Merge branch 'a_skullattack-hang' into 'master'
GFZ3's boss hangs when dodging See merge request STJr/SRB2Internal!403
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c87297e3df
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@ -3322,7 +3322,8 @@ void A_SkullAttack(mobj_t *actor)
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fixed_t oldradius = mobjinfo[MT_NULL].radius;
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fixed_t oldradius = mobjinfo[MT_NULL].radius;
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fixed_t oldheight = mobjinfo[MT_NULL].height;
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fixed_t oldheight = mobjinfo[MT_NULL].height;
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mobj_t *check;
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mobj_t *check;
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INT32 i, j, k;
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INT32 i, j;
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static INT32 k;/* static for (at least) GCC 9.1 weirdness */
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boolean allow;
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boolean allow;
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angle_t testang;
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angle_t testang;
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