Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for now

Also what were you thinking Fury?!? window shouldn't be NULL for SDL_SetWindowTitle, you backwards person you
This commit is contained in:
Monster Iestyn 2017-06-25 20:22:01 +01:00
parent f44d769d39
commit c653289121
1 changed files with 5 additions and 3 deletions

View File

@ -158,7 +158,7 @@ static INT32 windowedModes[MAXWINMODES][2] =
static void Impl_VideoSetupSDLBuffer(void);
static void Impl_VideoSetupBuffer(void);
static SDL_bool Impl_CreateWindow(SDL_bool fullscreen);
static void Impl_SetWindowName(const char *title);
//static void Impl_SetWindowName(const char *title);
static void Impl_SetWindowIcon(void);
static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
@ -1188,7 +1188,7 @@ INT32 VID_SetMode(INT32 modeNum)
}
vid.modenum = -1;
}
Impl_SetWindowName("SRB2 "VERSIONSTRING);
//Impl_SetWindowName("SRB2 "VERSIONSTRING);
SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
@ -1271,14 +1271,16 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
return SDL_TRUE;
}
/*
static void Impl_SetWindowName(const char *title)
{
if (window != NULL)
if (window == NULL)
{
return;
}
SDL_SetWindowTitle(window, title);
}
*/
static void Impl_SetWindowIcon(void)
{