Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly

This commit is contained in:
MascaraSnake 2019-12-29 21:42:16 +01:00
parent e88556efe1
commit cfc6428569

View file

@ -1540,10 +1540,10 @@ static nodetype_t P_GetNodetype(const virtres_t *virt, virtlump_t **virtnodes)
} }
// Extended node formats feature additional vertices; useful for OpenGL, but totally useless in gamelogic. // Extended node formats feature additional vertices; useful for OpenGL, but totally useless in gamelogic.
static boolean P_LoadExtraVertices(UINT8 *data) static boolean P_LoadExtraVertices(virtlump_t *virtnodes)
{ {
UINT32 origvrtx = READUINT32(data); UINT32 origvrtx = READUINT32(virtnodes->data);
UINT32 xtrvrtx = READUINT32(data); UINT32 xtrvrtx = READUINT32(virtnodes->data);
line_t* ld = lines; line_t* ld = lines;
vertex_t *oldpos = vertexes; vertex_t *oldpos = vertexes;
ssize_t offset; ssize_t offset;
@ -1572,28 +1572,28 @@ static boolean P_LoadExtraVertices(UINT8 *data)
// Read extra vertex data. // Read extra vertex data.
for (i = origvrtx; i < numvertexes; i++) for (i = origvrtx; i < numvertexes; i++)
{ {
vertexes[i].x = READFIXED(data); vertexes[i].x = READFIXED(virtnodes->data);
vertexes[i].y = READFIXED(data); vertexes[i].y = READFIXED(virtnodes->data);
} }
return true; return true;
} }
static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 *data, nodetype_t nodetype) static boolean P_LoadExtendedSubsectorsAndSegs(virtlump_t *virtnodes, nodetype_t nodetype)
{ {
size_t i, k; size_t i, k;
INT16 m; INT16 m;
seg_t *seg; seg_t *seg;
// Subsectors // Subsectors
numsubsectors = READUINT32(data); numsubsectors = READUINT32(virtnodes->data);
subsectors = Z_Calloc(numsubsectors*sizeof(*subsectors), PU_LEVEL, NULL); subsectors = Z_Calloc(numsubsectors*sizeof(*subsectors), PU_LEVEL, NULL);
for (i = 0; i < numsubsectors; i++) for (i = 0; i < numsubsectors; i++)
subsectors[i].numlines = READUINT32(data); subsectors[i].numlines = READUINT32(virtnodes->data);
// Segs // Segs
numsegs = READUINT32(data); numsegs = READUINT32(virtnodes->data);
segs = Z_Calloc(numsegs*sizeof(*segs), PU_LEVEL, NULL); segs = Z_Calloc(numsegs*sizeof(*segs), PU_LEVEL, NULL);
for (i = 0, k = 0; i < numsubsectors; i++) for (i = 0, k = 0; i < numsubsectors; i++)
@ -1608,7 +1608,7 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 *data, nodetype_t nodetype)
for (m = 0; m < subsectors[i].numlines; m++, k++) for (m = 0; m < subsectors[i].numlines; m++, k++)
{ {
UINT16 linenum; UINT16 linenum;
UINT32 vert = READUINT32(data); UINT32 vert = READUINT32(virtnodes->data);
segs[k].v1 = &vertexes[vert]; segs[k].v1 = &vertexes[vert];
if (m == 0) if (m == 0)
@ -1616,24 +1616,24 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 *data, nodetype_t nodetype)
else else
segs[k - 1].v2 = segs[k].v1; segs[k - 1].v2 = segs[k].v1;
data += 4; // partner, can be ignored by software renderer virtnodes->data += 4; // partner, can be ignored by software renderer
if (nodetype == NT_XGL3) if (nodetype == NT_XGL3)
data += 2; // Line number is 32-bit in XGL3, but we're limited to 16 bits. virtnodes->data += 2; // Line number is 32-bit in XGL3, but we're limited to 16 bits.
linenum = READUINT16(data); linenum = READUINT16(virtnodes->data);
segs[k].glseg = (linenum == 0xFFFF); segs[k].glseg = (linenum == 0xFFFF);
segs[k].linedef = (linenum == 0xFFFF) ? NULL : &lines[linenum]; segs[k].linedef = (linenum == 0xFFFF) ? NULL : &lines[linenum];
segs[k].side = READUINT8(data); segs[k].side = READUINT8(virtnodes->data);
} }
break; break;
case NT_XNOD: case NT_XNOD:
for (m = 0; m < subsectors[i].numlines; m++, k++) for (m = 0; m < subsectors[i].numlines; m++, k++)
{ {
segs[k].v1 = &vertexes[READUINT32(data)]; segs[k].v1 = &vertexes[READUINT32(virtnodes->data)];
segs[k].v2 = &vertexes[READUINT32(data)]; segs[k].v2 = &vertexes[READUINT32(virtnodes->data)];
segs[k].linedef = &lines[READUINT16(data)]; segs[k].linedef = &lines[READUINT16(virtnodes->data)];
segs[k].side = READUINT8(data); segs[k].side = READUINT8(virtnodes->data);
segs[k].glseg = false; segs[k].glseg = false;
} }
break; break;
@ -1662,31 +1662,31 @@ static UINT16 ShrinkNodeID(UINT32 x) {
return result | mask; return result | mask;
} }
static void P_LoadExtendedNodes(UINT8 *data, nodetype_t nodetype) static void P_LoadExtendedNodes(virtlump_t *virtnodes, nodetype_t nodetype)
{ {
node_t *mn; node_t *mn;
size_t i, j, k; size_t i, j, k;
boolean xgl3 = (nodetype == NT_XGL3); boolean xgl3 = (nodetype == NT_XGL3);
numnodes = READINT32(data); numnodes = READINT32(virtnodes->data);
nodes = Z_Calloc(numnodes*sizeof(*nodes), PU_LEVEL, NULL); nodes = Z_Calloc(numnodes*sizeof(*nodes), PU_LEVEL, NULL);
for (i = 0, mn = nodes; i < numnodes; i++, mn++) for (i = 0, mn = nodes; i < numnodes; i++, mn++)
{ {
// Splitter // Splitter
mn->x = xgl3 ? READINT32(data) : (READINT16(data) << FRACBITS); mn->x = xgl3 ? READINT32(virtnodes->data) : (READINT16(virtnodes->data) << FRACBITS);
mn->y = xgl3 ? READINT32(data) : (READINT16(data) << FRACBITS); mn->y = xgl3 ? READINT32(virtnodes->data) : (READINT16(virtnodes->data) << FRACBITS);
mn->dx = xgl3 ? READINT32(data) : (READINT16(data) << FRACBITS); mn->dx = xgl3 ? READINT32(virtnodes->data) : (READINT16(virtnodes->data) << FRACBITS);
mn->dy = xgl3 ? READINT32(data) : (READINT16(data) << FRACBITS); mn->dy = xgl3 ? READINT32(virtnodes->data) : (READINT16(virtnodes->data) << FRACBITS);
// Bounding boxes // Bounding boxes
for (j = 0; j < 2; j++) for (j = 0; j < 2; j++)
for (k = 0; k < 4; k++) for (k = 0; k < 4; k++)
mn->bbox[j][k] = READINT16(data) << FRACBITS; mn->bbox[j][k] = READINT16(virtnodes->data) << FRACBITS;
//Children //Children
mn->children[0] = ShrinkNodeID(READUINT32(data)); /// \todo Use UINT32 for node children in a future, instead? mn->children[0] = ShrinkNodeID(READUINT32(virtnodes->data)); /// \todo Use UINT32 for node children in a future, instead?
mn->children[1] = ShrinkNodeID(READUINT32(data)); mn->children[1] = ShrinkNodeID(READUINT32(virtnodes->data));
} }
} }
@ -1725,11 +1725,11 @@ static void P_LoadMapBSP(const virtres_t *virt)
case NT_XNOD: case NT_XNOD:
case NT_XGLN: case NT_XGLN:
case NT_XGL3: case NT_XGL3:
if (!P_LoadExtraVertices(virtnodes->data)) if (!P_LoadExtraVertices(virtnodes))
return; return;
if (!P_LoadExtendedSubsectorsAndSegs(virtnodes->data, nodetype)) if (!P_LoadExtendedSubsectorsAndSegs(virtnodes, nodetype))
return; return;
P_LoadExtendedNodes(virtnodes->data, nodetype); P_LoadExtendedNodes(virtnodes, nodetype);
break; break;
default: default:
CONS_Alert(CONS_WARNING, "Unsupported BSP format detected.\n"); CONS_Alert(CONS_WARNING, "Unsupported BSP format detected.\n");