allow playing game with joystick without the window focused
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2009fa845b
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c920120f71
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@ -2282,6 +2282,10 @@ INT32 I_StartupSystem(void)
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SDLcompiled.major, SDLcompiled.minor, SDLcompiled.patch);
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I_OutputMsg("Linked with SDL version: %d.%d.%d\n",
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SDLlinked.major, SDLlinked.minor, SDLlinked.patch);
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// Lif: HACKED
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,"1");
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if (SDL_Init(0) < 0)
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I_Error("SRB2: SDL System Error: %s", SDL_GetError()); //Alam: Oh no....
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#ifndef NOMUMBLE
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@ -572,6 +572,8 @@ static INT32 SDLJoyAxis(const Sint16 axis, evtype_t which)
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static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
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{
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// Lif: HACKED
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return;
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static SDL_bool firsttimeonmouse = SDL_TRUE;
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static SDL_bool mousefocus = SDL_TRUE;
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static SDL_bool kbfocus = SDL_TRUE;
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