OpenGL: Fix upper texture Effect 1 only skewing

This commit is contained in:
Monster Iestyn 2016-06-01 19:22:54 +01:00
parent bf85cc25bd
commit c863e311fe
1 changed files with 3 additions and 3 deletions

View File

@ -1675,9 +1675,9 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
else
{
// Skewed by bottom
wallVerts[0].t = (texturevpegtop + worldhigh - worldtop) * grTex->scaleY;
wallVerts[2].t = wallVerts[3].t - (worldhighslope - worldhigh) * grTex->scaleY;
wallVerts[1].t = wallVerts[2].t - (worldhighslope - worldtopslope) * grTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (texturevpegtop + worldtop - worldhigh) * grTex->scaleY;
wallVerts[3].t = wallVerts[0].t - (worldtop - worldhigh) * grTex->scaleY;
wallVerts[2].t = wallVerts[1].t - (worldtopslope - worldhighslope) * grTex->scaleY;
}
#endif
}