Enable SF_TRIGGERSPECIAL_TOUCH for sectors with spike damage
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@ -6363,6 +6363,12 @@ void P_SpawnSpecials(boolean fromnetsave)
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// Process Section 1
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// Process Section 1
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switch(GETSECSPECIAL(sector->special, 1))
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switch(GETSECSPECIAL(sector->special, 1))
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{
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{
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case 5: // Spikes
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//Terrible hack to replace an even worse hack:
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//Spike damage automatically sets SF_TRIGGERSPECIAL_TOUCH.
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//Yes, this also affects other specials on the same sector. Sorry.
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sector->flags |= SF_TRIGGERSPECIAL_TOUCH;
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break;
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case 15: // Bouncy sector
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case 15: // Bouncy sector
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CheckForBouncySector = true;
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CheckForBouncySector = true;
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break;
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break;
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