Merge branch 'master' into minor-net-command-fixes

This commit is contained in:
LJSonik 2018-07-05 20:00:38 +02:00 committed by GitHub
commit bd6373bc86
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 30 additions and 24 deletions

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@ -730,11 +730,6 @@ void D_StartTitle(void)
CON_ToggleOff(); CON_ToggleOff();
// Reset the palette // Reset the palette
#ifdef HWRENDER
if (rendermode == render_opengl)
HWR_SetPaletteColor(0);
else
#endif
if (rendermode != render_none) if (rendermode != render_none)
V_SetPaletteLump("PLAYPAL"); V_SetPaletteLump("PLAYPAL");
} }
@ -1223,7 +1218,7 @@ void D_SRB2Main(void)
CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n"); CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n");
R_Init(); R_Init();
// setting up sound // setting up sound
if (dedicated) if (dedicated)
{ {
nosound = true; nosound = true;

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@ -2901,8 +2901,8 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
py2 = bspcoord[checkcoord[boxpos][3]]; py2 = bspcoord[checkcoord[boxpos][3]];
// check clip list for an open space // check clip list for an open space
angle1 = R_PointToAngle(px1, py1) - dup_viewangle; angle1 = R_PointToAngle2(dup_viewx>>1, dup_viewy>>1, px1>>1, py1>>1) - dup_viewangle;
angle2 = R_PointToAngle(px2, py2) - dup_viewangle; angle2 = R_PointToAngle2(dup_viewx>>1, dup_viewy>>1, px2>>1, py2>>1) - dup_viewangle;
span = angle1 - angle2; span = angle1 - angle2;
@ -4228,6 +4228,9 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
i = 0; i = 0;
temp = FLOAT_TO_FIXED(realtop); temp = FLOAT_TO_FIXED(realtop);
if (spr->mobj->frame & FF_FULLBRIGHT)
lightlevel = 255;
#ifdef ESLOPE #ifdef ESLOPE
for (i = 1; i < sector->numlights; i++) for (i = 1; i < sector->numlights; i++)
{ {
@ -4235,14 +4238,16 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
: sector->lightlist[i].height; : sector->lightlist[i].height;
if (h <= temp) if (h <= temp)
{ {
lightlevel = *list[i-1].lightlevel; if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i-1].lightlevel;
colormap = list[i-1].extra_colormap; colormap = list[i-1].extra_colormap;
break; break;
} }
} }
#else #else
i = R_GetPlaneLight(sector, temp, false); i = R_GetPlaneLight(sector, temp, false);
lightlevel = *list[i].lightlevel; if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i].lightlevel;
colormap = list[i].extra_colormap; colormap = list[i].extra_colormap;
#endif #endif
@ -4257,7 +4262,8 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
// even if we aren't changing colormap or lightlevel, we still need to continue drawing down the sprite // even if we aren't changing colormap or lightlevel, we still need to continue drawing down the sprite
if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES)) if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES))
{ {
lightlevel = *list[i].lightlevel; if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i].lightlevel;
colormap = list[i].extra_colormap; colormap = list[i].extra_colormap;
} }

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@ -33,7 +33,9 @@
*/ */
fixed_t FixedMul(fixed_t a, fixed_t b) fixed_t FixedMul(fixed_t a, fixed_t b)
{ {
return (fixed_t)((((INT64)a * b) ) / FRACUNIT); // Need to cast to unsigned before shifting to avoid undefined behaviour
// for negative integers
return (fixed_t)(((UINT64)((INT64)a * b)) >> FRACBITS);
} }
#endif //__USE_C_FIXEDMUL__ #endif //__USE_C_FIXEDMUL__

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@ -6543,7 +6543,7 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
if (choice < 32 || choice > 127 || itemOn != 0) if (choice < 32 || choice > 127 || itemOn != 0)
break; break;
l = strlen(setupm_name); l = strlen(setupm_name);
if (l < MAXPLAYERNAME-1) if (l < MAXPLAYERNAME)
{ {
S_StartSound(NULL,sfx_menu1); // Tails S_StartSound(NULL,sfx_menu1); // Tails
setupm_name[l] =(char)choice; setupm_name[l] =(char)choice;

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@ -2503,11 +2503,6 @@ boolean P_SetupLevel(boolean skipprecip)
// Reset the palette // Reset the palette
#ifdef HWRENDER
if (rendermode == render_opengl)
HWR_SetPaletteColor(0);
else
#endif
if (rendermode != render_none) if (rendermode != render_none)
V_SetPaletteLump("PLAYPAL"); V_SetPaletteLump("PLAYPAL");
@ -3003,7 +2998,7 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
if ((numlumps = W_LoadWadFile(wadfilename)) == INT16_MAX) if ((numlumps = W_LoadWadFile(wadfilename)) == INT16_MAX)
{ {
CONS_Printf(M_GetText("Errors occured while loading %s; not added.\n"), wadfilename); CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), wadfilename);
return false; return false;
} }
else wadnum = (UINT16)(numwadfiles-1); else wadnum = (UINT16)(numwadfiles-1);

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@ -658,6 +658,14 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
SDL_memset(&event, 0, sizeof(event_t)); SDL_memset(&event, 0, sizeof(event_t));
// Ignore the event if the mouse is not actually focused on the window.
// This can happen if you used the mouse to restore keyboard focus;
// this apparently makes a mouse button down event but not a mouse button up event,
// resulting in whatever key was pressed down getting "stuck" if we don't ignore it.
// -- Monster Iestyn (28/05/18)
if (SDL_GetMouseFocus() != window)
return;
/// \todo inputEvent.button.which /// \todo inputEvent.button.which
if (USE_MOUSEINPUT) if (USE_MOUSEINPUT)
{ {

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@ -210,17 +210,17 @@ void ST_doPaletteStuff(void)
else else
palette = 0; palette = 0;
#ifdef HWRENDER
if (rendermode == render_opengl)
palette = 0; // No flashpals here in OpenGL
#endif
palette = min(max(palette, 0), 13); palette = min(max(palette, 0), 13);
if (palette != st_palette) if (palette != st_palette)
{ {
st_palette = palette; st_palette = palette;
#ifdef HWRENDER
if (rendermode == render_opengl)
HWR_SetPaletteColor(0);
else
#endif
if (rendermode != render_none) if (rendermode != render_none)
{ {
V_SetPaletteLump(GetPalette()); // Reset the palette V_SetPaletteLump(GetPalette()); // Reset the palette