diff --git a/src/sdl2/i_video.c b/src/sdl2/i_video.c index 29d87e897..1f3c374d1 100644 --- a/src/sdl2/i_video.c +++ b/src/sdl2/i_video.c @@ -132,6 +132,7 @@ static Uint16 realheight = BASEVIDHEIGHT; static const Uint32 surfaceFlagsW = 0/*|SDL_RESIZABLE*/; static const Uint32 surfaceFlagsF = 0; static SDL_bool mousegrabok = SDL_TRUE; +static SDL_bool mousewarp = SDL_FALSE; #define HalfWarpMouse(x,y) SDL_WarpMouseInWindow(window, (Uint16)(x/2),(Uint16)(y/2)) static SDL_bool videoblitok = SDL_FALSE; static SDL_bool exposevideo = SDL_FALSE; @@ -832,30 +833,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt) return; } - // If LINUX64 is defined, LINUX isn't defined. This code or another - // fix needs to be put in a more proper spot. -#ifdef LINUX64 -#ifndef LINUX -#define LINUX 1 -#endif -#endif - -#ifndef LINUX - // On most systems, grab the mouse and use relative input. - event.data2 = +evt.xrel; - event.data3 = -evt.yrel; - event.type = ev_mouse; - D_PostEvent(&event); - SDL_SetWindowGrab(window, mousegrabok); - SDL_SetRelativeMouseMode(SDL_TRUE); -#else - // On Linux, SDL_SetWindowGrab is bugged and will also grab keyboard - // input, which breaks alt-tabbing. Instead, we're warping the - // mouse as a workaround. - - // If the event is from warping the pointer back to middle - // of the screen then ignore it. - if (((evt.x == wwidth/2) && (evt.y == wheight/2))) + if (mousewarp && (evt.x == wwidth/2) && (evt.y == wheight/2)) { return; } @@ -864,18 +842,24 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt) event.data2 = +evt.xrel; event.data3 = -evt.yrel; } + event.type = ev_mouse; D_PostEvent(&event); - // Warp the pointer back to the middle of the window - // or we cannot move any further if it's at a border. - if ((evt.x < (wwidth/2 )-(wwidth/4 )) || - (evt.y < (wheight/2)-(wheight/4)) || - (evt.x > (wwidth/2 )+(wwidth/4 )) || - (evt.y > (wheight/2)+(wheight/4) ) ) - { - HalfWarpMouse(wwidth, wheight); + + if (mousewarp){ + // Warp the pointer back to the middle of the window + // or we cannot move any further if it's at a border. + if ((evt.x < (wwidth/2 )-(wwidth/4 )) || + (evt.y < (wheight/2)-(wheight/4)) || + (evt.x > (wwidth/2 )+(wwidth/4 )) || + (evt.y > (wheight/2)+(wheight/4) ) ) + { + HalfWarpMouse(wwidth, wheight); + } + } else { + SDL_SetWindowGrab(window, mousegrabok); + SDL_SetRelativeMouseMode(SDL_TRUE); } -#endif } @@ -2110,6 +2094,9 @@ void I_StartupGraphics(void) } if (M_CheckParm("-nomousegrab")) mousegrabok = SDL_FALSE; + else if (M_CheckParm("-mousewarp")){ + mousewarp = SDL_TRUE; + } #if 0 // defined (_DEBUG) else {