Whoops, switched these for no reason
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@ -2716,9 +2716,9 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
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{
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{
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boolean reversecull = (flipped ^ hflipped ^ pos->flip ^ pos->mirror);
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boolean reversecull = (flipped ^ hflipped ^ pos->flip ^ pos->mirror);
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if (reversecull)
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if (reversecull)
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pglCullFace(GL_BACK);
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else
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pglCullFace(GL_FRONT);
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pglCullFace(GL_FRONT);
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else
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pglCullFace(GL_BACK);
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}
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}
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#else
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#else
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// pos->flip is if the screen is flipped too
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// pos->flip is if the screen is flipped too
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