diff --git a/src/p_mobj.c b/src/p_mobj.c index 4aff6d2f9..6b12bdca6 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -6198,7 +6198,6 @@ void P_SetScale(mobj_t *mobj, fixed_t newscale) { G_GhostAddScale(newscale); player->viewheight = FixedMul(FixedDiv(player->viewheight, oldscale), newscale); // Nonono don't calculate viewheight elsewhere, this is the best place for it! - player->dashspeed = FixedMul(FixedDiv(player->dashspeed, oldscale), newscale); // Prevents the player from having to re-charge up spindash if the player grew in size } } diff --git a/src/st_stuff.c b/src/st_stuff.c index 2f569e1ce..340f8a2b2 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -565,7 +565,7 @@ static void ST_drawDebugInfo(void) { V_DrawRightAlignedString(320, height - 104, V_MONOSPACE, va("SHIELD: %5x", stplyr->powers[pw_shield])); V_DrawRightAlignedString(320, height - 96, V_MONOSPACE, va("SCALE: %5d%%", (stplyr->mo->scale*100)/FRACUNIT)); - V_DrawRightAlignedString(320, height - 88, V_MONOSPACE, va("DASH: %3d/%3d", stplyr->dashspeed>>FRACBITS, FixedMul(stplyr->maxdash,stplyr->mo->scale)>>FRACBITS)); + V_DrawRightAlignedString(320, height - 88, V_MONOSPACE, va("DASH: %3d/%3d", stplyr->dashspeed>>FRACBITS, stplyr->maxdash>>FRACBITS)); V_DrawRightAlignedString(320, height - 80, V_MONOSPACE, va("AIR: %4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime])); // Flags