diff --git a/src/p_mobj.c b/src/p_mobj.c index 7fa51111d..c3c7a23b9 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -7735,7 +7735,7 @@ void P_MobjThinker(mobj_t *mobj) actualwork = work = FixedHypot(mobj->x-players[i].mo->x, mobj->y-players[i].mo->y); if (player) { - if (players[i].skin == 0 || players[i].skin == 3) + if (players[i].skin == 0 || players[i].skin == 5) work = (2*work)/3; if (work >= pdist) continue; @@ -7773,7 +7773,7 @@ void P_MobjThinker(mobj_t *mobj) if (mobj->target != player->mo) P_SetTarget(&mobj->target, player->mo); targonground = (P_IsObjectOnGround(mobj->target) && (player->panim == PA_IDLE || player->panim == PA_WALK || player->panim == PA_RUN)); - love = (player->skin == 0 || player->skin == 3); + love = (player->skin == 0 || player->skin == 5); switch (stat) { @@ -10366,13 +10366,13 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) break; case MT_METALSONIC_BATTLE: case MT_METALSONIC_RACE: - sc = 3; + sc = 5; break; case MT_FANG: sc = 4; break; case MT_ROSY: - sc = 5; + sc = 3; break; case MT_CORK: mobj->flags2 |= MF2_SUPERFIRE; @@ -11560,7 +11560,7 @@ You should think about modifying the deathmatch starts to take full advantage of { if (mariomode) i = MT_TOAD; // don't remove on penalty of death - else if (!(netgame || multiplayer) && players[consoleplayer].skin == 5) + else if (!(netgame || multiplayer) && players[consoleplayer].skin == 3) return; // no doubles }