From c1f51094bfdf8d3eb0a093da1c7acb1ef9ec30f4 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 7 Jul 2019 12:06:45 +0200 Subject: [PATCH] TNT barrels are no longer enemies, but still aimable for Fang --- src/info.c | 2 +- src/p_mobj.c | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/info.c b/src/info.c index 074e31ba2..ba57e6c04 100644 --- a/src/info.c +++ b/src/info.c @@ -11742,7 +11742,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 100, // mass 0, // damage sfx_None, // activesound - MF_SOLID|MF_SHOOTABLE|MF_ENEMY|MF_PUSHABLE, // flags + MF_SOLID|MF_SHOOTABLE|MF_PUSHABLE, // flags S_NULL // raisestate }, diff --git a/src/p_mobj.c b/src/p_mobj.c index 69550fa73..84a50b934 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -9321,6 +9321,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) } case MT_TNTBARREL: mobj->momx = 1; //stack hack + mobj->flags2 |= MF2_INVERTAIMABLE; break; case MT_MINECARTEND: mobj->tracer = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_MINECARTENDSOLID);