diff --git a/src/p_enemy.c b/src/p_enemy.c index 31c1f76c7..ce201844f 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -14225,7 +14225,7 @@ void A_SaloonDoorSpawn(mobj_t *actor) fixed_t c = FINECOSINE(fa)*locvar2; fixed_t s = FINESINE(fa)*locvar2; mobj_t *door; - mobjflag2_t ambush = (actor->flags & MF2_AMBUSH); + mobjflag2_t ambush = (actor->flags2 & MF2_AMBUSH); #ifdef HAVE_BLUA if (LUA_CallAction("A_SaloonDoorSpawn", actor)) diff --git a/src/p_map.c b/src/p_map.c index 1b6f23cde..25da9c58d 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -995,7 +995,7 @@ static boolean PIT_CheckThing(mobj_t *thing) if (thing->type == MT_SALOONDOOR && tmthing->player) { mobj_t *ref = (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer)) ? tmthing->tracer : tmthing; - if ((thing->flags & MF2_AMBUSH) || ref != tmthing) + if ((thing->flags2 & MF2_AMBUSH) || ref != tmthing) { fixed_t dm = min(FixedHypot(ref->momx, ref->momy), 16*FRACUNIT); angle_t ang = R_PointToAngle2(0, 0, ref->momx, ref->momy) - thing->angle; @@ -1008,7 +1008,7 @@ static boolean PIT_CheckThing(mobj_t *thing) if (thing->type == MT_SALOONDOORCENTER && tmthing->player) { - if ((thing->flags & MF2_AMBUSH) || (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer))) + if ((thing->flags2 & MF2_AMBUSH) || (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer))) return true; }