Update hw_main.c

This commit is contained in:
Jaime Passos 2019-12-08 02:27:51 -03:00
parent 964978a337
commit ce61b17117
1 changed files with 13 additions and 13 deletions

View File

@ -5941,7 +5941,7 @@ static void HWR_DrawSkyBackground(player_t *player)
{ {
if (cv_grskydome.value) if (cv_grskydome.value)
{ {
FTransform transform; FTransform dometransform;
const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd); const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd);
postimg_t *type; postimg_t *type;
@ -5950,27 +5950,27 @@ static void HWR_DrawSkyBackground(player_t *player)
else else
type = &postimgtype; type = &postimgtype;
memset(&transform, 0x00, sizeof(FTransform)); memset(&dometransform, 0x00, sizeof(FTransform));
//04/01/2000: Hurdler: added for T&L //04/01/2000: Hurdler: added for T&L
// It should replace all other gr_viewxxx when finished // It should replace all other gr_viewxxx when finished
transform.anglex = (float)(aimingangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES); dometransform.anglex = (float)(aimingangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
transform.angley = (float)((viewangle-ANGLE_270)>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES); dometransform.angley = (float)((viewangle-ANGLE_270)>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
if (*type == postimg_flip) if (*type == postimg_flip)
transform.flip = true; dometransform.flip = true;
else else
transform.flip = false; dometransform.flip = false;
transform.scalex = 1; dometransform.scalex = 1;
transform.scaley = (float)vid.width/vid.height; dometransform.scaley = (float)vid.width/vid.height;
transform.scalez = 1; dometransform.scalez = 1;
transform.fovxangle = fpov; // Tails dometransform.fovxangle = fpov; // Tails
transform.fovyangle = fpov; // Tails dometransform.fovyangle = fpov; // Tails
transform.splitscreen = splitscreen; dometransform.splitscreen = splitscreen;
HWR_GetTexture(texturetranslation[skytexture]); HWR_GetTexture(texturetranslation[skytexture]);
HWD.pfnRenderSkyDome(skytexture, textures[skytexture]->width, textures[skytexture]->height, transform); HWD.pfnRenderSkyDome(skytexture, textures[skytexture]->width, textures[skytexture]->height, dometransform);
} }
else else
{ {