Emerald tokens being used as actual game tokens on the end-of-act screen!

https://gfycat.com/PlumpShowyBream https://gfycat.com/AlarmingLoathsomeBelugawhale
This commit is contained in:
toasterbabe 2017-04-24 21:56:17 +01:00
parent 922603fbca
commit c7c908eed3
5 changed files with 55 additions and 11 deletions

View File

@ -379,6 +379,7 @@ nightsdata_t ntemprecords;
extern UINT32 token; ///< Number of tokens collected in a level extern UINT32 token; ///< Number of tokens collected in a level
extern UINT32 tokenlist; ///< List of tokens collected extern UINT32 tokenlist; ///< List of tokens collected
extern boolean gottoken; ///< Did you get a token? Used for end of act
extern INT32 tokenbits; ///< Used for setting token bits extern INT32 tokenbits; ///< Used for setting token bits
extern INT32 sstimer; ///< Time allotted in the special stage extern INT32 sstimer; ///< Time allotted in the special stage
extern UINT32 bluescore; ///< Blue Team Scores extern UINT32 bluescore; ///< Blue Team Scores

View File

@ -156,6 +156,7 @@ UINT8 stagefailed; // Used for GEMS BONUS? Also to see if you beat the stage.
UINT16 emeralds; UINT16 emeralds;
UINT32 token; // Number of tokens collected in a level UINT32 token; // Number of tokens collected in a level
UINT32 tokenlist; // List of tokens collected UINT32 tokenlist; // List of tokens collected
boolean gottoken; // Did you get a token? Used for end of act
INT32 tokenbits; // Used for setting token bits INT32 tokenbits; // Used for setting token bits
// Old Special Stage // Old Special Stage
@ -2780,7 +2781,6 @@ static INT16 RandMap(INT16 tolflags, INT16 pprevmap)
static void G_DoCompleted(void) static void G_DoCompleted(void)
{ {
INT32 i; INT32 i;
boolean gottoken = false;
tokenlist = 0; // Reset the list tokenlist = 0; // Reset the list
@ -2866,10 +2866,9 @@ static void G_DoCompleted(void)
if (nextmap >= 1100-1 && nextmap <= 1102-1 && (gametype == GT_RACE || gametype == GT_COMPETITION)) if (nextmap >= 1100-1 && nextmap <= 1102-1 && (gametype == GT_RACE || gametype == GT_COMPETITION))
nextmap = (INT16)(spstage_start-1); nextmap = (INT16)(spstage_start-1);
if (gametype == GT_COOP && token) if ((gottoken = (gametype == GT_COOP && token)))
{ {
token--; token--;
gottoken = true;
if (!(emeralds & EMERALD1)) if (!(emeralds & EMERALD1))
nextmap = (INT16)(sstage_start - 1); // Special Stage 1 nextmap = (INT16)(sstage_start - 1); // Special Stage 1

View File

@ -91,7 +91,7 @@ patch_t *tallminus;
patch_t *emeraldpics[7]; patch_t *emeraldpics[7];
patch_t *tinyemeraldpics[7]; patch_t *tinyemeraldpics[7];
static patch_t *emblemicon; static patch_t *emblemicon;
static patch_t *tokenicon; patch_t *tokenicon;
//------------------------------------------- //-------------------------------------------
// misc vars // misc vars

View File

@ -71,6 +71,7 @@ extern patch_t *rmatcico;
extern patch_t *bmatcico; extern patch_t *bmatcico;
extern patch_t *tagico; extern patch_t *tagico;
extern patch_t *tallminus; extern patch_t *tallminus;
extern patch_t *tokenicon;
// set true when entering a chat message // set true when entering a chat message
extern boolean chat_on; extern boolean chat_on;

View File

@ -147,6 +147,7 @@ static boolean useinterpic;
static INT32 timer; static INT32 timer;
static INT32 intertic; static INT32 intertic;
static INT32 tallydonetic = -1;
static INT32 endtic = -1; static INT32 endtic = -1;
intertype_t intertype = int_none; intertype_t intertype = int_none;
@ -159,6 +160,40 @@ static void Y_CalculateMatchWinners(void);
static void Y_FollowIntermission(void); static void Y_FollowIntermission(void);
static void Y_UnloadData(void); static void Y_UnloadData(void);
static void Y_IntermissionTokenDrawer(void)
{
INT32 y;
INT32 offs = 0;
UINT32 tokencount;
INT32 lowy = BASEVIDHEIGHT - 32;
INT16 temp = SHORT(tokenicon->height)/2;
INT32 calc;
if (tallydonetic != -1)
{
offs = (intertic - tallydonetic)*2;
if (offs > 10)
offs = 8;
}
V_DrawFill(32, lowy-1, 16, 1, 31); // slot
y = (lowy + offs + 1) - (temp + (token + 1)*8);
for (tokencount = token; tokencount; tokencount--)
{
if (y >= -temp)
V_DrawSmallScaledPatch(32, y, 0, tokenicon);
y += 8;
}
y += (offs*(temp - 1)/8);
calc = (lowy - y)*2;
if (calc > 0)
V_DrawCroppedPatch(32<<FRACBITS, y<<FRACBITS, FRACUNIT/2, 0, tokenicon, 32*FRACUNIT, y<<FRACBITS, SHORT(tokenicon->width), calc);
}
// //
// Y_IntermissionDrawer // Y_IntermissionDrawer
// //
@ -203,6 +238,9 @@ void Y_IntermissionDrawer(void)
{ {
INT32 bonusy; INT32 bonusy;
if (gottoken) // first to be behind everything else
Y_IntermissionTokenDrawer();
// draw score // draw score
V_DrawScaledPatch(hudinfo[HUD_SCORE].x, hudinfo[HUD_SCORE].y, V_SNAPTOLEFT, sboscore); V_DrawScaledPatch(hudinfo[HUD_SCORE].x, hudinfo[HUD_SCORE].y, V_SNAPTOLEFT, sboscore);
V_DrawTallNum(hudinfo[HUD_SCORENUM].x, hudinfo[HUD_SCORENUM].y, V_SNAPTOLEFT, data.coop.score); V_DrawTallNum(hudinfo[HUD_SCORENUM].x, hudinfo[HUD_SCORENUM].y, V_SNAPTOLEFT, data.coop.score);
@ -261,6 +299,9 @@ void Y_IntermissionDrawer(void)
INT32 xoffset3 = 0; // Line 3 x offset INT32 xoffset3 = 0; // Line 3 x offset
UINT8 drawsection = 0; UINT8 drawsection = 0;
if (gottoken) // first to be behind everything else
Y_IntermissionTokenDrawer();
// draw the header // draw the header
if (intertic <= TICRATE) if (intertic <= TICRATE)
animatetic = 0; animatetic = 0;
@ -679,7 +720,10 @@ void Y_Ticker(void)
boolean anybonuses = false; boolean anybonuses = false;
if (!intertic) // first time only if (!intertic) // first time only
{
S_ChangeMusicInternal("_clear", false); // don't loop it S_ChangeMusicInternal("_clear", false); // don't loop it
tallydonetic = -1;
}
if (intertic < TICRATE) // one second pause before tally begins if (intertic < TICRATE) // one second pause before tally begins
return; return;
@ -709,6 +753,7 @@ void Y_Ticker(void)
if (!anybonuses) if (!anybonuses)
{ {
tallydonetic = intertic;
endtic = intertic + 3*TICRATE; // 3 second pause after end of tally endtic = intertic + 3*TICRATE; // 3 second pause after end of tally
S_StartSound(NULL, sfx_chchng); // cha-ching! S_StartSound(NULL, sfx_chchng); // cha-ching!
@ -736,12 +781,11 @@ void Y_Ticker(void)
INT32 i; INT32 i;
UINT32 oldscore = data.spec.score; UINT32 oldscore = data.spec.score;
boolean skip = false; boolean skip = false;
static INT32 tallydonetic = 0;
if (!intertic) // first time only if (!intertic) // first time only
{ {
S_ChangeMusicInternal("_clear", false); // don't loop it S_ChangeMusicInternal("_clear", false); // don't loop it
tallydonetic = 0; tallydonetic = -1;
} }
if (intertic < TICRATE) // one second pause before tally begins if (intertic < TICRATE) // one second pause before tally begins
@ -751,9 +795,9 @@ void Y_Ticker(void)
if (playeringame[i] && (players[i].cmd.buttons & BT_USE)) if (playeringame[i] && (players[i].cmd.buttons & BT_USE))
skip = true; skip = true;
if (tallydonetic != 0) if ((data.spec.continues & 0x80) && tallydonetic != -1)
{ {
if (intertic > tallydonetic) if ((intertic - tallydonetic) > (3*TICRATE)/2)
{ {
endtic = intertic + 4*TICRATE; // 4 second pause after end of tally endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
S_StartSound(NULL, sfx_s3kac); // cha-ching! S_StartSound(NULL, sfx_s3kac); // cha-ching!
@ -772,9 +816,8 @@ void Y_Ticker(void)
if (!data.spec.bonus.points) if (!data.spec.bonus.points)
{ {
if (data.spec.continues & 0x80) // don't set endtic yet! tallydonetic = intertic;
tallydonetic = intertic + (3*TICRATE)/2; if (!(data.spec.continues & 0x80)) // don't set endtic yet!
else // okay we're good.
endtic = intertic + 4*TICRATE; // 4 second pause after end of tally endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
S_StartSound(NULL, sfx_chchng); // cha-ching! S_StartSound(NULL, sfx_chchng); // cha-ching!