diff --git a/src/p_map.c b/src/p_map.c index d4c753dfc..8220f3818 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -1303,11 +1303,6 @@ static boolean PIT_CheckThing(mobj_t *thing) return false; } - // Fireball touched an enemy - // Don't bounce though, just despawn right there - if ((tmthing->type == MT_FIREBALL) && (thing->flags & MF_ENEMY)) - P_KillMobj(tmthing, NULL, NULL, 0); - // damage / explode if (tmthing->flags & MF_ENEMY) // An actual ENEMY! (Like the deton, for example) P_DamageMobj(thing, tmthing, tmthing, 1, 0); @@ -1356,6 +1351,11 @@ static boolean PIT_CheckThing(mobj_t *thing) P_DamageMobj(thing, tmthing, tmthing->target, 1, damagetype); } + // Fireball touched an enemy + // Don't bounce though, just despawn right there + if ((tmthing->type == MT_FIREBALL) && (thing->flags & MF_ENEMY)) + P_KillMobj(tmthing, NULL, NULL, 0); + // don't traverse any more if (tmthing->type == MT_SHELL)