From c88bbda028a21a51058488ee0214ce925625f0a0 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Wed, 25 Jul 2018 22:19:07 +0100 Subject: [PATCH] fix visual studio complaining about negating an unsigned var --- src/hardware/hw_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index f23209379..d06cbc105 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -5677,7 +5677,7 @@ static void HWR_DrawSkyBackground(player_t *player) dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->width/256.0f); - v[0].sow = v[3].sow = ((float) (-angle) / ((ANGLE_90-1)*dimensionmultiply)); // left + v[0].sow = v[3].sow = (-1.0f * angle) / ((ANGLE_90-1)*dimensionmultiply); // left v[2].sow = v[1].sow = v[0].sow + (1.0f/dimensionmultiply); // right (or left + 1.0f) // use +angle and -1.0f above instead if you wanted old backwards behavior