The dashmode struct variable now has a cap, per a Wolfs request.
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@ -9201,6 +9201,8 @@ void P_PlayerThink(player_t *player)
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player->jumpfactor = player->jumpfactor + 1*FRACUNIT/300;
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}
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dashmode = min(dashmode, 3*TICRATE + 3);
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if (player->normalspeed >= skins[player->skin].actionspd)
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{
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mobj_t *ghost = P_SpawnGhostMobj(player->mo); // Spawns afterimages
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