Remove trailing whitespace

This commit is contained in:
James R 2020-12-12 02:40:46 -08:00
parent 143ec3e40b
commit c8cc9c7a6f
7 changed files with 10 additions and 10 deletions

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@ -878,7 +878,7 @@ void D_RegisterClientCommands(void)
// CV_RegisterVar(&cv_snapto); // CV_RegisterVar(&cv_snapto);
CV_RegisterVar(&cv_freedemocamera); CV_RegisterVar(&cv_freedemocamera);
// add cheat commands // add cheat commands
COM_AddCommand("noclip", Command_CheatNoClip_f); COM_AddCommand("noclip", Command_CheatNoClip_f);
COM_AddCommand("god", Command_CheatGod_f); COM_AddCommand("god", Command_CheatGod_f);

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@ -16,7 +16,7 @@
#include "hw_data.h" #include "hw_data.h"
#include "hw_drv.h" #include "hw_drv.h"
typedef struct typedef struct
{ {
FSurfaceInfo surf;// surf also has its own polyflags for some reason, but it seems unused FSurfaceInfo surf;// surf also has its own polyflags for some reason, but it seems unused
unsigned int vertsIndex;// location of verts in unsortedVertexArray unsigned int vertsIndex;// location of verts in unsortedVertexArray

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@ -214,7 +214,7 @@ static int skin_get(lua_State *L)
break; break;
case skin_sprites: case skin_sprites:
LUA_PushLightUserdata(L, skin->sprites, META_SKINSPRITES); LUA_PushLightUserdata(L, skin->sprites, META_SKINSPRITES);
break; break;
} }
return 1; return 1;
} }

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@ -4060,7 +4060,7 @@ bossjustdie:
// Initialize my junk // Initialize my junk
junk.tags.tags = NULL; junk.tags.tags = NULL;
junk.tags.count = 0; junk.tags.count = 0;
Tag_FSet(&junk.tags, LE_KOOPA); Tag_FSet(&junk.tags, LE_KOOPA);
EV_DoCeiling(&junk, raiseToHighest); EV_DoCeiling(&junk, raiseToHighest);
return; return;

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@ -11398,7 +11398,7 @@ void P_SpawnPlayer(INT32 playernum)
p->normalspeed = skins[p->skin].normalspeed; p->normalspeed = skins[p->skin].normalspeed;
p->jumpfactor = skins[p->skin].jumpfactor; p->jumpfactor = skins[p->skin].jumpfactor;
} }
// Clear lastlinehit and lastsidehit // Clear lastlinehit and lastsidehit
p->lastsidehit = -1; p->lastsidehit = -1;
p->lastlinehit = -1; p->lastlinehit = -1;

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@ -2613,10 +2613,10 @@ static void P_CheckBustableBlocks(player_t *player)
if ((netgame || multiplayer) && player->spectator) if ((netgame || multiplayer) && player->spectator)
return; return;
oldx = player->mo->x; oldx = player->mo->x;
oldy = player->mo->y; oldy = player->mo->y;
if (!(player->pflags & PF_BOUNCING)) // Bouncers only get to break downwards, not sideways if (!(player->pflags & PF_BOUNCING)) // Bouncers only get to break downwards, not sideways
{ {
P_UnsetThingPosition(player->mo); P_UnsetThingPosition(player->mo);
@ -2635,7 +2635,7 @@ static void P_CheckBustableBlocks(player_t *player)
if (!node->m_sector->ffloors) if (!node->m_sector->ffloors)
continue; continue;
for (rover = node->m_sector->ffloors; rover; rover = rover->next) for (rover = node->m_sector->ffloors; rover; rover = rover->next)
{ {
if (!P_PlayerCanBust(player, rover)) if (!P_PlayerCanBust(player, rover))
@ -4525,7 +4525,7 @@ void P_DoJump(player_t *player, boolean soundandstate)
player->mo->eflags &= ~MFE_APPLYPMOMZ; player->mo->eflags &= ~MFE_APPLYPMOMZ;
player->pflags |= P_GetJumpFlags(player);; player->pflags |= P_GetJumpFlags(player);;
if (player->charflags & SF_NOJUMPDAMAGE) if (player->charflags & SF_NOJUMPDAMAGE)
player->pflags &= ~PF_SPINNING; player->pflags &= ~PF_SPINNING;

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@ -2144,7 +2144,7 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error)
{"LT", 2}, // Titlecard changes {"LT", 2}, // Titlecard changes
{"SLID", 4}, // Continue {"SLID", 4}, // Continue
{"CONT", 4}, {"CONT", 4},
{"MINICAPS", 8}, // NiGHTS graphics here and below {"MINICAPS", 8}, // NiGHTS graphics here and below
{"BLUESTAT", 8}, // Sphere status {"BLUESTAT", 8}, // Sphere status