Fixed a netgame crash that was caused by a closing brace being in the wrong place :v

This commit is contained in:
MascaraSnake 2019-10-19 12:08:15 +02:00
parent bb9a0de4f5
commit c7fd22f98a

View file

@ -3612,21 +3612,21 @@ static void P_NetUnArchiveThinkers(void)
} }
CONS_Debug(DBG_NETPLAY, "%u thinkers loaded in list %d\n", numloaded, i); CONS_Debug(DBG_NETPLAY, "%u thinkers loaded in list %d\n", numloaded, i);
}
if (restoreNum) if (restoreNum)
{
executor_t *delay = NULL;
UINT32 mobjnum;
for (currentthinker = thlist[i].next; currentthinker != &thlist[i];
currentthinker = currentthinker->next)
{ {
if (currentthinker->function.acp1 != (actionf_p1)T_ExecutorDelay) executor_t *delay = NULL;
continue; UINT32 mobjnum;
delay = (void *)currentthinker; for (currentthinker = thlist[i].next; currentthinker != &thlist[i];
if (!(mobjnum = (UINT32)(size_t)delay->caller)) currentthinker = currentthinker->next)
continue; {
delay->caller = P_FindNewPosition(mobjnum); if (currentthinker->function.acp1 != (actionf_p1)T_ExecutorDelay)
continue;
delay = (void *)currentthinker;
if (!(mobjnum = (UINT32)(size_t)delay->caller))
continue;
delay->caller = P_FindNewPosition(mobjnum);
}
} }
} }
} }