diff --git a/src/g_game.c b/src/g_game.c index 629f6b9c1..d300fb80d 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1154,6 +1154,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // JOYAXISRANGE should be 1023 (divide by 1024) cmd->angleturn = (INT16)(cmd->angleturn - ((axis * angleturn[1]) >> 10)); // ANALOG! } + + // Make rotspeed affect turning speed :) + cmd->angleturn = (cmd->angleturn * (ssplayer == 1 ? cv_cam_rotspeed.value : cv_cam2_rotspeed.value)) / 10; } axis = PlayerJoyAxis(ssplayer, AXISSTRAFE);