Allow immediate alpha setting when speed = 0; refactoring

* Separate fade logic into P_FindFakeFloorsDoAlpha, P_DoFakeFloorAlpha
* Change INT32 destvalue and speed to INT16
This commit is contained in:
mazmazz 2018-04-07 07:09:04 -04:00
parent 27ca70d069
commit bd6276a39e
3 changed files with 206 additions and 170 deletions

View File

@ -1563,8 +1563,8 @@ static void SaveFadeThinker(const thinker_t *th, const UINT8 type)
const fade_t *ht = (const void *)th;
WRITEUINT8(save_p, type);
WRITEINT32(save_p, ht->affectee);
WRITEINT32(save_p, ht->destvalue);
WRITEINT32(save_p, ht->speed);
WRITEINT16(save_p, ht->destvalue);
WRITEINT16(save_p, ht->speed);
WRITEUINT8(save_p, ht->doexists);
WRITEUINT8(save_p, ht->dotranslucent);
WRITEUINT8(save_p, ht->dosolid);
@ -2565,8 +2565,8 @@ static inline void LoadFadeThinker(actionf_p1 thinker)
fade_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->affectee = READINT32(save_p);
ht->destvalue = READINT32(save_p);
ht->speed = READINT32(save_p);
ht->destvalue = READINT16(save_p);
ht->speed = READINT16(save_p);
ht->doexists = READUINT8(save_p);
ht->dotranslucent = READUINT8(save_p);
ht->dosolid = READUINT8(save_p);

View File

@ -105,9 +105,12 @@ static void Add_Pusher(pushertype_e type, fixed_t x_mag, fixed_t y_mag, mobj_t *
static void Add_MasterDisappearer(tic_t appeartime, tic_t disappeartime, tic_t offset, INT32 line, INT32 sourceline);
static void P_ResetFading(line_t *line, fade_t *data);
#define P_RemoveFading(l) P_ResetFading(l, NULL);
static void P_AddMasterFader(INT32 destvalue, INT32 speed,
BOOL doexists, BOOL dotranslucent, BOOL dosolid, BOOL dospawnflags
, BOOL dofadeinonly, INT32 line);
static INT32 P_FindFakeFloorsDoAlpha(INT16 destvalue, INT16 speed,
boolean doexists, boolean dotranslucent, boolean dosolid, boolean dospawnflags,
boolean dofadeinonly, INT32 line);
static void P_AddMasterFader(INT16 destvalue, INT16 speed,
boolean doexists, boolean dotranslucent, boolean dosolid, boolean dospawnflags,
boolean dofadeinonly, INT32 line);
static void P_AddBlockThinker(sector_t *sec, line_t *sourceline);
static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline);
//static void P_AddBridgeThinker(line_t *sourceline, sector_t *sec);
@ -3104,14 +3107,29 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
for (s = -1; (s = P_FindSectorFromLineTag(line, s)) >= 0 ;)
for (j = 0; (unsigned)j < sectors[s].linecount; j++)
if (sectors[s].lines[j]->special >= 100 && sectors[s].lines[j]->special < 300)
P_AddMasterFader(sides[line->sidenum[0]].textureoffset>>FRACBITS,
sides[line->sidenum[0]].rowoffset>>FRACBITS,
(line->flags & ML_BLOCKMONSTERS), // handle FF_EXISTS
!(line->flags & ML_NOCLIMB), // do not handle FF_TRANSLUCENT
(line->flags & ML_BOUNCY), // handle FF_SOLID
(line->flags & ML_EFFECT1), // handle spawnflags
(line->flags & ML_EFFECT2), // enable flags on fade-in finish only
(INT32)(sectors[s].lines[j]-lines));
{
if (sides[line->sidenum[0]].rowoffset>>FRACBITS > 0)
P_AddMasterFader(sides[line->sidenum[0]].textureoffset>>FRACBITS,
sides[line->sidenum[0]].rowoffset>>FRACBITS,
(line->flags & ML_BLOCKMONSTERS), // handle FF_EXISTS
!(line->flags & ML_NOCLIMB), // do not handle FF_TRANSLUCENT
(line->flags & ML_BOUNCY), // handle FF_SOLID
(line->flags & ML_EFFECT1), // handle spawnflags
(line->flags & ML_EFFECT2), // enable flags on fade-in finish only
(INT32)(sectors[s].lines[j]-lines));
else
{
P_RemoveFading(&lines[(INT32)(sectors[s].lines[j]-lines)]);
P_FindFakeFloorsDoAlpha(sides[line->sidenum[0]].textureoffset>>FRACBITS,
0, // set alpha immediately
(line->flags & ML_BLOCKMONSTERS), // handle FF_EXISTS
!(line->flags & ML_NOCLIMB), // do not handle FF_TRANSLUCENT
(line->flags & ML_BOUNCY), // handle FF_SOLID
(line->flags & ML_EFFECT1), // handle spawnflags
(line->flags & ML_EFFECT2), // enable flags on fade-in finish only
(INT32)(sectors[s].lines[j]-lines));
}
}
break;
}
@ -7118,6 +7136,171 @@ static void P_ResetFading(line_t *line, fade_t *data)
}
}
static boolean P_DoFakeFloorAlpha(ffloor_t *rover, INT16 destvalue, INT16 speed,
boolean doexists, boolean dotranslucent, boolean dosolid, boolean dospawnflags,
boolean dofadeinonly)
{
boolean result = false;
if (rover->alpha == destvalue)
return result;
// fade out
else if (rover->alpha > destvalue)
{
// finish fading out
if (speed < 1 || rover->alpha - speed <= destvalue + speed)
{
rover->alpha = destvalue;
if (doexists)
{
if (rover->alpha <= 1)
rover->flags &= ~FF_EXISTS;
else
rover->flags |= FF_EXISTS;
}
if (dosolid
&& !(rover->flags & FF_SWIMMABLE)
&& !(rover->flags & FF_QUICKSAND))
rover->flags &= ~FF_SOLID; // make intangible at end of fade-out
if (dotranslucent)
{
if (rover->alpha >= 256)
{
rover->flags |= FF_CUTLEVEL;
rover->flags &= ~(FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA);
}
else
{
rover->flags |= FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA;
rover->flags &= ~FF_CUTLEVEL;
}
if (rover->flags & FF_SOLID)
rover->flags &= ~FF_CUTSPRITES;
else
rover->flags |= FF_CUTSPRITES;
}
}
else // continue fading out
{
rover->alpha -= speed;
if (doexists)
rover->flags |= FF_EXISTS;
if (dosolid
&& !(rover->flags & FF_SWIMMABLE)
&& !(rover->flags & FF_QUICKSAND))
rover->flags |= FF_SOLID; // keep solid during fade
if (dotranslucent)
{
rover->flags |= FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA;
rover->flags &= ~FF_CUTLEVEL;
if (rover->flags & FF_SOLID)
rover->flags &= ~FF_CUTSPRITES;
else
rover->flags |= FF_CUTSPRITES;
}
result = true;
}
}
else // fade in
{
// finish fading in
if (speed < 1 || rover->alpha + speed >= destvalue - speed)
{
rover->alpha = destvalue;
if (doexists)
{
if (rover->alpha <= 1)
rover->flags &= ~FF_EXISTS;
else
rover->flags |= FF_EXISTS;
}
if (dosolid
&& !(rover->flags & FF_SWIMMABLE)
&& !(rover->flags & FF_QUICKSAND))
rover->flags |= FF_SOLID; // make solid at end of fade-in
if (dotranslucent)
{
if (rover->alpha >= 256)
{
rover->flags |= FF_CUTLEVEL;
rover->flags &= ~(FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA);
}
else
{
rover->flags |= FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA;
rover->flags &= ~FF_CUTLEVEL;
}
if (rover->flags & FF_SOLID)
rover->flags &= ~FF_CUTSPRITES;
else
rover->flags |= FF_CUTSPRITES;
}
}
else // continue fading in
{
rover->alpha += speed;
if (doexists)
rover->flags |= FF_EXISTS;
if (dosolid
&& !(rover->flags & FF_SWIMMABLE)
&& !(rover->flags & FF_QUICKSAND))
rover->flags |= FF_SOLID; // keep solid during fade
if (dotranslucent)
{
rover->flags |= FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA;
rover->flags &= ~FF_CUTLEVEL;
if (rover->flags & FF_SOLID)
rover->flags &= ~FF_CUTSPRITES;
else
rover->flags |= FF_CUTSPRITES;
}
result = true;
}
}
return result;
}
static INT32 P_FindFakeFloorsDoAlpha(INT16 destvalue, INT16 speed,
boolean doexists, boolean dotranslucent, boolean dosolid, boolean dospawnflags,
boolean dofadeinonly, INT32 line)
{
ffloor_t *rover;
register INT32 s;
INT32 affectedffloors = 0;
for (s = -1; (s = P_FindSectorFromLineTag(&lines[line], s)) >= 0 ;)
{
for (rover = sectors[s].ffloors; rover; rover = rover->next)
{
if (rover->master != &lines[line])
continue;
affectedffloors += (INT32)P_DoFakeFloorAlpha(rover, destvalue, speed, doexists, dotranslucent, dosolid, dospawnflags, dofadeinonly);
}
}
return affectedffloors;
}
/** Adds master fader thinker.
*
* \param destvalue transparency value to fade to
@ -7129,9 +7312,9 @@ static void P_ResetFading(line_t *line, fade_t *data)
* \param dofadeinonly enable flags when fade-in is finished; never on fade-out
* \param line line to target FOF
*/
static void P_AddMasterFader(INT32 destvalue, INT32 speed,
BOOL doexists, BOOL dotranslucent, BOOL dosolid, BOOL dospawnflags
, BOOL dofadeinonly, INT32 line)
static void P_AddMasterFader(INT16 destvalue, INT16 speed,
boolean doexists, boolean dotranslucent, boolean dosolid, boolean dospawnflags,
boolean dofadeinonly, INT32 line)
{
fade_t *d = Z_Malloc(sizeof *d, PU_LEVSPEC, NULL);
@ -7158,156 +7341,9 @@ static void P_AddMasterFader(INT32 destvalue, INT32 speed,
*/
void T_Fade(fade_t *d)
{
ffloor_t *rover;
register INT32 s;
INT32 affectedffloors = 0;
for (s = -1; (s = P_FindSectorFromLineTag(&lines[d->affectee], s)) >= 0 ;)
{
for (rover = sectors[s].ffloors; rover; rover = rover->next)
{
if (rover->master != &lines[d->affectee])
continue;
// fade out
if (rover->alpha > d->destvalue)
{
// finish fading out
if (d->speed < 1 || rover->alpha - d->speed <= d->destvalue + d->speed)
{
if (rover->alpha != d->destvalue)
{
rover->alpha = d->destvalue;
if (d->doexists)
{
if (rover->alpha <= 1)
rover->flags &= ~FF_EXISTS;
else
rover->flags |= FF_EXISTS;
}
if (d->dosolid
&& !(rover->flags & FF_SWIMMABLE)
&& !(rover->flags & FF_QUICKSAND))
rover->flags &= ~FF_SOLID; // make intangible at end of fade-out
if (d->dotranslucent)
{
if (rover->alpha >= 256)
{
rover->flags |= FF_CUTLEVEL;
rover->flags &= ~(FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA);
}
else
{
rover->flags |= FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA;
rover->flags &= ~FF_CUTLEVEL;
}
if (rover->flags & FF_SOLID)
rover->flags &= ~FF_CUTSPRITES;
else
rover->flags |= FF_CUTSPRITES;
}
}
}
else // continue fading out
{
rover->alpha -= d->speed;
if (d->doexists)
rover->flags |= FF_EXISTS;
if (d->dosolid
&& !(rover->flags & FF_SWIMMABLE)
&& !(rover->flags & FF_QUICKSAND))
rover->flags |= FF_SOLID; // keep solid during fade
if (d->dotranslucent)
{
rover->flags |= FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA;
rover->flags &= ~FF_CUTLEVEL;
if (rover->flags & FF_SOLID)
rover->flags &= ~FF_CUTSPRITES;
else
rover->flags |= FF_CUTSPRITES;
}
affectedffloors++;
}
}
else // fade in
{
// finish fading in
if (d->speed < 1 || rover->alpha + d->speed >= d->destvalue - d->speed)
{
if (rover->alpha != d->destvalue)
{
rover->alpha = d->destvalue;
if (d->doexists)
{
if (rover->alpha <= 1)
rover->flags &= ~FF_EXISTS;
else
rover->flags |= FF_EXISTS;
}
if (d->dosolid
&& !(rover->flags & FF_SWIMMABLE)
&& !(rover->flags & FF_QUICKSAND))
rover->flags |= FF_SOLID; // make solid at end of fade-in
if (d->dotranslucent)
{
if (rover->alpha >= 256)
{
rover->flags |= FF_CUTLEVEL;
rover->flags &= ~(FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA);
}
else
{
rover->flags |= FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA;
rover->flags &= ~FF_CUTLEVEL;
}
if (rover->flags & FF_SOLID)
rover->flags &= ~FF_CUTSPRITES;
else
rover->flags |= FF_CUTSPRITES;
}
}
}
else // continue fading in
{
rover->alpha += d->speed;
if (d->doexists)
rover->flags |= FF_EXISTS;
if (d->dosolid
&& !(rover->flags & FF_SWIMMABLE)
&& !(rover->flags & FF_QUICKSAND))
rover->flags |= FF_SOLID; // keep solid during fade
if (d->dotranslucent)
{
rover->flags |= FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA;
rover->flags &= ~FF_CUTLEVEL;
if (rover->flags & FF_SOLID)
rover->flags &= ~FF_CUTSPRITES;
else
rover->flags |= FF_CUTSPRITES;
}
affectedffloors++;
}
}
}
}
INT32 affectedffloors = P_FindFakeFloorsDoAlpha(d->destvalue, d->speed,
d->doexists, d->dotranslucent, d->dosolid, d->dospawnflags,
d->dofadeinonly, d->affectee);
// no more ffloors to fade? remove myself
if (affectedffloors == 0)

View File

@ -454,8 +454,8 @@ typedef struct
{
thinker_t thinker; ///< Thinker structure for effect.
INT32 affectee; ///< Number of affected line
INT32 destvalue; ///< Transparency value to fade to
INT32 speed; ///< Speed to fade by
INT16 destvalue; ///< Transparency value to fade to
INT16 speed; ///< Speed to fade by
boolean doexists; ///< Handle FF_EXISTS handling
boolean dotranslucent; ///< Handle FF_TRANSLUCENT handling
boolean dosolid; ///< Handle FF_SOLID handling