Fix spaces before someone yells at me for it
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@ -4186,10 +4186,10 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale
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{
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{
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light = R_GetPlaneLight(thing->subsector->sector, floorz, false); // Always use the light at the top instead of whatever I was doing before
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light = R_GetPlaneLight(thing->subsector->sector, floorz, false); // Always use the light at the top instead of whatever I was doing before
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if (*thing->subsector->sector->lightlist[light].lightlevel > 255)
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if (*thing->subsector->sector->lightlist[light].lightlevel > 255)
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lightlevel = 255;
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lightlevel = 255;
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else
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else
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lightlevel = *thing->subsector->sector->lightlist[light].lightlevel;
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lightlevel = *thing->subsector->sector->lightlist[light].lightlevel;
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if (*thing->subsector->sector->lightlist[light].extra_colormap)
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if (*thing->subsector->sector->lightlist[light].extra_colormap)
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colormap = *thing->subsector->sector->lightlist[light].extra_colormap;
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colormap = *thing->subsector->sector->lightlist[light].extra_colormap;
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