Merge branch 'public-musicplus-feature-interfadeout' into 'next'

Fade out level music during intermission via level header

See merge request STJr/SRB2!470
This commit is contained in:
Digiku 2019-03-15 01:40:23 -04:00
commit c0782aa89e
5 changed files with 23 additions and 2 deletions

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@ -1198,6 +1198,8 @@ static void readlevelheader(MYFILE *f, INT32 num)
mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1);
else if (fastcmp(word, "MUSICPOS"))
mapheaderinfo[num-1]->muspos = (UINT32)get_number(word2);
else if (fastcmp(word, "MUSICINTERFADEOUT"))
mapheaderinfo[num-1]->musinterfadeout = (UINT32)get_number(word2);
else if (fastcmp(word, "MUSICINTER"))
deh_strlcpy(mapheaderinfo[num-1]->musintername, word2,
sizeof(mapheaderinfo[num-1]->musintername), va("Level header %d: intermission music", num));

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@ -248,6 +248,7 @@ typedef struct
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
// Music stuff.
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
char musintername[7]; ///< Intermission screen music.
// Lua stuff.

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@ -1470,6 +1470,8 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->mustrack);
else if (fastcmp(field,"muspos"))
lua_pushinteger(L, header->muspos);
else if (fastcmp(field,"musinterfadeout"))
lua_pushinteger(L, header->musinterfadeout);
else if (fastcmp(field,"musintername"))
lua_pushstring(L, header->musintername);
else if (fastcmp(field,"forcecharacter"))

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@ -189,6 +189,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
mapheaderinfo[num]->mustrack = 0;
DEH_WriteUndoline("MUSICPOS", va("%d", mapheaderinfo[num]->muspos), UNDO_NONE);
mapheaderinfo[num]->muspos = 0;
DEH_WriteUndoline("MUSICINTERFADEOUT", va("%d", mapheaderinfo[num]->musinterfadeout), UNDO_NONE);
mapheaderinfo[num]->musinterfadeout = 0;
DEH_WriteUndoline("MUSICINTER", mapheaderinfo[num]->musintername, UNDO_NONE);
mapheaderinfo[num]->musintername[0] = '\0';
DEH_WriteUndoline("FORCECHARACTER", va("%d", mapheaderinfo[num]->forcecharacter), UNDO_NONE);

View File

@ -697,7 +697,14 @@ void Y_Ticker(void)
if (!intertic) // first time only
{
if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
if (mapheaderinfo[gamemap-1]->musinterfadeout
#ifdef _WIN32
// can't fade midi due to win32 volume hack
&& S_MusicType() != MU_MID
#endif
)
S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
else
S_ChangeMusicInternal("lclear", false); // don't loop it
@ -762,7 +769,14 @@ void Y_Ticker(void)
if (!intertic) // first time only
{
if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
if (mapheaderinfo[gamemap-1]->musinterfadeout
#ifdef _WIN32
// can't fade midi due to win32 volume hack
&& S_MusicType() != MU_MID
#endif
)
S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
else
S_ChangeMusicInternal("lclear", false); // don't loop it