Merge branch 'ungrab-mouse-in-menus' into 'master'

Let the mouse move freely when a menu is open or game is paused

See merge request STJr/SRB2!617
This commit is contained in:
LJ Sonic 2020-01-02 18:48:38 -05:00
commit c6aec51d99
11 changed files with 51 additions and 19 deletions

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@ -245,6 +245,8 @@ void I_GetJoystick2Events(void){}
void I_GetMouseEvents(void){}
void I_UpdateMouseGrab(void){}
char *I_GetEnv(const char *name)
{
LOGW("I_GetEnv() called?!");

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@ -592,6 +592,8 @@ void CON_ToggleOff(void)
CON_ClearHUD();
con_forcepic = 0;
con_clipviewtop = -1; // remove console clipping of view
I_UpdateMouseGrab();
}
boolean CON_Ready(void)
@ -616,6 +618,7 @@ void CON_Ticker(void)
consoletoggle = false;
con_destlines = 0;
CON_ClearHUD();
I_UpdateMouseGrab();
}
// console key was pushed
@ -628,6 +631,7 @@ void CON_Ticker(void)
{
con_destlines = 0;
CON_ClearHUD();
I_UpdateMouseGrab();
}
else
CON_ChangeHeight();

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@ -2162,6 +2162,8 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
else
S_ResumeAudio();
}
I_UpdateMouseGrab();
}
// Command for stuck characters in netgames, griefing, etc.

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@ -4539,11 +4539,13 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
if (introchanged)
{
menuactive = false;
I_UpdateMouseGrab();
COM_BufAddText("playintro");
}
else if (titlechanged)
{
menuactive = false;
I_UpdateMouseGrab();
COM_BufAddText("exitgame"); // Command_ExitGame_f() but delayed
}
}

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@ -150,6 +150,8 @@ void I_GetJoystick2Events(void){}
void I_GetMouseEvents(void){}
void I_UpdateMouseGrab(void){}
char *I_GetEnv(const char *name)
{
(void)name;

View File

@ -1832,6 +1832,7 @@ void G_DoLoadLevel(boolean resetplayer)
titlemapinaction = TITLEMAP_OFF;
G_SetGamestate(GS_LEVEL);
I_UpdateMouseGrab();
for (i = 0; i < MAXPLAYERS; i++)
{

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@ -1173,6 +1173,8 @@ void HU_clearChatChars(void)
w_chat[i] = 0; // reset this.
chat_on = false;
c_input = 0;
I_UpdateMouseGrab();
}
#ifndef NONET
@ -1323,6 +1325,7 @@ boolean HU_Responder(event_t *ev)
chat_on = false;
c_input = 0; // reset input cursor
chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
I_UpdateMouseGrab();
}
else if (c == KEY_ESCAPE
|| ((c == gamecontrol[gc_talkkey][0] || c == gamecontrol[gc_talkkey][1]
@ -1331,6 +1334,7 @@ boolean HU_Responder(event_t *ev)
{
chat_on = false;
c_input = 0; // reset input cursor
I_UpdateMouseGrab();
}
else if ((c == KEY_UPARROW || c == KEY_MOUSEWHEELUP) && chat_scroll > 0 && !OLDCHAT) // CHAT SCROLLING YAYS!
{

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@ -288,6 +288,10 @@ void I_GetJoystick2Events(void);
*/
void I_GetMouseEvents(void);
/** \brief Checks if the mouse needs to be grabbed
*/
void I_UpdateMouseGrab(void);
char *I_GetEnv(const char *name);
INT32 I_PutEnv(char *variable);

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@ -2877,6 +2877,7 @@ static void M_GoBack(INT32 choice)
menuactive = false;
wipetypepre = menupres[M_GetYoungestChildMenu()].exitwipe;
I_UpdateMouseGrab();
D_StartTitle();
}
else
@ -3221,10 +3222,7 @@ boolean M_Responder(event_t *ev)
case KEY_ESCAPE: // Pop up menu
if (chat_on)
{
HU_clearChatChars();
chat_on = false;
}
else
M_StartControlPanel();
return true;
@ -3602,6 +3600,8 @@ void M_ClearMenus(boolean callexitmenufunc)
currentMenu = &MainDef; // Not like it matters
menuactive = false;
hidetitlemap = false;
I_UpdateMouseGrab();
}
//

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@ -67,6 +67,7 @@
#include "../s_sound.h"
#include "../i_joy.h"
#include "../st_stuff.h"
#include "../hu_stuff.h"
#include "../g_game.h"
#include "../i_video.h"
#include "../console.h"
@ -99,6 +100,7 @@ boolean highcolor = false;
// synchronize page flipping with screen refresh
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
UINT8 graphics_started = 0; // Is used in console.c and screen.c
@ -108,6 +110,7 @@ static SDL_bool disable_fullscreen = SDL_FALSE;
#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value
static SDL_bool disable_mouse = SDL_FALSE;
#define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus)
#define IGNORE_MOUSE (!cv_alwaysgrabmouse.value && (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL))
#define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN)
#define MOUSEBUTTONS_MAX MOUSEBUTTONS
@ -378,12 +381,15 @@ static void SDLdoUngrabMouse(void)
void SDLforceUngrabMouse(void)
{
if (SDL_WasInit(SDL_INIT_VIDEO)==SDL_INIT_VIDEO && window != NULL)
{
SDL_ShowCursor(SDL_ENABLE);
SDL_SetWindowGrab(window, SDL_FALSE);
wrapmouseok = SDL_FALSE;
SDL_SetRelativeMouseMode(SDL_FALSE);
}
SDLdoUngrabMouse();
}
void I_UpdateMouseGrab(void)
{
if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO && window != NULL
&& SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window
&& !IGNORE_MOUSE)
SDLdoGrabMouse();
}
static void VID_Command_NumModes_f (void)
@ -590,7 +596,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
}
//else firsttimeonmouse = SDL_FALSE;
if (USE_MOUSEINPUT)
if (USE_MOUSEINPUT && !IGNORE_MOUSE)
SDLdoGrabMouse();
}
else if (!mousefocus && !kbfocus)
@ -637,11 +643,14 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
{
static boolean firstmove = true;
if (USE_MOUSEINPUT)
{
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window))
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IGNORE_MOUSE && !firstmove))
{
SDLdoUngrabMouse();
firstmove = false;
return;
}
@ -655,6 +664,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
mousemovey += -evt.yrel;
SDL_SetWindowGrab(window, SDL_TRUE);
}
firstmove = false;
return;
}
@ -662,6 +672,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
// of the screen then ignore it.
if ((evt.x == realwidth/2) && (evt.y == realheight/2))
{
firstmove = false;
return;
}
@ -674,6 +685,8 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
SDLdoGrabMouse();
}
}
firstmove = false;
}
static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
@ -687,7 +700,7 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
// this apparently makes a mouse button down event but not a mouse button up event,
// resulting in whatever key was pressed down getting "stuck" if we don't ignore it.
// -- Monster Iestyn (28/05/18)
if (SDL_GetMouseFocus() != window)
if (SDL_GetMouseFocus() != window || IGNORE_MOUSE)
return;
/// \todo inputEvent.button.which
@ -1069,7 +1082,7 @@ void I_StartupMouse(void)
}
else
firsttimeonmouse = SDL_FALSE;
if (cv_usemouse.value)
if (cv_usemouse.value && !IGNORE_MOUSE)
SDLdoGrabMouse();
else
SDLdoUngrabMouse();
@ -1614,6 +1627,7 @@ void I_StartupGraphics(void)
COM_AddCommand ("vid_mode", VID_Command_Mode_f);
CV_RegisterVar (&cv_vidwait);
CV_RegisterVar (&cv_stretch);
CV_RegisterVar (&cv_alwaysgrabmouse);
disable_mouse = M_CheckParm("-nomouse");
disable_fullscreen = M_CheckParm("-win") ? 1 : 0;
@ -1702,12 +1716,7 @@ void I_StartupGraphics(void)
SDL_RaiseWindow(window);
if (mousegrabok && !disable_mouse)
{
SDL_ShowCursor(SDL_DISABLE);
SDL_SetRelativeMouseMode(SDL_TRUE);
wrapmouseok = SDL_TRUE;
SDL_SetWindowGrab(window, SDL_TRUE);
}
SDLdoGrabMouse();
graphics_started = true;
}

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@ -1354,6 +1354,8 @@ getBufferedData:
}
}
void I_UpdateMouseGrab(void) {}
// ===========================================================================================
// DIRECT INPUT JOYSTICK
// ===========================================================================================