un-ROTSPRITE rollangle and spriteinfo

This commit is contained in:
Jaime Passos 2019-12-17 13:09:25 -03:00
parent 6a5ea548e6
commit c6f36fc470
18 changed files with 1 additions and 116 deletions

View File

@ -611,11 +611,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
rsp->health = LONG(players[i].mo->health); rsp->health = LONG(players[i].mo->health);
rsp->angle = (angle_t)LONG(players[i].mo->angle); rsp->angle = (angle_t)LONG(players[i].mo->angle);
#ifdef ROTSPRITE
rsp->rollangle = (angle_t)LONG(players[i].mo->rollangle); rsp->rollangle = (angle_t)LONG(players[i].mo->rollangle);
#else
rsp->rollangle = 0;
#endif
rsp->x = LONG(players[i].mo->x); rsp->x = LONG(players[i].mo->x);
rsp->y = LONG(players[i].mo->y); rsp->y = LONG(players[i].mo->y);
rsp->z = LONG(players[i].mo->z); rsp->z = LONG(players[i].mo->z);
@ -766,9 +762,7 @@ static void resynch_read_player(resynch_pak *rsp)
//At this point, the player should have a body, whether they were respawned or not. //At this point, the player should have a body, whether they were respawned or not.
P_UnsetThingPosition(players[i].mo); P_UnsetThingPosition(players[i].mo);
players[i].mo->angle = (angle_t)LONG(rsp->angle); players[i].mo->angle = (angle_t)LONG(rsp->angle);
#ifdef ROTSPRITE
players[i].mo->rollangle = (angle_t)LONG(rsp->rollangle); players[i].mo->rollangle = (angle_t)LONG(rsp->rollangle);
#endif
players[i].mo->eflags = (UINT16)SHORT(rsp->eflags); players[i].mo->eflags = (UINT16)SHORT(rsp->eflags);
players[i].mo->flags = LONG(rsp->flags); players[i].mo->flags = LONG(rsp->flags);
players[i].mo->flags2 = LONG(rsp->flags2); players[i].mo->flags2 = LONG(rsp->flags2);

View File

@ -863,14 +863,12 @@ static void readspriteframe(MYFILE *f, spriteinfo_t *sprinfo, UINT8 frame)
strupr(word); strupr(word);
value = atoi(word2); // used for numerical settings value = atoi(word2); // used for numerical settings
#ifdef ROTSPRITE
if (fastcmp(word, "XPIVOT")) if (fastcmp(word, "XPIVOT"))
sprinfo->pivot[frame].x = value; sprinfo->pivot[frame].x = value;
else if (fastcmp(word, "YPIVOT")) else if (fastcmp(word, "YPIVOT"))
sprinfo->pivot[frame].y = value; sprinfo->pivot[frame].y = value;
else if (fastcmp(word, "ROTAXIS")) else if (fastcmp(word, "ROTAXIS"))
sprinfo->pivot[frame].rotaxis = value; sprinfo->pivot[frame].rotaxis = value;
#endif
else else
{ {
f->curpos = lastline; f->curpos = lastline;
@ -2673,11 +2671,9 @@ static actionpointer_t actionpointers[] =
{{A_SpawnObjectRelative}, "A_SPAWNOBJECTRELATIVE"}, {{A_SpawnObjectRelative}, "A_SPAWNOBJECTRELATIVE"},
{{A_ChangeAngleRelative}, "A_CHANGEANGLERELATIVE"}, {{A_ChangeAngleRelative}, "A_CHANGEANGLERELATIVE"},
{{A_ChangeAngleAbsolute}, "A_CHANGEANGLEABSOLUTE"}, {{A_ChangeAngleAbsolute}, "A_CHANGEANGLEABSOLUTE"},
#ifdef ROTSPRITE
{{A_RollAngle}, "A_ROLLANGLE"}, {{A_RollAngle}, "A_ROLLANGLE"},
{{A_ChangeRollAngleRelative},"A_CHANGEROLLANGLERELATIVE"}, {{A_ChangeRollAngleRelative},"A_CHANGEROLLANGLERELATIVE"},
{{A_ChangeRollAngleAbsolute},"A_CHANGEROLLANGLEABSOLUTE"}, {{A_ChangeRollAngleAbsolute},"A_CHANGEROLLANGLEABSOLUTE"},
#endif
{{A_PlaySound}, "A_PLAYSOUND"}, {{A_PlaySound}, "A_PLAYSOUND"},
{{A_FindTarget}, "A_FINDTARGET"}, {{A_FindTarget}, "A_FINDTARGET"},
{{A_FindTracer}, "A_FINDTRACER"}, {{A_FindTracer}, "A_FINDTRACER"},
@ -9412,12 +9408,10 @@ struct {
{"DI_SOUTHEAST",DI_SOUTHEAST}, {"DI_SOUTHEAST",DI_SOUTHEAST},
{"NUMDIRS",NUMDIRS}, {"NUMDIRS",NUMDIRS},
#ifdef ROTSPRITE
// Sprite rotation axis (rotaxis_t) // Sprite rotation axis (rotaxis_t)
{"ROTAXIS_X",ROTAXIS_X}, {"ROTAXIS_X",ROTAXIS_X},
{"ROTAXIS_Y",ROTAXIS_Y}, {"ROTAXIS_Y",ROTAXIS_Y},
{"ROTAXIS_Z",ROTAXIS_Z}, {"ROTAXIS_Z",ROTAXIS_Z},
#endif
// Buttons (ticcmd_t) // Buttons (ticcmd_t)
{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first four bits. {"BT_WEAPONMASK",BT_WEAPONMASK}, //our first four bits.

View File

@ -115,13 +115,11 @@ typedef struct
FLOAT fovxangle, fovyangle; FLOAT fovxangle, fovyangle;
UINT8 splitscreen; UINT8 splitscreen;
boolean flip; // screenflip boolean flip; // screenflip
#ifdef ROTSPRITE
boolean roll; boolean roll;
SINT8 rollflip; SINT8 rollflip;
FLOAT rollangle; // done to not override USE_FTRANSFORM_ANGLEZ FLOAT rollangle; // done to not override USE_FTRANSFORM_ANGLEZ
UINT8 rotaxis; UINT8 rotaxis;
FLOAT centerx, centery; FLOAT centerx, centery;
#endif
#ifdef USE_FTRANSFORM_MIRROR #ifdef USE_FTRANSFORM_MIRROR
boolean mirror; // SRB2Kart: Encore Mode boolean mirror; // SRB2Kart: Encore Mode
#endif #endif

View File

@ -1148,10 +1148,8 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !(spr->mobj->frame & FF_VERTICALFLIP)); const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !(spr->mobj->frame & FF_VERTICALFLIP));
spritedef_t *sprdef; spritedef_t *sprdef;
spriteframe_t *sprframe; spriteframe_t *sprframe;
#ifdef ROTSPRITE
spriteinfo_t *sprinfo; spriteinfo_t *sprinfo;
angle_t ang; angle_t ang;
#endif
INT32 mod; INT32 mod;
float finalscale; float finalscale;
@ -1175,16 +1173,12 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
{ {
md2 = &md2_playermodels[(skin_t*)spr->mobj->skin-skins]; md2 = &md2_playermodels[(skin_t*)spr->mobj->skin-skins];
md2->skin = (skin_t*)spr->mobj->skin-skins; md2->skin = (skin_t*)spr->mobj->skin-skins;
#ifdef ROTSPRITE
sprinfo = &((skin_t *)spr->mobj->skin)->sprinfo[spr->mobj->sprite2]; sprinfo = &((skin_t *)spr->mobj->skin)->sprinfo[spr->mobj->sprite2];
#endif
} }
else else
{ {
md2 = &md2_models[spr->mobj->sprite]; md2 = &md2_models[spr->mobj->sprite];
#ifdef ROTSPRITE
sprinfo = &spriteinfo[spr->mobj->sprite]; sprinfo = &spriteinfo[spr->mobj->sprite];
#endif
} }
if (md2->error) if (md2->error)
@ -1384,7 +1378,6 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
p.angley = FIXED_TO_FLOAT(anglef); p.angley = FIXED_TO_FLOAT(anglef);
} }
#ifdef ROTSPRITE
p.rollangle = 0.0f; p.rollangle = 0.0f;
p.rollflip = 0; p.rollflip = 0;
p.rotaxis = 0; p.rotaxis = 0;
@ -1409,7 +1402,6 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left
p.rollflip = -1; p.rollflip = -1;
} }
#endif
p.anglex = 0.0f; p.anglex = 0.0f;

View File

@ -2076,7 +2076,6 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f); pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f);
pglRotatef(pos->anglex, 1.0f, 0.0f, 0.0f); pglRotatef(pos->anglex, 1.0f, 0.0f, 0.0f);
#ifdef ROTSPRITE
if (pos->roll) if (pos->roll)
{ {
float roll = (1.0f * pos->rollflip); float roll = (1.0f * pos->rollflip);
@ -2089,7 +2088,6 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
pglRotatef(pos->rollangle, roll, 0.0f, 0.0f); pglRotatef(pos->rollangle, roll, 0.0f, 0.0f);
pglTranslatef(-pos->centerx, -pos->centery, 0); pglTranslatef(-pos->centerx, -pos->centery, 0);
} }
#endif
pglScalef(scalex, scaley, scalez); pglScalef(scalex, scaley, scalez);

View File

@ -155,11 +155,9 @@ void A_SpawnObjectAbsolute();
void A_SpawnObjectRelative(); void A_SpawnObjectRelative();
void A_ChangeAngleRelative(); void A_ChangeAngleRelative();
void A_ChangeAngleAbsolute(); void A_ChangeAngleAbsolute();
#ifdef ROTSPRITE
void A_RollAngle(); void A_RollAngle();
void A_ChangeRollAngleRelative(); void A_ChangeRollAngleRelative();
void A_ChangeRollAngleAbsolute(); void A_ChangeRollAngleAbsolute();
#endif
void A_PlaySound(); void A_PlaySound();
void A_FindTarget(); void A_FindTarget();
void A_FindTracer(); void A_FindTracer();

View File

@ -144,10 +144,8 @@ static const struct {
{META_MOBJINFO, "mobjinfo_t"}, {META_MOBJINFO, "mobjinfo_t"},
{META_SFXINFO, "sfxinfo_t"}, {META_SFXINFO, "sfxinfo_t"},
{META_SPRITEINFO, "spriteinfo_t"}, {META_SPRITEINFO, "spriteinfo_t"},
#ifdef ROTSPRITE
{META_PIVOTLIST, "spriteframepivot_t[]"}, {META_PIVOTLIST, "spriteframepivot_t[]"},
{META_FRAMEPIVOT, "spriteframepivot_t"}, {META_FRAMEPIVOT, "spriteframepivot_t"},
#endif
{META_MOBJ, "mobj_t"}, {META_MOBJ, "mobj_t"},
{META_MAPTHING, "mapthing_t"}, {META_MAPTHING, "mapthing_t"},

View File

@ -266,7 +266,6 @@ static int lib_getSpriteInfo(lua_State *L)
#define FIELDERROR(f, e) luaL_error(L, "bad value for " LUA_QL(f) " in table passed to spriteinfo[] (%s)", e); #define FIELDERROR(f, e) luaL_error(L, "bad value for " LUA_QL(f) " in table passed to spriteinfo[] (%s)", e);
#define TYPEERROR(f, t1, t2) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t1), lua_typename(L, t2))) #define TYPEERROR(f, t1, t2) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t1), lua_typename(L, t2)))
#ifdef ROTSPRITE
static int PopPivotSubTable(spriteframepivot_t *pivot, lua_State *L, int stk, int idx) static int PopPivotSubTable(spriteframepivot_t *pivot, lua_State *L, int stk, int idx)
{ {
int okcool = 0; int okcool = 0;
@ -360,7 +359,6 @@ static int PopPivotTable(spriteinfo_t *info, lua_State *L, int stk)
return 0; return 0;
} }
#endif
static int lib_setSpriteInfo(lua_State *L) static int lib_setSpriteInfo(lua_State *L)
{ {
@ -393,14 +391,11 @@ static int lib_setSpriteInfo(lua_State *L)
if (lua_isnumber(L, 2)) if (lua_isnumber(L, 2))
{ {
i = lua_tointeger(L, 2); i = lua_tointeger(L, 2);
#ifndef ROTSPRITE
i++; // shift index in case of missing rotsprite support i++; // shift index in case of missing rotsprite support
#endif
} }
else else
str = luaL_checkstring(L, 2); str = luaL_checkstring(L, 2);
#ifdef ROTSPRITE
if (i == 1 || (str && fastcmp(str, "pivot"))) if (i == 1 || (str && fastcmp(str, "pivot")))
{ {
// pivot[] is a table // pivot[] is a table
@ -409,7 +404,6 @@ static int lib_setSpriteInfo(lua_State *L)
else else
FIELDERROR("pivot", va("%s expected, got %s", lua_typename(L, LUA_TTABLE), luaL_typename(L, -1))) FIELDERROR("pivot", va("%s expected, got %s", lua_typename(L, LUA_TTABLE), luaL_typename(L, -1)))
} }
#endif
lua_pop(L, 1); lua_pop(L, 1);
} }
@ -434,7 +428,6 @@ static int spriteinfo_get(lua_State *L)
I_Assert(sprinfo != NULL); I_Assert(sprinfo != NULL);
#ifdef ROTSPRITE
// push spriteframepivot_t userdata // push spriteframepivot_t userdata
if (fastcmp(field, "pivot")) if (fastcmp(field, "pivot"))
{ {
@ -448,7 +441,6 @@ static int spriteinfo_get(lua_State *L)
return 1; return 1;
} }
else else
#endif
return luaL_error(L, LUA_QL("spriteinfo_t") " has no field named " LUA_QS, field); return luaL_error(L, LUA_QL("spriteinfo_t") " has no field named " LUA_QS, field);
return 0; return 0;
@ -473,6 +465,7 @@ static int spriteinfo_set(lua_State *L)
#ifdef ROTSPRITE #ifdef ROTSPRITE
if (sprites != NULL) if (sprites != NULL)
R_FreeSingleRotSprite(&sprites[sprinfo-spriteinfo]); R_FreeSingleRotSprite(&sprites[sprinfo-spriteinfo]);
#endif
if (fastcmp(field, "pivot")) if (fastcmp(field, "pivot"))
{ {
@ -488,7 +481,6 @@ static int spriteinfo_set(lua_State *L)
} }
} }
else else
#endif
return luaL_error(L, va("Field %s does not exist in spriteinfo_t", field)); return luaL_error(L, va("Field %s does not exist in spriteinfo_t", field));
return 0; return 0;
@ -506,7 +498,6 @@ static int spriteinfo_num(lua_State *L)
} }
// framepivot_t // framepivot_t
#ifdef ROTSPRITE
static int pivotlist_get(lua_State *L) static int pivotlist_get(lua_State *L)
{ {
void **userdata; void **userdata;
@ -616,7 +607,6 @@ static int framepivot_num(lua_State *L)
lua_pushinteger(L, 2); lua_pushinteger(L, 2);
return 1; return 1;
} }
#endif
//////////////// ////////////////
// STATE INFO // // STATE INFO //
@ -1538,7 +1528,6 @@ int LUA_InfoLib(lua_State *L)
lua_setfield(L, -2, "__len"); lua_setfield(L, -2, "__len");
lua_pop(L, 1); lua_pop(L, 1);
#ifdef ROTSPRITE
luaL_newmetatable(L, META_PIVOTLIST); luaL_newmetatable(L, META_PIVOTLIST);
lua_pushcfunction(L, pivotlist_get); lua_pushcfunction(L, pivotlist_get);
lua_setfield(L, -2, "__index"); lua_setfield(L, -2, "__index");
@ -1560,7 +1549,6 @@ int LUA_InfoLib(lua_State *L)
lua_pushcfunction(L, framepivot_num); lua_pushcfunction(L, framepivot_num);
lua_setfield(L, -2, "__len"); lua_setfield(L, -2, "__len");
lua_pop(L, 1); lua_pop(L, 1);
#endif
lua_newuserdata(L, 0); lua_newuserdata(L, 0);
lua_createtable(L, 0, 2); lua_createtable(L, 0, 2);

View File

@ -23,10 +23,8 @@ extern lua_State *gL;
#define META_MOBJINFO "MOBJINFO_T*" #define META_MOBJINFO "MOBJINFO_T*"
#define META_SFXINFO "SFXINFO_T*" #define META_SFXINFO "SFXINFO_T*"
#define META_SPRITEINFO "SPRITEINFO_T*" #define META_SPRITEINFO "SPRITEINFO_T*"
#ifdef ROTSPRITE
#define META_PIVOTLIST "SPRITEFRAMEPIVOT_T[]" #define META_PIVOTLIST "SPRITEFRAMEPIVOT_T[]"
#define META_FRAMEPIVOT "SPRITEFRAMEPIVOT_T*" #define META_FRAMEPIVOT "SPRITEFRAMEPIVOT_T*"
#endif
#define META_MOBJ "MOBJ_T*" #define META_MOBJ "MOBJ_T*"
#define META_MAPTHING "MAPTHING_T*" #define META_MAPTHING "MAPTHING_T*"

View File

@ -32,9 +32,7 @@ enum mobj_e {
mobj_snext, mobj_snext,
mobj_sprev, mobj_sprev,
mobj_angle, mobj_angle,
#ifdef ROTSPRITE
mobj_rollangle, mobj_rollangle,
#endif
mobj_sprite, mobj_sprite,
mobj_frame, mobj_frame,
mobj_sprite2, mobj_sprite2,
@ -101,9 +99,7 @@ static const char *const mobj_opt[] = {
"snext", "snext",
"sprev", "sprev",
"angle", "angle",
#ifdef ROTSPRITE
"rollangle", "rollangle",
#endif
"sprite", "sprite",
"frame", "frame",
"sprite2", "sprite2",
@ -205,11 +201,9 @@ static int mobj_get(lua_State *L)
case mobj_angle: case mobj_angle:
lua_pushangle(L, mo->angle); lua_pushangle(L, mo->angle);
break; break;
#ifdef ROTSPRITE
case mobj_rollangle: case mobj_rollangle:
lua_pushangle(L, mo->rollangle); lua_pushangle(L, mo->rollangle);
break; break;
#endif
case mobj_sprite: case mobj_sprite:
lua_pushinteger(L, mo->sprite); lua_pushinteger(L, mo->sprite);
break; break;
@ -462,11 +456,9 @@ static int mobj_set(lua_State *L)
else if (mo->player == &players[secondarydisplayplayer]) else if (mo->player == &players[secondarydisplayplayer])
localangle2 = mo->angle; localangle2 = mo->angle;
break; break;
#ifdef ROTSPRITE
case mobj_rollangle: case mobj_rollangle:
mo->rollangle = luaL_checkangle(L, 3); mo->rollangle = luaL_checkangle(L, 3);
break; break;
#endif
case mobj_sprite: case mobj_sprite:
mo->sprite = luaL_checkinteger(L, 3); mo->sprite = luaL_checkinteger(L, 3);
break; break;

View File

@ -181,11 +181,9 @@ void A_SpawnObjectAbsolute(mobj_t *actor);
void A_SpawnObjectRelative(mobj_t *actor); void A_SpawnObjectRelative(mobj_t *actor);
void A_ChangeAngleRelative(mobj_t *actor); void A_ChangeAngleRelative(mobj_t *actor);
void A_ChangeAngleAbsolute(mobj_t *actor); void A_ChangeAngleAbsolute(mobj_t *actor);
#ifdef ROTSPRITE
void A_RollAngle(mobj_t *actor); void A_RollAngle(mobj_t *actor);
void A_ChangeRollAngleRelative(mobj_t *actor); void A_ChangeRollAngleRelative(mobj_t *actor);
void A_ChangeRollAngleAbsolute(mobj_t *actor); void A_ChangeRollAngleAbsolute(mobj_t *actor);
#endif // ROTSPRITE
void A_PlaySound(mobj_t *actor); void A_PlaySound(mobj_t *actor);
void A_FindTarget(mobj_t *actor); void A_FindTarget(mobj_t *actor);
void A_FindTracer(mobj_t *actor); void A_FindTracer(mobj_t *actor);
@ -8627,7 +8625,6 @@ void A_ChangeAngleAbsolute(mobj_t *actor)
actor->angle = FixedAngle(P_RandomRange(amin, amax)); actor->angle = FixedAngle(P_RandomRange(amin, amax));
} }
#ifdef ROTSPRITE
// Function: A_RollAngle // Function: A_RollAngle
// //
// Description: Changes the roll angle. // Description: Changes the roll angle.
@ -8663,16 +8660,10 @@ void A_RollAngle(mobj_t *actor)
// //
void A_ChangeRollAngleRelative(mobj_t *actor) void A_ChangeRollAngleRelative(mobj_t *actor)
{ {
// Oh god, the old code /sucked/. Changed this and the absolute version to get a random range using amin and amax instead of
// getting a random angle from the _entire_ spectrum and then clipping. While we're at it, do the angle conversion to the result
// rather than the ranges, so <0 and >360 work as possible values. -Red
INT32 locvar1 = var1; INT32 locvar1 = var1;
INT32 locvar2 = var2; INT32 locvar2 = var2;
//angle_t angle = (P_RandomByte()+1)<<24;
const fixed_t amin = locvar1*FRACUNIT; const fixed_t amin = locvar1*FRACUNIT;
const fixed_t amax = locvar2*FRACUNIT; const fixed_t amax = locvar2*FRACUNIT;
//const angle_t amin = FixedAngle(locvar1*FRACUNIT);
//const angle_t amax = FixedAngle(locvar2*FRACUNIT);
#ifdef HAVE_BLUA #ifdef HAVE_BLUA
if (LUA_CallAction("A_ChangeRollAngleRelative", actor)) if (LUA_CallAction("A_ChangeRollAngleRelative", actor))
return; return;
@ -8682,11 +8673,6 @@ void A_ChangeRollAngleRelative(mobj_t *actor)
if (amin > amax) if (amin > amax)
I_Error("A_ChangeRollAngleRelative: var1 is greater than var2"); I_Error("A_ChangeRollAngleRelative: var1 is greater than var2");
#endif #endif
/*
if (angle < amin)
angle = amin;
if (angle > amax)
angle = amax;*/
actor->rollangle += FixedAngle(P_RandomRange(amin, amax)); actor->rollangle += FixedAngle(P_RandomRange(amin, amax));
} }
@ -8702,11 +8688,8 @@ void A_ChangeRollAngleAbsolute(mobj_t *actor)
{ {
INT32 locvar1 = var1; INT32 locvar1 = var1;
INT32 locvar2 = var2; INT32 locvar2 = var2;
//angle_t angle = (P_RandomByte()+1)<<24;
const fixed_t amin = locvar1*FRACUNIT; const fixed_t amin = locvar1*FRACUNIT;
const fixed_t amax = locvar2*FRACUNIT; const fixed_t amax = locvar2*FRACUNIT;
//const angle_t amin = FixedAngle(locvar1*FRACUNIT);
//const angle_t amax = FixedAngle(locvar2*FRACUNIT);
#ifdef HAVE_BLUA #ifdef HAVE_BLUA
if (LUA_CallAction("A_ChangeRollAngleAbsolute", actor)) if (LUA_CallAction("A_ChangeRollAngleAbsolute", actor))
return; return;
@ -8716,15 +8699,9 @@ void A_ChangeRollAngleAbsolute(mobj_t *actor)
if (amin > amax) if (amin > amax)
I_Error("A_ChangeRollAngleAbsolute: var1 is greater than var2"); I_Error("A_ChangeRollAngleAbsolute: var1 is greater than var2");
#endif #endif
/*
if (angle < amin)
angle = amin;
if (angle > amax)
angle = amax;*/
actor->rollangle = FixedAngle(P_RandomRange(amin, amax)); actor->rollangle = FixedAngle(P_RandomRange(amin, amax));
} }
#endif // ROTSPRITE
// Function: A_PlaySound // Function: A_PlaySound
// //

View File

@ -3005,9 +3005,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
P_SetPlayerMobjState(target, S_PLAY_NIGHTS_STUN); P_SetPlayerMobjState(target, S_PLAY_NIGHTS_STUN);
S_StartSound(target, sfx_nghurt); S_StartSound(target, sfx_nghurt);
#ifdef ROTSPRITE
player->mo->rollangle = 0; player->mo->rollangle = 0;
#endif
if (oldnightstime > 10*TICRATE if (oldnightstime > 10*TICRATE
&& player->nightstime < 10*TICRATE) && player->nightstime < 10*TICRATE)

View File

@ -9735,14 +9735,12 @@ void P_MobjThinker(mobj_t *mobj)
} }
break; break;
case MT_MINUS: case MT_MINUS:
#ifdef ROTSPRITE
{ {
if (P_IsObjectOnGround(mobj)) if (P_IsObjectOnGround(mobj))
mobj->rollangle = 0; mobj->rollangle = 0;
else else
mobj->rollangle = R_PointToAngle2(0, 0, mobj->momz, (mobj->scale << 1) - min(abs(mobj->momz), mobj->scale << 1)); mobj->rollangle = R_PointToAngle2(0, 0, mobj->momz, (mobj->scale << 1) - min(abs(mobj->momz), mobj->scale << 1));
} }
#endif
break; break;
case MT_SPINFIRE: case MT_SPINFIRE:
if (mobj->flags & MF_NOGRAVITY) if (mobj->flags & MF_NOGRAVITY)

View File

@ -279,9 +279,7 @@ typedef struct mobj_s
// More drawing info: to determine current sprite. // More drawing info: to determine current sprite.
angle_t angle; // orientation angle_t angle; // orientation
#ifdef ROTSPRITE
angle_t rollangle; angle_t rollangle;
#endif
spritenum_t sprite; // used to find patch_t and flip value spritenum_t sprite; // used to find patch_t and flip value
UINT32 frame; // frame number, plus bits see p_pspr.h UINT32 frame; // frame number, plus bits see p_pspr.h
UINT8 sprite2; // player sprites UINT8 sprite2; // player sprites
@ -402,9 +400,7 @@ typedef struct precipmobj_s
// More drawing info: to determine current sprite. // More drawing info: to determine current sprite.
angle_t angle; // orientation angle_t angle; // orientation
#ifdef ROTSPRITE
angle_t rollangle; angle_t rollangle;
#endif
spritenum_t sprite; // used to find patch_t and flip value spritenum_t sprite; // used to find patch_t and flip value
UINT32 frame; // frame number, plus bits see p_pspr.h UINT32 frame; // frame number, plus bits see p_pspr.h
UINT8 sprite2; // player sprites UINT8 sprite2; // player sprites

View File

@ -1277,9 +1277,7 @@ typedef enum
MD2_SLOPE = 1<<11, MD2_SLOPE = 1<<11,
#endif #endif
MD2_COLORIZED = 1<<12, MD2_COLORIZED = 1<<12,
#ifdef ROTSPRITE
MD2_ROLLANGLE = 1<<13, MD2_ROLLANGLE = 1<<13,
#endif
} mobj_diff2_t; } mobj_diff2_t;
typedef enum typedef enum
@ -1499,10 +1497,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
#endif #endif
if (mobj->colorized) if (mobj->colorized)
diff2 |= MD2_COLORIZED; diff2 |= MD2_COLORIZED;
#ifdef ROTSPRITE
if (mobj->rollangle) if (mobj->rollangle)
diff2 |= MD2_ROLLANGLE; diff2 |= MD2_ROLLANGLE;
#endif
if (diff2 != 0) if (diff2 != 0)
diff |= MD_MORE; diff |= MD_MORE;
@ -1667,10 +1663,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
#endif #endif
if (diff2 & MD2_COLORIZED) if (diff2 & MD2_COLORIZED)
WRITEUINT8(save_p, mobj->colorized); WRITEUINT8(save_p, mobj->colorized);
#ifdef ROTSPRITE
if (diff2 & MD2_ROLLANGLE) if (diff2 & MD2_ROLLANGLE)
WRITEANGLE(save_p, mobj->rollangle); WRITEANGLE(save_p, mobj->rollangle);
#endif
WRITEUINT32(save_p, mobj->mobjnum); WRITEUINT32(save_p, mobj->mobjnum);
} }
@ -2747,12 +2741,8 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
#endif #endif
if (diff2 & MD2_COLORIZED) if (diff2 & MD2_COLORIZED)
mobj->colorized = READUINT8(save_p); mobj->colorized = READUINT8(save_p);
#ifdef ROTSPRITE
if (diff2 & MD2_ROLLANGLE) if (diff2 & MD2_ROLLANGLE)
mobj->rollangle = READANGLE(save_p); mobj->rollangle = READANGLE(save_p);
else
mobj->rollangle = 0;
#endif
if (diff & MD_REDFLAG) if (diff & MD_REDFLAG)
{ {

View File

@ -638,9 +638,7 @@ static void P_DeNightserizePlayer(player_t *player)
player->marebonuslap = 0; player->marebonuslap = 0;
player->flyangle = 0; player->flyangle = 0;
player->anotherflyangle = 0; player->anotherflyangle = 0;
#ifdef ROTSPRITE
player->mo->rollangle = 0; player->mo->rollangle = 0;
#endif
P_SetTarget(&player->mo->target, NULL); P_SetTarget(&player->mo->target, NULL);
P_SetTarget(&player->axis1, P_SetTarget(&player->axis2, NULL)); P_SetTarget(&player->axis1, P_SetTarget(&player->axis2, NULL));
@ -768,9 +766,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
player->secondjump = 0; player->secondjump = 0;
player->flyangle = 0; player->flyangle = 0;
player->anotherflyangle = 0; player->anotherflyangle = 0;
#ifdef ROTSPRITE
player->mo->rollangle = 0; player->mo->rollangle = 0;
#endif
player->powers[pw_shield] = SH_NONE; player->powers[pw_shield] = SH_NONE;
player->powers[pw_super] = 0; player->powers[pw_super] = 0;
@ -6824,7 +6820,6 @@ static void P_DoNiGHTSCapsule(player_t *player)
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL); P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
} }
#ifdef ROTSPRITE
if (!(player->charflags & SF_NONIGHTSROTATION)) if (!(player->charflags & SF_NONIGHTSROTATION))
{ {
if ((player->mo->state == &states[S_PLAY_NIGHTS_PULL]) if ((player->mo->state == &states[S_PLAY_NIGHTS_PULL])
@ -6833,7 +6828,6 @@ static void P_DoNiGHTSCapsule(player_t *player)
else else
player->mo->rollangle = 0; player->mo->rollangle = 0;
} }
#endif
if (G_IsSpecialStage(gamemap)) if (G_IsSpecialStage(gamemap))
{ // In special stages, share rings. Everyone gives up theirs to the capsule player always, because we can't have any individualism here! { // In special stages, share rings. Everyone gives up theirs to the capsule player always, because we can't have any individualism here!
@ -7096,9 +7090,7 @@ static void P_NiGHTSMovement(player_t *player)
INT32 i; INT32 i;
statenum_t flystate; statenum_t flystate;
UINT16 visangle; UINT16 visangle;
#ifdef ROTSPRITE
angle_t rollangle = 0; angle_t rollangle = 0;
#endif
player->pflags &= ~PF_DRILLING; player->pflags &= ~PF_DRILLING;
@ -7283,9 +7275,7 @@ static void P_NiGHTSMovement(player_t *player)
&& player->mo->state <= &states[S_PLAY_NIGHTS_TRANS6]) && player->mo->state <= &states[S_PLAY_NIGHTS_TRANS6])
{ {
player->mo->momx = player->mo->momy = player->mo->momz = 0; player->mo->momx = player->mo->momy = player->mo->momz = 0;
#ifdef ROTSPRITE
player->mo->rollangle = 0; player->mo->rollangle = 0;
#endif
return; return;
} }
@ -7611,7 +7601,6 @@ static void P_NiGHTSMovement(player_t *player)
flystate += (visangle*2); // S_PLAY_NIGHTS_FLY0-C - the *2 is to skip over drill states flystate += (visangle*2); // S_PLAY_NIGHTS_FLY0-C - the *2 is to skip over drill states
#endif #endif
} }
#ifdef ROTSPRITE
else else
{ {
angle_t a = R_PointToAngle(player->mo->x, player->mo->y) - player->mo->angle; angle_t a = R_PointToAngle(player->mo->x, player->mo->y) - player->mo->angle;
@ -7629,18 +7618,15 @@ static void P_NiGHTSMovement(player_t *player)
rollangle = FixedAngle(visangle<<FRACBITS); rollangle = FixedAngle(visangle<<FRACBITS);
} }
#endif
} }
if (player->mo->state != &states[flystate]) if (player->mo->state != &states[flystate])
P_SetPlayerMobjState(player->mo, flystate); P_SetPlayerMobjState(player->mo, flystate);
#ifdef ROTSPRITE
if (player->charflags & SF_NONIGHTSROTATION) if (player->charflags & SF_NONIGHTSROTATION)
player->mo->rollangle = 0; player->mo->rollangle = 0;
else else
player->mo->rollangle = rollangle; player->mo->rollangle = rollangle;
#endif
if (player == &players[consoleplayer]) if (player == &players[consoleplayer])
localangle = player->mo->angle; localangle = player->mo->angle;

View File

@ -789,11 +789,9 @@ static void R_ParseSpriteInfoFrame(spriteinfo_t *info)
size_t sprinfoTokenLength; size_t sprinfoTokenLength;
char *frameChar = NULL; char *frameChar = NULL;
UINT8 frameFrame = 0xFF; UINT8 frameFrame = 0xFF;
#ifdef ROTSPRITE
INT16 frameXPivot = 0; INT16 frameXPivot = 0;
INT16 frameYPivot = 0; INT16 frameYPivot = 0;
rotaxis_t frameRotAxis = 0; rotaxis_t frameRotAxis = 0;
#endif
// Sprite identifier // Sprite identifier
sprinfoToken = M_GetToken(NULL); sprinfoToken = M_GetToken(NULL);
@ -828,7 +826,6 @@ static void R_ParseSpriteInfoFrame(spriteinfo_t *info)
} }
while (strcmp(sprinfoToken,"}")!=0) while (strcmp(sprinfoToken,"}")!=0)
{ {
#ifdef ROTSPRITE
if (stricmp(sprinfoToken, "XPIVOT")==0) if (stricmp(sprinfoToken, "XPIVOT")==0)
{ {
Z_Free(sprinfoToken); Z_Free(sprinfoToken);
@ -852,7 +849,6 @@ static void R_ParseSpriteInfoFrame(spriteinfo_t *info)
else if ((stricmp(sprinfoToken, "Z")==0) || (stricmp(sprinfoToken, "ZAXIS")==0) || (stricmp(sprinfoToken, "YAW")==0)) else if ((stricmp(sprinfoToken, "Z")==0) || (stricmp(sprinfoToken, "ZAXIS")==0) || (stricmp(sprinfoToken, "YAW")==0))
frameRotAxis = ROTAXIS_Z; frameRotAxis = ROTAXIS_Z;
} }
#endif
Z_Free(sprinfoToken); Z_Free(sprinfoToken);
sprinfoToken = M_GetToken(NULL); sprinfoToken = M_GetToken(NULL);
@ -866,11 +862,9 @@ static void R_ParseSpriteInfoFrame(spriteinfo_t *info)
} }
// set fields // set fields
#ifdef ROTSPRITE
info->pivot[frameFrame].x = frameXPivot; info->pivot[frameFrame].x = frameXPivot;
info->pivot[frameFrame].y = frameYPivot; info->pivot[frameFrame].y = frameYPivot;
info->pivot[frameFrame].rotaxis = frameRotAxis; info->pivot[frameFrame].rotaxis = frameRotAxis;
#endif
} }
// //

View File

@ -18,7 +18,6 @@
#include "doomdef.h" #include "doomdef.h"
// Structs // Structs
#ifdef ROTSPRITE
typedef enum typedef enum
{ {
ROTAXIS_X, // Roll (the default) ROTAXIS_X, // Roll (the default)
@ -31,13 +30,10 @@ typedef struct
INT32 x, y; INT32 x, y;
rotaxis_t rotaxis; rotaxis_t rotaxis;
} spriteframepivot_t; } spriteframepivot_t;
#endif
typedef struct typedef struct
{ {
#ifdef ROTSPRITE
spriteframepivot_t pivot[64]; spriteframepivot_t pivot[64];
#endif
boolean available; boolean available;
} spriteinfo_t; } spriteinfo_t;