From be0c062c5be2da0152803259078e201bbe86a2a8 Mon Sep 17 00:00:00 2001 From: Alam Ed Arias Date: Mon, 9 May 2016 20:10:14 -0400 Subject: [PATCH] Precache: fix off by one, making the precache code write into memory it should not be touching --- src/r_data.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/r_data.c b/src/r_data.c index 3a7fb602e..34141489f 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -1604,7 +1604,7 @@ void R_PrecacheLevel(void) // // no need to precache all software textures in 3D mode // (note they are still used with the reference software view) - texturepresent = calloc(numtextures, sizeof (*texturepresent)); + texturepresent = calloc(numtextures+1, sizeof (*texturepresent)); if (texturepresent == NULL) I_Error("%s: Out of memory looking up textures", "R_PrecacheLevel"); for (j = 0; j < numsides; j++)