BUBBLE BOUNCE ANIMATION

This commit is contained in:
toasterbabe 2016-10-17 20:39:22 +01:00
parent e107fe498b
commit beecd72a22
4 changed files with 61 additions and 13 deletions

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@ -5457,11 +5457,17 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_BUBS8",
"S_BUBS9",
"S_BUBS10",
"S_BUBS11",
"S_BUBSB1",
"S_BUBSB2",
"S_BUBSB3",
"S_BUBSB4",
"S_BUBSB5",
"S_BUBSB6",
"S_ZAPS1",
"S_ZAPS2",
"S_ZAPS3",

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@ -2096,6 +2096,7 @@ state_t states[NUMSTATES] =
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 9, 2, {NULL}, 0, 0, S_MAGN11}, // S_MAGN10
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40|10, 2, {NULL}, 0, 0, S_MAGN12}, // S_MAGN11
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40|11, 2, {NULL}, 0, 0, S_MAGN1 }, // S_MAGN12
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS10|12, 2, {NULL}, 0, 0, S_MAGN1 }, // S_MAGN13
{SPR_FORC, FF_TRANS50 , 3, {NULL}, 0, 0, S_FORC2 }, // S_FORC1
@ -2141,6 +2142,7 @@ state_t states[NUMSTATES] =
{SPR_ELEM, FF_FULLBRIGHT|17, 3, {NULL}, 0, 0, S_ELEMF7 }, // S_ELEMF6
{SPR_ELEM, FF_FULLBRIGHT|18, 3, {NULL}, 0, 0, S_ELEMF8 }, // S_ELEMF7
{SPR_ELEM, FF_FULLBRIGHT|19, 3, {NULL}, 0, 0, S_ELEMF1 }, // S_ELEMF8
{SPR_ELEM, FF_FULLBRIGHT|20, 1, {NULL}, 0, 0, S_ELEMF10}, // S_ELEMF9
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_ELEMF1 }, // S_ELEMF10
@ -2185,10 +2187,16 @@ state_t states[NUMSTATES] =
{SPR_BUBS, FF_TRANS30|7, 3, {NULL}, 0, 0, S_BUBS9}, // S_BUBS8
{SPR_BUBS, FF_TRANS30|8, 3, {NULL}, 0, 0, S_BUBS1}, // S_BUBS9
{SPR_BUBS, FF_TRANS30| 9, 2, {NULL}, 0, 0, S_BUBSB2}, // S_BUBSB1
{SPR_BUBS, FF_TRANS30|10, 2, {NULL}, 0, 0, S_BUBSB3}, // S_BUBSB2
{SPR_BUBS, FF_TRANS30|11, 2, {NULL}, 0, 0, S_BUBSB4}, // S_BUBSB3
{SPR_BUBS, FF_TRANS30|10, 2, {NULL}, 0, 0, S_BUBSB1}, // S_BUBSB4
{SPR_NULL, 0, 3, {NULL}, 0, 0, S_BUBS1}, // S_BUBS10
{SPR_NULL, 0, 4*3, {NULL}, 0, 0, S_BUBS1}, // S_BUBS11
{SPR_BUBS, FF_TRANS30| 9, 3, {NULL}, 0, 0, S_BUBSB2}, // S_BUBSB1
{SPR_BUBS, FF_TRANS30|10, 3, {NULL}, 0, 0, S_BUBSB3}, // S_BUBSB2
{SPR_BUBS, FF_TRANS30|11, 3, {NULL}, 0, 0, S_BUBSB4}, // S_BUBSB3
{SPR_BUBS, FF_TRANS30|10, 3, {NULL}, 0, 0, S_BUBSB1}, // S_BUBSB4
{SPR_BUBS, FF_TRANS30|12, 3, {NULL}, 0, 0, S_BUBSB3}, // S_BUBSB5
{SPR_BUBS, FF_TRANS30|13, 3, {NULL}, 0, 0, S_BUBSB5}, // S_BUBSB6
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20 , 2, {NULL}, 0, 0, S_ZAPS2 }, // S_ZAPS1
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 1, 2, {NULL}, 0, 0, S_ZAPS3 }, // S_ZAPS2
@ -10953,7 +10961,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
S_BUBSB5, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
@ -10964,12 +10972,12 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
SH_BUBBLEWRAP, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
-2, // display offset
2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
S_BUBS10 // raisestate
},
{ // MT_THUNDERCOIN_ORB

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@ -2371,11 +2371,17 @@ typedef enum state
S_BUBS8,
S_BUBS9,
S_BUBS10,
S_BUBS11,
S_BUBSB1,
S_BUBSB2,
S_BUBSB3,
S_BUBSB4,
S_BUBSB5,
S_BUBSB6,
S_ZAPS1,
S_ZAPS2,
S_ZAPS3,

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@ -6782,7 +6782,6 @@ void P_MobjThinker(mobj_t *mobj)
case MT_ARMAGEDDON_ORB:
case MT_FORCE_ORB:
case MT_FLAMEAURA_ORB:
case MT_BUBBLEWRAP_ORB:
if (!P_AddShield(mobj))
return;
break;
@ -6791,7 +6790,7 @@ void P_MobjThinker(mobj_t *mobj)
return;
if (/*(mobj->target) -- the following is implicit by P_AddShield
&& (mobj->target->player)
&&*/ (mobj->target->player->homing))
&& */ (mobj->target->player->homing))
{
P_SetMobjState(mobj, mobj->info->painstate);
mobj->tics++;
@ -6803,21 +6802,50 @@ void P_MobjThinker(mobj_t *mobj)
if (mobj->tracer
/* && mobj->target -- the following is implicit by P_AddShield
&& mobj->target->player
&& (mobj->target->player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL*/
&& (mobj->target->player->pflags & PF_SHIELDABILITY)
&& (mobj->tracer->state->nextstate < mobj->info->raisestate))
&& (mobj->target->player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL */
&& mobj->target->player->pflags & PF_SHIELDABILITY
&& ((statenum_t)(mobj->tracer->state-states) < mobj->info->raisestate
|| (mobj->tracer->state->nextstate < mobj->info->raisestate && mobj->tracer->tics == 1)))
{
P_SetMobjState(mobj->tracer, mobj->info->raisestate);
mobj->tracer->tics++;
}
break;
case MT_BUBBLEWRAP_ORB:
if (!P_AddShield(mobj))
return;
if (mobj->tracer
/* && mobj->target -- the following is implicit by P_AddShield
&& mobj->target->player
&& (mobj->target->player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP */
)
{
if (mobj->target->player->pflags & PF_SHIELDABILITY
&& ((statenum_t)(mobj->state-states) < mobj->info->painstate
|| (mobj->state->nextstate < mobj->info->painstate && mobj->tics == 1)))
{
P_SetMobjState(mobj, mobj->info->painstate);
mobj->tics++;
P_SetMobjState(mobj->tracer, mobj->info->raisestate);
mobj->tracer->tics++;
}
else if (mobj->target->eflags & MFE_JUSTHITFLOOR
&& (statenum_t)(mobj->state-states) == mobj->info->painstate)
{
P_SetMobjState(mobj, mobj->info->painstate+1);
mobj->tics++;
P_SetMobjState(mobj->tracer, mobj->info->raisestate+1);
mobj->tracer->tics++;
}
}
break;
case MT_THUNDERCOIN_ORB:
if (!P_AddShield(mobj))
return;
if (mobj->tracer
/* && mobj->target -- the following is implicit by P_AddShield
&& mobj->target->player
&& (mobj->target->player->powers[pw_shield] & SH_NOSTACK) == SH_THUNDERCOIN*/
&& (mobj->target->player->powers[pw_shield] & SH_NOSTACK) == SH_THUNDERCOIN */
&& (mobj->target->player->pflags & PF_SHIELDABILITY))
{
P_SetMobjState(mobj, mobj->info->painstate);