Extra tab space to make the compiler happy
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@ -3915,7 +3915,7 @@ static void Command_Tunes_f(void)
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static void Command_RestartAudio_f(void)
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static void Command_RestartAudio_f(void)
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{
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{
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if (dedicated) // No point in doing anything game is a dedicated server.
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if (dedicated) // No point in doing anything game is a dedicated server.
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return;
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return;
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I_ShutdownMusic();
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I_ShutdownMusic();
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I_ShutdownSound();
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I_ShutdownSound();
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@ -3928,7 +3928,7 @@ static void Command_RestartAudio_f(void)
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I_SetDigMusicVolume(cv_digmusicvolume.value);
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I_SetDigMusicVolume(cv_digmusicvolume.value);
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I_SetMIDIMusicVolume(cv_midimusicvolume.value);
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I_SetMIDIMusicVolume(cv_midimusicvolume.value);
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if (Playing() && (!dedicated))
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if (Playing() && (!dedicated))
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P_RestoreMusic(displayplayer);
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P_RestoreMusic(displayplayer);
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}
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}
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/** Quits a game and returns to the title screen.
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/** Quits a game and returns to the title screen.
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