Merge remote-tracking branch 'origin/master' into next

This commit is contained in:
James R 2019-12-20 14:40:10 -08:00
commit cbb9c7c13a
13 changed files with 257 additions and 129 deletions

View file

@ -459,11 +459,15 @@ matrix:
- os: linux - os: linux
addons: addons:
apt: apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:stjr/srb2'
packages: packages:
- libsdl2-mixer-dev - libsdl2-mixer-dev
- libpng-dev - libpng-dev
- libgl1-mesa-dev - libgl1-mesa-dev
- libgme-dev - libgme-dev
- libopenmpt-dev
- p7zip-full - p7zip-full
- gcc-4.8 - gcc-4.8
compiler: gcc-4.8 compiler: gcc-4.8
@ -473,43 +477,24 @@ matrix:
AND env(DPL_TERMINATE_MAIN) != "1" AND env(DPL_TERMINATE_MAIN) != "1"
env: env:
- _DPL_JOB_ENABLED=1 - _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=bionic - _DPL_JOB_NAME=eoan
- _DPL_DPUT_TARGET=1 - _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1 - _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=bionic - PACKAGE_DISTRO=eoan
- PACKAGE_SUBVERSION=~18.04bionic - PACKAGE_SUBVERSION=~19.10eoan
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: trusty
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=trusty
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=trusty
- PACKAGE_SUBVERSION=~14.04trusty
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux - os: linux
addons: addons:
apt: apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:stjr/srb2'
packages: packages:
- libsdl2-mixer-dev - libsdl2-mixer-dev
- libpng-dev - libpng-dev
- libgl1-mesa-dev - libgl1-mesa-dev
- libgme-dev - libgme-dev
- libopenmpt-dev
- p7zip-full - p7zip-full
- gcc-4.8 - gcc-4.8
compiler: gcc-4.8 compiler: gcc-4.8
@ -528,11 +513,15 @@ matrix:
- os: linux - os: linux
addons: addons:
apt: apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:stjr/srb2'
packages: packages:
- libsdl2-mixer-dev - libsdl2-mixer-dev
- libpng-dev - libpng-dev
- libgl1-mesa-dev - libgl1-mesa-dev
- libgme-dev - libgme-dev
- libopenmpt-dev
- p7zip-full - p7zip-full
- gcc-4.8 - gcc-4.8
compiler: gcc-4.8 compiler: gcc-4.8
@ -542,20 +531,24 @@ matrix:
AND env(DPL_TERMINATE_MAIN) != "1" AND env(DPL_TERMINATE_MAIN) != "1"
env: env:
- _DPL_JOB_ENABLED=1 - _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=cosmic - _DPL_JOB_NAME=bionic
- _DPL_DPUT_TARGET=1 - _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1 - _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=cosmic - PACKAGE_DISTRO=bionic
- PACKAGE_SUBVERSION=~18.10cosmic - PACKAGE_SUBVERSION=~18.04bionic
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux - os: linux
addons: addons:
apt: apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:stjr/srb2'
packages: packages:
- libsdl2-mixer-dev - libsdl2-mixer-dev
- libpng-dev - libpng-dev
- libgl1-mesa-dev - libgl1-mesa-dev
- libgme-dev - libgme-dev
- libopenmpt-dev
- p7zip-full - p7zip-full
- gcc-4.8 - gcc-4.8
compiler: gcc-4.8 compiler: gcc-4.8
@ -571,6 +564,33 @@ matrix:
- PACKAGE_DISTRO=xenial - PACKAGE_DISTRO=xenial
- PACKAGE_SUBVERSION=~16.04xenial - PACKAGE_SUBVERSION=~16.04xenial
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:stjr/srb2'
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libopenmpt-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: trusty
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=trusty
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=trusty
- PACKAGE_SUBVERSION=~14.04trusty
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
allow_failures: allow_failures:
- compiler: clang-3.5 - compiler: clang-3.5
- compiler: clang-3.6 - compiler: clang-3.6

View file

@ -29,15 +29,15 @@ environment:
############################## ##############################
DPL_ENABLED: 0 DPL_ENABLED: 0
DPL_TAG_ENABLED: 0 DPL_TAG_ENABLED: 0
DPL_INSTALLER_NAME: SRB2-v2123 DPL_INSTALLER_NAME: SRB2-v220
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only. # Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
# Include the README files and the OpenGL batch in the main and patch archives. # Include the README files and the OpenGL batch in the main and patch archives.
# The x86/x64 archives contain the DLL binaries. # The x86/x64 archives contain the DLL binaries.
ASSET_ARCHIVE_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z ASSET_ARCHIVE_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-assets.7z
ASSET_ARCHIVE_PATCH_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-patch-assets.7z ASSET_ARCHIVE_PATCH_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-patch-assets.7z
ASSET_ARCHIVE_X86_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-x86-assets.7z ASSET_ARCHIVE_X86_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-x86-assets.7z
ASSET_ARCHIVE_X64_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-x64-assets.7z ASSET_ARCHIVE_X64_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-x64-assets.7z
ASSET_ARCHIVE_OPTIONAL_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z ASSET_ARCHIVE_OPTIONAL_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-optional-assets.7z
# This is overridden to 1 for release tag builds # This is overridden to 1 for release tag builds
ASSET_FILES_OPTIONAL_GET: 0 ASSET_FILES_OPTIONAL_GET: 0
# For patches, also include the X86/X64 DLLs. # For patches, also include the X86/X64 DLLs.

View file

@ -12,6 +12,10 @@ ENDFUNCTION(PREPEND)
set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer" set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
CACHE STRING "Path to directory that contains all asset files for the installer.") CACHE STRING "Path to directory that contains all asset files for the installer.")
####################
# POST-V2.2 NOTE: Do not forget to add patch.pk3 to the end of this list!
####################
set(SRB2_ASSET_HASHED set(SRB2_ASSET_HASHED
"srb2.pk3;\ "srb2.pk3;\
player.dta;\ player.dta;\
@ -22,7 +26,8 @@ zones.pk3"
set(SRB2_ASSET_DOCS set(SRB2_ASSET_DOCS
"README.txt;\ "README.txt;\
LICENSE.txt;\ LICENSE.txt;\
LICENSE-3RD-PARTY.txt" LICENSE-3RD-PARTY.txt;\
README-SDL.txt"
CACHE STRING "Documentation filenames. In OS X, these are packaged separately from other assets. No spaces between entries!" CACHE STRING "Documentation filenames. In OS X, these are packaged separately from other assets. No spaces between entries!"
) )

View file

@ -10,6 +10,7 @@ Build-Depends: debhelper (>= 7.0.50~),
libpng-dev | libpng16-dev | libpng12-dev (>= 1.2.7), libpng-dev | libpng16-dev | libpng12-dev (>= 1.2.7),
zlib1g-dev, zlib1g-dev,
libgme-dev, libgme-dev,
libopenmpt-dev,
libglu1-dev | libglu-dev, libglu1-dev | libglu-dev,
libosmesa6-dev | libgl-dev, libosmesa6-dev | libgl-dev,
nasm [i386] nasm [i386]
@ -24,6 +25,7 @@ Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS},
libsdl2-mixer-2.0-0, libsdl2-mixer-2.0-0,
zlib1g, zlib1g,
libgme0, libgme0,
libopenmpt | libopenmpt0,
libpng | libpng16-16 | libpng12-0 libpng | libpng16-16 | libpng12-0
Description: A cross-platform 3D Sonic fangame Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog

View file

@ -27,10 +27,10 @@
: ${_DPL_PACKAGE_ASSET} # Build asset installation package. Linux only. : ${_DPL_PACKAGE_ASSET} # Build asset installation package. Linux only.
# Asset File Parameters # Asset File Parameters
: ${ASSET_ARCHIVE_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z} : ${ASSET_ARCHIVE_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-assets.7z}
: ${ASSET_ARCHIVE_OPTIONAL_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z} : ${ASSET_ARCHIVE_OPTIONAL_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/SRB2-v220-optional-assets.7z}
: ${ASSET_FILES_HASHED:=srb2.srb zones.dta player.dta rings.dta patch.dta} : ${ASSET_FILES_HASHED:=srb2.pk3 zones.pk3 player.dta} # POST v2.2 NOTE: Don't forget to add patch.pk3!
: ${ASSET_FILES_DOCS:=README.txt LICENSE.txt LICENSE-3RD-PARTY.txt} : ${ASSET_FILES_DOCS:=README.txt LICENSE.txt LICENSE-3RD-PARTY.txt README-SDL.txt}
: ${ASSET_FILES_OPTIONAL_GET:=0} : ${ASSET_FILES_OPTIONAL_GET:=0}
# FTP Parameters # FTP Parameters
@ -51,7 +51,7 @@
# Package Parameters # Package Parameters
: ${PACKAGE_NAME:=srb2} : ${PACKAGE_NAME:=srb2}
: ${PACKAGE_VERSION:=2.1.23} : ${PACKAGE_VERSION:=2.2.0}
: ${PACKAGE_SUBVERSION} # Highly recommended to set this to reflect the distro series target (e.g., ~18.04bionic) : ${PACKAGE_SUBVERSION} # Highly recommended to set this to reflect the distro series target (e.g., ~18.04bionic)
: ${PACKAGE_REVISION} # Defaults to UTC timestamp : ${PACKAGE_REVISION} # Defaults to UTC timestamp
: ${PACKAGE_INSTALL_PATH:=/usr/games/SRB2} : ${PACKAGE_INSTALL_PATH:=/usr/games/SRB2}
@ -62,12 +62,12 @@
: ${PACKAGE_GROUP_NAME_EMAIL:=Sonic Team Junior <stjr@srb2.org>} : ${PACKAGE_GROUP_NAME_EMAIL:=Sonic Team Junior <stjr@srb2.org>}
: ${PACKAGE_WEBSITE:=<http://www.srb2.org>} : ${PACKAGE_WEBSITE:=<http://www.srb2.org>}
: ${PACKAGE_ASSET_MINVERSION:=2.1.21} # Number this the version BEFORE the actual required version, because we do a > check : ${PACKAGE_ASSET_MINVERSION:=2.1.26} # Number this the version BEFORE the actual required version, because we do a > check
: ${PACKAGE_ASSET_MAXVERSION:=2.1.24} # Number this the version AFTER the actual required version, because we do a < check : ${PACKAGE_ASSET_MAXVERSION:=2.2.1} # Number this the version AFTER the actual required version, because we do a < check
: ${PROGRAM_NAME:=Sonic Robo Blast 2} : ${PROGRAM_NAME:=Sonic Robo Blast 2}
: ${PROGRAM_VENDOR:=Sonic Team Junior} : ${PROGRAM_VENDOR:=Sonic Team Junior}
: ${PROGRAM_VERSION:=2.1.23} : ${PROGRAM_VERSION:=2.2.0}
: ${PROGRAM_DESCRIPTION:=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis.} : ${PROGRAM_DESCRIPTION:=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis.}
: ${PROGRAM_FILENAME:=srb2} : ${PROGRAM_FILENAME:=srb2}

View file

@ -70,7 +70,7 @@
boolean server = true; // true or false but !server == client boolean server = true; // true or false but !server == client
#define client (!server) #define client (!server)
boolean nodownload = false; boolean nodownload = false;
static boolean serverrunning = false; boolean serverrunning = false;
INT32 serverplayer = 0; INT32 serverplayer = 0;
char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support) char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support)

View file

@ -40,6 +40,8 @@ extern SINT8 nodetoplayer2[MAXNETNODES]; // Say the numplayer for this node if a
extern UINT8 playerpernode[MAXNETNODES]; // Used specially for splitscreen extern UINT8 playerpernode[MAXNETNODES]; // Used specially for splitscreen
extern boolean nodeingame[MAXNETNODES]; // Set false as nodes leave game extern boolean nodeingame[MAXNETNODES]; // Set false as nodes leave game
extern boolean serverrunning;
INT32 Net_GetFreeAcks(boolean urgent); INT32 Net_GetFreeAcks(boolean urgent);
void Net_AckTicker(void); void Net_AckTicker(void);

View file

@ -823,6 +823,10 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_autobrake); CV_RegisterVar(&cv_autobrake);
CV_RegisterVar(&cv_autobrake2); CV_RegisterVar(&cv_autobrake2);
// Ported from kart
CV_RegisterVar(&cv_deadzone);
CV_RegisterVar(&cv_deadzone2);
// s_sound.c // s_sound.c
CV_RegisterVar(&cv_soundvolume); CV_RegisterVar(&cv_soundvolume);
CV_RegisterVar(&cv_closedcaptioning); CV_RegisterVar(&cv_closedcaptioning);

View file

@ -275,6 +275,12 @@ static UINT8 *metalbuffer = NULL;
static UINT8 *metal_p; static UINT8 *metal_p;
static UINT16 metalversion; static UINT16 metalversion;
typedef struct joystickvector2_s
{
INT32 xaxis;
INT32 yaxis;
} joystickvector2_t;
// extra data stuff (events registered this frame while recording) // extra data stuff (events registered this frame while recording)
static struct { static struct {
UINT8 flags; // EZT flags UINT8 flags; // EZT flags
@ -394,6 +400,11 @@ consvar_t cv_directionchar2 = {"directionchar2", "Movement", CV_SAVE|CV_CALL, di
consvar_t cv_autobrake = {"autobrake", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_autobrake = {"autobrake", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_autobrake2 = {"autobrake2", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake2_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_autobrake2 = {"autobrake2", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake2_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t deadzone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
consvar_t cv_deadzone = {"deadzone", "0.25", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_deadzone2 = {"deadzone2", "0.25", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
typedef enum typedef enum
{ {
AXISNONE = 0, AXISNONE = 0,
@ -401,7 +412,6 @@ typedef enum
AXISMOVE, AXISMOVE,
AXISLOOK, AXISLOOK,
AXISSTRAFE, AXISSTRAFE,
AXISDEAD, //Axises that don't want deadzones
AXISJUMP, AXISJUMP,
AXISSPIN, AXISSPIN,
AXISFIRE, AXISFIRE,
@ -882,12 +892,6 @@ static INT32 JoyAxis(axis_input_e axissel)
retaxis = -JOYAXISRANGE; retaxis = -JOYAXISRANGE;
if (retaxis > (+JOYAXISRANGE)) if (retaxis > (+JOYAXISRANGE))
retaxis = +JOYAXISRANGE; retaxis = +JOYAXISRANGE;
if (!Joystick.bGamepadStyle && axissel < AXISDEAD)
{
const INT32 jdeadzone = JOYAXISRANGE/4;
if (-jdeadzone < retaxis && retaxis < jdeadzone)
return 0;
}
if (flp) retaxis = -retaxis; //flip it around if (flp) retaxis = -retaxis; //flip it around
return retaxis; return retaxis;
} }
@ -955,16 +959,75 @@ static INT32 Joy2Axis(axis_input_e axissel)
retaxis = -JOYAXISRANGE; retaxis = -JOYAXISRANGE;
if (retaxis > (+JOYAXISRANGE)) if (retaxis > (+JOYAXISRANGE))
retaxis = +JOYAXISRANGE; retaxis = +JOYAXISRANGE;
if (!Joystick2.bGamepadStyle && axissel < AXISDEAD)
{
const INT32 jdeadzone = JOYAXISRANGE/4;
if (-jdeadzone < retaxis && retaxis < jdeadzone)
return 0;
}
if (flp) retaxis = -retaxis; //flip it around if (flp) retaxis = -retaxis; //flip it around
return retaxis; return retaxis;
} }
// Take a magnitude of two axes, and adjust it to take out the deadzone
// Will return a value between 0 and JOYAXISRANGE
static INT32 G_BasicDeadZoneCalculation(INT32 magnitude, fixed_t deadZone)
{
const INT32 jdeadzone = (JOYAXISRANGE * deadZone) / FRACUNIT;
INT32 deadzoneAppliedValue = 0;
if (jdeadzone > 0)
{
if (magnitude > jdeadzone)
{
INT32 adjustedMagnitude = abs(magnitude);
adjustedMagnitude = min(adjustedMagnitude, JOYAXISRANGE);
adjustedMagnitude -= jdeadzone;
deadzoneAppliedValue = (adjustedMagnitude * JOYAXISRANGE) / (JOYAXISRANGE - jdeadzone);
}
}
return deadzoneAppliedValue;
}
// Get the actual sensible radial value for a joystick axis when accounting for a deadzone
static void G_HandleAxisDeadZone(UINT8 splitnum, joystickvector2_t *joystickvector)
{
INT32 gamepadStyle = Joystick.bGamepadStyle;
fixed_t deadZone = cv_deadzone.value;
if (splitnum == 1)
{
gamepadStyle = Joystick2.bGamepadStyle;
deadZone = cv_deadzone2.value;
}
// When gamepadstyle is "true" the values are just -1, 0, or 1. This is done in the interface code.
if (!gamepadStyle)
{
// Get the total magnitude of the 2 axes
INT32 magnitude = (joystickvector->xaxis * joystickvector->xaxis) + (joystickvector->yaxis * joystickvector->yaxis);
INT32 normalisedXAxis;
INT32 normalisedYAxis;
INT32 normalisedMagnitude;
double dMagnitude = sqrt((double)magnitude);
magnitude = (INT32)dMagnitude;
// Get the normalised xy values from the magnitude
normalisedXAxis = (joystickvector->xaxis * magnitude) / JOYAXISRANGE;
normalisedYAxis = (joystickvector->yaxis * magnitude) / JOYAXISRANGE;
// Apply the deadzone to the magnitude to give a correct value between 0 and JOYAXISRANGE
normalisedMagnitude = G_BasicDeadZoneCalculation(magnitude, deadZone);
// Apply the deadzone to the xy axes
joystickvector->xaxis = (normalisedXAxis * normalisedMagnitude) / JOYAXISRANGE;
joystickvector->yaxis = (normalisedYAxis * normalisedMagnitude) / JOYAXISRANGE;
// Cap the values so they don't go above the correct maximum
joystickvector->xaxis = min(joystickvector->xaxis, JOYAXISRANGE);
joystickvector->xaxis = max(joystickvector->xaxis, -JOYAXISRANGE);
joystickvector->yaxis = min(joystickvector->yaxis, JOYAXISRANGE);
joystickvector->yaxis = max(joystickvector->yaxis, -JOYAXISRANGE);
}
}
// //
// G_BuildTiccmd // G_BuildTiccmd
@ -985,12 +1048,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
{ {
boolean forcestrafe = false; boolean forcestrafe = false;
boolean forcefullinput = false; boolean forcefullinput = false;
INT32 tspeed, forward, side, axis, altaxis, i; INT32 tspeed, forward, side, axis, strafeaxis, moveaxis, turnaxis, lookaxis, i;
const INT32 speed = 1; const INT32 speed = 1;
// these ones used for multiple conditions // these ones used for multiple conditions
boolean turnleft, turnright, strafelkey, straferkey, movefkey, movebkey, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming; boolean turnleft, turnright, strafelkey, straferkey, movefkey, movebkey, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming;
player_t *player = &players[consoleplayer]; player_t *player = &players[consoleplayer];
camera_t *thiscam = &camera; camera_t *thiscam = &camera;
joystickvector2_t movejoystickvector, lookjoystickvector;
static INT32 turnheld; // for accelerative turning static INT32 turnheld; // for accelerative turning
static boolean keyboard_look; // true if lookup/down using keyboard static boolean keyboard_look; // true if lookup/down using keyboard
@ -1030,11 +1094,16 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
localaiming = 0; localaiming = 0;
joyaiming = thisjoyaiming; joyaiming = thisjoyaiming;
axis = JoyAxis(AXISTURN); turnaxis = JoyAxis(AXISTURN);
if (gamepadjoystickmove && axis != 0) lookaxis = JoyAxis(AXISLOOK);
lookjoystickvector.xaxis = turnaxis;
lookjoystickvector.yaxis = lookaxis;
G_HandleAxisDeadZone(0, &lookjoystickvector);
if (gamepadjoystickmove && lookjoystickvector.xaxis != 0)
{ {
turnright = turnright || (axis > 0); turnright = turnright || (lookjoystickvector.xaxis > 0);
turnleft = turnleft || (axis < 0); turnleft = turnleft || (lookjoystickvector.xaxis < 0);
} }
forward = side = 0; forward = side = 0;
@ -1074,10 +1143,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
if (turnleft) if (turnleft)
side -= sidemove[speed]; side -= sidemove[speed];
if (analogjoystickmove && axis != 0) if (analogjoystickmove && lookjoystickvector.xaxis != 0)
{ {
// JOYAXISRANGE is supposed to be 1023 (divide by 1024) // JOYAXISRANGE is supposed to be 1023 (divide by 1024)
side += ((axis * sidemove[1]) >> 10); side += ((lookjoystickvector.xaxis * sidemove[1]) >> 10);
} }
} }
else if (cv_analog.value) // Analog else if (cv_analog.value) // Analog
@ -1094,41 +1163,44 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
else if (turnleft) else if (turnleft)
cmd->angleturn = (INT16)(cmd->angleturn + angleturn[tspeed]); cmd->angleturn = (INT16)(cmd->angleturn + angleturn[tspeed]);
if (analogjoystickmove && axis != 0) if (analogjoystickmove && lookjoystickvector.xaxis != 0)
{ {
// JOYAXISRANGE should be 1023 (divide by 1024) // JOYAXISRANGE should be 1023 (divide by 1024)
cmd->angleturn = (INT16)(cmd->angleturn - ((axis * angleturn[1]) >> 10)); // ANALOG! cmd->angleturn = (INT16)(cmd->angleturn - ((lookjoystickvector.xaxis * angleturn[1]) >> 10)); // ANALOG!
} }
} }
axis = JoyAxis(AXISSTRAFE); strafeaxis = JoyAxis(AXISSTRAFE);
if (gamepadjoystickmove && axis != 0) moveaxis = JoyAxis(AXISMOVE);
movejoystickvector.xaxis = strafeaxis;
movejoystickvector.yaxis = moveaxis;
G_HandleAxisDeadZone(0, &movejoystickvector);
if (gamepadjoystickmove && movejoystickvector.xaxis != 0)
{ {
if (axis < 0) if (movejoystickvector.xaxis > 0)
side += sidemove[speed]; side += sidemove[speed];
else if (axis > 0) else if (movejoystickvector.xaxis < 0)
side -= sidemove[speed]; side -= sidemove[speed];
} }
else if (analogjoystickmove && axis != 0) else if (analogjoystickmove && movejoystickvector.xaxis != 0)
{ {
// JOYAXISRANGE is supposed to be 1023 (divide by 1024) // JOYAXISRANGE is supposed to be 1023 (divide by 1024)
side += ((axis * sidemove[1]) >> 10); side += ((movejoystickvector.xaxis * sidemove[1]) >> 10);
} }
// forward with key or button // forward with key or button
axis = JoyAxis(AXISMOVE); if (movefkey || (gamepadjoystickmove && movejoystickvector.yaxis < 0)
altaxis = JoyAxis(AXISLOOK);
if (movefkey || (gamepadjoystickmove && axis < 0)
|| ((player->powers[pw_carry] == CR_NIGHTSMODE) || ((player->powers[pw_carry] == CR_NIGHTSMODE)
&& (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && altaxis < 0)))) && (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0))))
forward = forwardmove[speed]; forward = forwardmove[speed];
if (movebkey || (gamepadjoystickmove && axis > 0) if (movebkey || (gamepadjoystickmove && movejoystickvector.yaxis > 0)
|| ((player->powers[pw_carry] == CR_NIGHTSMODE) || ((player->powers[pw_carry] == CR_NIGHTSMODE)
&& (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && altaxis > 0)))) && (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0))))
forward -= forwardmove[speed]; forward -= forwardmove[speed];
if (analogjoystickmove && axis != 0) if (analogjoystickmove && movejoystickvector.yaxis != 0)
forward -= ((axis * forwardmove[1]) >> 10); // ANALOG! forward -= ((movejoystickvector.yaxis * forwardmove[1]) >> 10); // ANALOG!
// some people strafe left & right with mouse buttons // some people strafe left & right with mouse buttons
// those people are weird // those people are weird
@ -1211,9 +1283,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
localaiming += (mlooky<<19)*player_invert*screen_invert; localaiming += (mlooky<<19)*player_invert*screen_invert;
} }
axis = JoyAxis(AXISLOOK); if (analogjoystickmove && joyaiming && lookjoystickvector.yaxis != 0 && cv_lookaxis.value != 0)
if (analogjoystickmove && joyaiming && axis != 0 && cv_lookaxis.value != 0) localaiming += (lookjoystickvector.yaxis<<16) * screen_invert;
localaiming += (axis<<16) * screen_invert;
// spring back if not using keyboard neither mouselookin' // spring back if not using keyboard neither mouselookin'
if (!keyboard_look && cv_lookaxis.value == 0 && !joyaiming && !mouseaiming) if (!keyboard_look && cv_lookaxis.value == 0 && !joyaiming && !mouseaiming)
@ -1221,12 +1292,12 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
if (!(player->powers[pw_carry] == CR_NIGHTSMODE)) if (!(player->powers[pw_carry] == CR_NIGHTSMODE))
{ {
if (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0)) if (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0))
{ {
localaiming += KB_LOOKSPEED * screen_invert; localaiming += KB_LOOKSPEED * screen_invert;
keyboard_look = true; keyboard_look = true;
} }
else if (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && axis > 0)) else if (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0))
{ {
localaiming -= KB_LOOKSPEED * screen_invert; localaiming -= KB_LOOKSPEED * screen_invert;
keyboard_look = true; keyboard_look = true;
@ -1316,12 +1387,13 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
{ {
boolean forcestrafe = false; boolean forcestrafe = false;
boolean forcefullinput = false; boolean forcefullinput = false;
INT32 tspeed, forward, side, axis, altaxis, i; INT32 tspeed, forward, side, axis, strafeaxis, moveaxis, turnaxis, lookaxis, i;
const INT32 speed = 1; const INT32 speed = 1;
// these ones used for multiple conditions // these ones used for multiple conditions
boolean turnleft, turnright, strafelkey, straferkey, movefkey, movebkey, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming; boolean turnleft, turnright, strafelkey, straferkey, movefkey, movebkey, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming;
player_t *player = &players[secondarydisplayplayer]; player_t *player = &players[secondarydisplayplayer];
camera_t *thiscam = (player->bot == 2 ? &camera : &camera2); camera_t *thiscam = (player->bot == 2 ? &camera : &camera2);
joystickvector2_t movejoystickvector, lookjoystickvector;
static INT32 turnheld; // for accelerative turning static INT32 turnheld; // for accelerative turning
static boolean keyboard_look; // true if lookup/down using keyboard static boolean keyboard_look; // true if lookup/down using keyboard
@ -1359,11 +1431,16 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
localaiming2 = 0; localaiming2 = 0;
joyaiming = thisjoyaiming; joyaiming = thisjoyaiming;
axis = Joy2Axis(AXISTURN); turnaxis = Joy2Axis(AXISTURN);
if (gamepadjoystickmove && axis != 0) lookaxis = Joy2Axis(AXISLOOK);
lookjoystickvector.xaxis = turnaxis;
lookjoystickvector.yaxis = lookaxis;
G_HandleAxisDeadZone(1, &lookjoystickvector);
if (gamepadjoystickmove && lookjoystickvector.xaxis != 0)
{ {
turnright = turnright || (axis > 0); turnright = turnright || (lookjoystickvector.xaxis > 0);
turnleft = turnleft || (axis < 0); turnleft = turnleft || (lookjoystickvector.xaxis < 0);
} }
forward = side = 0; forward = side = 0;
@ -1404,10 +1481,10 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
if (turnleft) if (turnleft)
side -= sidemove[speed]; side -= sidemove[speed];
if (analogjoystickmove && axis != 0) if (analogjoystickmove && lookjoystickvector.xaxis != 0)
{ {
// JOYAXISRANGE is supposed to be 1023 (divide by 1024) // JOYAXISRANGE is supposed to be 1023 (divide by 1024)
side += ((axis * sidemove[1]) >> 10); side += ((lookjoystickvector.xaxis * sidemove[1]) >> 10);
} }
} }
else if (cv_analog2.value) // Analog else if (cv_analog2.value) // Analog
@ -1424,41 +1501,44 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
else if (turnleft) else if (turnleft)
cmd->angleturn = (INT16)(cmd->angleturn + angleturn[tspeed]); cmd->angleturn = (INT16)(cmd->angleturn + angleturn[tspeed]);
if (analogjoystickmove && axis != 0) if (analogjoystickmove && lookjoystickvector.xaxis != 0)
{ {
// JOYAXISRANGE should be 1023 (divide by 1024) // JOYAXISRANGE should be 1023 (divide by 1024)
cmd->angleturn = (INT16)(cmd->angleturn - ((axis * angleturn[1]) >> 10)); // ANALOG! cmd->angleturn = (INT16)(cmd->angleturn - ((lookjoystickvector.xaxis * angleturn[1]) >> 10)); // ANALOG!
} }
} }
axis = Joy2Axis(AXISSTRAFE); strafeaxis = Joy2Axis(AXISSTRAFE);
if (gamepadjoystickmove && axis != 0) moveaxis = Joy2Axis(AXISMOVE);
movejoystickvector.xaxis = strafeaxis;
movejoystickvector.yaxis = moveaxis;
G_HandleAxisDeadZone(1, &movejoystickvector);
if (gamepadjoystickmove && movejoystickvector.xaxis != 0)
{ {
if (axis < 0) if (movejoystickvector.xaxis > 0)
side += sidemove[speed]; side += sidemove[speed];
else if (axis > 0) else if (movejoystickvector.xaxis < 0)
side -= sidemove[speed]; side -= sidemove[speed];
} }
else if (analogjoystickmove && axis != 0) else if (analogjoystickmove && movejoystickvector.xaxis != 0)
{ {
// JOYAXISRANGE is supposed to be 1023 (divide by 1024) // JOYAXISRANGE is supposed to be 1023 (divide by 1024)
side += ((axis * sidemove[1]) >> 10); side += ((movejoystickvector.xaxis * sidemove[1]) >> 10);
} }
// forward with key or button // forward with key or button
axis = Joy2Axis(AXISMOVE); if (movefkey || (gamepadjoystickmove && movejoystickvector.yaxis < 0)
altaxis = Joy2Axis(AXISLOOK);
if (movefkey || (gamepadjoystickmove && axis < 0)
|| ((player->powers[pw_carry] == CR_NIGHTSMODE) || ((player->powers[pw_carry] == CR_NIGHTSMODE)
&& (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && altaxis < 0)))) && (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0))))
forward = forwardmove[speed]; forward = forwardmove[speed];
if (movebkey || (gamepadjoystickmove && axis > 0) if (movebkey || (gamepadjoystickmove && movejoystickvector.yaxis > 0)
|| ((player->powers[pw_carry] == CR_NIGHTSMODE) || ((player->powers[pw_carry] == CR_NIGHTSMODE)
&& (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && altaxis > 0)))) && (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0))))
forward -= forwardmove[speed]; forward -= forwardmove[speed];
if (analogjoystickmove && axis != 0) if (analogjoystickmove && movejoystickvector.yaxis != 0)
forward -= ((axis * forwardmove[1]) >> 10); // ANALOG! forward -= ((movejoystickvector.yaxis * forwardmove[1]) >> 10); // ANALOG!
// some people strafe left & right with mouse buttons // some people strafe left & right with mouse buttons
// those people are (still) weird // those people are (still) weird
@ -1538,9 +1618,8 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
localaiming2 += (mlook2y<<19)*player_invert*screen_invert; localaiming2 += (mlook2y<<19)*player_invert*screen_invert;
} }
axis = Joy2Axis(AXISLOOK); if (analogjoystickmove && joyaiming && lookjoystickvector.yaxis != 0 && cv_lookaxis2.value != 0)
if (analogjoystickmove && joyaiming && axis != 0 && cv_lookaxis2.value != 0) localaiming2 += (lookjoystickvector.yaxis<<16) * screen_invert;
localaiming2 += (axis<<16) * screen_invert;
// spring back if not using keyboard neither mouselookin' // spring back if not using keyboard neither mouselookin'
if (!keyboard_look && cv_lookaxis2.value == 0 && !joyaiming && !mouseaiming) if (!keyboard_look && cv_lookaxis2.value == 0 && !joyaiming && !mouseaiming)
@ -1548,12 +1627,12 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
if (!(player->powers[pw_carry] == CR_NIGHTSMODE)) if (!(player->powers[pw_carry] == CR_NIGHTSMODE))
{ {
if (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0)) if (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0))
{ {
localaiming2 += KB_LOOKSPEED * screen_invert; localaiming2 += KB_LOOKSPEED * screen_invert;
keyboard_look = true; keyboard_look = true;
} }
else if (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && axis > 0)) else if (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0))
{ {
localaiming2 -= KB_LOOKSPEED * screen_invert; localaiming2 -= KB_LOOKSPEED * screen_invert;
keyboard_look = true; keyboard_look = true;

View file

@ -72,6 +72,7 @@ extern consvar_t cv_useranalog, cv_useranalog2;
extern consvar_t cv_analog, cv_analog2; extern consvar_t cv_analog, cv_analog2;
extern consvar_t cv_directionchar, cv_directionchar2; extern consvar_t cv_directionchar, cv_directionchar2;
extern consvar_t cv_autobrake, cv_autobrake2; extern consvar_t cv_autobrake, cv_autobrake2;
extern consvar_t cv_deadzone, cv_deadzone2;
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis; extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis;
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2; extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2;
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest; extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;

View file

@ -209,7 +209,8 @@ static size_t numbans = 0;
static boolean SOCK_bannednode[MAXNETNODES+1]; /// \note do we really need the +1? static boolean SOCK_bannednode[MAXNETNODES+1]; /// \note do we really need the +1?
static boolean init_tcp_driver = false; static boolean init_tcp_driver = false;
static char port_name[8] = DEFAULTPORT; static const char *serverport_name = DEFAULTPORT;
static const char *clientport_name;/* any port */
#ifndef NONET #ifndef NONET
@ -887,6 +888,7 @@ static boolean UDP_Socket(void)
#ifdef HAVE_IPV6 #ifdef HAVE_IPV6
const INT32 b_ipv6 = M_CheckParm("-ipv6"); const INT32 b_ipv6 = M_CheckParm("-ipv6");
#endif #endif
const char *serv;
for (s = 0; s < mysocketses; s++) for (s = 0; s < mysocketses; s++)
@ -902,11 +904,16 @@ static boolean UDP_Socket(void)
hints.ai_socktype = SOCK_DGRAM; hints.ai_socktype = SOCK_DGRAM;
hints.ai_protocol = IPPROTO_UDP; hints.ai_protocol = IPPROTO_UDP;
if (serverrunning)
serv = serverport_name;
else
serv = clientport_name;
if (M_CheckParm("-bindaddr")) if (M_CheckParm("-bindaddr"))
{ {
while (M_IsNextParm()) while (M_IsNextParm())
{ {
gaie = I_getaddrinfo(M_GetNextParm(), port_name, &hints, &ai); gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
if (gaie == 0) if (gaie == 0)
{ {
runp = ai; runp = ai;
@ -927,7 +934,7 @@ static boolean UDP_Socket(void)
} }
else else
{ {
gaie = I_getaddrinfo("0.0.0.0", port_name, &hints, &ai); gaie = I_getaddrinfo("0.0.0.0", serv, &hints, &ai);
if (gaie == 0) if (gaie == 0)
{ {
runp = ai; runp = ai;
@ -942,8 +949,8 @@ static boolean UDP_Socket(void)
#ifdef HAVE_MINIUPNPC #ifdef HAVE_MINIUPNPC
if (UPNP_support) if (UPNP_support)
{ {
I_UPnP_rem(port_name, "UDP"); I_UPnP_rem(serverport_name, "UDP");
I_UPnP_add(NULL, port_name, "UDP"); I_UPnP_add(NULL, serverport_name, "UDP");
} }
#endif #endif
} }
@ -960,7 +967,7 @@ static boolean UDP_Socket(void)
{ {
while (M_IsNextParm()) while (M_IsNextParm())
{ {
gaie = I_getaddrinfo(M_GetNextParm(), port_name, &hints, &ai); gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
if (gaie == 0) if (gaie == 0)
{ {
runp = ai; runp = ai;
@ -981,7 +988,7 @@ static boolean UDP_Socket(void)
} }
else else
{ {
gaie = I_getaddrinfo("::", port_name, &hints, &ai); gaie = I_getaddrinfo("::", serv, &hints, &ai);
if (gaie == 0) if (gaie == 0)
{ {
runp = ai; runp = ai;
@ -1421,15 +1428,19 @@ boolean I_InitTcpNetwork(void)
if (!I_InitTcpDriver()) if (!I_InitTcpDriver())
return false; return false;
if (M_CheckParm("-port")) if (M_CheckParm("-port") || M_CheckParm("-serverport"))
// Combined -udpport and -clientport into -port // Combined -udpport and -clientport into -port
// As it was really redundant having two seperate parms that does the same thing // As it was really redundant having two seperate parms that does the same thing
/* Sorry Steel, I'm adding these back. But -udpport is a stupid name. */
{ {
if (M_IsNextParm()) /*
strcpy(port_name, M_GetNextParm()); If it's NULL, that's okay! Because then
else we'll get a random port from getaddrinfo.
strcpy(port_name, "0"); */
serverport_name = M_GetNextParm();
} }
if (M_CheckParm("-clientport"))
clientport_name = M_GetNextParm();
// parse network game options, // parse network game options,
if (M_CheckParm("-server") || dedicated) if (M_CheckParm("-server") || dedicated)

View file

@ -1118,6 +1118,8 @@ static menuitem_t OP_Joystick1Menu[] =
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 120}, {IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 120},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 130}, {IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 130},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER,
NULL, "Deadzone", &cv_deadzone, 140 },
}; };
static menuitem_t OP_Joystick2Menu[] = static menuitem_t OP_Joystick2Menu[] =
@ -1134,6 +1136,8 @@ static menuitem_t OP_Joystick2Menu[] =
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2,120}, {IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2,120},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 130}, {IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 130},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER,
NULL, "Deadzone", &cv_deadzone2, 140 },
}; };
static menuitem_t OP_JoystickSetMenu[1+MAX_JOYSTICKS]; static menuitem_t OP_JoystickSetMenu[1+MAX_JOYSTICKS];
@ -3009,7 +3013,7 @@ boolean M_Responder(event_t *ev)
} }
else if (ev->type == ev_joystick && ev->data1 == 0 && joywait < I_GetTime()) else if (ev->type == ev_joystick && ev->data1 == 0 && joywait < I_GetTime())
{ {
const INT32 jdeadzone = JOYAXISRANGE/4; const INT32 jdeadzone = (JOYAXISRANGE * cv_deadzone.value) / FRACUNIT;
if (ev->data3 != INT32_MAX) if (ev->data3 != INT32_MAX)
{ {
if (Joystick.bGamepadStyle || abs(ev->data3) > jdeadzone) if (Joystick.bGamepadStyle || abs(ev->data3) > jdeadzone)

View file

@ -1219,7 +1219,7 @@
C01FCF4B08A954540054247B /* Debug */ = { C01FCF4B08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.25; CURRENT_PROJECT_VERSION = 2.2.0;
GCC_PREPROCESSOR_DEFINITIONS = ( GCC_PREPROCESSOR_DEFINITIONS = (
"$(inherited)", "$(inherited)",
NORMALSRB2, NORMALSRB2,
@ -1231,7 +1231,7 @@
C01FCF4C08A954540054247B /* Release */ = { C01FCF4C08A954540054247B /* Release */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.25; CURRENT_PROJECT_VERSION = 2.2.0;
GCC_ENABLE_FIX_AND_CONTINUE = NO; GCC_ENABLE_FIX_AND_CONTINUE = NO;
GCC_GENERATE_DEBUGGING_SYMBOLS = NO; GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
GCC_PREPROCESSOR_DEFINITIONS = ( GCC_PREPROCESSOR_DEFINITIONS = (