Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for now
Also what were you thinking Fury?!? window shouldn't be NULL for SDL_SetWindowTitle, you backwards person you
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@ -158,7 +158,7 @@ static INT32 windowedModes[MAXWINMODES][2] =
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static void Impl_VideoSetupSDLBuffer(void);
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static void Impl_VideoSetupSDLBuffer(void);
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static void Impl_VideoSetupBuffer(void);
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static void Impl_VideoSetupBuffer(void);
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static SDL_bool Impl_CreateWindow(SDL_bool fullscreen);
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static SDL_bool Impl_CreateWindow(SDL_bool fullscreen);
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static void Impl_SetWindowName(const char *title);
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//static void Impl_SetWindowName(const char *title);
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static void Impl_SetWindowIcon(void);
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static void Impl_SetWindowIcon(void);
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static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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@ -1188,7 +1188,7 @@ INT32 VID_SetMode(INT32 modeNum)
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}
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}
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vid.modenum = -1;
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vid.modenum = -1;
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}
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}
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Impl_SetWindowName("SRB2 "VERSIONSTRING);
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//Impl_SetWindowName("SRB2 "VERSIONSTRING);
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SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
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SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
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@ -1271,14 +1271,16 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
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return SDL_TRUE;
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return SDL_TRUE;
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}
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}
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/*
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static void Impl_SetWindowName(const char *title)
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static void Impl_SetWindowName(const char *title)
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{
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{
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if (window != NULL)
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if (window == NULL)
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{
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{
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return;
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return;
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}
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}
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SDL_SetWindowTitle(window, title);
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SDL_SetWindowTitle(window, title);
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}
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}
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*/
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static void Impl_SetWindowIcon(void)
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static void Impl_SetWindowIcon(void)
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{
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{
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