diff --git a/src/g_game.c b/src/g_game.c index c38a13d60..6988a011a 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1019,11 +1019,11 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) movebkey = PLAYER1INPUTDOWN(gc_backward); mouseaiming = (PLAYER1INPUTDOWN(gc_mouseaiming)) ^ - (cv_chasecam.value ? cv_chasefreelook.value : cv_alwaysfreelook.value); + ((cv_chasecam.value && !player->spectator) ? cv_chasefreelook.value : cv_alwaysfreelook.value); analogjoystickmove = cv_usejoystick.value && !Joystick.bGamepadStyle; gamepadjoystickmove = cv_usejoystick.value && Joystick.bGamepadStyle; - thisjoyaiming = (cv_chasecam.value) ? cv_chasefreelook.value : cv_alwaysfreelook.value; + thisjoyaiming = (cv_chasecam.value && !player->spectator) ? cv_chasefreelook.value : cv_alwaysfreelook.value; // Reset the vertical look if we're no longer joyaiming if (!thisjoyaiming && joyaiming) @@ -1348,11 +1348,11 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics) movebkey = PLAYER2INPUTDOWN(gc_backward); mouseaiming = (PLAYER2INPUTDOWN(gc_mouseaiming)) ^ - (cv_chasecam2.value ? cv_chasefreelook2.value : cv_alwaysfreelook2.value); + ((cv_chasecam2.value && !player->spectator) ? cv_chasefreelook2.value : cv_alwaysfreelook2.value); analogjoystickmove = cv_usejoystick2.value && !Joystick2.bGamepadStyle; gamepadjoystickmove = cv_usejoystick2.value && Joystick2.bGamepadStyle; - thisjoyaiming = (cv_chasecam2.value) ? cv_chasefreelook2.value : cv_alwaysfreelook2.value; + thisjoyaiming = (cv_chasecam2.value && !player->spectator) ? cv_chasefreelook2.value : cv_alwaysfreelook2.value; // Reset the vertical look if we're no longer joyaiming if (!thisjoyaiming && joyaiming)