diff --git a/src/dehacked.c b/src/dehacked.c index 192f2c712..aa52c9f82 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -6598,6 +6598,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_SPLISH8", "S_SPLISH9", + // Lava splish + "S_LAVASPLISH", + // added water splash "S_SPLASH1", "S_SPLASH2", @@ -7769,6 +7772,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_RAIN", // Rain "MT_SNOWFLAKE", // Snowflake "MT_SPLISH", // Water splish! + "MT_LAVASPLISH", // Lava splish! "MT_SMOKE", "MT_SMALLBUBBLE", // small bubble "MT_MEDIUMBUBBLE", // medium bubble diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c index e5e9e77a7..1d0b79882 100644 --- a/src/hardware/hw_light.c +++ b/src/hardware/hw_light.c @@ -477,6 +477,7 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_RAIN &lspr[NOLIGHT], // SPR_SNO1 &lspr[NOLIGHT], // SPR_SPLH + &lspr[NOLIGHT], // SPR_LSPL &lspr[NOLIGHT], // SPR_SPLA &lspr[NOLIGHT], // SPR_SMOK &lspr[NOLIGHT], // SPR_BUBL diff --git a/src/info.c b/src/info.c index 076f12d40..ae96b2691 100644 --- a/src/info.c +++ b/src/info.c @@ -372,6 +372,7 @@ char sprnames[NUMSPRITES + 1][5] = "RAIN", // Rain "SNO1", // Snowflake "SPLH", // Water Splish + "LSPL", // Lava Splish "SPLA", // Water Splash "SMOK", "BUBL", // Bubble @@ -3233,6 +3234,9 @@ state_t states[NUMSTATES] = {SPR_SPLH, FF_TRANS50|7, 2, {NULL}, 0, 0, S_SPLISH9}, // S_SPLISH8 {SPR_SPLH, FF_TRANS50|8, 2, {NULL}, 0, 0, S_NULL}, // S_SPLISH9 + // Lava splish + {SPR_LSPL, FF_ANIMATE, 16, {NULL}, 7, 2, S_NULL}, // S_LAVASPLISH + // Water Splash {SPR_SPLA, FF_TRANS50 , 3, {NULL}, 0, 0, S_SPLASH2}, // S_SPLASH1 {SPR_SPLA, FF_TRANS70|1, 3, {NULL}, 0, 0, S_SPLASH3}, // S_SPLASH2 @@ -16823,6 +16827,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, + { // MT_LAVASPLISH + -1, // doomednum + S_LAVASPLISH, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 6*FRACUNIT, // radius + 1*FRACUNIT, // height + 0, // display offset + 100, // mass + 1, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags + S_NULL // raisestate + }, + { // MT_SMOKE -1, // doomednum S_SMOKE1, // spawnstate diff --git a/src/info.h b/src/info.h index 8663b0576..ef6b05f13 100644 --- a/src/info.h +++ b/src/info.h @@ -626,6 +626,7 @@ typedef enum sprite SPR_RAIN, // Rain SPR_SNO1, // Snowflake SPR_SPLH, // Water Splish + SPR_LSPL, // Lava Splish SPR_SPLA, // Water Splash SPR_SMOK, SPR_BUBL, // Bubble @@ -3353,6 +3354,9 @@ typedef enum state S_SPLISH8, S_SPLISH9, + // Lava Splish + S_LAVASPLISH, + // added water splash S_SPLASH1, S_SPLASH2, @@ -4546,6 +4550,7 @@ typedef enum mobj_type MT_RAIN, // Rain MT_SNOWFLAKE, // Snowflake MT_SPLISH, // Water splish! + MT_LAVASPLISH, // Lava splish! MT_SMOKE, MT_SMALLBUBBLE, // small bubble MT_MEDIUMBUBBLE, // medium bubble diff --git a/src/p_enemy.c b/src/p_enemy.c index 359bc7d3b..594d8f978 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -12042,7 +12042,7 @@ void A_MineExplode(mobj_t *actor) #undef dist if (actor->watertop != INT32_MAX) - P_SpawnMobj(actor->x, actor->y, actor->watertop, MT_SPLISH); + P_SpawnMobj(actor->x, actor->y, actor->watertop, (actor->eflags & MFE_TOUCHLAVA) ? MT_LAVASPLISH : MT_SPLISH); } } diff --git a/src/p_floor.c b/src/p_floor.c index 7887dc530..19b7611b8 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1778,6 +1778,7 @@ static mobj_t *SearchMarioNode(msecnode_t *node) case MT_RAIN: case MT_SNOWFLAKE: case MT_SPLISH: + case MT_LAVASPLISH: case MT_SMOKE: case MT_SMALLBUBBLE: case MT_MEDIUMBUBBLE: diff --git a/src/p_mobj.c b/src/p_mobj.c index 15aaa6ec0..5c53c6ebc 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -3318,7 +3318,7 @@ void P_MobjCheckWater(mobj_t *mobj) mobj->watertop = mobj->waterbottom = mobj->z - 1000*FRACUNIT; // Reset water state. - mobj->eflags &= ~(MFE_UNDERWATER|MFE_TOUCHWATER|MFE_GOOWATER); + mobj->eflags &= ~(MFE_UNDERWATER|MFE_TOUCHWATER|MFE_GOOWATER|MFE_TOUCHLAVA); for (rover = sector->ffloors; rover; rover = rover->next) { @@ -3359,16 +3359,18 @@ void P_MobjCheckWater(mobj_t *mobj) // Just touching the water? if (((mobj->eflags & MFE_VERTICALFLIP) && thingtop - height < bottomheight) || (!(mobj->eflags & MFE_VERTICALFLIP) && mobj->z + height > topheight)) - { mobj->eflags |= MFE_TOUCHWATER; - if (rover->flags & FF_GOOWATER && !(mobj->flags & MF_NOGRAVITY)) - mobj->eflags |= MFE_GOOWATER; - } + // Actually in the water? if (((mobj->eflags & MFE_VERTICALFLIP) && thingtop - (height>>1) > bottomheight) || (!(mobj->eflags & MFE_VERTICALFLIP) && mobj->z + (height>>1) < topheight)) - { mobj->eflags |= MFE_UNDERWATER; + + if (mobj->eflags & (MFE_TOUCHWATER|MFE_TOUCHLAVA)) + { + if (GETSECSPECIAL(rover->master->frontsector->special, 1) == 3) + mobj->eflags |= MFE_TOUCHLAVA; + if (rover->flags & FF_GOOWATER && !(mobj->flags & MF_NOGRAVITY)) mobj->eflags |= MFE_GOOWATER; } @@ -3446,14 +3448,15 @@ void P_MobjCheckWater(mobj_t *mobj) { // Spawn a splash mobj_t *splish; + mobjtype_t splishtype = (mobj->eflags & MFE_TOUCHLAVA) ? MT_LAVASPLISH : MT_SPLISH; if (mobj->eflags & MFE_VERTICALFLIP) { - splish = P_SpawnMobj(mobj->x, mobj->y, mobj->waterbottom-FixedMul(mobjinfo[MT_SPLISH].height, mobj->scale), MT_SPLISH); + splish = P_SpawnMobj(mobj->x, mobj->y, mobj->waterbottom-FixedMul(mobjinfo[splishtype].height, mobj->scale), splishtype); splish->flags2 |= MF2_OBJECTFLIP; splish->eflags |= MFE_VERTICALFLIP; } else - splish = P_SpawnMobj(mobj->x, mobj->y, mobj->watertop, MT_SPLISH); + splish = P_SpawnMobj(mobj->x, mobj->y, mobj->watertop, splishtype); splish->destscale = mobj->scale; P_SetScale(splish, mobj->scale); } @@ -3481,14 +3484,15 @@ void P_MobjCheckWater(mobj_t *mobj) { // Spawn a splash mobj_t *splish; + mobjtype_t splishtype = (mobj->eflags & MFE_TOUCHLAVA) ? MT_LAVASPLISH : MT_SPLISH; if (mobj->eflags & MFE_VERTICALFLIP) { - splish = P_SpawnMobj(mobj->x, mobj->y, mobj->waterbottom-FixedMul(mobjinfo[MT_SPLISH].height, mobj->scale), MT_SPLISH); + splish = P_SpawnMobj(mobj->x, mobj->y, mobj->waterbottom-FixedMul(mobjinfo[splishtype].height, mobj->scale), splishtype); splish->flags2 |= MF2_OBJECTFLIP; splish->eflags |= MFE_VERTICALFLIP; } else - splish = P_SpawnMobj(mobj->x, mobj->y, mobj->watertop, MT_SPLISH); + splish = P_SpawnMobj(mobj->x, mobj->y, mobj->watertop, splishtype); splish->destscale = mobj->scale; P_SetScale(splish, mobj->scale); } @@ -3504,6 +3508,8 @@ void P_MobjCheckWater(mobj_t *mobj) if (mobj->eflags & MFE_GOOWATER || wasingoo) S_StartSound(mobj, sfx_ghit); + else if (mobj->eflags & MFE_TOUCHLAVA) + S_StartSound(mobj, sfx_splash); else S_StartSound(mobj, sfx_splish); // And make a sound! diff --git a/src/p_mobj.h b/src/p_mobj.h index a9d5244b0..ae2ff6c1e 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -242,6 +242,8 @@ typedef enum // Compute and trigger on mobj angle relative to tracer // See Linedef Exec 457 (Track mobj angle to point) MFE_TRACERANGLE = 1<<10, + // The mobj is touching a lava block + MFE_TOUCHLAVA = 1<<11, // free: to and including 1<<15 } mobjeflag_t; diff --git a/src/p_user.c b/src/p_user.c index 61492ab3e..51c3a04f8 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -7150,10 +7150,13 @@ static void P_NiGHTSMovement(player_t *player) && player->mo->z + player->mo->height - P_GetPlayerHeight(player) <= player->mo->waterbottom && player->mo->z + player->mo->height >= player->mo->waterbottom)) && player->speed > 9000 && leveltime % (TICRATE/7) == 0 && !player->spectator) { + mobjtype_t splishtype = (player->mo->eflags & MFE_TOUCHLAVA) ? MT_LAVASPLISH : MT_SPLISH; mobj_t *water = P_SpawnMobj(player->mo->x, player->mo->y, - ((player->mo->eflags & MFE_VERTICALFLIP) ? player->mo->waterbottom - FixedMul(mobjinfo[MT_SPLISH].height, player->mo->scale) : player->mo->watertop), MT_SPLISH); + ((player->mo->eflags & MFE_VERTICALFLIP) ? player->mo->waterbottom - FixedMul(mobjinfo[splishtype].height, player->mo->scale) : player->mo->watertop), splishtype); if (player->mo->eflags & MFE_GOOWATER) S_StartSound(water, sfx_ghit); + else if (player->mo->eflags & MFE_TOUCHLAVA) + S_StartSound(water, sfx_splash); else S_StartSound(water, sfx_wslap); if (player->mo->eflags & MFE_VERTICALFLIP) @@ -7915,10 +7918,13 @@ static void P_MovePlayer(player_t *player) && (player->speed > runspd || (player->pflags & PF_STARTDASH)) && leveltime % (TICRATE/7) == 0 && player->mo->momz == 0 && !(player->pflags & PF_SLIDING) && !player->spectator) { + mobjtype_t splishtype = (player->mo->eflags & MFE_TOUCHLAVA) ? MT_LAVASPLISH : MT_SPLISH; mobj_t *water = P_SpawnMobj(player->mo->x - P_ReturnThrustX(NULL, player->mo->angle, player->mo->radius), player->mo->y - P_ReturnThrustY(NULL, player->mo->angle, player->mo->radius), - ((player->mo->eflags & MFE_VERTICALFLIP) ? player->mo->waterbottom - FixedMul(mobjinfo[MT_SPLISH].height, player->mo->scale) : player->mo->watertop), MT_SPLISH); + ((player->mo->eflags & MFE_VERTICALFLIP) ? player->mo->waterbottom - FixedMul(mobjinfo[splishtype].height, player->mo->scale) : player->mo->watertop), splishtype); if (player->mo->eflags & MFE_GOOWATER) S_StartSound(water, sfx_ghit); + else if (player->mo->eflags & MFE_TOUCHLAVA) + S_StartSound(water, sfx_splash); else S_StartSound(water, sfx_wslap); if (player->mo->eflags & MFE_VERTICALFLIP)