Make Buggles spawn immediately breathable bubbles
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c468ae5239
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c4f48ee979
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@ -17667,7 +17667,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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0, // damage
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0, // damage
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sfx_None, // activesound
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sfx_None, // activesound
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MF_SPECIAL|MF_NOGRAVITY|MF_SCENERY, // flags
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MF_SPECIAL|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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S_EXTRALARGEBUBBLE // raisestate
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},
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},
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{ // MT_WATERZAP
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{ // MT_WATERZAP
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@ -2643,6 +2643,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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mo = P_SpawnMobj(target->x, target->y, target->z, MT_EXTRALARGEBUBBLE);
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mo = P_SpawnMobj(target->x, target->y, target->z, MT_EXTRALARGEBUBBLE);
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mo->destscale = target->scale;
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mo->destscale = target->scale;
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P_SetScale(mo, mo->destscale);
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P_SetScale(mo, mo->destscale);
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P_SetMobjState(mo, mo->info->raisestate);
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break;
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break;
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case MT_YELLOWSHELL:
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case MT_YELLOWSHELL:
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