Fixed a netgame crash that was caused by a closing brace being in the wrong place :v
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bb9a0de4f5
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@ -3612,21 +3612,21 @@ static void P_NetUnArchiveThinkers(void)
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}
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}
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CONS_Debug(DBG_NETPLAY, "%u thinkers loaded in list %d\n", numloaded, i);
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CONS_Debug(DBG_NETPLAY, "%u thinkers loaded in list %d\n", numloaded, i);
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}
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if (restoreNum)
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if (restoreNum)
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{
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executor_t *delay = NULL;
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UINT32 mobjnum;
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for (currentthinker = thlist[i].next; currentthinker != &thlist[i];
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currentthinker = currentthinker->next)
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{
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{
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if (currentthinker->function.acp1 != (actionf_p1)T_ExecutorDelay)
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executor_t *delay = NULL;
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continue;
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UINT32 mobjnum;
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delay = (void *)currentthinker;
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for (currentthinker = thlist[i].next; currentthinker != &thlist[i];
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if (!(mobjnum = (UINT32)(size_t)delay->caller))
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currentthinker = currentthinker->next)
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continue;
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{
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delay->caller = P_FindNewPosition(mobjnum);
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if (currentthinker->function.acp1 != (actionf_p1)T_ExecutorDelay)
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continue;
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delay = (void *)currentthinker;
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if (!(mobjnum = (UINT32)(size_t)delay->caller))
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continue;
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delay->caller = P_FindNewPosition(mobjnum);
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}
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}
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}
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}
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}
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}
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}
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