Match MAXSERVERLIST to MAXNETNODES, increase MAXNETNODES

Each server in the server list requires a node. It's also MAXNETNODES-1 because
the first node is yourself.

(cherry picked from commit 1484f0484f6c22382b2cae955a93c01f83d54655)
This commit is contained in:
James R 2020-04-26 20:46:33 -07:00
parent cc677d2d50
commit cd30f0e933
2 changed files with 3 additions and 2 deletions

View File

@ -14,6 +14,7 @@
#define __D_CLISRV__ #define __D_CLISRV__
#include "d_ticcmd.h" #include "d_ticcmd.h"
#include "d_net.h"
#include "d_netcmd.h" #include "d_netcmd.h"
#include "d_net.h" #include "d_net.h"
#include "tables.h" #include "tables.h"
@ -483,7 +484,7 @@ typedef struct
#pragma pack() #pragma pack()
#endif #endif
#define MAXSERVERLIST 64 // Depends only on the display #define MAXSERVERLIST (MAXNETNODES-1)
typedef struct typedef struct
{ {
SINT8 node; SINT8 node;

View File

@ -19,7 +19,7 @@
#define __D_NET__ #define __D_NET__
// Max computers in a game // Max computers in a game
#define MAXNETNODES (MAXPLAYERS+4) #define MAXNETNODES 64
#define BROADCASTADDR MAXNETNODES #define BROADCASTADDR MAXNETNODES
#define MAXSPLITSCREENPLAYERS 2 // Max number of players on a single computer #define MAXSPLITSCREENPLAYERS 2 // Max number of players on a single computer
//#define NETSPLITSCREEN // Kart's splitscreen netgame feature //#define NETSPLITSCREEN // Kart's splitscreen netgame feature