Merge branch 'a_skullattack-hang' into 'master'

GFZ3's boss hangs when dodging

See merge request STJr/SRB2Internal!403
This commit is contained in:
MascaraSnake 2019-11-12 18:25:58 -05:00
commit c87297e3df
1 changed files with 2 additions and 1 deletions

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@ -3322,7 +3322,8 @@ void A_SkullAttack(mobj_t *actor)
fixed_t oldradius = mobjinfo[MT_NULL].radius;
fixed_t oldheight = mobjinfo[MT_NULL].height;
mobj_t *check;
INT32 i, j, k;
INT32 i, j;
static INT32 k;/* static for (at least) GCC 9.1 weirdness */
boolean allow;
angle_t testang;