diff --git a/src/p_enemy.c b/src/p_enemy.c index 4123d316c..486808226 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -12716,7 +12716,7 @@ void A_Boss5MakeItRain(mobj_t *actor) actor->angle += ANGLE_45; var1 = locvar1; - var2 = offset + (i & 1) ? 55 : 70; + var2 = offset + (i & 1) ? 80 : 85; A_TrapShot(actor); }