From cf53e255eb009c03d19bda215a876ace2c1bc811 Mon Sep 17 00:00:00 2001 From: lachwright Date: Mon, 18 Nov 2019 05:31:26 +0800 Subject: [PATCH] Remove tester console prints --- src/p_mobj.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index dd960f5ad..a76dd7e4c 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -9651,7 +9651,6 @@ void P_MobjThinker(mobj_t *mobj) } if (mobj->target != NULL) // Are we chasing a player? { - CONS_Printf("%s\n", "Chase state"); fixed_t dist = P_AproxDistance(mobj->x - mobj->target->x, mobj->y - mobj->target->y); if (dist > 2000 * mobj->scale) // Not anymore! P_SetTarget(&mobj->target, NULL); @@ -9673,7 +9672,6 @@ void P_MobjThinker(mobj_t *mobj) } else // Can we find a player to chase? { - CONS_Printf("%s\n", "Search state"); if (mobj->tracer == NULL || mobj->tracer->state != &states[mobj->tracer->info->spawnstate] || !P_LookForPlayers(mobj, true, false, 2000*mobj->scale)) // if not, circle around the spawnpoint {