Fix crash when setting a mobj's angle from a Lua script
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@ -449,7 +449,8 @@ static int mobj_set(lua_State *L)
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return UNIMPLEMENTED;
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return UNIMPLEMENTED;
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case mobj_angle:
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case mobj_angle:
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mo->angle = luaL_checkangle(L, 3);
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mo->angle = luaL_checkangle(L, 3);
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P_SetPlayerAngle(mo->player, mo->angle);
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if (mo->player)
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P_SetPlayerAngle(mo->player, mo->angle);
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break;
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break;
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case mobj_rollangle:
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case mobj_rollangle:
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mo->rollangle = luaL_checkangle(L, 3);
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mo->rollangle = luaL_checkangle(L, 3);
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