diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index fa09c8324..d35e774e9 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -13,6 +13,9 @@ set(SRB2_CORE_SOURCES d_netcmd.c d_netfil.c dehacked.c + deh_soc.c + deh_lua.c + deh_tables.c f_finale.c f_wipe.c filesrch.c @@ -66,6 +69,9 @@ set(SRB2_CORE_HEADERS d_think.h d_ticcmd.h dehacked.h + deh_soc.h + deh_lua.h + deh_tables.h doomdata.h doomdef.h doomstat.h diff --git a/src/Makefile b/src/Makefile index 4a2f3688a..0c1626fc9 100644 --- a/src/Makefile +++ b/src/Makefile @@ -465,6 +465,9 @@ OBJS:=$(i_main_o) \ $(OBJDIR)/d_netfil.o \ $(OBJDIR)/d_netcmd.o \ $(OBJDIR)/dehacked.o \ + $(OBJDIR)/deh_soc.o \ + $(OBJDIR)/deh_lua.o \ + $(OBJDIR)/deh_tables.o \ $(OBJDIR)/z_zone.o \ $(OBJDIR)/f_finale.o \ $(OBJDIR)/f_wipe.o \ diff --git a/src/deh_lua.c b/src/deh_lua.c new file mode 100644 index 000000000..c4b839031 --- /dev/null +++ b/src/deh_lua.c @@ -0,0 +1,688 @@ +// SONIC ROBO BLAST 2 +//----------------------------------------------------------------------------- +// Copyright (C) 1998-2000 by DooM Legacy Team. +// Copyright (C) 1999-2020 by Sonic Team Junior. +// +// This program is free software distributed under the +// terms of the GNU General Public License, version 2. +// See the 'LICENSE' file for more details. +//----------------------------------------------------------------------------- +/// \file deh_lua.c +/// \brief Lua SOC library + +#include "g_game.h" +#include "s_sound.h" +#include "z_zone.h" +#include "m_menu.h" +#include "m_misc.h" +#include "p_local.h" +#include "st_stuff.h" +#include "fastcmp.h" +#include "lua_script.h" +#include "lua_libs.h" + +#include "dehacked.h" +#include "deh_lua.h" +#include "deh_tables.h" + +#ifdef MUSICSLOT_COMPATIBILITY +#include "deh_soc.h" // for get_mus +#endif + +// freeslot takes a name (string only!) +// and allocates it to the appropriate free slot. +// Returns the slot number allocated for it or nil if failed. +// ex. freeslot("MT_MYTHING","S_MYSTATE1","S_MYSTATE2") +// TODO: Error checking! @.@; There's currently no way to know which ones failed and why! +// +static inline int lib_freeslot(lua_State *L) +{ + int n = lua_gettop(L); + int r = 0; // args returned + char *s, *type,*word; + + if (!lua_lumploading) + return luaL_error(L, "This function cannot be called from within a hook or coroutine!"); + + while (n-- > 0) + { + s = Z_StrDup(luaL_checkstring(L,1)); + type = strtok(s, "_"); + if (type) + strupr(type); + else { + Z_Free(s); + return luaL_error(L, "Unknown enum type in '%s'\n", luaL_checkstring(L, 1)); + } + + word = strtok(NULL, "\n"); + if (word) + strupr(word); + else { + Z_Free(s); + return luaL_error(L, "Missing enum name in '%s'\n", luaL_checkstring(L, 1)); + } + if (fastcmp(type, "SFX")) { + sfxenum_t sfx; + strlwr(word); + CONS_Printf("Sound sfx_%s allocated.\n",word); + sfx = S_AddSoundFx(word, false, 0, false); + if (sfx != sfx_None) { + lua_pushinteger(L, sfx); + r++; + } else + CONS_Alert(CONS_WARNING, "Ran out of free SFX slots!\n"); + } + else if (fastcmp(type, "SPR")) + { + char wad; + spritenum_t j; + lua_getfield(L, LUA_REGISTRYINDEX, "WAD"); + wad = (char)lua_tointeger(L, -1); + lua_pop(L, 1); + for (j = SPR_FIRSTFREESLOT; j <= SPR_LASTFREESLOT; j++) + { + if (used_spr[(j-SPR_FIRSTFREESLOT)/8] & (1<<(j%8))) + { + if (!sprnames[j][4] && memcmp(sprnames[j],word,4)==0) + sprnames[j][4] = wad; + continue; // Already allocated, next. + } + // Found a free slot! + CONS_Printf("Sprite SPR_%s allocated.\n",word); + strncpy(sprnames[j],word,4); + //sprnames[j][4] = 0; + used_spr[(j-SPR_FIRSTFREESLOT)/8] |= 1<<(j%8); // Okay, this sprite slot has been named now. + lua_pushinteger(L, j); + r++; + break; + } + if (j > SPR_LASTFREESLOT) + CONS_Alert(CONS_WARNING, "Ran out of free sprite slots!\n"); + } + else if (fastcmp(type, "S")) + { + statenum_t i; + for (i = 0; i < NUMSTATEFREESLOTS; i++) + if (!FREE_STATES[i]) { + CONS_Printf("State S_%s allocated.\n",word); + FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); + strcpy(FREE_STATES[i],word); + lua_pushinteger(L, S_FIRSTFREESLOT + i); + r++; + break; + } + if (i == NUMSTATEFREESLOTS) + CONS_Alert(CONS_WARNING, "Ran out of free State slots!\n"); + } + else if (fastcmp(type, "MT")) + { + mobjtype_t i; + for (i = 0; i < NUMMOBJFREESLOTS; i++) + if (!FREE_MOBJS[i]) { + CONS_Printf("MobjType MT_%s allocated.\n",word); + FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); + strcpy(FREE_MOBJS[i],word); + lua_pushinteger(L, MT_FIRSTFREESLOT + i); + r++; + break; + } + if (i == NUMMOBJFREESLOTS) + CONS_Alert(CONS_WARNING, "Ran out of free MobjType slots!\n"); + } + else if (fastcmp(type, "SKINCOLOR")) + { + skincolornum_t i; + for (i = 0; i < NUMCOLORFREESLOTS; i++) + if (!FREE_SKINCOLORS[i]) { + CONS_Printf("Skincolor SKINCOLOR_%s allocated.\n",word); + FREE_SKINCOLORS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); + strcpy(FREE_SKINCOLORS[i],word); + M_AddMenuColor(numskincolors++); + lua_pushinteger(L, SKINCOLOR_FIRSTFREESLOT + i); + r++; + break; + } + if (i == NUMCOLORFREESLOTS) + CONS_Alert(CONS_WARNING, "Ran out of free skincolor slots!\n"); + } + else if (fastcmp(type, "SPR2")) + { + // Search if we already have an SPR2 by that name... + playersprite_t i; + for (i = SPR2_FIRSTFREESLOT; i < free_spr2; i++) + if (memcmp(spr2names[i],word,4) == 0) + break; + // We don't, so allocate a new one. + if (i >= free_spr2) { + if (free_spr2 < NUMPLAYERSPRITES) + { + CONS_Printf("Sprite SPR2_%s allocated.\n",word); + strncpy(spr2names[free_spr2],word,4); + spr2defaults[free_spr2] = 0; + lua_pushinteger(L, free_spr2); + r++; + spr2names[free_spr2++][4] = 0; + } else + CONS_Alert(CONS_WARNING, "Ran out of free SPR2 slots!\n"); + } + } + else if (fastcmp(type, "TOL")) + { + // Search if we already have a typeoflevel by that name... + int i; + for (i = 0; TYPEOFLEVEL[i].name; i++) + if (fastcmp(word, TYPEOFLEVEL[i].name)) + break; + + // We don't, so allocate a new one. + if (TYPEOFLEVEL[i].name == NULL) { + if (lastcustomtol == (UINT32)MAXTOL) // Unless you have way too many, since they're flags. + CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n"); + else { + CONS_Printf("TypeOfLevel TOL_%s allocated.\n",word); + G_AddTOL(lastcustomtol, word); + lua_pushinteger(L, lastcustomtol); + lastcustomtol <<= 1; + r++; + } + } + } + Z_Free(s); + lua_remove(L, 1); + continue; + } + return r; +} + +// Wrapper for ALL A_Action functions. +// Arguments: mobj_t actor, int var1, int var2 +static int action_call(lua_State *L) +{ + //actionf_t *action = lua_touserdata(L,lua_upvalueindex(1)); + actionf_t *action = *((actionf_t **)luaL_checkudata(L, 1, META_ACTION)); + mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); + var1 = (INT32)luaL_optinteger(L, 3, 0); + var2 = (INT32)luaL_optinteger(L, 4, 0); + if (!actor) + return LUA_ErrInvalid(L, "mobj_t"); + action->acp1(actor); + return 0; +} + +// Hardcoded A_Action name to call for super() or NULL if super() would be invalid. +// Set in lua_infolib. +const char *superactions[MAXRECURSION]; +UINT8 superstack = 0; + +static int lib_dummysuper(lua_State *L) +{ + return luaL_error(L, "Can't call super() outside of hardcode-replacing A_Action functions being called by state changes!"); // convoluted, I know. @_@;; +} + +static inline int lib_getenum(lua_State *L) +{ + const char *word, *p; + fixed_t i; + boolean mathlib = lua_toboolean(L, lua_upvalueindex(1)); + if (lua_type(L,2) != LUA_TSTRING) + return 0; + word = lua_tostring(L,2); + if (strlen(word) == 1) { // Assume sprite frame if length 1. + if (*word >= 'A' && *word <= '~') + { + lua_pushinteger(L, *word-'A'); + return 1; + } + if (mathlib) return luaL_error(L, "constant '%s' could not be parsed.\n", word); + return 0; + } + else if (fastncmp("MF_", word, 3)) { + p = word+3; + for (i = 0; MOBJFLAG_LIST[i]; i++) + if (fastcmp(p, MOBJFLAG_LIST[i])) { + lua_pushinteger(L, ((lua_Integer)1< return action's string name +static int lib_getActionName(lua_State *L) +{ + if (lua_isuserdata(L, 1)) // arg 1 is built-in action, expect action userdata + { + actionf_t *action = *((actionf_t **)luaL_checkudata(L, 1, META_ACTION)); + const char *name = NULL; + if (!action) + return luaL_error(L, "not a valid action?"); + name = LUA_GetActionName(action); + if (!name) // that can't be right? + return luaL_error(L, "no name string could be found for this action"); + lua_pushstring(L, name); + return 1; + } + else if (lua_isfunction(L, 1)) // arg 1 is a function (either C or Lua) + { + lua_settop(L, 1); // set top of stack to 1 (removing any extra args, which there shouldn't be) + // get the name for this action, if possible. + lua_getfield(L, LUA_REGISTRYINDEX, LREG_ACTIONS); + lua_pushnil(L); + // Lua stack at this point: + // 1 ... -2 -1 + // arg ... LREG_ACTIONS nil + while (lua_next(L, -2)) + { + // Lua stack at this point: + // 1 ... -3 -2 -1 + // arg ... LREG_ACTIONS "A_ACTION" function + if (lua_rawequal(L, -1, 1)) // is this the same as the arg? + { + // make sure the key (i.e. "A_ACTION") is a string first + // (note: we don't use lua_isstring because it also returns true for numbers) + if (lua_type(L, -2) == LUA_TSTRING) + { + lua_pushvalue(L, -2); // push "A_ACTION" string to top of stack + return 1; + } + lua_pop(L, 2); // pop the name and function + break; // probably should have succeeded but we didn't, so end the loop + } + lua_pop(L, 1); + } + lua_pop(L, 1); // pop LREG_ACTIONS + return 0; // return nothing (don't error) + } + + return luaL_typerror(L, 1, "action userdata or Lua function"); +} + + + +int LUA_SOCLib(lua_State *L) +{ + lua_register(L,"freeslot",lib_freeslot); + lua_register(L,"getActionName",lib_getActionName); + + luaL_newmetatable(L, META_ACTION); + lua_pushcfunction(L, action_call); + lua_setfield(L, -2, "__call"); + lua_pop(L, 1); + + return 0; +} + +const char *LUA_GetActionName(void *action) +{ + actionf_t *act = (actionf_t *)action; + size_t z; + for (z = 0; actionpointers[z].name; z++) + { + if (actionpointers[z].action.acv == act->acv) + return actionpointers[z].name; + } + return NULL; +} + +void LUA_SetActionByName(void *state, const char *actiontocompare) +{ + state_t *st = (state_t *)state; + size_t z; + for (z = 0; actionpointers[z].name; z++) + { + if (fasticmp(actiontocompare, actionpointers[z].name)) + { + st->action = actionpointers[z].action; + st->action.acv = actionpointers[z].action.acv; // assign + st->action.acp1 = actionpointers[z].action.acp1; + return; + } + } +} diff --git a/src/deh_lua.h b/src/deh_lua.h new file mode 100644 index 000000000..b464481e4 --- /dev/null +++ b/src/deh_lua.h @@ -0,0 +1,19 @@ +// SONIC ROBO BLAST 2 +//----------------------------------------------------------------------------- +// Copyright (C) 1998-2000 by DooM Legacy Team. +// Copyright (C) 1999-2020 by Sonic Team Junior. +// +// This program is free software distributed under the +// terms of the GNU General Public License, version 2. +// See the 'LICENSE' file for more details. +//----------------------------------------------------------------------------- +/// \file deh_lua.h +/// \brief Lua SOC library + +#ifndef __DEH_LUA_H__ +#define __DEH_LUA_H__ + +boolean LUA_SetLuaAction(void *state, const char *actiontocompare); +const char *LUA_GetActionName(void *action); +void LUA_SetActionByName(void *state, const char *actiontocompare); +#endif diff --git a/src/deh_soc.c b/src/deh_soc.c new file mode 100644 index 000000000..5b12ea1b0 --- /dev/null +++ b/src/deh_soc.c @@ -0,0 +1,4527 @@ +// SONIC ROBO BLAST 2 +//----------------------------------------------------------------------------- +// Copyright (C) 1998-2000 by DooM Legacy Team. +// Copyright (C) 1999-2020 by Sonic Team Junior. +// +// This program is free software distributed under the +// terms of the GNU General Public License, version 2. +// See the 'LICENSE' file for more details. +//----------------------------------------------------------------------------- +/// \file deh_soc.c +/// \brief Load SOC file and change tables and text + +#include "doomdef.h" +#include "d_main.h" // for srb2home +#include "g_game.h" +#include "sounds.h" +#include "info.h" +#include "d_think.h" +#include "m_argv.h" +#include "z_zone.h" +#include "w_wad.h" +#include "y_inter.h" +#include "m_menu.h" +#include "m_misc.h" +#include "f_finale.h" +#include "st_stuff.h" +#include "i_system.h" +#include "p_setup.h" +#include "r_data.h" +#include "r_textures.h" +#include "r_draw.h" +#include "r_picformats.h" +#include "r_things.h" // R_Char2Frame +#include "r_sky.h" +#include "fastcmp.h" +#include "lua_script.h" // Reluctantly included for LUA_EvalMath +#include "d_clisrv.h" + +#ifdef HWRENDER +#include "hardware/hw_light.h" +#endif + +#include "m_cond.h" + +#include "dehacked.h" +#include "deh_soc.h" +#include "deh_lua.h" // included due to some LUA_SetLuaAction hack smh +#include "deh_tables.h" + +// Loops through every constant and operation in word and performs its calculations, returning the final value. +fixed_t get_number(const char *word) +{ + return LUA_EvalMath(word); + + /*// DESPERATELY NEEDED: Order of operations support! :x + fixed_t i = find_const(&word); + INT32 o; + while(*word) { + o = operation_pad(&word); + if (o != -1) + i = OPERATIONS[o].v(i,find_const(&word)); + else + break; + } + return i;*/ +} + +#define PARAMCHECK(n) do { if (!params[n]) { deh_warning("Too few parameters, need %d", n); return; }} while (0) + +/* ======================================================================== */ +// Load a dehacked file format +/* ======================================================================== */ +/* a sample to see + Thing 1 (Player) { // MT_PLAYER +INT32 doomednum; ID # = 3232 -1, // doomednum +INT32 spawnstate; Initial frame = 32 "PLAY", // spawnstate +INT32 spawnhealth; Hit points = 3232 100, // spawnhealth +INT32 seestate; First moving frame = 32 "PLAY_RUN1", // seestate +INT32 seesound; Alert sound = 32 sfx_None, // seesound +INT32 reactiontime; Reaction time = 3232 0, // reactiontime +INT32 attacksound; Attack sound = 32 sfx_None, // attacksound +INT32 painstate; Injury frame = 32 "PLAY_PAIN", // painstate +INT32 painchance; Pain chance = 3232 255, // painchance +INT32 painsound; Pain sound = 32 sfx_plpain, // painsound +INT32 meleestate; Close attack frame = 32 "NULL", // meleestate +INT32 missilestate; Far attack frame = 32 "PLAY_ATK1", // missilestate +INT32 deathstate; Death frame = 32 "PLAY_DIE1", // deathstate +INT32 xdeathstate; Exploding frame = 32 "PLAY_XDIE1", // xdeathstate +INT32 deathsound; Death sound = 32 sfx_pldeth, // deathsound +INT32 speed; Speed = 3232 0, // speed +INT32 radius; Width = 211812352 16*FRACUNIT, // radius +INT32 height; Height = 211812352 56*FRACUNIT, // height +INT32 dispoffset; DispOffset = 0 0, // dispoffset +INT32 mass; Mass = 3232 100, // mass +INT32 damage; Missile damage = 3232 0, // damage +INT32 activesound; Action sound = 32 sfx_None, // activesound +INT32 flags; Bits = 3232 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, +INT32 raisestate; Respawn frame = 32 S_NULL // raisestate + }, */ + +#ifdef HWRENDER +static INT32 searchvalue(const char *s) +{ + while (s[0] != '=' && s[0]) + s++; + if (s[0] == '=') + return atoi(&s[1]); + else + { + deh_warning("No value found"); + return 0; + } +} + +static float searchfvalue(const char *s) +{ + while (s[0] != '=' && s[0]) + s++; + if (s[0] == '=') + return (float)atof(&s[1]); + else + { + deh_warning("No value found"); + return 0; + } +} +#endif + +// These are for clearing all of various things +void clear_conditionsets(void) +{ + UINT8 i; + for (i = 0; i < MAXCONDITIONSETS; ++i) + M_ClearConditionSet(i+1); +} + +void clear_levels(void) +{ + INT16 i; + + // This is potentially dangerous but if we're resetting these headers, + // we may as well try to save some memory, right? + for (i = 0; i < NUMMAPS; ++i) + { + if (!mapheaderinfo[i] || i == (tutorialmap-1)) + continue; + + // Custom map header info + // (no need to set num to 0, we're freeing the entire header shortly) + Z_Free(mapheaderinfo[i]->customopts); + + P_DeleteFlickies(i); + P_DeleteGrades(i); + + Z_Free(mapheaderinfo[i]); + mapheaderinfo[i] = NULL; + } + + // Realloc the one for the current gamemap as a safeguard + P_AllocMapHeader(gamemap-1); +} + +static boolean findFreeSlot(INT32 *num) +{ + // Send the character select entry to a free slot. + while (*num < MAXSKINS && (description[*num].used)) + *num = *num+1; + + // No more free slots. :( + if (*num >= MAXSKINS) + return false; + + // Redesign your logo. (See M_DrawSetupChoosePlayerMenu in m_menu.c...) + description[*num].picname[0] = '\0'; + description[*num].nametag[0] = '\0'; + description[*num].displayname[0] = '\0'; + description[*num].oppositecolor = SKINCOLOR_NONE; + description[*num].tagtextcolor = SKINCOLOR_NONE; + description[*num].tagoutlinecolor = SKINCOLOR_NONE; + + // Found one! ^_^ + return (description[*num].used = true); +} + +// Reads a player. +// For modifying the character select screen +void readPlayer(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word; + char *word2; + char *displayname = ZZ_Alloc(MAXLINELEN+1); + INT32 i; + boolean slotfound = false; + + #define SLOTFOUND \ + if (!slotfound && (slotfound = findFreeSlot(&num)) == false) \ + goto done; + + displayname[MAXLINELEN] = '\0'; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + for (i = 0; i < MAXLINELEN-3; i++) + { + char *tmp; + if (s[i] == '=') + { + tmp = &s[i+2]; + strncpy(displayname, tmp, SKINNAMESIZE); + break; + } + } + + word = strtok(s, " "); + if (word) + strupr(word); + else + break; + + if (fastcmp(word, "PLAYERTEXT")) + { + char *playertext = NULL; + + SLOTFOUND + + for (i = 0; i < MAXLINELEN-3; i++) + { + if (s[i] == '=') + { + playertext = &s[i+2]; + break; + } + } + if (playertext) + { + strcpy(description[num].notes, playertext); + strcat(description[num].notes, myhashfgets(playertext, sizeof (description[num].notes), f)); + } + else + strcpy(description[num].notes, ""); + + // For some reason, cutting the string did not work above. Most likely due to strcpy or strcat... + // It works down here, though. + { + INT32 numline = 0; + for (i = 0; (size_t)i < sizeof(description[num].notes)-1; i++) + { + if (numline < 20 && description[num].notes[i] == '\n') + numline++; + + if (numline >= 20 || description[num].notes[i] == '\0' || description[num].notes[i] == '#') + break; + } + } + description[num].notes[strlen(description[num].notes)-1] = '\0'; + description[num].notes[i] = '\0'; + continue; + } + + word2 = strtok(NULL, " = "); + if (word2) + strupr(word2); + else + break; + + if (word2[strlen(word2)-1] == '\n') + word2[strlen(word2)-1] = '\0'; + i = atoi(word2); + + if (fastcmp(word, "PICNAME")) + { + SLOTFOUND + strncpy(description[num].picname, word2, 8); + } + // new character select + else if (fastcmp(word, "DISPLAYNAME")) + { + SLOTFOUND + // replace '#' with line breaks + // (also remove any '\n') + { + char *cur = NULL; + + // remove '\n' + cur = strchr(displayname, '\n'); + if (cur) + *cur = '\0'; + + // turn '#' into '\n' + cur = strchr(displayname, '#'); + while (cur) + { + *cur = '\n'; + cur = strchr(cur, '#'); + } + } + // copy final string + strncpy(description[num].displayname, displayname, SKINNAMESIZE); + } + else if (fastcmp(word, "OPPOSITECOLOR") || fastcmp(word, "OPPOSITECOLOUR")) + { + SLOTFOUND + description[num].oppositecolor = (UINT16)get_number(word2); + } + else if (fastcmp(word, "NAMETAG") || fastcmp(word, "TAGNAME")) + { + SLOTFOUND + strncpy(description[num].nametag, word2, 8); + } + else if (fastcmp(word, "TAGTEXTCOLOR") || fastcmp(word, "TAGTEXTCOLOUR")) + { + SLOTFOUND + description[num].tagtextcolor = (UINT16)get_number(word2); + } + else if (fastcmp(word, "TAGOUTLINECOLOR") || fastcmp(word, "TAGOUTLINECOLOUR")) + { + SLOTFOUND + description[num].tagoutlinecolor = (UINT16)get_number(word2); + } + else if (fastcmp(word, "STATUS")) + { + /* + You MAY disable previous entries if you so desire... + But try to enable something that's already enabled and you will be sent to a free slot. + + Because of this, you are allowed to edit any previous entries you like, but only if you + signal that you are purposely doing so by disabling and then reenabling the slot. + */ + if (i && !slotfound && (slotfound = findFreeSlot(&num)) == false) + goto done; + + description[num].used = (!!i); + } + else if (fastcmp(word, "SKINNAME")) + { + // Send to free slot. + SLOTFOUND + strlcpy(description[num].skinname, word2, sizeof description[num].skinname); + strlwr(description[num].skinname); + } + else + deh_warning("readPlayer %d: unknown word '%s'", num, word); + } + } while (!myfeof(f)); // finish when the line is empty + #undef SLOTFOUND +done: + Z_Free(displayname); + Z_Free(s); +} + +// TODO: Figure out how to do undolines for this.... +// TODO: Warnings for running out of freeslots +void readfreeslots(MYFILE *f) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word,*type; + char *tmp; + int i; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + type = strtok(s, "_"); + if (type) + strupr(type); + else + break; + + word = strtok(NULL, "\n"); + if (word) + strupr(word); + else + break; + + // TODO: Check for existing freeslot mobjs/states/etc. and make errors. + // TODO: Out-of-slots warnings/errors. + // TODO: Name too long (truncated) warnings. + if (fastcmp(type, "SFX")) + S_AddSoundFx(word, false, 0, false); + else if (fastcmp(type, "SPR")) + { + for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++) + { + if (used_spr[(i-SPR_FIRSTFREESLOT)/8] & (1<<(i%8))) + { + if (!sprnames[i][4] && memcmp(sprnames[i],word,4)==0) + sprnames[i][4] = (char)f->wad; + continue; // Already allocated, next. + } + // Found a free slot! + strncpy(sprnames[i],word,4); + //sprnames[i][4] = 0; + used_spr[(i-SPR_FIRSTFREESLOT)/8] |= 1<<(i%8); // Okay, this sprite slot has been named now. + break; + } + } + else if (fastcmp(type, "S")) + { + for (i = 0; i < NUMSTATEFREESLOTS; i++) + if (!FREE_STATES[i]) { + FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); + strcpy(FREE_STATES[i],word); + break; + } + } + else if (fastcmp(type, "MT")) + { + for (i = 0; i < NUMMOBJFREESLOTS; i++) + if (!FREE_MOBJS[i]) { + FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); + strcpy(FREE_MOBJS[i],word); + break; + } + } + else if (fastcmp(type, "SKINCOLOR")) + { + for (i = 0; i < NUMCOLORFREESLOTS; i++) + if (!FREE_SKINCOLORS[i]) { + FREE_SKINCOLORS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); + strcpy(FREE_SKINCOLORS[i],word); + M_AddMenuColor(numskincolors++); + break; + } + } + else if (fastcmp(type, "SPR2")) + { + // Search if we already have an SPR2 by that name... + for (i = SPR2_FIRSTFREESLOT; i < (int)free_spr2; i++) + if (memcmp(spr2names[i],word,4) == 0) + break; + // We found it? (Two mods using the same SPR2 name?) Then don't allocate another one. + if (i < (int)free_spr2) + continue; + // Copy in the spr2 name and increment free_spr2. + if (free_spr2 < NUMPLAYERSPRITES) { + strncpy(spr2names[free_spr2],word,4); + spr2defaults[free_spr2] = 0; + spr2names[free_spr2++][4] = 0; + } else + deh_warning("Ran out of free SPR2 slots!\n"); + } + else if (fastcmp(type, "TOL")) + { + // Search if we already have a typeoflevel by that name... + for (i = 0; TYPEOFLEVEL[i].name; i++) + if (fastcmp(word, TYPEOFLEVEL[i].name)) + break; + + // We found it? Then don't allocate another one. + if (TYPEOFLEVEL[i].name) + continue; + + // We don't, so freeslot it. + if (lastcustomtol == (UINT32)MAXTOL) // Unless you have way too many, since they're flags. + deh_warning("Ran out of free typeoflevel slots!\n"); + else + { + G_AddTOL(lastcustomtol, word); + lastcustomtol <<= 1; + } + } + else + deh_warning("Freeslots: unknown enum class '%s' for '%s_%s'", type, type, word); + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + +void readthing(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word, *word2; + char *tmp; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + word = strtok(s, " "); + if (word) + strupr(word); + else + break; + + word2 = strtok(NULL, " = "); + if (word2) + strupr(word2); + else + break; + if (word2[strlen(word2)-1] == '\n') + word2[strlen(word2)-1] = '\0'; + + if (fastcmp(word, "MAPTHINGNUM") || fastcmp(word, "DOOMEDNUM")) + { + mobjinfo[num].doomednum = (INT32)atoi(word2); + } + else if (fastcmp(word, "SPAWNSTATE")) + { + mobjinfo[num].spawnstate = get_number(word2); + } + else if (fastcmp(word, "SPAWNHEALTH")) + { + mobjinfo[num].spawnhealth = (INT32)get_number(word2); + } + else if (fastcmp(word, "SEESTATE")) + { + mobjinfo[num].seestate = get_number(word2); + } + else if (fastcmp(word, "SEESOUND")) + { + mobjinfo[num].seesound = get_number(word2); + } + else if (fastcmp(word, "REACTIONTIME")) + { + mobjinfo[num].reactiontime = (INT32)get_number(word2); + } + else if (fastcmp(word, "ATTACKSOUND")) + { + mobjinfo[num].attacksound = get_number(word2); + } + else if (fastcmp(word, "PAINSTATE")) + { + mobjinfo[num].painstate = get_number(word2); + } + else if (fastcmp(word, "PAINCHANCE")) + { + mobjinfo[num].painchance = (INT32)get_number(word2); + } + else if (fastcmp(word, "PAINSOUND")) + { + mobjinfo[num].painsound = get_number(word2); + } + else if (fastcmp(word, "MELEESTATE")) + { + mobjinfo[num].meleestate = get_number(word2); + } + else if (fastcmp(word, "MISSILESTATE")) + { + mobjinfo[num].missilestate = get_number(word2); + } + else if (fastcmp(word, "DEATHSTATE")) + { + mobjinfo[num].deathstate = get_number(word2); + } + else if (fastcmp(word, "DEATHSOUND")) + { + mobjinfo[num].deathsound = get_number(word2); + } + else if (fastcmp(word, "XDEATHSTATE")) + { + mobjinfo[num].xdeathstate = get_number(word2); + } + else if (fastcmp(word, "SPEED")) + { + mobjinfo[num].speed = get_number(word2); + } + else if (fastcmp(word, "RADIUS")) + { + mobjinfo[num].radius = get_number(word2); + } + else if (fastcmp(word, "HEIGHT")) + { + mobjinfo[num].height = get_number(word2); + } + else if (fastcmp(word, "DISPOFFSET")) + { + mobjinfo[num].dispoffset = get_number(word2); + } + else if (fastcmp(word, "MASS")) + { + mobjinfo[num].mass = (INT32)get_number(word2); + } + else if (fastcmp(word, "DAMAGE")) + { + mobjinfo[num].damage = (INT32)get_number(word2); + } + else if (fastcmp(word, "ACTIVESOUND")) + { + mobjinfo[num].activesound = get_number(word2); + } + else if (fastcmp(word, "FLAGS")) + { + mobjinfo[num].flags = (INT32)get_number(word2); + } + else if (fastcmp(word, "RAISESTATE")) + { + mobjinfo[num].raisestate = get_number(word2); + } + else + deh_warning("Thing %d: unknown word '%s'", num, word); + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + +void readskincolor(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word = s; + char *word2; + char *tmp; + + Color_cons_t[num].value = num; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + // First remove trailing newline, if there is one + tmp = strchr(s, '\n'); + if (tmp) + *tmp = '\0'; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + // Get the part before the " = " + tmp = strchr(s, '='); + if (tmp) + *(tmp-1) = '\0'; + else + break; + strupr(word); + + // Now get the part after + word2 = tmp += 2; + + if (fastcmp(word, "NAME")) + { + size_t namesize = sizeof(skincolors[num].name); + char truncword[namesize]; + UINT16 dupecheck; + + deh_strlcpy(truncword, word2, namesize, va("Skincolor %d: name", num)); // truncate here to check for dupes + dupecheck = R_GetColorByName(truncword); + if (truncword[0] != '\0' && (!stricmp(truncword, skincolors[SKINCOLOR_NONE].name) || (dupecheck && dupecheck != num))) + { + size_t lastchar = strlen(truncword); + char oldword[lastchar+1]; + char dupenum = '1'; + + strlcpy(oldword, truncword, lastchar+1); + lastchar--; + if (lastchar == namesize-2) // exactly max length, replace last character with 0 + truncword[lastchar] = '0'; + else // append 0 + { + strcat(truncword, "0"); + lastchar++; + } + + while (R_GetColorByName(truncword)) + { + truncword[lastchar] = dupenum; + if (dupenum == '9') + dupenum = 'A'; + else if (dupenum == 'Z') // give up :? + break; + else + dupenum++; + } + + deh_warning("Skincolor %d: name %s is a duplicate of another skincolor's name - renamed to %s", num, oldword, truncword); + } + + strlcpy(skincolors[num].name, truncword, namesize); // already truncated + } + else if (fastcmp(word, "RAMP")) + { + UINT8 i; + tmp = strtok(word2,","); + for (i = 0; i < COLORRAMPSIZE; i++) { + skincolors[num].ramp[i] = (UINT8)get_number(tmp); + if ((tmp = strtok(NULL,",")) == NULL) + break; + } + skincolor_modified[num] = true; + } + else if (fastcmp(word, "INVCOLOR")) + { + UINT16 v = (UINT16)get_number(word2); + if (v < numskincolors) + skincolors[num].invcolor = v; + else + skincolors[num].invcolor = SKINCOLOR_GREEN; + } + else if (fastcmp(word, "INVSHADE")) + { + skincolors[num].invshade = get_number(word2)%COLORRAMPSIZE; + } + else if (fastcmp(word, "CHATCOLOR")) + { + skincolors[num].chatcolor = get_number(word2); + } + else if (fastcmp(word, "ACCESSIBLE")) + { + if (num > FIRSTSUPERCOLOR) + skincolors[num].accessible = (boolean)(atoi(word2) || word2[0] == 'T' || word2[0] == 'Y'); + } + else + deh_warning("Skincolor %d: unknown word '%s'", num, word); + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + +#ifdef HWRENDER +void readlight(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word; + char *tmp; + INT32 value; + float fvalue; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + fvalue = searchfvalue(s); + value = searchvalue(s); + + word = strtok(s, " "); + if (word) + strupr(word); + else + break; + + if (fastcmp(word, "TYPE")) + { + lspr[num].type = (UINT16)value; + } + else if (fastcmp(word, "OFFSETX")) + { + lspr[num].light_xoffset = fvalue; + } + else if (fastcmp(word, "OFFSETY")) + { + lspr[num].light_yoffset = fvalue; + } + else if (fastcmp(word, "CORONACOLOR")) + { + lspr[num].corona_color = value; + } + else if (fastcmp(word, "CORONARADIUS")) + { + lspr[num].corona_radius = fvalue; + } + else if (fastcmp(word, "DYNAMICCOLOR")) + { + lspr[num].dynamic_color = value; + } + else if (fastcmp(word, "DYNAMICRADIUS")) + { + lspr[num].dynamic_radius = fvalue; + + /// \note Update the sqrradius! unnecessary? + lspr[num].dynamic_sqrradius = fvalue * fvalue; + } + else + deh_warning("Light %d: unknown word '%s'", num, word); + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} +#endif // HWRENDER + +static void readspriteframe(MYFILE *f, spriteinfo_t *sprinfo, UINT8 frame) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word, *word2; + char *tmp; + INT32 value; + char *lastline; + + do + { + lastline = f->curpos; + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + // First remove trailing newline, if there is one + tmp = strchr(s, '\n'); + if (tmp) + *tmp = '\0'; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + // Set / reset word + word = s; + while ((*word == '\t') || (*word == ' ')) + word++; + + // Get the part before the " = " + tmp = strchr(s, '='); + if (tmp) + { + *(tmp-1) = '\0'; + // Now get the part after + word2 = tmp += 2; + } + else + { + // Get the part before the " " + tmp = strchr(s, ' '); + if (tmp) + { + *tmp = '\0'; + // Now get the part after + tmp++; + word2 = tmp; + } + else + break; + } + strupr(word); + value = atoi(word2); // used for numerical settings + + if (fastcmp(word, "XPIVOT")) + sprinfo->pivot[frame].x = value; + else if (fastcmp(word, "YPIVOT")) + sprinfo->pivot[frame].y = value; + else if (fastcmp(word, "ROTAXIS")) + sprinfo->pivot[frame].rotaxis = value; + else + { + f->curpos = lastline; + break; + } + } + } while (!myfeof(f)); // finish when the line is empty + Z_Free(s); +} + +void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word, *word2; + char *tmp; +#ifdef HWRENDER + INT32 value; +#endif + char *lastline; + INT32 skinnumbers[MAXSKINS]; + INT32 foundskins = 0; + + // allocate a spriteinfo + spriteinfo_t *info = Z_Calloc(sizeof(spriteinfo_t), PU_STATIC, NULL); + info->available = true; + + do + { + lastline = f->curpos; + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + // First remove trailing newline, if there is one + tmp = strchr(s, '\n'); + if (tmp) + *tmp = '\0'; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + // Set / reset word + word = s; + while ((*word == '\t') || (*word == ' ')) + word++; + + // Get the part before the " = " + tmp = strchr(s, '='); + if (tmp) + { + *(tmp-1) = '\0'; + // Now get the part after + word2 = tmp += 2; + } + else + { + // Get the part before the " " + tmp = strchr(s, ' '); + if (tmp) + { + *tmp = '\0'; + // Now get the part after + tmp++; + word2 = tmp; + } + else + break; + } + strupr(word); +#ifdef HWRENDER + value = atoi(word2); // used for numerical settings + + if (fastcmp(word, "LIGHTTYPE")) + { + if (sprite2) + deh_warning("Sprite2 %s: invalid word '%s'", spr2names[num], word); + else + { + INT32 oldvar; + for (oldvar = 0; t_lspr[num] != &lspr[oldvar]; oldvar++) + ; + t_lspr[num] = &lspr[value]; + } + } + else +#endif + if (fastcmp(word, "SKIN")) + { + INT32 skinnum = -1; + if (!sprite2) + { + deh_warning("Sprite %s: %s keyword found outside of SPRITE2INFO block, ignoring", spr2names[num], word); + continue; + } + + // make lowercase + strlwr(word2); + skinnum = R_SkinAvailable(word2); + if (skinnum == -1) + { + deh_warning("Sprite2 %s: unknown skin %s", spr2names[num], word2); + break; + } + + skinnumbers[foundskins] = skinnum; + foundskins++; + } + else if (fastcmp(word, "DEFAULT")) + { + if (!sprite2) + { + deh_warning("Sprite %s: %s keyword found outside of SPRITE2INFO block, ignoring", spr2names[num], word); + continue; + } + if (num < (INT32)free_spr2 && num >= (INT32)SPR2_FIRSTFREESLOT) + spr2defaults[num] = get_number(word2); + else + { + deh_warning("Sprite2 %s: out of range (%d - %d), ignoring", spr2names[num], SPR2_FIRSTFREESLOT, free_spr2-1); + continue; + } + } + else if (fastcmp(word, "FRAME")) + { + UINT8 frame = R_Char2Frame(word2[0]); + // frame number too high + if (frame >= 64) + { + if (sprite2) + deh_warning("Sprite2 %s: invalid frame %s", spr2names[num], word2); + else + deh_warning("Sprite %s: invalid frame %s", sprnames[num], word2); + break; + } + + // read sprite frame and store it in the spriteinfo_t struct + readspriteframe(f, info, frame); + if (sprite2) + { + INT32 i; + if (!foundskins) + { + deh_warning("Sprite2 %s: no skins specified", spr2names[num]); + break; + } + for (i = 0; i < foundskins; i++) + { + size_t skinnum = skinnumbers[i]; + skin_t *skin = &skins[skinnum]; + spriteinfo_t *sprinfo = skin->sprinfo; + M_Memcpy(&sprinfo[num], info, sizeof(spriteinfo_t)); + } + } + else + M_Memcpy(&spriteinfo[num], info, sizeof(spriteinfo_t)); + } + else + { + //deh_warning("Sprite %s: unknown word '%s'", sprnames[num], word); + f->curpos = lastline; + break; + } + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); + Z_Free(info); +} + +void readsprite2(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word, *word2; + char *tmp; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + word = strtok(s, " "); + if (word) + strupr(word); + else + break; + + word2 = strtok(NULL, " = "); + if (word2) + strupr(word2); + else + break; + if (word2[strlen(word2)-1] == '\n') + word2[strlen(word2)-1] = '\0'; + + if (fastcmp(word, "DEFAULT")) + spr2defaults[num] = get_number(word2); + else + deh_warning("Sprite2 %s: unknown word '%s'", spr2names[num], word); + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + +// copypasted from readPlayer :] +void readgametype(MYFILE *f, char *gtname) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word; + char *word2, *word2lwr = NULL; + char *tmp; + INT32 i, j; + + INT16 newgtidx = 0; + UINT32 newgtrules = 0; + UINT32 newgttol = 0; + INT32 newgtpointlimit = 0; + INT32 newgttimelimit = 0; + UINT8 newgtleftcolor = 0; + UINT8 newgtrightcolor = 0; + INT16 newgtrankingstype = -1; + int newgtinttype = 0; + char gtdescription[441]; + char gtconst[MAXLINELEN]; + + // Empty strings. + gtdescription[0] = '\0'; + gtconst[0] = '\0'; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + word = strtok(s, " "); + if (word) + strupr(word); + else + break; + + if (fastcmp(word, "DESCRIPTION")) + { + char *descr = NULL; + + for (i = 0; i < MAXLINELEN-3; i++) + { + if (s[i] == '=') + { + descr = &s[i+2]; + break; + } + } + if (descr) + { + strcpy(gtdescription, descr); + strcat(gtdescription, myhashfgets(descr, sizeof (gtdescription), f)); + } + else + strcpy(gtdescription, ""); + + // For some reason, cutting the string did not work above. Most likely due to strcpy or strcat... + // It works down here, though. + { + INT32 numline = 0; + for (i = 0; (size_t)i < sizeof(gtdescription)-1; i++) + { + if (numline < 20 && gtdescription[i] == '\n') + numline++; + + if (numline >= 20 || gtdescription[i] == '\0' || gtdescription[i] == '#') + break; + } + } + gtdescription[strlen(gtdescription)-1] = '\0'; + gtdescription[i] = '\0'; + continue; + } + + word2 = strtok(NULL, " = "); + if (word2) + { + if (!word2lwr) + word2lwr = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + strcpy(word2lwr, word2); + strupr(word2); + } + else + break; + + if (word2[strlen(word2)-1] == '\n') + word2[strlen(word2)-1] = '\0'; + i = atoi(word2); + + // Game type rules + if (fastcmp(word, "RULES")) + { + // GTR_ + newgtrules = (UINT32)get_number(word2); + } + // Identifier + else if (fastcmp(word, "IDENTIFIER")) + { + // GT_ + strncpy(gtconst, word2, MAXLINELEN); + } + // Point and time limits + else if (fastcmp(word, "DEFAULTPOINTLIMIT")) + newgtpointlimit = (INT32)i; + else if (fastcmp(word, "DEFAULTTIMELIMIT")) + newgttimelimit = (INT32)i; + // Level platter + else if (fastcmp(word, "HEADERCOLOR") || fastcmp(word, "HEADERCOLOUR")) + newgtleftcolor = newgtrightcolor = (UINT8)get_number(word2); + else if (fastcmp(word, "HEADERLEFTCOLOR") || fastcmp(word, "HEADERLEFTCOLOUR")) + newgtleftcolor = (UINT8)get_number(word2); + else if (fastcmp(word, "HEADERRIGHTCOLOR") || fastcmp(word, "HEADERRIGHTCOLOUR")) + newgtrightcolor = (UINT8)get_number(word2); + // Rankings type + else if (fastcmp(word, "RANKINGTYPE")) + { + // Case insensitive + newgtrankingstype = (int)get_number(word2); + } + // Intermission type + else if (fastcmp(word, "INTERMISSIONTYPE")) + { + // Case sensitive + newgtinttype = (int)get_number(word2lwr); + } + // Type of level + else if (fastcmp(word, "TYPEOFLEVEL")) + { + if (i) // it's just a number + newgttol = (UINT32)i; + else + { + UINT32 tol = 0; + tmp = strtok(word2,","); + do { + for (i = 0; TYPEOFLEVEL[i].name; i++) + if (fasticmp(tmp, TYPEOFLEVEL[i].name)) + break; + if (!TYPEOFLEVEL[i].name) + deh_warning("readgametype %s: unknown typeoflevel flag %s\n", gtname, tmp); + tol |= TYPEOFLEVEL[i].flag; + } while((tmp = strtok(NULL,",")) != NULL); + newgttol = tol; + } + } + // The SOC probably provided gametype rules as words, + // instead of using the RULES keyword. + // Like for example "NOSPECTATORSPAWN = TRUE". + // This is completely valid, and looks better anyway. + else + { + UINT32 wordgt = 0; + for (j = 0; GAMETYPERULE_LIST[j]; j++) + if (fastcmp(word, GAMETYPERULE_LIST[j])) { + wordgt |= (1<lvlttl, word2, + sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num)); + strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_ so only complains once + continue; + } + // CHEAP HACK: move this over here for lowercase subtitles + if (fastcmp(word, "SUBTITLE")) + { + deh_strlcpy(mapheaderinfo[num-1]->subttl, word2, + sizeof(mapheaderinfo[num-1]->subttl), va("Level header %d: subtitle", num)); + continue; + } + + // Lua custom options also go above, contents may be case sensitive. + if (fastncmp(word, "LUA.", 4)) + { + UINT8 j; + customoption_t *modoption; + + // Note: we actualy strlwr word here, so things are made a little easier for Lua + strlwr(word); + word += 4; // move past "lua." + + // ... and do a simple name sanity check; the name must start with a letter + if (*word < 'a' || *word > 'z') + { + deh_warning("Level header %d: invalid custom option name \"%s\"", num, word); + continue; + } + + // Sanity limit of 128 params + if (mapheaderinfo[num-1]->numCustomOptions == 128) + { + deh_warning("Level header %d: too many custom parameters", num); + continue; + } + j = mapheaderinfo[num-1]->numCustomOptions++; + + mapheaderinfo[num-1]->customopts = + Z_Realloc(mapheaderinfo[num-1]->customopts, + sizeof(customoption_t) * mapheaderinfo[num-1]->numCustomOptions, PU_STATIC, NULL); + + // Newly allocated + modoption = &mapheaderinfo[num-1]->customopts[j]; + + strncpy(modoption->option, word, 31); + modoption->option[31] = '\0'; + strncpy(modoption->value, word2, 255); + modoption->value[255] = '\0'; + continue; + } + + // Now go to uppercase + strupr(word2); + + // List of flickies that are be freed in this map + if (fastcmp(word, "FLICKYLIST") || fastcmp(word, "ANIMALLIST")) + { + if (fastcmp(word2, "NONE")) + P_DeleteFlickies(num-1); + else if (fastcmp(word2, "DEMO")) + P_SetDemoFlickies(num-1); + else if (fastcmp(word2, "ALL")) + { + mobjtype_t tmpflickies[MAXFLICKIES]; + + for (mapheaderinfo[num-1]->numFlickies = 0; + ((mapheaderinfo[num-1]->numFlickies < MAXFLICKIES) && FLICKYTYPES[mapheaderinfo[num-1]->numFlickies].type); + mapheaderinfo[num-1]->numFlickies++) + tmpflickies[mapheaderinfo[num-1]->numFlickies] = FLICKYTYPES[mapheaderinfo[num-1]->numFlickies].type; + + if (mapheaderinfo[num-1]->numFlickies) // just in case... + { + size_t newsize = sizeof(mobjtype_t) * mapheaderinfo[num-1]->numFlickies; + mapheaderinfo[num-1]->flickies = Z_Realloc(mapheaderinfo[num-1]->flickies, newsize, PU_STATIC, NULL); + M_Memcpy(mapheaderinfo[num-1]->flickies, tmpflickies, newsize); + } + } + else + { + mobjtype_t tmpflickies[MAXFLICKIES]; + mapheaderinfo[num-1]->numFlickies = 0; + tmp = strtok(word2,","); + // get up to the first MAXFLICKIES flickies + do { + if (mapheaderinfo[num-1]->numFlickies == MAXFLICKIES) // never going to get above that number + { + deh_warning("Level header %d: too many flickies\n", num); + break; + } + + if (fastncmp(tmp, "MT_", 3)) // support for specified mobjtypes... + { + i = get_mobjtype(tmp); + if (!i) + { + //deh_warning("Level header %d: unknown flicky mobj type %s\n", num, tmp); -- no need for this line as get_mobjtype complains too + continue; + } + tmpflickies[mapheaderinfo[num-1]->numFlickies] = i; + } + else // ...or a quick, limited selection of default flickies! + { + for (i = 0; FLICKYTYPES[i].name; i++) + if (fastcmp(tmp, FLICKYTYPES[i].name)) + break; + + if (!FLICKYTYPES[i].name) + { + deh_warning("Level header %d: unknown flicky selection %s\n", num, tmp); + continue; + } + tmpflickies[mapheaderinfo[num-1]->numFlickies] = FLICKYTYPES[i].type; + } + mapheaderinfo[num-1]->numFlickies++; + } while ((tmp = strtok(NULL,",")) != NULL); + + if (mapheaderinfo[num-1]->numFlickies) + { + size_t newsize = sizeof(mobjtype_t) * mapheaderinfo[num-1]->numFlickies; + mapheaderinfo[num-1]->flickies = Z_Realloc(mapheaderinfo[num-1]->flickies, newsize, PU_STATIC, NULL); + // now we add them to the list! + M_Memcpy(mapheaderinfo[num-1]->flickies, tmpflickies, newsize); + } + else + deh_warning("Level header %d: no valid flicky types found\n", num); + } + } + + // NiGHTS grades + else if (fastncmp(word, "GRADES", 6)) + { + UINT8 mare = (UINT8)atoi(word + 6); + + if (mare <= 0 || mare > 8) + { + deh_warning("Level header %d: unknown word '%s'", num, word); + continue; + } + + P_AddGradesForMare((INT16)(num-1), mare-1, word2); + } + + // Strings that can be truncated + else if (fastcmp(word, "SELECTHEADING")) + { + deh_strlcpy(mapheaderinfo[num-1]->selectheading, word2, + sizeof(mapheaderinfo[num-1]->selectheading), va("Level header %d: selectheading", num)); + } + else if (fastcmp(word, "SCRIPTNAME")) + { + deh_strlcpy(mapheaderinfo[num-1]->scriptname, word2, + sizeof(mapheaderinfo[num-1]->scriptname), va("Level header %d: scriptname", num)); + } + else if (fastcmp(word, "RUNSOC")) + { + deh_strlcpy(mapheaderinfo[num-1]->runsoc, word2, + sizeof(mapheaderinfo[num-1]->runsoc), va("Level header %d: runsoc", num)); + } + else if (fastcmp(word, "ACT")) + { + if (i >= 0 && i <= 99) // 0 for no act number + mapheaderinfo[num-1]->actnum = (UINT8)i; + else + deh_warning("Level header %d: invalid act number %d", num, i); + } + else if (fastcmp(word, "NEXTLEVEL")) + { + if (fastcmp(word2, "TITLE")) i = 1100; + else if (fastcmp(word2, "EVALUATION")) i = 1101; + else if (fastcmp(word2, "CREDITS")) i = 1102; + else if (fastcmp(word2, "ENDING")) i = 1103; + else + // Support using the actual map name, + // i.e., Nextlevel = AB, Nextlevel = FZ, etc. + + // Convert to map number + if (word2[0] >= 'A' && word2[0] <= 'Z' && word2[2] == '\0') + i = M_MapNumber(word2[0], word2[1]); + + mapheaderinfo[num-1]->nextlevel = (INT16)i; + } + else if (fastcmp(word, "MARATHONNEXT")) + { + if (fastcmp(word2, "TITLE")) i = 1100; + else if (fastcmp(word2, "EVALUATION")) i = 1101; + else if (fastcmp(word2, "CREDITS")) i = 1102; + else if (fastcmp(word2, "ENDING")) i = 1103; + else + // Support using the actual map name, + // i.e., MarathonNext = AB, MarathonNext = FZ, etc. + + // Convert to map number + if (word2[0] >= 'A' && word2[0] <= 'Z' && word2[2] == '\0') + i = M_MapNumber(word2[0], word2[1]); + + mapheaderinfo[num-1]->marathonnext = (INT16)i; + } + else if (fastcmp(word, "TYPEOFLEVEL")) + { + if (i) // it's just a number + mapheaderinfo[num-1]->typeoflevel = (UINT32)i; + else + { + UINT32 tol = 0; + tmp = strtok(word2,","); + do { + for (i = 0; TYPEOFLEVEL[i].name; i++) + if (fastcmp(tmp, TYPEOFLEVEL[i].name)) + break; + if (!TYPEOFLEVEL[i].name) + deh_warning("Level header %d: unknown typeoflevel flag %s\n", num, tmp); + tol |= TYPEOFLEVEL[i].flag; + } while((tmp = strtok(NULL,",")) != NULL); + mapheaderinfo[num-1]->typeoflevel = tol; + } + } + else if (fastcmp(word, "KEYWORDS")) + { + deh_strlcpy(mapheaderinfo[num-1]->keywords, word2, + sizeof(mapheaderinfo[num-1]->keywords), va("Level header %d: keywords", num)); + } + else if (fastcmp(word, "MUSIC")) + { + if (fastcmp(word2, "NONE")) + mapheaderinfo[num-1]->musname[0] = 0; // becomes empty string + else + { + deh_strlcpy(mapheaderinfo[num-1]->musname, word2, + sizeof(mapheaderinfo[num-1]->musname), va("Level header %d: music", num)); + } + } +#ifdef MUSICSLOT_COMPATIBILITY + else if (fastcmp(word, "MUSICSLOT")) + { + i = get_mus(word2, true); + if (i && i <= 1035) + snprintf(mapheaderinfo[num-1]->musname, 7, "%sM", G_BuildMapName(i)); + else if (i && i <= 1050) + strncpy(mapheaderinfo[num-1]->musname, compat_special_music_slots[i - 1036], 7); + else + mapheaderinfo[num-1]->musname[0] = 0; // becomes empty string + mapheaderinfo[num-1]->musname[6] = 0; + } +#endif + else if (fastcmp(word, "MUSICTRACK")) + mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1); + else if (fastcmp(word, "MUSICPOS")) + mapheaderinfo[num-1]->muspos = (UINT32)get_number(word2); + else if (fastcmp(word, "MUSICINTERFADEOUT")) + mapheaderinfo[num-1]->musinterfadeout = (UINT32)get_number(word2); + else if (fastcmp(word, "MUSICINTER")) + deh_strlcpy(mapheaderinfo[num-1]->musintername, word2, + sizeof(mapheaderinfo[num-1]->musintername), va("Level header %d: intermission music", num)); + else if (fastcmp(word, "MUSICPOSTBOSS")) + deh_strlcpy(mapheaderinfo[num-1]->muspostbossname, word2, + sizeof(mapheaderinfo[num-1]->muspostbossname), va("Level header %d: post-boss music", num)); + else if (fastcmp(word, "MUSICPOSTBOSSTRACK")) + mapheaderinfo[num-1]->muspostbosstrack = ((UINT16)i - 1); + else if (fastcmp(word, "MUSICPOSTBOSSPOS")) + mapheaderinfo[num-1]->muspostbosspos = (UINT32)get_number(word2); + else if (fastcmp(word, "MUSICPOSTBOSSFADEIN")) + mapheaderinfo[num-1]->muspostbossfadein = (UINT32)get_number(word2); + else if (fastcmp(word, "FORCERESETMUSIC")) + { + // This is a weird one because "FALSE"/"NO" could either apply to "leave to default preference" (cv_resetmusic) + // or "force off". Let's assume it means "force off", and let an unspecified value mean "default preference" + if (fastcmp(word2, "OFF") || word2[0] == 'F' || word2[0] == 'N') i = 0; + else if (fastcmp(word2, "ON") || word2[0] == 'T' || word2[0] == 'Y') i = 1; + else i = -1; // (fastcmp(word2, "DEFAULT")) + + if (i >= -1 && i <= 1) // -1 to force off, 1 to force on, 0 to honor default. + // This behavior can be disabled with cv_resetmusicbyheader + mapheaderinfo[num-1]->musforcereset = (SINT8)i; + else + deh_warning("Level header %d: invalid forceresetmusic option %d", num, i); + } + else if (fastcmp(word, "FORCECHARACTER")) + { + strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1); + strlwr(mapheaderinfo[num-1]->forcecharacter); // skin names are lowercase + } + else if (fastcmp(word, "WEATHER")) + mapheaderinfo[num-1]->weather = (UINT8)get_number(word2); + else if (fastcmp(word, "SKYNUM")) + mapheaderinfo[num-1]->skynum = (INT16)i; + else if (fastcmp(word, "INTERSCREEN")) + strncpy(mapheaderinfo[num-1]->interscreen, word2, 8); + else if (fastcmp(word, "PRECUTSCENENUM")) + mapheaderinfo[num-1]->precutscenenum = (UINT8)i; + else if (fastcmp(word, "CUTSCENENUM")) + mapheaderinfo[num-1]->cutscenenum = (UINT8)i; + else if (fastcmp(word, "COUNTDOWN")) + mapheaderinfo[num-1]->countdown = (INT16)i; + else if (fastcmp(word, "PALETTE")) + mapheaderinfo[num-1]->palette = (UINT16)i; + else if (fastcmp(word, "NUMLAPS")) + mapheaderinfo[num-1]->numlaps = (UINT8)i; + else if (fastcmp(word, "UNLOCKABLE")) + { + if (i >= 0 && i <= MAXUNLOCKABLES) // 0 for no unlock required, anything else requires something + mapheaderinfo[num-1]->unlockrequired = (SINT8)i - 1; + else + deh_warning("Level header %d: invalid unlockable number %d", num, i); + } + else if (fastcmp(word, "LEVELSELECT")) + mapheaderinfo[num-1]->levelselect = (UINT8)i; + else if (fastcmp(word, "SKYBOXSCALE")) + mapheaderinfo[num-1]->skybox_scalex = mapheaderinfo[num-1]->skybox_scaley = mapheaderinfo[num-1]->skybox_scalez = (INT16)i; + else if (fastcmp(word, "SKYBOXSCALEX")) + mapheaderinfo[num-1]->skybox_scalex = (INT16)i; + else if (fastcmp(word, "SKYBOXSCALEY")) + mapheaderinfo[num-1]->skybox_scaley = (INT16)i; + else if (fastcmp(word, "SKYBOXSCALEZ")) + mapheaderinfo[num-1]->skybox_scalez = (INT16)i; + + else if (fastcmp(word, "BONUSTYPE")) + { + if (fastcmp(word2, "NONE")) i = -1; + else if (fastcmp(word2, "NORMAL")) i = 0; + else if (fastcmp(word2, "BOSS")) i = 1; + else if (fastcmp(word2, "ERZ3")) i = 2; + else if (fastcmp(word2, "NIGHTS")) i = 3; + else if (fastcmp(word2, "NIGHTSLINK")) i = 4; + + if (i >= -1 && i <= 4) // -1 for no bonus. Max is 4. + mapheaderinfo[num-1]->bonustype = (SINT8)i; + else + deh_warning("Level header %d: invalid bonus type number %d", num, i); + } + + // Title card + else if (fastcmp(word, "TITLECARDZIGZAG")) + { + deh_strlcpy(mapheaderinfo[num-1]->ltzzpatch, word2, + sizeof(mapheaderinfo[num-1]->ltzzpatch), va("Level header %d: title card zigzag patch name", num)); + } + else if (fastcmp(word, "TITLECARDZIGZAGTEXT")) + { + deh_strlcpy(mapheaderinfo[num-1]->ltzztext, word2, + sizeof(mapheaderinfo[num-1]->ltzztext), va("Level header %d: title card zigzag text patch name", num)); + } + else if (fastcmp(word, "TITLECARDACTDIAMOND")) + { + deh_strlcpy(mapheaderinfo[num-1]->ltactdiamond, word2, + sizeof(mapheaderinfo[num-1]->ltactdiamond), va("Level header %d: title card act diamond patch name", num)); + } + + else if (fastcmp(word, "MAXBONUSLIVES")) + mapheaderinfo[num-1]->maxbonuslives = (SINT8)i; + else if (fastcmp(word, "LEVELFLAGS")) + mapheaderinfo[num-1]->levelflags = (UINT16)i; + else if (fastcmp(word, "MENUFLAGS")) + mapheaderinfo[num-1]->menuflags = (UINT8)i; + + // Individual triggers for level flags, for ease of use (and 2.0 compatibility) + else if (fastcmp(word, "SCRIPTISFILE")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->levelflags |= LF_SCRIPTISFILE; + else + mapheaderinfo[num-1]->levelflags &= ~LF_SCRIPTISFILE; + } + else if (fastcmp(word, "SPEEDMUSIC")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->levelflags |= LF_SPEEDMUSIC; + else + mapheaderinfo[num-1]->levelflags &= ~LF_SPEEDMUSIC; + } + else if (fastcmp(word, "NOSSMUSIC")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->levelflags |= LF_NOSSMUSIC; + else + mapheaderinfo[num-1]->levelflags &= ~LF_NOSSMUSIC; + } + else if (fastcmp(word, "NORELOAD")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->levelflags |= LF_NORELOAD; + else + mapheaderinfo[num-1]->levelflags &= ~LF_NORELOAD; + } + else if (fastcmp(word, "NOZONE")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->levelflags |= LF_NOZONE; + else + mapheaderinfo[num-1]->levelflags &= ~LF_NOZONE; + } + else if (fastcmp(word, "SAVEGAME")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->levelflags |= LF_SAVEGAME; + else + mapheaderinfo[num-1]->levelflags &= ~LF_SAVEGAME; + } + else if (fastcmp(word, "MIXNIGHTSCOUNTDOWN")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->levelflags |= LF_MIXNIGHTSCOUNTDOWN; + else + mapheaderinfo[num-1]->levelflags &= ~LF_MIXNIGHTSCOUNTDOWN; + } + else if (fastcmp(word, "WARNINGTITLE")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->levelflags |= LF_WARNINGTITLE; + else + mapheaderinfo[num-1]->levelflags &= ~LF_WARNINGTITLE; + } + else if (fastcmp(word, "NOTITLECARD")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->levelflags |= LF_NOTITLECARD; + else + mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARD; + } + else if (fastcmp(word, "SHOWTITLECARDFOR")) + { + mapheaderinfo[num-1]->levelflags |= LF_NOTITLECARD; + tmp = strtok(word2,","); + do { + if (fastcmp(tmp, "FIRST")) + mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDFIRST; + else if (fastcmp(tmp, "RESPAWN")) + mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDRESPAWN; + else if (fastcmp(tmp, "RECORDATTACK")) + mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDRECORDATTACK; + else if (fastcmp(tmp, "ALL")) + mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARD; + else if (!fastcmp(tmp, "NONE")) + deh_warning("Level header %d: unknown titlecard show option %s\n", num, tmp); + + } while((tmp = strtok(NULL,",")) != NULL); + } + + // Individual triggers for menu flags + else if (fastcmp(word, "HIDDEN")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->menuflags |= LF2_HIDEINMENU; + else + mapheaderinfo[num-1]->menuflags &= ~LF2_HIDEINMENU; + } + else if (fastcmp(word, "HIDEINSTATS")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->menuflags |= LF2_HIDEINSTATS; + else + mapheaderinfo[num-1]->menuflags &= ~LF2_HIDEINSTATS; + } + else if (fastcmp(word, "RECORDATTACK") || fastcmp(word, "TIMEATTACK")) + { // TIMEATTACK is an accepted alias + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->menuflags |= LF2_RECORDATTACK; + else + mapheaderinfo[num-1]->menuflags &= ~LF2_RECORDATTACK; + } + else if (fastcmp(word, "NIGHTSATTACK")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->menuflags |= LF2_NIGHTSATTACK; + else + mapheaderinfo[num-1]->menuflags &= LF2_NIGHTSATTACK; + } + else if (fastcmp(word, "NOVISITNEEDED")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->menuflags |= LF2_NOVISITNEEDED; + else + mapheaderinfo[num-1]->menuflags &= ~LF2_NOVISITNEEDED; + } + else if (fastcmp(word, "WIDEICON")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->menuflags |= LF2_WIDEICON; + else + mapheaderinfo[num-1]->menuflags &= ~LF2_WIDEICON; + } + else if (fastcmp(word, "STARTRINGS")) + mapheaderinfo[num-1]->startrings = (UINT16)i; + else if (fastcmp(word, "SPECIALSTAGETIME")) + mapheaderinfo[num-1]->sstimer = i; + else if (fastcmp(word, "SPECIALSTAGESPHERES")) + mapheaderinfo[num-1]->ssspheres = i; + else if (fastcmp(word, "GRAVITY")) + mapheaderinfo[num-1]->gravity = FLOAT_TO_FIXED(atof(word2)); + else + deh_warning("Level header %d: unknown word '%s'", num, word); + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + +static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum) +{ + char *s = Z_Calloc(MAXLINELEN, PU_STATIC, NULL); + char *word; + char *word2; + INT32 i; + UINT16 usi; + UINT8 picid; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + word = strtok(s, " "); + if (word) + strupr(word); + else + break; + + if (fastcmp(word, "SCENETEXT")) + { + char *scenetext = NULL; + char *buffer; + const int bufferlen = 4096; + + for (i = 0; i < MAXLINELEN; i++) + { + if (s[i] == '=') + { + scenetext = &s[i+2]; + break; + } + } + + if (!scenetext) + { + Z_Free(cutscenes[num]->scene[scenenum].text); + cutscenes[num]->scene[scenenum].text = NULL; + continue; + } + + for (i = 0; i < MAXLINELEN; i++) + { + if (s[i] == '\0') + { + s[i] = '\n'; + s[i+1] = '\0'; + break; + } + } + + buffer = Z_Malloc(4096, PU_STATIC, NULL); + strcpy(buffer, scenetext); + + strcat(buffer, + myhashfgets(scenetext, bufferlen + - strlen(buffer) - 1, f)); + + // A cutscene overwriting another one... + Z_Free(cutscenes[num]->scene[scenenum].text); + + cutscenes[num]->scene[scenenum].text = Z_StrDup(buffer); + + Z_Free(buffer); + + continue; + } + + word2 = strtok(NULL, " = "); + if (word2) + strupr(word2); + else + break; + + if (word2[strlen(word2)-1] == '\n') + word2[strlen(word2)-1] = '\0'; + i = atoi(word2); + usi = (UINT16)i; + + + if (fastcmp(word, "NUMBEROFPICS")) + { + cutscenes[num]->scene[scenenum].numpics = (UINT8)i; + } + else if (fastncmp(word, "PIC", 3)) + { + picid = (UINT8)atoi(word + 3); + if (picid > 8 || picid == 0) + { + deh_warning("CutSceneScene %d: unknown word '%s'", num, word); + continue; + } + --picid; + + if (fastcmp(word+4, "NAME")) + { + strncpy(cutscenes[num]->scene[scenenum].picname[picid], word2, 8); + } + else if (fastcmp(word+4, "HIRES")) + { + cutscenes[num]->scene[scenenum].pichires[picid] = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); + } + else if (fastcmp(word+4, "DURATION")) + { + cutscenes[num]->scene[scenenum].picduration[picid] = usi; + } + else if (fastcmp(word+4, "XCOORD")) + { + cutscenes[num]->scene[scenenum].xcoord[picid] = usi; + } + else if (fastcmp(word+4, "YCOORD")) + { + cutscenes[num]->scene[scenenum].ycoord[picid] = usi; + } + else + deh_warning("CutSceneScene %d: unknown word '%s'", num, word); + } + else if (fastcmp(word, "MUSIC")) + { + strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7); + cutscenes[num]->scene[scenenum].musswitch[6] = 0; + } +#ifdef MUSICSLOT_COMPATIBILITY + else if (fastcmp(word, "MUSICSLOT")) + { + i = get_mus(word2, true); + if (i && i <= 1035) + snprintf(cutscenes[num]->scene[scenenum].musswitch, 7, "%sM", G_BuildMapName(i)); + else if (i && i <= 1050) + strncpy(cutscenes[num]->scene[scenenum].musswitch, compat_special_music_slots[i - 1036], 7); + else + cutscenes[num]->scene[scenenum].musswitch[0] = 0; // becomes empty string + cutscenes[num]->scene[scenenum].musswitch[6] = 0; + } +#endif + else if (fastcmp(word, "MUSICTRACK")) + { + cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK; + } + else if (fastcmp(word, "MUSICPOS")) + { + cutscenes[num]->scene[scenenum].musswitchposition = (UINT32)get_number(word2); + } + else if (fastcmp(word, "MUSICLOOP")) + { + cutscenes[num]->scene[scenenum].musicloop = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); + } + else if (fastcmp(word, "TEXTXPOS")) + { + cutscenes[num]->scene[scenenum].textxpos = usi; + } + else if (fastcmp(word, "TEXTYPOS")) + { + cutscenes[num]->scene[scenenum].textypos = usi; + } + else if (fastcmp(word, "FADEINID")) + { + cutscenes[num]->scene[scenenum].fadeinid = (UINT8)i; + } + else if (fastcmp(word, "FADEOUTID")) + { + cutscenes[num]->scene[scenenum].fadeoutid = (UINT8)i; + } + else if (fastcmp(word, "FADECOLOR")) + { + cutscenes[num]->scene[scenenum].fadecolor = (UINT8)i; + } + else + deh_warning("CutSceneScene %d: unknown word '%s'", num, word); + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + +void readcutscene(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word; + char *word2; + char *tmp; + INT32 value; + + // Allocate memory for this cutscene if we don't yet have any + if (!cutscenes[num]) + cutscenes[num] = Z_Calloc(sizeof (cutscene_t), PU_STATIC, NULL); + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + word = strtok(s, " "); + if (word) + strupr(word); + else + break; + + word2 = strtok(NULL, " "); + if (word2) + value = atoi(word2); + else + { + deh_warning("No value for token %s", word); + continue; + } + + if (fastcmp(word, "NUMSCENES")) + { + cutscenes[num]->numscenes = value; + } + else if (fastcmp(word, "SCENE")) + { + if (1 <= value && value <= 128) + { + readcutscenescene(f, num, value - 1); + } + else + deh_warning("Scene number %d out of range (1 - 128)", value); + + } + else + deh_warning("Cutscene %d: unknown word '%s', Scene expected.", num, word); + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + +static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum) +{ + char *s = Z_Calloc(MAXLINELEN, PU_STATIC, NULL); + char *word; + char *word2; + INT32 i; + UINT16 usi; + UINT8 picid; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + word = strtok(s, " "); + if (word) + strupr(word); + else + break; + + if (fastcmp(word, "PAGETEXT")) + { + char *pagetext = NULL; + char *buffer; + const int bufferlen = 4096; + + for (i = 0; i < MAXLINELEN; i++) + { + if (s[i] == '=') + { + pagetext = &s[i+2]; + break; + } + } + + if (!pagetext) + { + Z_Free(textprompts[num]->page[pagenum].text); + textprompts[num]->page[pagenum].text = NULL; + continue; + } + + for (i = 0; i < MAXLINELEN; i++) + { + if (s[i] == '\0') + { + s[i] = '\n'; + s[i+1] = '\0'; + break; + } + } + + buffer = Z_Malloc(4096, PU_STATIC, NULL); + strcpy(buffer, pagetext); + + // \todo trim trailing whitespace before the # + // and also support # at the end of a PAGETEXT with no line break + + strcat(buffer, + myhashfgets(pagetext, bufferlen + - strlen(buffer) - 1, f)); + + // A text prompt overwriting another one... + Z_Free(textprompts[num]->page[pagenum].text); + + textprompts[num]->page[pagenum].text = Z_StrDup(buffer); + + Z_Free(buffer); + + continue; + } + + word2 = strtok(NULL, " = "); + if (word2) + strupr(word2); + else + break; + + if (word2[strlen(word2)-1] == '\n') + word2[strlen(word2)-1] = '\0'; + i = atoi(word2); + usi = (UINT16)i; + + // copypasta from readcutscenescene + if (fastcmp(word, "NUMBEROFPICS")) + { + textprompts[num]->page[pagenum].numpics = (UINT8)i; + } + else if (fastcmp(word, "PICMODE")) + { + UINT8 picmode = 0; // PROMPT_PIC_PERSIST + if (usi == 1 || word2[0] == 'L') picmode = PROMPT_PIC_LOOP; + else if (usi == 2 || word2[0] == 'D' || word2[0] == 'H') picmode = PROMPT_PIC_DESTROY; + textprompts[num]->page[pagenum].picmode = picmode; + } + else if (fastcmp(word, "PICTOLOOP")) + textprompts[num]->page[pagenum].pictoloop = (UINT8)i; + else if (fastcmp(word, "PICTOSTART")) + textprompts[num]->page[pagenum].pictostart = (UINT8)i; + else if (fastcmp(word, "PICSMETAPAGE")) + { + if (usi && usi <= textprompts[num]->numpages) + { + UINT8 metapagenum = usi - 1; + + textprompts[num]->page[pagenum].numpics = textprompts[num]->page[metapagenum].numpics; + textprompts[num]->page[pagenum].picmode = textprompts[num]->page[metapagenum].picmode; + textprompts[num]->page[pagenum].pictoloop = textprompts[num]->page[metapagenum].pictoloop; + textprompts[num]->page[pagenum].pictostart = textprompts[num]->page[metapagenum].pictostart; + + for (picid = 0; picid < MAX_PROMPT_PICS; picid++) + { + strncpy(textprompts[num]->page[pagenum].picname[picid], textprompts[num]->page[metapagenum].picname[picid], 8); + textprompts[num]->page[pagenum].pichires[picid] = textprompts[num]->page[metapagenum].pichires[picid]; + textprompts[num]->page[pagenum].picduration[picid] = textprompts[num]->page[metapagenum].picduration[picid]; + textprompts[num]->page[pagenum].xcoord[picid] = textprompts[num]->page[metapagenum].xcoord[picid]; + textprompts[num]->page[pagenum].ycoord[picid] = textprompts[num]->page[metapagenum].ycoord[picid]; + } + } + } + else if (fastncmp(word, "PIC", 3)) + { + picid = (UINT8)atoi(word + 3); + if (picid > MAX_PROMPT_PICS || picid == 0) + { + deh_warning("textpromptscene %d: unknown word '%s'", num, word); + continue; + } + --picid; + + if (fastcmp(word+4, "NAME")) + { + strncpy(textprompts[num]->page[pagenum].picname[picid], word2, 8); + } + else if (fastcmp(word+4, "HIRES")) + { + textprompts[num]->page[pagenum].pichires[picid] = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); + } + else if (fastcmp(word+4, "DURATION")) + { + textprompts[num]->page[pagenum].picduration[picid] = usi; + } + else if (fastcmp(word+4, "XCOORD")) + { + textprompts[num]->page[pagenum].xcoord[picid] = usi; + } + else if (fastcmp(word+4, "YCOORD")) + { + textprompts[num]->page[pagenum].ycoord[picid] = usi; + } + else + deh_warning("textpromptscene %d: unknown word '%s'", num, word); + } + else if (fastcmp(word, "MUSIC")) + { + strncpy(textprompts[num]->page[pagenum].musswitch, word2, 7); + textprompts[num]->page[pagenum].musswitch[6] = 0; + } +#ifdef MUSICSLOT_COMPATIBILITY + else if (fastcmp(word, "MUSICSLOT")) + { + i = get_mus(word2, true); + if (i && i <= 1035) + snprintf(textprompts[num]->page[pagenum].musswitch, 7, "%sM", G_BuildMapName(i)); + else if (i && i <= 1050) + strncpy(textprompts[num]->page[pagenum].musswitch, compat_special_music_slots[i - 1036], 7); + else + textprompts[num]->page[pagenum].musswitch[0] = 0; // becomes empty string + textprompts[num]->page[pagenum].musswitch[6] = 0; + } +#endif + else if (fastcmp(word, "MUSICTRACK")) + { + textprompts[num]->page[pagenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK; + } + else if (fastcmp(word, "MUSICLOOP")) + { + textprompts[num]->page[pagenum].musicloop = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); + } + // end copypasta from readcutscenescene + else if (fastcmp(word, "NAME")) + { + if (*word2 != '\0') + { + INT32 j; + + // HACK: Add yellow control char now + // so the drawing function doesn't call it repeatedly + char name[34]; + name[0] = '\x82'; // color yellow + name[1] = 0; + strncat(name, word2, 33); + name[33] = 0; + + // Replace _ with ' ' + for (j = 0; j < 32 && name[j]; j++) + { + if (name[j] == '_') + name[j] = ' '; + } + + strncpy(textprompts[num]->page[pagenum].name, name, 32); + } + else + *textprompts[num]->page[pagenum].name = '\0'; + } + else if (fastcmp(word, "ICON")) + strncpy(textprompts[num]->page[pagenum].iconname, word2, 8); + else if (fastcmp(word, "ICONALIGN")) + textprompts[num]->page[pagenum].rightside = (i || word2[0] == 'R'); + else if (fastcmp(word, "ICONFLIP")) + textprompts[num]->page[pagenum].iconflip = (i || word2[0] == 'T' || word2[0] == 'Y'); + else if (fastcmp(word, "LINES")) + textprompts[num]->page[pagenum].lines = usi; + else if (fastcmp(word, "BACKCOLOR")) + { + INT32 backcolor; + if (i == 0 || fastcmp(word2, "WHITE")) backcolor = 0; + else if (i == 1 || fastcmp(word2, "GRAY") || fastcmp(word2, "GREY") || + fastcmp(word2, "BLACK")) backcolor = 1; + else if (i == 2 || fastcmp(word2, "SEPIA")) backcolor = 2; + else if (i == 3 || fastcmp(word2, "BROWN")) backcolor = 3; + else if (i == 4 || fastcmp(word2, "PINK")) backcolor = 4; + else if (i == 5 || fastcmp(word2, "RASPBERRY")) backcolor = 5; + else if (i == 6 || fastcmp(word2, "RED")) backcolor = 6; + else if (i == 7 || fastcmp(word2, "CREAMSICLE")) backcolor = 7; + else if (i == 8 || fastcmp(word2, "ORANGE")) backcolor = 8; + else if (i == 9 || fastcmp(word2, "GOLD")) backcolor = 9; + else if (i == 10 || fastcmp(word2, "YELLOW")) backcolor = 10; + else if (i == 11 || fastcmp(word2, "EMERALD")) backcolor = 11; + else if (i == 12 || fastcmp(word2, "GREEN")) backcolor = 12; + else if (i == 13 || fastcmp(word2, "CYAN") || fastcmp(word2, "AQUA")) backcolor = 13; + else if (i == 14 || fastcmp(word2, "STEEL")) backcolor = 14; + else if (i == 15 || fastcmp(word2, "PERIWINKLE")) backcolor = 15; + else if (i == 16 || fastcmp(word2, "BLUE")) backcolor = 16; + else if (i == 17 || fastcmp(word2, "PURPLE")) backcolor = 17; + else if (i == 18 || fastcmp(word2, "LAVENDER")) backcolor = 18; + else if (i >= 256 && i < 512) backcolor = i; // non-transparent palette index + else if (i < 0) backcolor = INT32_MAX; // CONS_BACKCOLOR user-configured + else backcolor = 1; // default gray + textprompts[num]->page[pagenum].backcolor = backcolor; + } + else if (fastcmp(word, "ALIGN")) + { + UINT8 align = 0; // left + if (usi == 1 || word2[0] == 'R') align = 1; + else if (usi == 2 || word2[0] == 'C' || word2[0] == 'M') align = 2; + textprompts[num]->page[pagenum].align = align; + } + else if (fastcmp(word, "VERTICALALIGN")) + { + UINT8 align = 0; // top + if (usi == 1 || word2[0] == 'B') align = 1; + else if (usi == 2 || word2[0] == 'C' || word2[0] == 'M') align = 2; + textprompts[num]->page[pagenum].verticalalign = align; + } + else if (fastcmp(word, "TEXTSPEED")) + textprompts[num]->page[pagenum].textspeed = get_number(word2); + else if (fastcmp(word, "TEXTSFX")) + textprompts[num]->page[pagenum].textsfx = get_number(word2); + else if (fastcmp(word, "HIDEHUD")) + { + UINT8 hidehud = 0; + if ((word2[0] == 'F' && (word2[1] == 'A' || !word2[1])) || word2[0] == 'N') hidehud = 0; // false + else if (usi == 1 || word2[0] == 'T' || word2[0] == 'Y') hidehud = 1; // true (hide appropriate HUD elements) + else if (usi == 2 || word2[0] == 'A' || (word2[0] == 'F' && word2[1] == 'O')) hidehud = 2; // force (hide all HUD elements) + textprompts[num]->page[pagenum].hidehud = hidehud; + } + else if (fastcmp(word, "METAPAGE")) + { + if (usi && usi <= textprompts[num]->numpages) + { + UINT8 metapagenum = usi - 1; + + strncpy(textprompts[num]->page[pagenum].name, textprompts[num]->page[metapagenum].name, 32); + strncpy(textprompts[num]->page[pagenum].iconname, textprompts[num]->page[metapagenum].iconname, 8); + textprompts[num]->page[pagenum].rightside = textprompts[num]->page[metapagenum].rightside; + textprompts[num]->page[pagenum].iconflip = textprompts[num]->page[metapagenum].iconflip; + textprompts[num]->page[pagenum].lines = textprompts[num]->page[metapagenum].lines; + textprompts[num]->page[pagenum].backcolor = textprompts[num]->page[metapagenum].backcolor; + textprompts[num]->page[pagenum].align = textprompts[num]->page[metapagenum].align; + textprompts[num]->page[pagenum].verticalalign = textprompts[num]->page[metapagenum].verticalalign; + textprompts[num]->page[pagenum].textspeed = textprompts[num]->page[metapagenum].textspeed; + textprompts[num]->page[pagenum].textsfx = textprompts[num]->page[metapagenum].textsfx; + textprompts[num]->page[pagenum].hidehud = textprompts[num]->page[metapagenum].hidehud; + + // music: don't copy, else each page change may reset the music + } + } + else if (fastcmp(word, "TAG")) + strncpy(textprompts[num]->page[pagenum].tag, word2, 33); + else if (fastcmp(word, "NEXTPROMPT")) + textprompts[num]->page[pagenum].nextprompt = usi; + else if (fastcmp(word, "NEXTPAGE")) + textprompts[num]->page[pagenum].nextpage = usi; + else if (fastcmp(word, "NEXTTAG")) + strncpy(textprompts[num]->page[pagenum].nexttag, word2, 33); + else if (fastcmp(word, "TIMETONEXT")) + textprompts[num]->page[pagenum].timetonext = get_number(word2); + else + deh_warning("PromptPage %d: unknown word '%s'", num, word); + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + +void readtextprompt(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word; + char *word2; + char *tmp; + INT32 value; + + // Allocate memory for this prompt if we don't yet have any + if (!textprompts[num]) + textprompts[num] = Z_Calloc(sizeof (textprompt_t), PU_STATIC, NULL); + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + word = strtok(s, " "); + if (word) + strupr(word); + else + break; + + word2 = strtok(NULL, " "); + if (word2) + value = atoi(word2); + else + { + deh_warning("No value for token %s", word); + continue; + } + + if (fastcmp(word, "NUMPAGES")) + { + textprompts[num]->numpages = min(max(value, 0), MAX_PAGES); + } + else if (fastcmp(word, "PAGE")) + { + if (1 <= value && value <= MAX_PAGES) + { + textprompts[num]->page[value - 1].backcolor = 1; // default to gray + textprompts[num]->page[value - 1].hidehud = 1; // hide appropriate HUD elements + readtextpromptpage(f, num, value - 1); + } + else + deh_warning("Page number %d out of range (1 - %d)", value, MAX_PAGES); + + } + else + deh_warning("Prompt %d: unknown word '%s', Page expected.", num, word); + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + +void readmenu(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word = s; + char *word2; + char *tmp; + INT32 value; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + // First remove trailing newline, if there is one + tmp = strchr(s, '\n'); + if (tmp) + *tmp = '\0'; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + // Get the part before the " = " + tmp = strchr(s, '='); + if (tmp) + *(tmp-1) = '\0'; + else + break; + strupr(word); + + // Now get the part after + word2 = (tmp += 2); + strupr(word2); + + value = atoi(word2); // used for numerical settings + + if (fastcmp(word, "BACKGROUNDNAME")) + { + strncpy(menupres[num].bgname, word2, 8); + titlechanged = true; + } + else if (fastcmp(word, "HIDEBACKGROUND")) + { + menupres[num].bghide = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "BACKGROUNDCOLOR")) + { + menupres[num].bgcolor = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "HIDETITLEPICS") || fastcmp(word, "HIDEPICS") || fastcmp(word, "TITLEPICSHIDE")) + { + // true by default, except MM_MAIN + menupres[num].hidetitlepics = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSMODE")) + { + if (fastcmp(word2, "USER")) + menupres[num].ttmode = TTMODE_USER; + else if (fastcmp(word2, "ALACROIX")) + menupres[num].ttmode = TTMODE_ALACROIX; + else if (fastcmp(word2, "HIDE") || fastcmp(word2, "HIDDEN") || fastcmp(word2, "NONE")) + { + menupres[num].ttmode = TTMODE_USER; + menupres[num].ttname[0] = 0; + menupres[num].hidetitlepics = true; + } + else // if (fastcmp(word2, "OLD") || fastcmp(word2, "SSNTAILS")) + menupres[num].ttmode = TTMODE_OLD; + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSSCALE")) + { + // Don't handle Alacroix special case here; see Maincfg section. + menupres[num].ttscale = max(1, min(8, (UINT8)get_number(word2))); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSNAME")) + { + strncpy(menupres[num].ttname, word2, 9); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSX")) + { + menupres[num].ttx = (INT16)get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSY")) + { + menupres[num].tty = (INT16)get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSLOOP")) + { + menupres[num].ttloop = (INT16)get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSTICS")) + { + menupres[num].tttics = (UINT16)get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLESCROLLSPEED") || fastcmp(word, "TITLESCROLLXSPEED") + || fastcmp(word, "SCROLLSPEED") || fastcmp(word, "SCROLLXSPEED")) + { + menupres[num].titlescrollxspeed = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLESCROLLYSPEED") || fastcmp(word, "SCROLLYSPEED")) + { + menupres[num].titlescrollyspeed = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "MUSIC")) + { + strncpy(menupres[num].musname, word2, 7); + menupres[num].musname[6] = 0; + titlechanged = true; + } +#ifdef MUSICSLOT_COMPATIBILITY + else if (fastcmp(word, "MUSICSLOT")) + { + value = get_mus(word2, true); + if (value && value <= 1035) + snprintf(menupres[num].musname, 7, "%sM", G_BuildMapName(value)); + else if (value && value <= 1050) + strncpy(menupres[num].musname, compat_special_music_slots[value - 1036], 7); + else + menupres[num].musname[0] = 0; // becomes empty string + menupres[num].musname[6] = 0; + titlechanged = true; + } +#endif + else if (fastcmp(word, "MUSICTRACK")) + { + menupres[num].mustrack = ((UINT16)value - 1); + titlechanged = true; + } + else if (fastcmp(word, "MUSICLOOP")) + { + // true by default except MM_MAIN + menupres[num].muslooping = (value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "NOMUSIC")) + { + menupres[num].musstop = (value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "IGNOREMUSIC")) + { + menupres[num].musignore = (value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "FADESTRENGTH")) + { + // one-based, <= 0 means use default value. 1-32 + menupres[num].fadestrength = get_number(word2)-1; + titlechanged = true; + } + else if (fastcmp(word, "NOENTERBUBBLE")) + { + menupres[num].enterbubble = !(value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "NOEXITBUBBLE")) + { + menupres[num].exitbubble = !(value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "ENTERTAG")) + { + menupres[num].entertag = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "EXITTAG")) + { + menupres[num].exittag = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "ENTERWIPE")) + { + menupres[num].enterwipe = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "EXITWIPE")) + { + menupres[num].exitwipe = get_number(word2); + titlechanged = true; + } + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + +void readhuditem(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word = s; + char *word2; + char *tmp; + INT32 i; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + // First remove trailing newline, if there is one + tmp = strchr(s, '\n'); + if (tmp) + *tmp = '\0'; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + // Get the part before the " = " + tmp = strchr(s, '='); + if (tmp) + *(tmp-1) = '\0'; + else + break; + strupr(word); + + // Now get the part after + word2 = tmp += 2; + strupr(word2); + + i = atoi(word2); // used for numerical settings + + if (fastcmp(word, "X")) + { + hudinfo[num].x = i; + } + else if (fastcmp(word, "Y")) + { + hudinfo[num].y = i; + } + else if (fastcmp(word, "F")) + { + hudinfo[num].f = i; + } + else + deh_warning("Level header %d: unknown word '%s'", num, word); + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + +void readframe(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word1; + char *word2 = NULL; + char *tmp; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + word1 = strtok(s, " "); + if (word1) + strupr(word1); + else + break; + + word2 = strtok(NULL, " = "); + if (word2) + strupr(word2); + else + break; + if (word2[strlen(word2)-1] == '\n') + word2[strlen(word2)-1] = '\0'; + + if (fastcmp(word1, "SPRITENUMBER") || fastcmp(word1, "SPRITENAME")) + { + states[num].sprite = get_sprite(word2); + } + else if (fastcmp(word1, "SPRITESUBNUMBER") || fastcmp(word1, "SPRITEFRAME")) + { + states[num].frame = (INT32)get_number(word2); // So the FF_ flags get calculated + } + else if (fastcmp(word1, "DURATION")) + { + states[num].tics = (INT32)get_number(word2); // So TICRATE can be used + } + else if (fastcmp(word1, "NEXT")) + { + states[num].nextstate = get_state(word2); + } + else if (fastcmp(word1, "VAR1")) + { + states[num].var1 = (INT32)get_number(word2); + } + else if (fastcmp(word1, "VAR2")) + { + states[num].var2 = (INT32)get_number(word2); + } + else if (fastcmp(word1, "ACTION")) + { + size_t z; + boolean found = false; + char actiontocompare[32]; + + memset(actiontocompare, 0x00, sizeof(actiontocompare)); + strlcpy(actiontocompare, word2, sizeof (actiontocompare)); + strupr(actiontocompare); + + for (z = 0; z < 32; z++) + { + if (actiontocompare[z] == '\n' || actiontocompare[z] == '\r') + { + actiontocompare[z] = '\0'; + break; + } + } + + for (z = 0; actionpointers[z].name; z++) + { + if (actionpointers[z].action.acv == states[num].action.acv) + break; + } + + z = 0; + found = LUA_SetLuaAction(&states[num], actiontocompare); + if (!found) + while (actionpointers[z].name) + { + if (fastcmp(actiontocompare, actionpointers[z].name)) + { + states[num].action = actionpointers[z].action; + states[num].action.acv = actionpointers[z].action.acv; // assign + states[num].action.acp1 = actionpointers[z].action.acp1; + found = true; + break; + } + z++; + } + + if (!found) + deh_warning("Unknown action %s", actiontocompare); + } + else + deh_warning("Frame %d: unknown word '%s'", num, word1); + } + } while (!myfeof(f)); + + Z_Free(s); +} + +void readsound(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word; + char *word2; + char *tmp; + INT32 value; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + word = strtok(s, " "); + if (word) + strupr(word); + else + break; + + word2 = strtok(NULL, " "); + if (word2) + value = atoi(word2); + else + { + deh_warning("No value for token %s", word); + continue; + } + + if (fastcmp(word, "SINGULAR")) + { + S_sfx[num].singularity = value; + } + else if (fastcmp(word, "PRIORITY")) + { + S_sfx[num].priority = value; + } + else if (fastcmp(word, "FLAGS")) + { + S_sfx[num].pitch = value; + } + else if (fastcmp(word, "CAPTION") || fastcmp(word, "DESCRIPTION")) + { + deh_strlcpy(S_sfx[num].caption, word2, + sizeof(S_sfx[num].caption), va("Sound effect %d: caption", num)); + } + else + deh_warning("Sound %d : unknown word '%s'",num,word); + } + } while (!myfeof(f)); + + Z_Free(s); +} + +/** Checks if a game data file name for a mod is good. + * "Good" means that it contains only alphanumerics, _, and -; + * ends in ".dat"; has at least one character before the ".dat"; + * and is not "gamedata.dat" (tested case-insensitively). + * + * Assumption: that gamedata.dat is the only .dat file that will + * ever be treated specially by the game. + * + * Note: Check for the tail ".dat" case-insensitively since at + * present, we get passed the filename in all uppercase. + * + * \param s Filename string to check. + * \return True if the filename is good. + * \sa readmaincfg() + * \author Graue + */ +static boolean GoodDataFileName(const char *s) +{ + const char *p; + const char *tail = ".dat"; + + for (p = s; *p != '\0'; p++) + if (!isalnum(*p) && *p != '_' && *p != '-' && *p != '.') + return false; + + p = s + strlen(s) - strlen(tail); + if (p <= s) return false; // too short + if (!fasticmp(p, tail)) return false; // doesn't end in .dat + if (fasticmp(s, "gamedata.dat")) return false; + + return true; +} + +void reademblemdata(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word = s; + char *word2; + char *tmp; + INT32 value; + + memset(&emblemlocations[num-1], 0, sizeof(emblem_t)); + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + // First remove trailing newline, if there is one + tmp = strchr(s, '\n'); + if (tmp) + *tmp = '\0'; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + // Get the part before the " = " + tmp = strchr(s, '='); + if (tmp) + *(tmp-1) = '\0'; + else + break; + strupr(word); + + // Now get the part after + word2 = tmp += 2; + value = atoi(word2); // used for numerical settings + + // Up here to allow lowercase in hints + if (fastcmp(word, "HINT")) + { + while ((tmp = strchr(word2, '\\'))) + *tmp = '\n'; + deh_strlcpy(emblemlocations[num-1].hint, word2, sizeof (emblemlocations[num-1].hint), va("Emblem %d: hint", num)); + continue; + } + strupr(word2); + + if (fastcmp(word, "TYPE")) + { + if (fastcmp(word2, "GLOBAL")) + emblemlocations[num-1].type = ET_GLOBAL; + else if (fastcmp(word2, "SKIN")) + emblemlocations[num-1].type = ET_SKIN; + else if (fastcmp(word2, "SCORE")) + emblemlocations[num-1].type = ET_SCORE; + else if (fastcmp(word2, "TIME")) + emblemlocations[num-1].type = ET_TIME; + else if (fastcmp(word2, "RINGS")) + emblemlocations[num-1].type = ET_RINGS; + else if (fastcmp(word2, "MAP")) + emblemlocations[num-1].type = ET_MAP; + else if (fastcmp(word2, "NGRADE")) + emblemlocations[num-1].type = ET_NGRADE; + else if (fastcmp(word2, "NTIME")) + emblemlocations[num-1].type = ET_NTIME; + else + emblemlocations[num-1].type = (UINT8)value; + } + else if (fastcmp(word, "TAG")) + emblemlocations[num-1].tag = (INT16)value; + else if (fastcmp(word, "MAPNUM")) + { + // Support using the actual map name, + // i.e., Level AB, Level FZ, etc. + + // Convert to map number + if (word2[0] >= 'A' && word2[0] <= 'Z') + value = M_MapNumber(word2[0], word2[1]); + + emblemlocations[num-1].level = (INT16)value; + } + else if (fastcmp(word, "SPRITE")) + { + if (word2[0] >= 'A' && word2[0] <= 'Z') + value = word2[0]; + else + value += 'A'-1; + + if (value < 'A' || value > 'Z') + deh_warning("Emblem %d: sprite must be from A - Z (1 - 26)", num); + else + emblemlocations[num-1].sprite = (UINT8)value; + } + else if (fastcmp(word, "COLOR")) + emblemlocations[num-1].color = get_number(word2); + else if (fastcmp(word, "VAR")) + emblemlocations[num-1].var = get_number(word2); + else + deh_warning("Emblem %d: unknown word '%s'", num, word); + } + } while (!myfeof(f)); + + // Default sprite and color definitions for lazy people like me + if (!emblemlocations[num-1].sprite) switch (emblemlocations[num-1].type) + { + case ET_RINGS: + emblemlocations[num-1].sprite = 'R'; break; + case ET_SCORE: case ET_NGRADE: + emblemlocations[num-1].sprite = 'S'; break; + case ET_TIME: case ET_NTIME: + emblemlocations[num-1].sprite = 'T'; break; + default: + emblemlocations[num-1].sprite = 'A'; break; + } + if (!emblemlocations[num-1].color) switch (emblemlocations[num-1].type) + { + case ET_RINGS: + emblemlocations[num-1].color = SKINCOLOR_GOLD; break; + case ET_SCORE: + emblemlocations[num-1].color = SKINCOLOR_BROWN; break; + case ET_NGRADE: + emblemlocations[num-1].color = SKINCOLOR_TEAL; break; + case ET_TIME: case ET_NTIME: + emblemlocations[num-1].color = SKINCOLOR_GREY; break; + default: + emblemlocations[num-1].color = SKINCOLOR_BLUE; break; + } + + Z_Free(s); +} + +void readextraemblemdata(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word = s; + char *word2; + char *tmp; + INT32 value; + + memset(&extraemblems[num-1], 0, sizeof(extraemblem_t)); + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + // First remove trailing newline, if there is one + tmp = strchr(s, '\n'); + if (tmp) + *tmp = '\0'; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + // Get the part before the " = " + tmp = strchr(s, '='); + if (tmp) + *(tmp-1) = '\0'; + else + break; + strupr(word); + + // Now get the part after + word2 = tmp += 2; + + value = atoi(word2); // used for numerical settings + + if (fastcmp(word, "NAME")) + deh_strlcpy(extraemblems[num-1].name, word2, + sizeof (extraemblems[num-1].name), va("Extra emblem %d: name", num)); + else if (fastcmp(word, "OBJECTIVE")) + deh_strlcpy(extraemblems[num-1].description, word2, + sizeof (extraemblems[num-1].description), va("Extra emblem %d: objective", num)); + else if (fastcmp(word, "CONDITIONSET")) + extraemblems[num-1].conditionset = (UINT8)value; + else if (fastcmp(word, "SHOWCONDITIONSET")) + extraemblems[num-1].showconditionset = (UINT8)value; + else + { + strupr(word2); + if (fastcmp(word, "SPRITE")) + { + if (word2[0] >= 'A' && word2[0] <= 'Z') + value = word2[0]; + else + value += 'A'-1; + + if (value < 'A' || value > 'Z') + deh_warning("Emblem %d: sprite must be from A - Z (1 - 26)", num); + else + extraemblems[num-1].sprite = (UINT8)value; + } + else if (fastcmp(word, "COLOR")) + extraemblems[num-1].color = get_number(word2); + else + deh_warning("Extra emblem %d: unknown word '%s'", num, word); + } + } + } while (!myfeof(f)); + + if (!extraemblems[num-1].sprite) + extraemblems[num-1].sprite = 'X'; + if (!extraemblems[num-1].color) + extraemblems[num-1].color = SKINCOLOR_BLUE; + + Z_Free(s); +} + +void readunlockable(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word = s; + char *word2; + char *tmp; + INT32 i; + + memset(&unlockables[num], 0, sizeof(unlockable_t)); + unlockables[num].objective[0] = '/'; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + // First remove trailing newline, if there is one + tmp = strchr(s, '\n'); + if (tmp) + *tmp = '\0'; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + // Get the part before the " = " + tmp = strchr(s, '='); + if (tmp) + *(tmp-1) = '\0'; + else + break; + strupr(word); + + // Now get the part after + word2 = tmp += 2; + + i = atoi(word2); // used for numerical settings + + if (fastcmp(word, "NAME")) + deh_strlcpy(unlockables[num].name, word2, + sizeof (unlockables[num].name), va("Unlockable %d: name", num)); + else if (fastcmp(word, "OBJECTIVE")) + deh_strlcpy(unlockables[num].objective, word2, + sizeof (unlockables[num].objective), va("Unlockable %d: objective", num)); + else + { + strupr(word2); + if (fastcmp(word, "HEIGHT")) + unlockables[num].height = (UINT16)i; + else if (fastcmp(word, "CONDITIONSET")) + unlockables[num].conditionset = (UINT8)i; + else if (fastcmp(word, "SHOWCONDITIONSET")) + unlockables[num].showconditionset = (UINT8)i; + else if (fastcmp(word, "NOCECHO")) + unlockables[num].nocecho = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); + else if (fastcmp(word, "NOCHECKLIST")) + unlockables[num].nochecklist = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); + else if (fastcmp(word, "TYPE")) + { + if (fastcmp(word2, "NONE")) + unlockables[num].type = SECRET_NONE; + else if (fastcmp(word2, "ITEMFINDER")) + unlockables[num].type = SECRET_ITEMFINDER; + else if (fastcmp(word2, "EMBLEMHINTS")) + unlockables[num].type = SECRET_EMBLEMHINTS; + else if (fastcmp(word2, "PANDORA")) + unlockables[num].type = SECRET_PANDORA; + else if (fastcmp(word2, "CREDITS")) + unlockables[num].type = SECRET_CREDITS; + else if (fastcmp(word2, "RECORDATTACK")) + unlockables[num].type = SECRET_RECORDATTACK; + else if (fastcmp(word2, "NIGHTSMODE")) + unlockables[num].type = SECRET_NIGHTSMODE; + else if (fastcmp(word2, "HEADER")) + unlockables[num].type = SECRET_HEADER; + else if (fastcmp(word2, "LEVELSELECT")) + unlockables[num].type = SECRET_LEVELSELECT; + else if (fastcmp(word2, "WARP")) + unlockables[num].type = SECRET_WARP; + else if (fastcmp(word2, "SOUNDTEST")) + unlockables[num].type = SECRET_SOUNDTEST; + else + unlockables[num].type = (INT16)i; + } + else if (fastcmp(word, "VAR")) + { + // Support using the actual map name, + // i.e., Level AB, Level FZ, etc. + + // Convert to map number + if (word2[0] >= 'A' && word2[0] <= 'Z') + i = M_MapNumber(word2[0], word2[1]); + + unlockables[num].variable = (INT16)i; + } + else + deh_warning("Unlockable %d: unknown word '%s'", num+1, word); + } + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + +static void readcondition(UINT8 set, UINT32 id, char *word2) +{ + INT32 i; + char *params[4]; // condition, requirement, extra info, extra info + char *spos; + + conditiontype_t ty; + INT32 re; + INT16 x1 = 0, x2 = 0; + + INT32 offset = 0; + + spos = strtok(word2, " "); + + for (i = 0; i < 4; ++i) + { + if (spos != NULL) + { + params[i] = spos; + spos = strtok(NULL, " "); + } + else + params[i] = NULL; + } + + if (!params[0]) + { + deh_warning("condition line is empty"); + return; + } + + if (fastcmp(params[0], "PLAYTIME")) + { + PARAMCHECK(1); + ty = UC_PLAYTIME; + re = atoi(params[1]); + } + else if (fastcmp(params[0], "GAMECLEAR") + || (++offset && fastcmp(params[0], "ALLEMERALDS")) + || (++offset && fastcmp(params[0], "ULTIMATECLEAR"))) + { + ty = UC_GAMECLEAR + offset; + re = (params[1]) ? atoi(params[1]) : 1; + } + else if ((offset=0) || fastcmp(params[0], "OVERALLSCORE") + || (++offset && fastcmp(params[0], "OVERALLTIME")) + || (++offset && fastcmp(params[0], "OVERALLRINGS"))) + { + PARAMCHECK(1); + ty = UC_OVERALLSCORE + offset; + re = atoi(params[1]); + } + else if ((offset=0) || fastcmp(params[0], "MAPVISITED") + || (++offset && fastcmp(params[0], "MAPBEATEN")) + || (++offset && fastcmp(params[0], "MAPALLEMERALDS")) + || (++offset && fastcmp(params[0], "MAPULTIMATE")) + || (++offset && fastcmp(params[0], "MAPPERFECT"))) + { + PARAMCHECK(1); + ty = UC_MAPVISITED + offset; + + // Convert to map number if it appears to be one + if (params[1][0] >= 'A' && params[1][0] <= 'Z') + re = M_MapNumber(params[1][0], params[1][1]); + else + re = atoi(params[1]); + + if (re < 0 || re >= NUMMAPS) + { + deh_warning("Level number %d out of range (1 - %d)", re, NUMMAPS); + return; + } + } + else if ((offset=0) || fastcmp(params[0], "MAPSCORE") + || (++offset && fastcmp(params[0], "MAPTIME")) + || (++offset && fastcmp(params[0], "MAPRINGS"))) + { + PARAMCHECK(2); + ty = UC_MAPSCORE + offset; + re = atoi(params[2]); + + // Convert to map number if it appears to be one + if (params[1][0] >= 'A' && params[1][0] <= 'Z') + x1 = (INT16)M_MapNumber(params[1][0], params[1][1]); + else + x1 = (INT16)atoi(params[1]); + + if (x1 < 0 || x1 >= NUMMAPS) + { + deh_warning("Level number %d out of range (1 - %d)", re, NUMMAPS); + return; + } + } + else if ((offset=0) || fastcmp(params[0], "NIGHTSSCORE") + || (++offset && fastcmp(params[0], "NIGHTSTIME")) + || (++offset && fastcmp(params[0], "NIGHTSGRADE"))) + { + PARAMCHECK(2); // one optional one + + ty = UC_NIGHTSSCORE + offset; + i = (params[3] ? 3 : 2); + if (fastncmp("GRADE_",params[i],6)) + { + char *p = params[i]+6; + for (re = 0; NIGHTSGRADE_LIST[re]; re++) + if (*p == NIGHTSGRADE_LIST[re]) + break; + if (!NIGHTSGRADE_LIST[re]) + { + deh_warning("Invalid NiGHTS grade %s\n", params[i]); + return; + } + } + else + re = atoi(params[i]); + + // Convert to map number if it appears to be one + if (params[1][0] >= 'A' && params[1][0] <= 'Z') + x1 = (INT16)M_MapNumber(params[1][0], params[1][1]); + else + x1 = (INT16)atoi(params[1]); + + if (x1 < 0 || x1 >= NUMMAPS) + { + deh_warning("Level number %d out of range (1 - %d)", re, NUMMAPS); + return; + } + + // Mare number (0 for overall) + if (params[3]) // Only if we actually got 3 params (so the second one == mare and not requirement) + x2 = (INT16)atoi(params[2]); + else + x2 = 0; + + } + else if (fastcmp(params[0], "TRIGGER")) + { + PARAMCHECK(1); + ty = UC_TRIGGER; + re = atoi(params[1]); + + // constrained by 32 bits + if (re < 0 || re > 31) + { + deh_warning("Trigger ID %d out of range (0 - 31)", re); + return; + } + } + else if (fastcmp(params[0], "TOTALEMBLEMS")) + { + PARAMCHECK(1); + ty = UC_TOTALEMBLEMS; + re = atoi(params[1]); + } + else if (fastcmp(params[0], "EMBLEM")) + { + PARAMCHECK(1); + ty = UC_EMBLEM; + re = atoi(params[1]); + + if (re <= 0 || re > MAXEMBLEMS) + { + deh_warning("Emblem %d out of range (1 - %d)", re, MAXEMBLEMS); + return; + } + } + else if (fastcmp(params[0], "EXTRAEMBLEM")) + { + PARAMCHECK(1); + ty = UC_EXTRAEMBLEM; + re = atoi(params[1]); + + if (re <= 0 || re > MAXEXTRAEMBLEMS) + { + deh_warning("Extra emblem %d out of range (1 - %d)", re, MAXEXTRAEMBLEMS); + return; + } + } + else if (fastcmp(params[0], "CONDITIONSET")) + { + PARAMCHECK(1); + ty = UC_CONDITIONSET; + re = atoi(params[1]); + + if (re <= 0 || re > MAXCONDITIONSETS) + { + deh_warning("Condition set %d out of range (1 - %d)", re, MAXCONDITIONSETS); + return; + } + } + else + { + deh_warning("Invalid condition name %s", params[0]); + return; + } + + M_AddRawCondition(set, (UINT8)id, ty, re, x1, x2); +} + +void readconditionset(MYFILE *f, UINT8 setnum) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word = s; + char *word2; + char *tmp; + UINT8 id; + UINT8 previd = 0; + + M_ClearConditionSet(setnum); + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + // First remove trailing newline, if there is one + tmp = strchr(s, '\n'); + if (tmp) + *tmp = '\0'; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + // Get the part before the " = " + tmp = strchr(s, '='); + if (tmp) + *(tmp-1) = '\0'; + else + break; + strupr(word); + + // Now get the part after + word2 = tmp += 2; + strupr(word2); + + if (fastncmp(word, "CONDITION", 9)) + { + id = (UINT8)atoi(word + 9); + if (id == 0) + { + deh_warning("Condition set %d: unknown word '%s'", setnum, word); + continue; + } + else if (previd > id) + { + // out of order conditions can cause problems, so enforce proper order + deh_warning("Condition set %d: conditions are out of order, ignoring this line", setnum); + continue; + } + previd = id; + + readcondition(setnum, id, word2); + } + else + deh_warning("Condition set %d: unknown word '%s'", setnum, word); + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + +void readmaincfg(MYFILE *f) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word = s; + char *word2; + char *tmp; + INT32 value; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + // First remove trailing newline, if there is one + tmp = strchr(s, '\n'); + if (tmp) + *tmp = '\0'; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + // Get the part before the " = " + tmp = strchr(s, '='); + if (tmp) + *(tmp-1) = '\0'; + else + break; + strupr(word); + + // Now get the part after + word2 = tmp += 2; + strupr(word2); + + value = atoi(word2); // used for numerical settings + + if (fastcmp(word, "EXECCFG")) + { + if (strchr(word2, '.')) + COM_BufAddText(va("exec %s\n", word2)); + else + { + lumpnum_t lumpnum; + char newname[9]; + + strncpy(newname, word2, 8); + + newname[8] = '\0'; + + lumpnum = W_CheckNumForName(newname); + + if (lumpnum == LUMPERROR || W_LumpLength(lumpnum) == 0) + CONS_Debug(DBG_SETUP, "SOC Error: script lump %s not found/not valid.\n", newname); + else + COM_BufInsertText(W_CacheLumpNum(lumpnum, PU_CACHE)); + } + } + + else if (fastcmp(word, "SPSTAGE_START")) + { + // Support using the actual map name, + // i.e., Level AB, Level FZ, etc. + + // Convert to map number + if (word2[0] >= 'A' && word2[0] <= 'Z') + value = M_MapNumber(word2[0], word2[1]); + else + value = get_number(word2); + + spstage_start = spmarathon_start = (INT16)value; + } + else if (fastcmp(word, "SPMARATHON_START")) + { + // Support using the actual map name, + // i.e., Level AB, Level FZ, etc. + + // Convert to map number + if (word2[0] >= 'A' && word2[0] <= 'Z') + value = M_MapNumber(word2[0], word2[1]); + else + value = get_number(word2); + + spmarathon_start = (INT16)value; + } + else if (fastcmp(word, "SSTAGE_START")) + { + // Support using the actual map name, + // i.e., Level AB, Level FZ, etc. + + // Convert to map number + if (word2[0] >= 'A' && word2[0] <= 'Z') + value = M_MapNumber(word2[0], word2[1]); + else + value = get_number(word2); + + sstage_start = (INT16)value; + sstage_end = (INT16)(sstage_start+7); // 7 special stages total plus one weirdo + } + else if (fastcmp(word, "SMPSTAGE_START")) + { + // Support using the actual map name, + // i.e., Level AB, Level FZ, etc. + + // Convert to map number + if (word2[0] >= 'A' && word2[0] <= 'Z') + value = M_MapNumber(word2[0], word2[1]); + else + value = get_number(word2); + + smpstage_start = (INT16)value; + smpstage_end = (INT16)(smpstage_start+6); // 7 special stages total + } + else if (fastcmp(word, "REDTEAM")) + { + skincolor_redteam = (UINT16)get_number(word2); + } + else if (fastcmp(word, "BLUETEAM")) + { + skincolor_blueteam = (UINT16)get_number(word2); + } + else if (fastcmp(word, "REDRING")) + { + skincolor_redring = (UINT16)get_number(word2); + } + else if (fastcmp(word, "BLUERING")) + { + skincolor_bluering = (UINT16)get_number(word2); + } + else if (fastcmp(word, "INVULNTICS")) + { + invulntics = (UINT16)get_number(word2); + } + else if (fastcmp(word, "SNEAKERTICS")) + { + sneakertics = (UINT16)get_number(word2); + } + else if (fastcmp(word, "FLASHINGTICS")) + { + flashingtics = (UINT16)get_number(word2); + } + else if (fastcmp(word, "TAILSFLYTICS")) + { + tailsflytics = (UINT16)get_number(word2); + } + else if (fastcmp(word, "UNDERWATERTICS")) + { + underwatertics = (UINT16)get_number(word2); + } + else if (fastcmp(word, "SPACETIMETICS")) + { + spacetimetics = (UINT16)get_number(word2); + } + else if (fastcmp(word, "EXTRALIFETICS")) + { + extralifetics = (UINT16)get_number(word2); + } + else if (fastcmp(word, "NIGHTSLINKTICS")) + { + nightslinktics = (UINT16)get_number(word2); + } + else if (fastcmp(word, "GAMEOVERTICS")) + { + gameovertics = get_number(word2); + } + else if (fastcmp(word, "AMMOREMOVALTICS")) + { + ammoremovaltics = get_number(word2); + } + else if (fastcmp(word, "INTROTOPLAY")) + { + introtoplay = (UINT8)get_number(word2); + // range check, you morons. + if (introtoplay > 128) + introtoplay = 128; + introchanged = true; + } + else if (fastcmp(word, "CREDITSCUTSCENE")) + { + creditscutscene = (UINT8)get_number(word2); + // range check, you morons. + if (creditscutscene > 128) + creditscutscene = 128; + } + else if (fastcmp(word, "USEBLACKROCK")) + { + useBlackRock = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y'); + } + else if (fastcmp(word, "LOOPTITLE")) + { + looptitle = (value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "TITLEMAP")) + { + // Support using the actual map name, + // i.e., Level AB, Level FZ, etc. + + // Convert to map number + if (word2[0] >= 'A' && word2[0] <= 'Z') + value = M_MapNumber(word2[0], word2[1]); + else + value = get_number(word2); + + titlemap = (INT16)value; + titlechanged = true; + } + else if (fastcmp(word, "HIDETITLEPICS") || fastcmp(word, "TITLEPICSHIDE")) + { + hidetitlepics = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSMODE")) + { + if (fastcmp(word2, "USER")) + ttmode = TTMODE_USER; + else if (fastcmp(word2, "ALACROIX")) + ttmode = TTMODE_ALACROIX; + else if (fastcmp(word2, "HIDE") || fastcmp(word2, "HIDDEN") || fastcmp(word2, "NONE")) + { + ttmode = TTMODE_USER; + ttname[0] = 0; + hidetitlepics = true; + } + else // if (fastcmp(word2, "OLD") || fastcmp(word2, "SSNTAILS")) + ttmode = TTMODE_OLD; + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSSCALE")) + { + ttscale = max(1, min(8, (UINT8)get_number(word2))); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSSCALESAVAILABLE")) + { + // SPECIAL CASE for Alacroix: Comma-separated list of resolutions that are available + // for gfx loading. + ttavailable[0] = ttavailable[1] = ttavailable[2] = ttavailable[3] =\ + ttavailable[4] = ttavailable[5] = false; + + if (strstr(word2, "1") != NULL) + ttavailable[0] = true; + if (strstr(word2, "2") != NULL) + ttavailable[1] = true; + if (strstr(word2, "3") != NULL) + ttavailable[2] = true; + if (strstr(word2, "4") != NULL) + ttavailable[3] = true; + if (strstr(word2, "5") != NULL) + ttavailable[4] = true; + if (strstr(word2, "6") != NULL) + ttavailable[5] = true; + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSNAME")) + { + strncpy(ttname, word2, 9); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSX")) + { + ttx = (INT16)get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSY")) + { + tty = (INT16)get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSLOOP")) + { + ttloop = (INT16)get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLEPICSTICS")) + { + tttics = (UINT16)get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLESCROLLSPEED") || fastcmp(word, "TITLESCROLLXSPEED")) + { + titlescrollxspeed = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLESCROLLYSPEED")) + { + titlescrollyspeed = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "DISABLESPEEDADJUST")) + { + disableSpeedAdjust = (value || word2[0] == 'T' || word2[0] == 'Y'); + } + else if (fastcmp(word, "NUMDEMOS")) + { + numDemos = (UINT8)get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "DEMODELAYTIME")) + { + demoDelayTime = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "DEMOIDLETIME")) + { + demoIdleTime = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "USE1UPSOUND")) + { + use1upSound = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y'); + } + else if (fastcmp(word, "MAXXTRALIFE")) + { + maxXtraLife = (UINT8)get_number(word2); + } + else if (fastcmp(word, "USECONTINUES")) + { + useContinues = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y'); + } + + else if (fastcmp(word, "GAMEDATA")) + { + size_t filenamelen; + + // Check the data filename so that mods + // can't write arbitrary files. + if (!GoodDataFileName(word2)) + I_Error("Maincfg: bad data file name '%s'\n", word2); + + G_SaveGameData(); + strlcpy(gamedatafilename, word2, sizeof (gamedatafilename)); + strlwr(gamedatafilename); + savemoddata = true; + + // Also save a time attack folder + filenamelen = strlen(gamedatafilename)-4; // Strip off the extension + strncpy(timeattackfolder, gamedatafilename, min(filenamelen, sizeof (timeattackfolder))); + timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0'; + + strcpy(savegamename, timeattackfolder); + strlcat(savegamename, "%u.ssg", sizeof(savegamename)); + // can't use sprintf since there is %u in savegamename + strcatbf(savegamename, srb2home, PATHSEP); + + strcpy(liveeventbackup, va("live%s.bkp", timeattackfolder)); + strcatbf(liveeventbackup, srb2home, PATHSEP); + + gamedataadded = true; + titlechanged = true; + } + else if (fastcmp(word, "RESETDATA")) + { + P_ResetData(value); + titlechanged = true; + } + else if (fastcmp(word, "CUSTOMVERSION")) + { + strlcpy(customversionstring, word2, sizeof (customversionstring)); + //titlechanged = true; + } + else if (fastcmp(word, "BOOTMAP")) + { + // Support using the actual map name, + // i.e., Level AB, Level FZ, etc. + + // Convert to map number + if (word2[0] >= 'A' && word2[0] <= 'Z') + value = M_MapNumber(word2[0], word2[1]); + else + value = get_number(word2); + + bootmap = (INT16)value; + //titlechanged = true; + } + else if (fastcmp(word, "STARTCHAR")) + { + startchar = (INT16)value; + char_on = -1; + } + else if (fastcmp(word, "TUTORIALMAP")) + { + // Support using the actual map name, + // i.e., Level AB, Level FZ, etc. + + // Convert to map number + if (word2[0] >= 'A' && word2[0] <= 'Z') + value = M_MapNumber(word2[0], word2[1]); + else + value = get_number(word2); + + tutorialmap = (INT16)value; + } + else + deh_warning("Maincfg: unknown word '%s'", word); + } + } while (!myfeof(f)); + + Z_Free(s); +} + +void readwipes(MYFILE *f) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word = s; + char *pword = word; + char *word2; + char *tmp; + INT32 value; + INT32 wipeoffset; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + // First remove trailing newline, if there is one + tmp = strchr(s, '\n'); + if (tmp) + *tmp = '\0'; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + // Get the part before the " = " + tmp = strchr(s, '='); + if (tmp) + *(tmp-1) = '\0'; + else + break; + strupr(word); + + // Now get the part after + word2 = tmp += 2; + value = atoi(word2); // used for numerical settings + + if (value < -1 || value > 99) + { + deh_warning("Wipes: bad value '%s'", word2); + continue; + } + else if (value == -1) + value = UINT8_MAX; + + // error catching + wipeoffset = -1; + + if (fastncmp(word, "LEVEL_", 6)) + { + pword = word + 6; + if (fastcmp(pword, "TOBLACK")) + wipeoffset = wipe_level_toblack; + else if (fastcmp(pword, "FINAL")) + wipeoffset = wipe_level_final; + } + else if (fastncmp(word, "INTERMISSION_", 13)) + { + pword = word + 13; + if (fastcmp(pword, "TOBLACK")) + wipeoffset = wipe_intermission_toblack; + else if (fastcmp(pword, "FINAL")) + wipeoffset = wipe_intermission_final; + } + else if (fastncmp(word, "SPECINTER_", 10)) + { + pword = word + 10; + if (fastcmp(pword, "TOBLACK")) + wipeoffset = wipe_specinter_toblack; + else if (fastcmp(pword, "FINAL")) + wipeoffset = wipe_specinter_final; + } + else if (fastncmp(word, "MULTINTER_", 10)) + { + pword = word + 10; + if (fastcmp(pword, "TOBLACK")) + wipeoffset = wipe_multinter_toblack; + else if (fastcmp(pword, "FINAL")) + wipeoffset = wipe_multinter_final; + } + else if (fastncmp(word, "CONTINUING_", 11)) + { + pword = word + 11; + if (fastcmp(pword, "TOBLACK")) + wipeoffset = wipe_continuing_toblack; + else if (fastcmp(pword, "FINAL")) + wipeoffset = wipe_continuing_final; + } + else if (fastncmp(word, "TITLESCREEN_", 12)) + { + pword = word + 12; + if (fastcmp(pword, "TOBLACK")) + wipeoffset = wipe_titlescreen_toblack; + else if (fastcmp(pword, "FINAL")) + wipeoffset = wipe_titlescreen_final; + } + else if (fastncmp(word, "TIMEATTACK_", 11)) + { + pword = word + 11; + if (fastcmp(pword, "TOBLACK")) + wipeoffset = wipe_timeattack_toblack; + else if (fastcmp(pword, "FINAL")) + wipeoffset = wipe_timeattack_final; + } + else if (fastncmp(word, "CREDITS_", 8)) + { + pword = word + 8; + if (fastcmp(pword, "TOBLACK")) + wipeoffset = wipe_credits_toblack; + else if (fastcmp(pword, "FINAL")) + wipeoffset = wipe_credits_final; + else if (fastcmp(pword, "INTERMEDIATE")) + wipeoffset = wipe_credits_intermediate; + } + else if (fastncmp(word, "EVALUATION_", 11)) + { + pword = word + 11; + if (fastcmp(pword, "TOBLACK")) + wipeoffset = wipe_evaluation_toblack; + else if (fastcmp(pword, "FINAL")) + wipeoffset = wipe_evaluation_final; + } + else if (fastncmp(word, "GAMEEND_", 8)) + { + pword = word + 8; + if (fastcmp(pword, "TOBLACK")) + wipeoffset = wipe_gameend_toblack; + else if (fastcmp(pword, "FINAL")) + wipeoffset = wipe_gameend_final; + } + else if (fastncmp(word, "SPECLEVEL_", 10)) + { + pword = word + 10; + if (fastcmp(pword, "TOWHITE")) + wipeoffset = wipe_speclevel_towhite; + } + + if (wipeoffset < 0) + { + deh_warning("Wipes: unknown word '%s'", word); + continue; + } + + if (value == UINT8_MAX + && (wipeoffset <= wipe_level_toblack || wipeoffset >= wipe_speclevel_towhite)) + { + // Cannot disable non-toblack wipes + // (or the level toblack wipe, or the special towhite wipe) + deh_warning("Wipes: can't disable wipe of type '%s'", word); + continue; + } + + wipedefs[wipeoffset] = (UINT8)value; + } + } while (!myfeof(f)); + + Z_Free(s); +} + +mobjtype_t get_mobjtype(const char *word) +{ // Returns the value of MT_ enumerations + mobjtype_t i; + if (*word >= '0' && *word <= '9') + return atoi(word); + if (fastncmp("MT_",word,3)) + word += 3; // take off the MT_ + for (i = 0; i < NUMMOBJFREESLOTS; i++) { + if (!FREE_MOBJS[i]) + break; + if (fastcmp(word, FREE_MOBJS[i])) + return MT_FIRSTFREESLOT+i; + } + for (i = 0; i < MT_FIRSTFREESLOT; i++) + if (fastcmp(word, MOBJTYPE_LIST[i]+3)) + return i; + deh_warning("Couldn't find mobjtype named 'MT_%s'",word); + return MT_NULL; +} + +statenum_t get_state(const char *word) +{ // Returns the value of S_ enumerations + statenum_t i; + if (*word >= '0' && *word <= '9') + return atoi(word); + if (fastncmp("S_",word,2)) + word += 2; // take off the S_ + for (i = 0; i < NUMSTATEFREESLOTS; i++) { + if (!FREE_STATES[i]) + break; + if (fastcmp(word, FREE_STATES[i])) + return S_FIRSTFREESLOT+i; + } + for (i = 0; i < S_FIRSTFREESLOT; i++) + if (fastcmp(word, STATE_LIST[i]+2)) + return i; + deh_warning("Couldn't find state named 'S_%s'",word); + return S_NULL; +} + +skincolornum_t get_skincolor(const char *word) +{ // Returns the value of SKINCOLOR_ enumerations + skincolornum_t i; + if (*word >= '0' && *word <= '9') + return atoi(word); + if (fastncmp("SKINCOLOR_",word,10)) + word += 10; // take off the SKINCOLOR_ + for (i = 0; i < NUMCOLORFREESLOTS; i++) { + if (!FREE_SKINCOLORS[i]) + break; + if (fastcmp(word, FREE_SKINCOLORS[i])) + return SKINCOLOR_FIRSTFREESLOT+i; + } + for (i = 0; i < SKINCOLOR_FIRSTFREESLOT; i++) + if (fastcmp(word, COLOR_ENUMS[i])) + return i; + deh_warning("Couldn't find skincolor named 'SKINCOLOR_%s'",word); + return SKINCOLOR_GREEN; +} + +spritenum_t get_sprite(const char *word) +{ // Returns the value of SPR_ enumerations + spritenum_t i; + if (*word >= '0' && *word <= '9') + return atoi(word); + if (fastncmp("SPR_",word,4)) + word += 4; // take off the SPR_ + for (i = 0; i < NUMSPRITES; i++) + if (!sprnames[i][4] && memcmp(word,sprnames[i],4)==0) + return i; + deh_warning("Couldn't find sprite named 'SPR_%s'",word); + return SPR_NULL; +} + +playersprite_t get_sprite2(const char *word) +{ // Returns the value of SPR2_ enumerations + playersprite_t i; + if (*word >= '0' && *word <= '9') + return atoi(word); + if (fastncmp("SPR2_",word,5)) + word += 5; // take off the SPR2_ + for (i = 0; i < NUMPLAYERSPRITES; i++) + if (!spr2names[i][4] && memcmp(word,spr2names[i],4)==0) + return i; + deh_warning("Couldn't find sprite named 'SPR2_%s'",word); + return SPR2_STND; +} + +sfxenum_t get_sfx(const char *word) +{ // Returns the value of SFX_ enumerations + sfxenum_t i; + if (*word >= '0' && *word <= '9') + return atoi(word); + if (fastncmp("SFX_",word,4)) + word += 4; // take off the SFX_ + else if (fastncmp("DS",word,2)) + word += 2; // take off the DS + for (i = 0; i < NUMSFX; i++) + if (S_sfx[i].name && fasticmp(word, S_sfx[i].name)) + return i; + deh_warning("Couldn't find sfx named 'SFX_%s'",word); + return sfx_None; +} + +#ifdef MUSICSLOT_COMPATIBILITY +UINT16 get_mus(const char *word, UINT8 dehacked_mode) +{ // Returns the value of MUS_ enumerations + UINT16 i; + char lumptmp[4]; + + if (*word >= '0' && *word <= '9') + return atoi(word); + if (!word[2] && toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z') + return (UINT16)M_MapNumber(word[0], word[1]); + + if (fastncmp("MUS_",word,4)) + word += 4; // take off the MUS_ + else if (fastncmp("O_",word,2) || fastncmp("D_",word,2)) + word += 2; // take off the O_ or D_ + + strncpy(lumptmp, word, 4); + lumptmp[3] = 0; + if (fasticmp("MAP",lumptmp)) + { + word += 3; + if (toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z') + return (UINT16)M_MapNumber(word[0], word[1]); + else if ((i = atoi(word))) + return i; + + word -= 3; + if (dehacked_mode) + deh_warning("Couldn't find music named 'MUS_%s'",word); + return 0; + } + for (i = 0; compat_special_music_slots[i][0]; ++i) + if (fasticmp(word, compat_special_music_slots[i])) + return i + 1036; + if (dehacked_mode) + deh_warning("Couldn't find music named 'MUS_%s'",word); + return 0; +} +#endif + +hudnum_t get_huditem(const char *word) +{ // Returns the value of HUD_ enumerations + hudnum_t i; + if (*word >= '0' && *word <= '9') + return atoi(word); + if (fastncmp("HUD_",word,4)) + word += 4; // take off the HUD_ + for (i = 0; i < NUMHUDITEMS; i++) + if (fastcmp(word, HUDITEMS_LIST[i])) + return i; + deh_warning("Couldn't find huditem named 'HUD_%s'",word); + return HUD_LIVES; +} + +menutype_t get_menutype(const char *word) +{ // Returns the value of MN_ enumerations + menutype_t i; + if (*word >= '0' && *word <= '9') + return atoi(word); + if (fastncmp("MN_",word,3)) + word += 3; // take off the MN_ + for (i = 0; i < NUMMENUTYPES; i++) + if (fastcmp(word, MENUTYPES_LIST[i])) + return i; + deh_warning("Couldn't find menutype named 'MN_%s'",word); + return MN_NONE; +} + +/*static INT16 get_gametype(const char *word) +{ // Returns the value of GT_ enumerations + INT16 i; + if (*word >= '0' && *word <= '9') + return atoi(word); + if (fastncmp("GT_",word,3)) + word += 3; // take off the GT_ + for (i = 0; i < NUMGAMETYPES; i++) + if (fastcmp(word, Gametype_ConstantNames[i]+3)) + return i; + deh_warning("Couldn't find gametype named 'GT_%s'",word); + return GT_COOP; +} + +static powertype_t get_power(const char *word) +{ // Returns the value of pw_ enumerations + powertype_t i; + if (*word >= '0' && *word <= '9') + return atoi(word); + if (fastncmp("PW_",word,3)) + word += 3; // take off the pw_ + for (i = 0; i < NUMPOWERS; i++) + if (fastcmp(word, POWERS_LIST[i])) + return i; + deh_warning("Couldn't find power named 'pw_%s'",word); + return pw_invulnerability; +}*/ + +/// \todo Make ANY of this completely over-the-top math craziness obey the order of operations. +static fixed_t op_mul(fixed_t a, fixed_t b) { return a*b; } +static fixed_t op_div(fixed_t a, fixed_t b) { return a/b; } +static fixed_t op_add(fixed_t a, fixed_t b) { return a+b; } +static fixed_t op_sub(fixed_t a, fixed_t b) { return a-b; } +static fixed_t op_or(fixed_t a, fixed_t b) { return a|b; } +static fixed_t op_and(fixed_t a, fixed_t b) { return a&b; } +static fixed_t op_lshift(fixed_t a, fixed_t b) { return a<>b; } + +struct { + const char c; + fixed_t (*v)(fixed_t,fixed_t); +} OPERATIONS[] = { + {'*',op_mul}, + {'/',op_div}, + {'+',op_add}, + {'-',op_sub}, + {'|',op_or}, + {'&',op_and}, + {'<',op_lshift}, + {'>',op_rshift}, + {0,NULL} +}; + +// Returns the full word, cut at the first symbol or whitespace +/*static char *read_word(const char *line) +{ + // Part 1: You got the start of the word, now find the end. + const char *p; + INT32 i; + for (p = line+1; *p; p++) { + if (*p == ' ' || *p == '\t') + break; + for (i = 0; OPERATIONS[i].c; i++) + if (*p == OPERATIONS[i].c) { + i = -1; + break; + } + if (i == -1) + break; + } + + // Part 2: Make a copy of the word and return it. + { + size_t len = (p-line); + char *word = malloc(len+1); + M_Memcpy(word,line,len); + word[len] = '\0'; + return word; + } +} + +static INT32 operation_pad(const char **word) +{ // Brings word the next operation and returns the operation number. + INT32 i; + for (; **word; (*word)++) { + if (**word == ' ' || **word == '\t') + continue; + for (i = 0; OPERATIONS[i].c; i++) + if (**word == OPERATIONS[i].c) + { + if ((**word == '<' && *(*word+1) == '<') || (**word == '>' && *(*word+1) == '>')) (*word)++; // These operations are two characters long. + else if (**word == '<' || **word == '>') continue; // ... do not accept one character long. + (*word)++; + return i; + } + deh_warning("Unknown operation '%c'",**word); + return -1; + } + return -1; +} + +static void const_warning(const char *type, const char *word) +{ + deh_warning("Couldn't find %s named '%s'",type,word); +} + +static fixed_t find_const(const char **rword) +{ // Finds the value of constants and returns it, bringing word to the next operation. + INT32 i; + fixed_t r; + char *word = read_word(*rword); + *rword += strlen(word); + if ((*word >= '0' && *word <= '9') || *word == '-') { // Parse a number + r = atoi(word); + free(word); + return r; + } + if (!*(word+1) && // Turn a single A-z symbol into numbers, like sprite frames. + ((*word >= 'A' && *word <= 'Z') || (*word >= 'a' && *word <= 'z'))) { + r = R_Char2Frame(*word); + free(word); + return r; + } + if (fastncmp("MF_", word, 3)) { + char *p = word+3; + for (i = 0; MOBJFLAG_LIST[i]; i++) + if (fastcmp(p, MOBJFLAG_LIST[i])) { + free(word); + return (1< \t"S_\1", +// I am leaving the prefixes solely for clarity to programmers, +// because sadly no one remembers this place while searching for full state names. +const char *const STATE_LIST[] = { // array length left dynamic for sanity testing later. + "S_NULL", + "S_UNKNOWN", + "S_INVISIBLE", // state for invisible sprite + + "S_SPAWNSTATE", + "S_SEESTATE", + "S_MELEESTATE", + "S_MISSILESTATE", + "S_DEATHSTATE", + "S_XDEATHSTATE", + "S_RAISESTATE", + + // Thok + "S_THOK", + + // Player + "S_PLAY_STND", + "S_PLAY_WAIT", + "S_PLAY_WALK", + "S_PLAY_SKID", + "S_PLAY_RUN", + "S_PLAY_DASH", + "S_PLAY_PAIN", + "S_PLAY_STUN", + "S_PLAY_DEAD", + "S_PLAY_DRWN", + "S_PLAY_ROLL", + "S_PLAY_GASP", + "S_PLAY_JUMP", + "S_PLAY_SPRING", + "S_PLAY_FALL", + "S_PLAY_EDGE", + "S_PLAY_RIDE", + + // CA2_SPINDASH + "S_PLAY_SPINDASH", + + // CA_FLY/SWIM + "S_PLAY_FLY", + "S_PLAY_SWIM", + "S_PLAY_FLY_TIRED", + + // CA_GLIDEANDCLIMB + "S_PLAY_GLIDE", + "S_PLAY_GLIDE_LANDING", + "S_PLAY_CLING", + "S_PLAY_CLIMB", + + // CA_FLOAT/CA_SLOWFALL + "S_PLAY_FLOAT", + "S_PLAY_FLOAT_RUN", + + // CA_BOUNCE + "S_PLAY_BOUNCE", + "S_PLAY_BOUNCE_LANDING", + + // CA2_GUNSLINGER + "S_PLAY_FIRE", + "S_PLAY_FIRE_FINISH", + + // CA_TWINSPIN + "S_PLAY_TWINSPIN", + + // CA2_MELEE + "S_PLAY_MELEE", + "S_PLAY_MELEE_FINISH", + "S_PLAY_MELEE_LANDING", + + // SF_SUPER + "S_PLAY_SUPER_TRANS1", + "S_PLAY_SUPER_TRANS2", + "S_PLAY_SUPER_TRANS3", + "S_PLAY_SUPER_TRANS4", + "S_PLAY_SUPER_TRANS5", + "S_PLAY_SUPER_TRANS6", + + // technically the player goes here but it's an infinite tic state + "S_OBJPLACE_DUMMY", + + // 1-Up Box Sprites overlay (uses player sprite) + "S_PLAY_BOX1", + "S_PLAY_BOX2", + "S_PLAY_ICON1", + "S_PLAY_ICON2", + "S_PLAY_ICON3", + + // Level end sign overlay (uses player sprite) + "S_PLAY_SIGN", + + // NiGHTS character (uses player sprite) + "S_PLAY_NIGHTS_TRANS1", + "S_PLAY_NIGHTS_TRANS2", + "S_PLAY_NIGHTS_TRANS3", + "S_PLAY_NIGHTS_TRANS4", + "S_PLAY_NIGHTS_TRANS5", + "S_PLAY_NIGHTS_TRANS6", + "S_PLAY_NIGHTS_STAND", + "S_PLAY_NIGHTS_FLOAT", + "S_PLAY_NIGHTS_FLY", + "S_PLAY_NIGHTS_DRILL", + "S_PLAY_NIGHTS_STUN", + "S_PLAY_NIGHTS_PULL", + "S_PLAY_NIGHTS_ATTACK", + + // c: + "S_TAILSOVERLAY_STAND", + "S_TAILSOVERLAY_0DEGREES", + "S_TAILSOVERLAY_PLUS30DEGREES", + "S_TAILSOVERLAY_PLUS60DEGREES", + "S_TAILSOVERLAY_MINUS30DEGREES", + "S_TAILSOVERLAY_MINUS60DEGREES", + "S_TAILSOVERLAY_RUN", + "S_TAILSOVERLAY_FLY", + "S_TAILSOVERLAY_TIRE", + "S_TAILSOVERLAY_PAIN", + "S_TAILSOVERLAY_GASP", + "S_TAILSOVERLAY_EDGE", + "S_TAILSOVERLAY_DASH", + + // [: + "S_JETFUMEFLASH", + + // Blue Crawla + "S_POSS_STND", + "S_POSS_RUN1", + "S_POSS_RUN2", + "S_POSS_RUN3", + "S_POSS_RUN4", + "S_POSS_RUN5", + "S_POSS_RUN6", + + // Red Crawla + "S_SPOS_STND", + "S_SPOS_RUN1", + "S_SPOS_RUN2", + "S_SPOS_RUN3", + "S_SPOS_RUN4", + "S_SPOS_RUN5", + "S_SPOS_RUN6", + + // Greenflower Fish + "S_FISH1", + "S_FISH2", + "S_FISH3", + "S_FISH4", + + // Buzz (Gold) + "S_BUZZLOOK1", + "S_BUZZLOOK2", + "S_BUZZFLY1", + "S_BUZZFLY2", + + // Buzz (Red) + "S_RBUZZLOOK1", + "S_RBUZZLOOK2", + "S_RBUZZFLY1", + "S_RBUZZFLY2", + + // Jetty-Syn Bomber + "S_JETBLOOK1", + "S_JETBLOOK2", + "S_JETBZOOM1", + "S_JETBZOOM2", + + // Jetty-Syn Gunner + "S_JETGLOOK1", + "S_JETGLOOK2", + "S_JETGZOOM1", + "S_JETGZOOM2", + "S_JETGSHOOT1", + "S_JETGSHOOT2", + + // Crawla Commander + "S_CCOMMAND1", + "S_CCOMMAND2", + "S_CCOMMAND3", + "S_CCOMMAND4", + + // Deton + "S_DETON1", + "S_DETON2", + "S_DETON3", + "S_DETON4", + "S_DETON5", + "S_DETON6", + "S_DETON7", + "S_DETON8", + "S_DETON9", + "S_DETON10", + "S_DETON11", + "S_DETON12", + "S_DETON13", + "S_DETON14", + "S_DETON15", + + // Skim Mine Dropper + "S_SKIM1", + "S_SKIM2", + "S_SKIM3", + "S_SKIM4", + + // THZ Turret + "S_TURRET", + "S_TURRETFIRE", + "S_TURRETSHOCK1", + "S_TURRETSHOCK2", + "S_TURRETSHOCK3", + "S_TURRETSHOCK4", + "S_TURRETSHOCK5", + "S_TURRETSHOCK6", + "S_TURRETSHOCK7", + "S_TURRETSHOCK8", + "S_TURRETSHOCK9", + + // Popup Turret + "S_TURRETLOOK", + "S_TURRETSEE", + "S_TURRETPOPUP1", + "S_TURRETPOPUP2", + "S_TURRETPOPUP3", + "S_TURRETPOPUP4", + "S_TURRETPOPUP5", + "S_TURRETPOPUP6", + "S_TURRETPOPUP7", + "S_TURRETPOPUP8", + "S_TURRETSHOOT", + "S_TURRETPOPDOWN1", + "S_TURRETPOPDOWN2", + "S_TURRETPOPDOWN3", + "S_TURRETPOPDOWN4", + "S_TURRETPOPDOWN5", + "S_TURRETPOPDOWN6", + "S_TURRETPOPDOWN7", + "S_TURRETPOPDOWN8", + + // Spincushion + "S_SPINCUSHION_LOOK", + "S_SPINCUSHION_CHASE1", + "S_SPINCUSHION_CHASE2", + "S_SPINCUSHION_CHASE3", + "S_SPINCUSHION_CHASE4", + "S_SPINCUSHION_AIM1", + "S_SPINCUSHION_AIM2", + "S_SPINCUSHION_AIM3", + "S_SPINCUSHION_AIM4", + "S_SPINCUSHION_AIM5", + "S_SPINCUSHION_SPIN1", + "S_SPINCUSHION_SPIN2", + "S_SPINCUSHION_SPIN3", + "S_SPINCUSHION_SPIN4", + "S_SPINCUSHION_STOP1", + "S_SPINCUSHION_STOP2", + "S_SPINCUSHION_STOP3", + "S_SPINCUSHION_STOP4", + + // Crushstacean + "S_CRUSHSTACEAN_ROAM1", + "S_CRUSHSTACEAN_ROAM2", + "S_CRUSHSTACEAN_ROAM3", + "S_CRUSHSTACEAN_ROAM4", + "S_CRUSHSTACEAN_ROAMPAUSE", + "S_CRUSHSTACEAN_PUNCH1", + "S_CRUSHSTACEAN_PUNCH2", + "S_CRUSHCLAW_AIM", + "S_CRUSHCLAW_OUT", + "S_CRUSHCLAW_STAY", + "S_CRUSHCLAW_IN", + "S_CRUSHCLAW_WAIT", + "S_CRUSHCHAIN", + + // Banpyura + "S_BANPYURA_ROAM1", + "S_BANPYURA_ROAM2", + "S_BANPYURA_ROAM3", + "S_BANPYURA_ROAM4", + "S_BANPYURA_ROAMPAUSE", + "S_CDIAG1", + "S_CDIAG2", + "S_CDIAG3", + "S_CDIAG4", + "S_CDIAG5", + "S_CDIAG6", + "S_CDIAG7", + "S_CDIAG8", + + // Jet Jaw + "S_JETJAW_ROAM1", + "S_JETJAW_ROAM2", + "S_JETJAW_ROAM3", + "S_JETJAW_ROAM4", + "S_JETJAW_ROAM5", + "S_JETJAW_ROAM6", + "S_JETJAW_ROAM7", + "S_JETJAW_ROAM8", + "S_JETJAW_CHOMP1", + "S_JETJAW_CHOMP2", + "S_JETJAW_CHOMP3", + "S_JETJAW_CHOMP4", + "S_JETJAW_CHOMP5", + "S_JETJAW_CHOMP6", + "S_JETJAW_CHOMP7", + "S_JETJAW_CHOMP8", + "S_JETJAW_CHOMP9", + "S_JETJAW_CHOMP10", + "S_JETJAW_CHOMP11", + "S_JETJAW_CHOMP12", + "S_JETJAW_CHOMP13", + "S_JETJAW_CHOMP14", + "S_JETJAW_CHOMP15", + "S_JETJAW_CHOMP16", + "S_JETJAW_SOUND", + + // Snailer + "S_SNAILER1", + "S_SNAILER_FLICKY", + + // Vulture + "S_VULTURE_STND", + "S_VULTURE_DRIFT", + "S_VULTURE_ZOOM1", + "S_VULTURE_ZOOM2", + "S_VULTURE_STUNNED", + + // Pointy + "S_POINTY1", + "S_POINTYBALL1", + + // Robo-Hood + "S_ROBOHOOD_LOOK", + "S_ROBOHOOD_STAND", + "S_ROBOHOOD_FIRE1", + "S_ROBOHOOD_FIRE2", + "S_ROBOHOOD_JUMP1", + "S_ROBOHOOD_JUMP2", + "S_ROBOHOOD_JUMP3", + + // Castlebot Facestabber + "S_FACESTABBER_STND1", + "S_FACESTABBER_STND2", + "S_FACESTABBER_STND3", + "S_FACESTABBER_STND4", + "S_FACESTABBER_STND5", + "S_FACESTABBER_STND6", + "S_FACESTABBER_CHARGE1", + "S_FACESTABBER_CHARGE2", + "S_FACESTABBER_CHARGE3", + "S_FACESTABBER_CHARGE4", + "S_FACESTABBER_PAIN", + "S_FACESTABBER_DIE1", + "S_FACESTABBER_DIE2", + "S_FACESTABBER_DIE3", + "S_FACESTABBERSPEAR", + + // Egg Guard + "S_EGGGUARD_STND", + "S_EGGGUARD_WALK1", + "S_EGGGUARD_WALK2", + "S_EGGGUARD_WALK3", + "S_EGGGUARD_WALK4", + "S_EGGGUARD_MAD1", + "S_EGGGUARD_MAD2", + "S_EGGGUARD_MAD3", + "S_EGGGUARD_RUN1", + "S_EGGGUARD_RUN2", + "S_EGGGUARD_RUN3", + "S_EGGGUARD_RUN4", + + // Egg Shield for Egg Guard + "S_EGGSHIELD", + "S_EGGSHIELDBREAK", + + // Green Snapper + "S_SNAPPER_SPAWN", + "S_SNAPPER_SPAWN2", + "S_GSNAPPER_STND", + "S_GSNAPPER1", + "S_GSNAPPER2", + "S_GSNAPPER3", + "S_GSNAPPER4", + "S_SNAPPER_XPLD", + "S_SNAPPER_LEG", + "S_SNAPPER_LEGRAISE", + "S_SNAPPER_HEAD", + + // Minus + "S_MINUS_INIT", + "S_MINUS_STND", + "S_MINUS_DIGGING1", + "S_MINUS_DIGGING2", + "S_MINUS_DIGGING3", + "S_MINUS_DIGGING4", + "S_MINUS_BURST0", + "S_MINUS_BURST1", + "S_MINUS_BURST2", + "S_MINUS_BURST3", + "S_MINUS_BURST4", + "S_MINUS_BURST5", + "S_MINUS_POPUP", + "S_MINUS_AERIAL1", + "S_MINUS_AERIAL2", + "S_MINUS_AERIAL3", + "S_MINUS_AERIAL4", + + // Minus dirt + "S_MINUSDIRT1", + "S_MINUSDIRT2", + "S_MINUSDIRT3", + "S_MINUSDIRT4", + "S_MINUSDIRT5", + "S_MINUSDIRT6", + "S_MINUSDIRT7", + + // Spring Shell + "S_SSHELL_STND", + "S_SSHELL_RUN1", + "S_SSHELL_RUN2", + "S_SSHELL_RUN3", + "S_SSHELL_RUN4", + "S_SSHELL_SPRING1", + "S_SSHELL_SPRING2", + "S_SSHELL_SPRING3", + "S_SSHELL_SPRING4", + + // Spring Shell (yellow) + "S_YSHELL_STND", + "S_YSHELL_RUN1", + "S_YSHELL_RUN2", + "S_YSHELL_RUN3", + "S_YSHELL_RUN4", + "S_YSHELL_SPRING1", + "S_YSHELL_SPRING2", + "S_YSHELL_SPRING3", + "S_YSHELL_SPRING4", + + // Unidus + "S_UNIDUS_STND", + "S_UNIDUS_RUN", + "S_UNIDUS_BALL", + + // Canarivore + "S_CANARIVORE_LOOK", + "S_CANARIVORE_AWAKEN1", + "S_CANARIVORE_AWAKEN2", + "S_CANARIVORE_AWAKEN3", + "S_CANARIVORE_GAS1", + "S_CANARIVORE_GAS2", + "S_CANARIVORE_GAS3", + "S_CANARIVORE_GAS4", + "S_CANARIVORE_GAS5", + "S_CANARIVORE_GASREPEAT", + "S_CANARIVORE_CLOSE1", + "S_CANARIVORE_CLOSE2", + "S_CANARIVOREGAS_1", + "S_CANARIVOREGAS_2", + "S_CANARIVOREGAS_3", + "S_CANARIVOREGAS_4", + "S_CANARIVOREGAS_5", + "S_CANARIVOREGAS_6", + "S_CANARIVOREGAS_7", + "S_CANARIVOREGAS_8", + + // Pyre Fly + "S_PYREFLY_FLY", + "S_PYREFLY_BURN", + "S_PYREFIRE1", + "S_PYREFIRE2", + + // Pterabyte + "S_PTERABYTESPAWNER", + "S_PTERABYTEWAYPOINT", + "S_PTERABYTE_FLY1", + "S_PTERABYTE_FLY2", + "S_PTERABYTE_FLY3", + "S_PTERABYTE_FLY4", + "S_PTERABYTE_SWOOPDOWN", + "S_PTERABYTE_SWOOPUP", + + // Dragonbomber + "S_DRAGONBOMBER", + "S_DRAGONWING1", + "S_DRAGONWING2", + "S_DRAGONWING3", + "S_DRAGONWING4", + "S_DRAGONTAIL_LOADED", + "S_DRAGONTAIL_EMPTY", + "S_DRAGONTAIL_EMPTYLOOP", + "S_DRAGONTAIL_RELOAD", + "S_DRAGONMINE", + "S_DRAGONMINE_LAND1", + "S_DRAGONMINE_LAND2", + "S_DRAGONMINE_SLOWFLASH1", + "S_DRAGONMINE_SLOWFLASH2", + "S_DRAGONMINE_SLOWLOOP", + "S_DRAGONMINE_FASTFLASH1", + "S_DRAGONMINE_FASTFLASH2", + "S_DRAGONMINE_FASTLOOP", + + // Boss Explosion + "S_BOSSEXPLODE", + + // S3&K Boss Explosion + "S_SONIC3KBOSSEXPLOSION1", + "S_SONIC3KBOSSEXPLOSION2", + "S_SONIC3KBOSSEXPLOSION3", + "S_SONIC3KBOSSEXPLOSION4", + "S_SONIC3KBOSSEXPLOSION5", + "S_SONIC3KBOSSEXPLOSION6", + + "S_JETFUME1", + + // Boss 1 + "S_EGGMOBILE_STND", + "S_EGGMOBILE_ROFL", + "S_EGGMOBILE_LATK1", + "S_EGGMOBILE_LATK2", + "S_EGGMOBILE_LATK3", + "S_EGGMOBILE_LATK4", + "S_EGGMOBILE_LATK5", + "S_EGGMOBILE_LATK6", + "S_EGGMOBILE_LATK7", + "S_EGGMOBILE_LATK8", + "S_EGGMOBILE_LATK9", + "S_EGGMOBILE_RATK1", + "S_EGGMOBILE_RATK2", + "S_EGGMOBILE_RATK3", + "S_EGGMOBILE_RATK4", + "S_EGGMOBILE_RATK5", + "S_EGGMOBILE_RATK6", + "S_EGGMOBILE_RATK7", + "S_EGGMOBILE_RATK8", + "S_EGGMOBILE_RATK9", + "S_EGGMOBILE_PANIC1", + "S_EGGMOBILE_PANIC2", + "S_EGGMOBILE_PANIC3", + "S_EGGMOBILE_PANIC4", + "S_EGGMOBILE_PANIC5", + "S_EGGMOBILE_PANIC6", + "S_EGGMOBILE_PANIC7", + "S_EGGMOBILE_PANIC8", + "S_EGGMOBILE_PANIC9", + "S_EGGMOBILE_PANIC10", + "S_EGGMOBILE_PANIC11", + "S_EGGMOBILE_PANIC12", + "S_EGGMOBILE_PANIC13", + "S_EGGMOBILE_PANIC14", + "S_EGGMOBILE_PANIC15", + "S_EGGMOBILE_PAIN", + "S_EGGMOBILE_PAIN2", + "S_EGGMOBILE_DIE1", + "S_EGGMOBILE_DIE2", + "S_EGGMOBILE_DIE3", + "S_EGGMOBILE_DIE4", + "S_EGGMOBILE_FLEE1", + "S_EGGMOBILE_FLEE2", + "S_EGGMOBILE_BALL", + "S_EGGMOBILE_TARGET", + + "S_BOSSEGLZ1", + "S_BOSSEGLZ2", + + // Boss 2 + "S_EGGMOBILE2_STND", + "S_EGGMOBILE2_POGO1", + "S_EGGMOBILE2_POGO2", + "S_EGGMOBILE2_POGO3", + "S_EGGMOBILE2_POGO4", + "S_EGGMOBILE2_POGO5", + "S_EGGMOBILE2_POGO6", + "S_EGGMOBILE2_POGO7", + "S_EGGMOBILE2_PAIN", + "S_EGGMOBILE2_PAIN2", + "S_EGGMOBILE2_DIE1", + "S_EGGMOBILE2_DIE2", + "S_EGGMOBILE2_DIE3", + "S_EGGMOBILE2_DIE4", + "S_EGGMOBILE2_FLEE1", + "S_EGGMOBILE2_FLEE2", + + "S_BOSSTANK1", + "S_BOSSTANK2", + "S_BOSSSPIGOT", + + // Boss 2 Goop + "S_GOOP1", + "S_GOOP2", + "S_GOOP3", + "S_GOOPTRAIL", + + // Boss 3 + "S_EGGMOBILE3_STND", + "S_EGGMOBILE3_SHOCK", + "S_EGGMOBILE3_ATK1", + "S_EGGMOBILE3_ATK2", + "S_EGGMOBILE3_ATK3A", + "S_EGGMOBILE3_ATK3B", + "S_EGGMOBILE3_ATK3C", + "S_EGGMOBILE3_ATK3D", + "S_EGGMOBILE3_ATK4", + "S_EGGMOBILE3_ATK5", + "S_EGGMOBILE3_ROFL", + "S_EGGMOBILE3_PAIN", + "S_EGGMOBILE3_PAIN2", + "S_EGGMOBILE3_DIE1", + "S_EGGMOBILE3_DIE2", + "S_EGGMOBILE3_DIE3", + "S_EGGMOBILE3_DIE4", + "S_EGGMOBILE3_FLEE1", + "S_EGGMOBILE3_FLEE2", + + // Boss 3 Pinch + "S_FAKEMOBILE_INIT", + "S_FAKEMOBILE", + "S_FAKEMOBILE_ATK1", + "S_FAKEMOBILE_ATK2", + "S_FAKEMOBILE_ATK3A", + "S_FAKEMOBILE_ATK3B", + "S_FAKEMOBILE_ATK3C", + "S_FAKEMOBILE_ATK3D", + "S_FAKEMOBILE_DIE1", + "S_FAKEMOBILE_DIE2", + + "S_BOSSSEBH1", + "S_BOSSSEBH2", + + // Boss 3 Shockwave + "S_SHOCKWAVE1", + "S_SHOCKWAVE2", + + // Boss 4 + "S_EGGMOBILE4_STND", + "S_EGGMOBILE4_LATK1", + "S_EGGMOBILE4_LATK2", + "S_EGGMOBILE4_LATK3", + "S_EGGMOBILE4_LATK4", + "S_EGGMOBILE4_LATK5", + "S_EGGMOBILE4_LATK6", + "S_EGGMOBILE4_RATK1", + "S_EGGMOBILE4_RATK2", + "S_EGGMOBILE4_RATK3", + "S_EGGMOBILE4_RATK4", + "S_EGGMOBILE4_RATK5", + "S_EGGMOBILE4_RATK6", + "S_EGGMOBILE4_RAISE1", + "S_EGGMOBILE4_RAISE2", + "S_EGGMOBILE4_PAIN1", + "S_EGGMOBILE4_PAIN2", + "S_EGGMOBILE4_DIE1", + "S_EGGMOBILE4_DIE2", + "S_EGGMOBILE4_DIE3", + "S_EGGMOBILE4_DIE4", + "S_EGGMOBILE4_FLEE1", + "S_EGGMOBILE4_FLEE2", + "S_EGGMOBILE4_MACE", + "S_EGGMOBILE4_MACE_DIE1", + "S_EGGMOBILE4_MACE_DIE2", + "S_EGGMOBILE4_MACE_DIE3", + + // Boss 4 jet flame + "S_JETFLAME", + + // Boss 4 Spectator Eggrobo + "S_EGGROBO1_STND", + "S_EGGROBO1_BSLAP1", + "S_EGGROBO1_BSLAP2", + "S_EGGROBO1_PISSED", + + // Boss 4 Spectator Eggrobo jet flame + "S_EGGROBOJET", + + // Boss 5 + "S_FANG_SETUP", + "S_FANG_INTRO0", + "S_FANG_INTRO1", + "S_FANG_INTRO2", + "S_FANG_INTRO3", + "S_FANG_INTRO4", + "S_FANG_INTRO5", + "S_FANG_INTRO6", + "S_FANG_INTRO7", + "S_FANG_INTRO8", + "S_FANG_INTRO9", + "S_FANG_INTRO10", + "S_FANG_INTRO11", + "S_FANG_INTRO12", + "S_FANG_CLONE1", + "S_FANG_CLONE2", + "S_FANG_CLONE3", + "S_FANG_CLONE4", + "S_FANG_IDLE0", + "S_FANG_IDLE1", + "S_FANG_IDLE2", + "S_FANG_IDLE3", + "S_FANG_IDLE4", + "S_FANG_IDLE5", + "S_FANG_IDLE6", + "S_FANG_IDLE7", + "S_FANG_IDLE8", + "S_FANG_PAIN1", + "S_FANG_PAIN2", + "S_FANG_PATHINGSTART1", + "S_FANG_PATHINGSTART2", + "S_FANG_PATHING", + "S_FANG_BOUNCE1", + "S_FANG_BOUNCE2", + "S_FANG_BOUNCE3", + "S_FANG_BOUNCE4", + "S_FANG_FALL1", + "S_FANG_FALL2", + "S_FANG_CHECKPATH1", + "S_FANG_CHECKPATH2", + "S_FANG_PATHINGCONT1", + "S_FANG_PATHINGCONT2", + "S_FANG_PATHINGCONT3", + "S_FANG_SKID1", + "S_FANG_SKID2", + "S_FANG_SKID3", + "S_FANG_CHOOSEATTACK", + "S_FANG_FIRESTART1", + "S_FANG_FIRESTART2", + "S_FANG_FIRE1", + "S_FANG_FIRE2", + "S_FANG_FIRE3", + "S_FANG_FIRE4", + "S_FANG_FIREREPEAT", + "S_FANG_LOBSHOT0", + "S_FANG_LOBSHOT1", + "S_FANG_LOBSHOT2", + "S_FANG_WAIT1", + "S_FANG_WAIT2", + "S_FANG_WALLHIT", + "S_FANG_PINCHPATHINGSTART1", + "S_FANG_PINCHPATHINGSTART2", + "S_FANG_PINCHPATHING", + "S_FANG_PINCHBOUNCE0", + "S_FANG_PINCHBOUNCE1", + "S_FANG_PINCHBOUNCE2", + "S_FANG_PINCHBOUNCE3", + "S_FANG_PINCHBOUNCE4", + "S_FANG_PINCHFALL0", + "S_FANG_PINCHFALL1", + "S_FANG_PINCHFALL2", + "S_FANG_PINCHSKID1", + "S_FANG_PINCHSKID2", + "S_FANG_PINCHLOBSHOT0", + "S_FANG_PINCHLOBSHOT1", + "S_FANG_PINCHLOBSHOT2", + "S_FANG_PINCHLOBSHOT3", + "S_FANG_PINCHLOBSHOT4", + "S_FANG_DIE1", + "S_FANG_DIE2", + "S_FANG_DIE3", + "S_FANG_DIE4", + "S_FANG_DIE5", + "S_FANG_DIE6", + "S_FANG_DIE7", + "S_FANG_DIE8", + "S_FANG_FLEEPATHING1", + "S_FANG_FLEEPATHING2", + "S_FANG_FLEEBOUNCE1", + "S_FANG_FLEEBOUNCE2", + "S_FANG_KO", + + "S_BROKENROBOTRANDOM", + "S_BROKENROBOTA", + "S_BROKENROBOTB", + "S_BROKENROBOTC", + "S_BROKENROBOTD", + "S_BROKENROBOTE", + "S_BROKENROBOTF", + + "S_ALART1", + "S_ALART2", + + "S_VWREF", + "S_VWREB", + + "S_PROJECTORLIGHT1", + "S_PROJECTORLIGHT2", + "S_PROJECTORLIGHT3", + "S_PROJECTORLIGHT4", + "S_PROJECTORLIGHT5", + + "S_FBOMB1", + "S_FBOMB2", + "S_FBOMB_EXPL1", + "S_FBOMB_EXPL2", + "S_FBOMB_EXPL3", + "S_FBOMB_EXPL4", + "S_FBOMB_EXPL5", + "S_FBOMB_EXPL6", + "S_TNTDUST_1", + "S_TNTDUST_2", + "S_TNTDUST_3", + "S_TNTDUST_4", + "S_TNTDUST_5", + "S_TNTDUST_6", + "S_TNTDUST_7", + "S_TNTDUST_8", + "S_FSGNA", + "S_FSGNB", + "S_FSGNC", + "S_FSGND", + + // Black Eggman (Boss 7) + "S_BLACKEGG_STND", + "S_BLACKEGG_STND2", + "S_BLACKEGG_WALK1", + "S_BLACKEGG_WALK2", + "S_BLACKEGG_WALK3", + "S_BLACKEGG_WALK4", + "S_BLACKEGG_WALK5", + "S_BLACKEGG_WALK6", + "S_BLACKEGG_SHOOT1", + "S_BLACKEGG_SHOOT2", + "S_BLACKEGG_PAIN1", + "S_BLACKEGG_PAIN2", + "S_BLACKEGG_PAIN3", + "S_BLACKEGG_PAIN4", + "S_BLACKEGG_PAIN5", + "S_BLACKEGG_PAIN6", + "S_BLACKEGG_PAIN7", + "S_BLACKEGG_PAIN8", + "S_BLACKEGG_PAIN9", + "S_BLACKEGG_PAIN10", + "S_BLACKEGG_PAIN11", + "S_BLACKEGG_PAIN12", + "S_BLACKEGG_PAIN13", + "S_BLACKEGG_PAIN14", + "S_BLACKEGG_PAIN15", + "S_BLACKEGG_PAIN16", + "S_BLACKEGG_PAIN17", + "S_BLACKEGG_PAIN18", + "S_BLACKEGG_PAIN19", + "S_BLACKEGG_PAIN20", + "S_BLACKEGG_PAIN21", + "S_BLACKEGG_PAIN22", + "S_BLACKEGG_PAIN23", + "S_BLACKEGG_PAIN24", + "S_BLACKEGG_PAIN25", + "S_BLACKEGG_PAIN26", + "S_BLACKEGG_PAIN27", + "S_BLACKEGG_PAIN28", + "S_BLACKEGG_PAIN29", + "S_BLACKEGG_PAIN30", + "S_BLACKEGG_PAIN31", + "S_BLACKEGG_PAIN32", + "S_BLACKEGG_PAIN33", + "S_BLACKEGG_PAIN34", + "S_BLACKEGG_PAIN35", + "S_BLACKEGG_HITFACE1", + "S_BLACKEGG_HITFACE2", + "S_BLACKEGG_HITFACE3", + "S_BLACKEGG_HITFACE4", + "S_BLACKEGG_DIE1", + "S_BLACKEGG_DIE2", + "S_BLACKEGG_DIE3", + "S_BLACKEGG_DIE4", + "S_BLACKEGG_DIE5", + "S_BLACKEGG_MISSILE1", + "S_BLACKEGG_MISSILE2", + "S_BLACKEGG_MISSILE3", + "S_BLACKEGG_GOOP", + "S_BLACKEGG_JUMP1", + "S_BLACKEGG_JUMP2", + "S_BLACKEGG_DESTROYPLAT1", + "S_BLACKEGG_DESTROYPLAT2", + "S_BLACKEGG_DESTROYPLAT3", + + "S_BLACKEGG_HELPER", // Collision helper + + "S_BLACKEGG_GOOP1", + "S_BLACKEGG_GOOP2", + "S_BLACKEGG_GOOP3", + "S_BLACKEGG_GOOP4", + "S_BLACKEGG_GOOP5", + "S_BLACKEGG_GOOP6", + "S_BLACKEGG_GOOP7", + + "S_BLACKEGG_MISSILE", + + // New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon) + "S_CYBRAKDEMON_IDLE", + "S_CYBRAKDEMON_WALK1", + "S_CYBRAKDEMON_WALK2", + "S_CYBRAKDEMON_WALK3", + "S_CYBRAKDEMON_WALK4", + "S_CYBRAKDEMON_WALK5", + "S_CYBRAKDEMON_WALK6", + "S_CYBRAKDEMON_CHOOSE_ATTACK1", + "S_CYBRAKDEMON_MISSILE_ATTACK1", // Aim + "S_CYBRAKDEMON_MISSILE_ATTACK2", // Fire + "S_CYBRAKDEMON_MISSILE_ATTACK3", // Aim + "S_CYBRAKDEMON_MISSILE_ATTACK4", // Fire + "S_CYBRAKDEMON_MISSILE_ATTACK5", // Aim + "S_CYBRAKDEMON_MISSILE_ATTACK6", // Fire + "S_CYBRAKDEMON_FLAME_ATTACK1", // Reset + "S_CYBRAKDEMON_FLAME_ATTACK2", // Aim + "S_CYBRAKDEMON_FLAME_ATTACK3", // Fire + "S_CYBRAKDEMON_FLAME_ATTACK4", // Loop + "S_CYBRAKDEMON_CHOOSE_ATTACK2", + "S_CYBRAKDEMON_VILE_ATTACK1", + "S_CYBRAKDEMON_VILE_ATTACK2", + "S_CYBRAKDEMON_VILE_ATTACK3", + "S_CYBRAKDEMON_VILE_ATTACK4", + "S_CYBRAKDEMON_VILE_ATTACK5", + "S_CYBRAKDEMON_VILE_ATTACK6", + "S_CYBRAKDEMON_NAPALM_ATTACK1", + "S_CYBRAKDEMON_NAPALM_ATTACK2", + "S_CYBRAKDEMON_NAPALM_ATTACK3", + "S_CYBRAKDEMON_FINISH_ATTACK1", // If just attacked, remove MF2_FRET w/out going back to spawnstate + "S_CYBRAKDEMON_FINISH_ATTACK2", // Force a delay between attacks so you don't get bombarded with them back-to-back + "S_CYBRAKDEMON_PAIN1", + "S_CYBRAKDEMON_PAIN2", + "S_CYBRAKDEMON_PAIN3", + "S_CYBRAKDEMON_DIE1", + "S_CYBRAKDEMON_DIE2", + "S_CYBRAKDEMON_DIE3", + "S_CYBRAKDEMON_DIE4", + "S_CYBRAKDEMON_DIE5", + "S_CYBRAKDEMON_DIE6", + "S_CYBRAKDEMON_DIE7", + "S_CYBRAKDEMON_DIE8", + "S_CYBRAKDEMON_DEINVINCIBLERIZE", + "S_CYBRAKDEMON_INVINCIBLERIZE", + + "S_CYBRAKDEMONMISSILE", + "S_CYBRAKDEMONMISSILE_EXPLODE1", + "S_CYBRAKDEMONMISSILE_EXPLODE2", + "S_CYBRAKDEMONMISSILE_EXPLODE3", + + "S_CYBRAKDEMONFLAMESHOT_FLY1", + "S_CYBRAKDEMONFLAMESHOT_FLY2", + "S_CYBRAKDEMONFLAMESHOT_FLY3", + "S_CYBRAKDEMONFLAMESHOT_DIE", + + "S_CYBRAKDEMONFLAMEREST", + + "S_CYBRAKDEMONELECTRICBARRIER_INIT1", + "S_CYBRAKDEMONELECTRICBARRIER_INIT2", + "S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND", + "S_CYBRAKDEMONELECTRICBARRIER1", + "S_CYBRAKDEMONELECTRICBARRIER2", + "S_CYBRAKDEMONELECTRICBARRIER3", + "S_CYBRAKDEMONELECTRICBARRIER4", + "S_CYBRAKDEMONELECTRICBARRIER5", + "S_CYBRAKDEMONELECTRICBARRIER6", + "S_CYBRAKDEMONELECTRICBARRIER7", + "S_CYBRAKDEMONELECTRICBARRIER8", + "S_CYBRAKDEMONELECTRICBARRIER9", + "S_CYBRAKDEMONELECTRICBARRIER10", + "S_CYBRAKDEMONELECTRICBARRIER11", + "S_CYBRAKDEMONELECTRICBARRIER12", + "S_CYBRAKDEMONELECTRICBARRIER13", + "S_CYBRAKDEMONELECTRICBARRIER14", + "S_CYBRAKDEMONELECTRICBARRIER15", + "S_CYBRAKDEMONELECTRICBARRIER16", + "S_CYBRAKDEMONELECTRICBARRIER17", + "S_CYBRAKDEMONELECTRICBARRIER18", + "S_CYBRAKDEMONELECTRICBARRIER19", + "S_CYBRAKDEMONELECTRICBARRIER20", + "S_CYBRAKDEMONELECTRICBARRIER21", + "S_CYBRAKDEMONELECTRICBARRIER22", + "S_CYBRAKDEMONELECTRICBARRIER23", + "S_CYBRAKDEMONELECTRICBARRIER24", + "S_CYBRAKDEMONELECTRICBARRIER_DIE1", + "S_CYBRAKDEMONELECTRICBARRIER_DIE2", + "S_CYBRAKDEMONELECTRICBARRIER_DIE3", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM2", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM3", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM4", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM5", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM6", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM7", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM8", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM9", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM10", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM11", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL", + "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP", + "S_CYBRAKDEMONELECTRICBARRIER_REVIVE1", + "S_CYBRAKDEMONELECTRICBARRIER_REVIVE2", + "S_CYBRAKDEMONELECTRICBARRIER_REVIVE3", + + "S_CYBRAKDEMONTARGETRETICULE1", + "S_CYBRAKDEMONTARGETRETICULE2", + "S_CYBRAKDEMONTARGETRETICULE3", + "S_CYBRAKDEMONTARGETRETICULE4", + "S_CYBRAKDEMONTARGETRETICULE5", + "S_CYBRAKDEMONTARGETRETICULE6", + "S_CYBRAKDEMONTARGETRETICULE7", + "S_CYBRAKDEMONTARGETRETICULE8", + "S_CYBRAKDEMONTARGETRETICULE9", + "S_CYBRAKDEMONTARGETRETICULE10", + "S_CYBRAKDEMONTARGETRETICULE11", + "S_CYBRAKDEMONTARGETRETICULE12", + "S_CYBRAKDEMONTARGETRETICULE13", + "S_CYBRAKDEMONTARGETRETICULE14", + + "S_CYBRAKDEMONTARGETDOT", + + "S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1", + "S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2", + "S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3", + "S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4", + "S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1", // Explode + "S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2", // Outer ring + "S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3", // Center + "S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4", // Sound + + "S_CYBRAKDEMONNAPALMBOMBSMALL", + "S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1", // Explode + "S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2", // Outer ring + "S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3", // Inner ring + "S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4", // Center + "S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5", // Sound + + "S_CYBRAKDEMONNAPALMFLAME_FLY1", + "S_CYBRAKDEMONNAPALMFLAME_FLY2", + "S_CYBRAKDEMONNAPALMFLAME_FLY3", + "S_CYBRAKDEMONNAPALMFLAME_FLY4", + "S_CYBRAKDEMONNAPALMFLAME_FLY5", + "S_CYBRAKDEMONNAPALMFLAME_FLY6", + "S_CYBRAKDEMONNAPALMFLAME_DIE", + + "S_CYBRAKDEMONVILEEXPLOSION1", + "S_CYBRAKDEMONVILEEXPLOSION2", + "S_CYBRAKDEMONVILEEXPLOSION3", + + // Metal Sonic (Race) + "S_METALSONIC_RACE", + // Metal Sonic (Battle) + "S_METALSONIC_FLOAT", + "S_METALSONIC_VECTOR", + "S_METALSONIC_STUN", + "S_METALSONIC_RAISE", + "S_METALSONIC_GATHER", + "S_METALSONIC_DASH", + "S_METALSONIC_BOUNCE", + "S_METALSONIC_BADBOUNCE", + "S_METALSONIC_SHOOT", + "S_METALSONIC_PAIN", + "S_METALSONIC_DEATH1", + "S_METALSONIC_DEATH2", + "S_METALSONIC_DEATH3", + "S_METALSONIC_DEATH4", + "S_METALSONIC_FLEE1", + "S_METALSONIC_FLEE2", + + "S_MSSHIELD_F1", + "S_MSSHIELD_F2", + + // Ring + "S_RING", + + // Blue Sphere for special stages + "S_BLUESPHERE", + "S_BLUESPHEREBONUS", + "S_BLUESPHERESPARK", + + // Bomb Sphere + "S_BOMBSPHERE1", + "S_BOMBSPHERE2", + "S_BOMBSPHERE3", + "S_BOMBSPHERE4", + + // NiGHTS Chip + "S_NIGHTSCHIP", + "S_NIGHTSCHIPBONUS", + + // NiGHTS Star + "S_NIGHTSSTAR", + "S_NIGHTSSTARXMAS", + + // Gravity Wells for special stages + "S_GRAVWELLGREEN", + "S_GRAVWELLRED", + + // Individual Team Rings + "S_TEAMRING", + + // Special Stage Token + "S_TOKEN", + + // CTF Flags + "S_REDFLAG", + "S_BLUEFLAG", + + // Emblem + "S_EMBLEM1", + "S_EMBLEM2", + "S_EMBLEM3", + "S_EMBLEM4", + "S_EMBLEM5", + "S_EMBLEM6", + "S_EMBLEM7", + "S_EMBLEM8", + "S_EMBLEM9", + "S_EMBLEM10", + "S_EMBLEM11", + "S_EMBLEM12", + "S_EMBLEM13", + "S_EMBLEM14", + "S_EMBLEM15", + "S_EMBLEM16", + "S_EMBLEM17", + "S_EMBLEM18", + "S_EMBLEM19", + "S_EMBLEM20", + "S_EMBLEM21", + "S_EMBLEM22", + "S_EMBLEM23", + "S_EMBLEM24", + "S_EMBLEM25", + "S_EMBLEM26", + + // Chaos Emeralds + "S_CEMG1", + "S_CEMG2", + "S_CEMG3", + "S_CEMG4", + "S_CEMG5", + "S_CEMG6", + "S_CEMG7", + + // Emerald hunt shards + "S_SHRD1", + "S_SHRD2", + "S_SHRD3", + + // Bubble Source + "S_BUBBLES1", + "S_BUBBLES2", + "S_BUBBLES3", + "S_BUBBLES4", + + // Level End Sign + "S_SIGN", + "S_SIGNSPIN1", + "S_SIGNSPIN2", + "S_SIGNSPIN3", + "S_SIGNSPIN4", + "S_SIGNSPIN5", + "S_SIGNSPIN6", + "S_SIGNPLAYER", + "S_SIGNSLOW", + "S_SIGNSTOP", + "S_SIGNBOARD", + "S_EGGMANSIGN", + "S_CLEARSIGN", + + // Spike Ball + "S_SPIKEBALL1", + "S_SPIKEBALL2", + "S_SPIKEBALL3", + "S_SPIKEBALL4", + "S_SPIKEBALL5", + "S_SPIKEBALL6", + "S_SPIKEBALL7", + "S_SPIKEBALL8", + + // Elemental Shield's Spawn + "S_SPINFIRE1", + "S_SPINFIRE2", + "S_SPINFIRE3", + "S_SPINFIRE4", + "S_SPINFIRE5", + "S_SPINFIRE6", + + // Spikes + "S_SPIKE1", + "S_SPIKE2", + "S_SPIKE3", + "S_SPIKE4", + "S_SPIKE5", + "S_SPIKE6", + "S_SPIKED1", + "S_SPIKED2", + + // Wall spikes + "S_WALLSPIKE1", + "S_WALLSPIKE2", + "S_WALLSPIKE3", + "S_WALLSPIKE4", + "S_WALLSPIKE5", + "S_WALLSPIKE6", + "S_WALLSPIKEBASE", + "S_WALLSPIKED1", + "S_WALLSPIKED2", + + // Starpost + "S_STARPOST_IDLE", + "S_STARPOST_FLASH", + "S_STARPOST_STARTSPIN", + "S_STARPOST_SPIN", + "S_STARPOST_ENDSPIN", + + // Big floating mine + "S_BIGMINE_IDLE", + "S_BIGMINE_ALERT1", + "S_BIGMINE_ALERT2", + "S_BIGMINE_ALERT3", + "S_BIGMINE_SET1", + "S_BIGMINE_SET2", + "S_BIGMINE_SET3", + "S_BIGMINE_BLAST1", + "S_BIGMINE_BLAST2", + "S_BIGMINE_BLAST3", + "S_BIGMINE_BLAST4", + "S_BIGMINE_BLAST5", + + // Cannon Launcher + "S_CANNONLAUNCHER1", + "S_CANNONLAUNCHER2", + "S_CANNONLAUNCHER3", + + // Monitor Miscellany + "S_BOXSPARKLE1", + "S_BOXSPARKLE2", + "S_BOXSPARKLE3", + "S_BOXSPARKLE4", + + "S_BOX_FLICKER", + "S_BOX_POP1", + "S_BOX_POP2", + + "S_GOLDBOX_FLICKER", + "S_GOLDBOX_OFF1", + "S_GOLDBOX_OFF2", + "S_GOLDBOX_OFF3", + "S_GOLDBOX_OFF4", + "S_GOLDBOX_OFF5", + "S_GOLDBOX_OFF6", + "S_GOLDBOX_OFF7", + + // Monitor States (one per box) + "S_MYSTERY_BOX", + "S_RING_BOX", + "S_PITY_BOX", + "S_ATTRACT_BOX", + "S_FORCE_BOX", + "S_ARMAGEDDON_BOX", + "S_WHIRLWIND_BOX", + "S_ELEMENTAL_BOX", + "S_SNEAKERS_BOX", + "S_INVULN_BOX", + "S_1UP_BOX", + "S_EGGMAN_BOX", + "S_MIXUP_BOX", + "S_GRAVITY_BOX", + "S_RECYCLER_BOX", + "S_SCORE1K_BOX", + "S_SCORE10K_BOX", + "S_FLAMEAURA_BOX", + "S_BUBBLEWRAP_BOX", + "S_THUNDERCOIN_BOX", + + // Gold Repeat Monitor States (one per box) + "S_PITY_GOLDBOX", + "S_ATTRACT_GOLDBOX", + "S_FORCE_GOLDBOX", + "S_ARMAGEDDON_GOLDBOX", + "S_WHIRLWIND_GOLDBOX", + "S_ELEMENTAL_GOLDBOX", + "S_SNEAKERS_GOLDBOX", + "S_INVULN_GOLDBOX", + "S_EGGMAN_GOLDBOX", + "S_GRAVITY_GOLDBOX", + "S_FLAMEAURA_GOLDBOX", + "S_BUBBLEWRAP_GOLDBOX", + "S_THUNDERCOIN_GOLDBOX", + + // Team Ring Boxes (these are special) + "S_RING_REDBOX1", + "S_RING_REDBOX2", + "S_REDBOX_POP1", + "S_REDBOX_POP2", + + "S_RING_BLUEBOX1", + "S_RING_BLUEBOX2", + "S_BLUEBOX_POP1", + "S_BLUEBOX_POP2", + + // Box Icons -- 2 states each, animation and action + "S_RING_ICON1", + "S_RING_ICON2", + + "S_PITY_ICON1", + "S_PITY_ICON2", + + "S_ATTRACT_ICON1", + "S_ATTRACT_ICON2", + + "S_FORCE_ICON1", + "S_FORCE_ICON2", + + "S_ARMAGEDDON_ICON1", + "S_ARMAGEDDON_ICON2", + + "S_WHIRLWIND_ICON1", + "S_WHIRLWIND_ICON2", + + "S_ELEMENTAL_ICON1", + "S_ELEMENTAL_ICON2", + + "S_SNEAKERS_ICON1", + "S_SNEAKERS_ICON2", + + "S_INVULN_ICON1", + "S_INVULN_ICON2", + + "S_1UP_ICON1", + "S_1UP_ICON2", + + "S_EGGMAN_ICON1", + "S_EGGMAN_ICON2", + + "S_MIXUP_ICON1", + "S_MIXUP_ICON2", + + "S_GRAVITY_ICON1", + "S_GRAVITY_ICON2", + + "S_RECYCLER_ICON1", + "S_RECYCLER_ICON2", + + "S_SCORE1K_ICON1", + "S_SCORE1K_ICON2", + + "S_SCORE10K_ICON1", + "S_SCORE10K_ICON2", + + "S_FLAMEAURA_ICON1", + "S_FLAMEAURA_ICON2", + + "S_BUBBLEWRAP_ICON1", + "S_BUBBLEWRAP_ICON2", + + "S_THUNDERCOIN_ICON1", + "S_THUNDERCOIN_ICON2", + + // --- + + "S_ROCKET", + + "S_LASER", + "S_LASER2", + "S_LASERFLASH", + + "S_LASERFLAME1", + "S_LASERFLAME2", + "S_LASERFLAME3", + "S_LASERFLAME4", + "S_LASERFLAME5", + + "S_TORPEDO", + + "S_ENERGYBALL1", + "S_ENERGYBALL2", + + // Skim Mine, also used by Jetty-Syn bomber + "S_MINE1", + "S_MINE_BOOM1", + "S_MINE_BOOM2", + "S_MINE_BOOM3", + "S_MINE_BOOM4", + + // Jetty-Syn Bullet + "S_JETBULLET1", + "S_JETBULLET2", + + "S_TURRETLASER", + "S_TURRETLASEREXPLODE1", + "S_TURRETLASEREXPLODE2", + + // Cannonball + "S_CANNONBALL1", + + // Arrow + "S_ARROW", + "S_ARROWBONK", + + // Glaregoyle Demon fire + "S_DEMONFIRE", + + // The letter + "S_LETTER", + + // GFZ flowers + "S_GFZFLOWERA", + "S_GFZFLOWERB", + "S_GFZFLOWERC", + + "S_BLUEBERRYBUSH", + "S_BERRYBUSH", + "S_BUSH", + + // Trees (both GFZ and misc) + "S_GFZTREE", + "S_GFZBERRYTREE", + "S_GFZCHERRYTREE", + "S_CHECKERTREE", + "S_CHECKERSUNSETTREE", + "S_FHZTREE", // Frozen Hillside + "S_FHZPINKTREE", + "S_POLYGONTREE", + "S_BUSHTREE", + "S_BUSHREDTREE", + "S_SPRINGTREE", + + // THZ flowers + "S_THZFLOWERA", // THZ1 Steam flower + "S_THZFLOWERB", // THZ1 Spin flower (red) + "S_THZFLOWERC", // THZ1 Spin flower (yellow) + + // THZ Steam Whistle tree/bush + "S_THZTREE", + "S_THZTREEBRANCH1", + "S_THZTREEBRANCH2", + "S_THZTREEBRANCH3", + "S_THZTREEBRANCH4", + "S_THZTREEBRANCH5", + "S_THZTREEBRANCH6", + "S_THZTREEBRANCH7", + "S_THZTREEBRANCH8", + "S_THZTREEBRANCH9", + "S_THZTREEBRANCH10", + "S_THZTREEBRANCH11", + "S_THZTREEBRANCH12", + "S_THZTREEBRANCH13", + + // THZ Alarm + "S_ALARM1", + + // Deep Sea Gargoyle + "S_GARGOYLE", + "S_BIGGARGOYLE", + + // DSZ Seaweed + "S_SEAWEED1", + "S_SEAWEED2", + "S_SEAWEED3", + "S_SEAWEED4", + "S_SEAWEED5", + "S_SEAWEED6", + + // Dripping Water + "S_DRIPA1", + "S_DRIPA2", + "S_DRIPA3", + "S_DRIPA4", + "S_DRIPB1", + "S_DRIPC1", + "S_DRIPC2", + + // Coral + "S_CORAL1", + "S_CORAL2", + "S_CORAL3", + "S_CORAL4", + "S_CORAL5", + + // Blue Crystal + "S_BLUECRYSTAL1", + + // Kelp, + "S_KELP", + + // Animated algae + "S_ANIMALGAETOP1", + "S_ANIMALGAETOP2", + "S_ANIMALGAESEG", + + // DSZ Stalagmites + "S_DSZSTALAGMITE", + "S_DSZ2STALAGMITE", + + // DSZ Light beam + "S_LIGHTBEAM1", + "S_LIGHTBEAM2", + "S_LIGHTBEAM3", + "S_LIGHTBEAM4", + "S_LIGHTBEAM5", + "S_LIGHTBEAM6", + "S_LIGHTBEAM7", + "S_LIGHTBEAM8", + "S_LIGHTBEAM9", + "S_LIGHTBEAM10", + "S_LIGHTBEAM11", + "S_LIGHTBEAM12", + + // CEZ Chain + "S_CEZCHAIN", + + // Flame + "S_FLAME", + "S_FLAMEPARTICLE", + "S_FLAMEREST", + + // Eggman Statue + "S_EGGSTATUE1", + + // CEZ hidden sling + "S_SLING1", + "S_SLING2", + + // CEZ maces and chains + "S_SMALLMACECHAIN", + "S_BIGMACECHAIN", + "S_SMALLMACE", + "S_BIGMACE", + "S_SMALLGRABCHAIN", + "S_BIGGRABCHAIN", + + // Yellow spring on a ball + "S_YELLOWSPRINGBALL", + "S_YELLOWSPRINGBALL2", + "S_YELLOWSPRINGBALL3", + "S_YELLOWSPRINGBALL4", + "S_YELLOWSPRINGBALL5", + + // Red spring on a ball + "S_REDSPRINGBALL", + "S_REDSPRINGBALL2", + "S_REDSPRINGBALL3", + "S_REDSPRINGBALL4", + "S_REDSPRINGBALL5", + + // Small Firebar + "S_SMALLFIREBAR1", + "S_SMALLFIREBAR2", + "S_SMALLFIREBAR3", + "S_SMALLFIREBAR4", + "S_SMALLFIREBAR5", + "S_SMALLFIREBAR6", + "S_SMALLFIREBAR7", + "S_SMALLFIREBAR8", + "S_SMALLFIREBAR9", + "S_SMALLFIREBAR10", + "S_SMALLFIREBAR11", + "S_SMALLFIREBAR12", + "S_SMALLFIREBAR13", + "S_SMALLFIREBAR14", + "S_SMALLFIREBAR15", + "S_SMALLFIREBAR16", + + // Big Firebar + "S_BIGFIREBAR1", + "S_BIGFIREBAR2", + "S_BIGFIREBAR3", + "S_BIGFIREBAR4", + "S_BIGFIREBAR5", + "S_BIGFIREBAR6", + "S_BIGFIREBAR7", + "S_BIGFIREBAR8", + "S_BIGFIREBAR9", + "S_BIGFIREBAR10", + "S_BIGFIREBAR11", + "S_BIGFIREBAR12", + "S_BIGFIREBAR13", + "S_BIGFIREBAR14", + "S_BIGFIREBAR15", + "S_BIGFIREBAR16", + + "S_CEZFLOWER", + "S_CEZPOLE", + "S_CEZBANNER1", + "S_CEZBANNER2", + "S_PINETREE", + "S_CEZBUSH1", + "S_CEZBUSH2", + "S_CANDLE", + "S_CANDLEPRICKET", + "S_FLAMEHOLDER", + "S_FIRETORCH", + "S_WAVINGFLAG", + "S_WAVINGFLAGSEG1", + "S_WAVINGFLAGSEG2", + "S_CRAWLASTATUE", + "S_FACESTABBERSTATUE", + "S_SUSPICIOUSFACESTABBERSTATUE_WAIT", + "S_SUSPICIOUSFACESTABBERSTATUE_BURST1", + "S_SUSPICIOUSFACESTABBERSTATUE_BURST2", + "S_BRAMBLES", + + // Big Tumbleweed + "S_BIGTUMBLEWEED", + "S_BIGTUMBLEWEED_ROLL1", + "S_BIGTUMBLEWEED_ROLL2", + "S_BIGTUMBLEWEED_ROLL3", + "S_BIGTUMBLEWEED_ROLL4", + "S_BIGTUMBLEWEED_ROLL5", + "S_BIGTUMBLEWEED_ROLL6", + "S_BIGTUMBLEWEED_ROLL7", + "S_BIGTUMBLEWEED_ROLL8", + + // Little Tumbleweed + "S_LITTLETUMBLEWEED", + "S_LITTLETUMBLEWEED_ROLL1", + "S_LITTLETUMBLEWEED_ROLL2", + "S_LITTLETUMBLEWEED_ROLL3", + "S_LITTLETUMBLEWEED_ROLL4", + "S_LITTLETUMBLEWEED_ROLL5", + "S_LITTLETUMBLEWEED_ROLL6", + "S_LITTLETUMBLEWEED_ROLL7", + "S_LITTLETUMBLEWEED_ROLL8", + + // Cacti + "S_CACTI1", + "S_CACTI2", + "S_CACTI3", + "S_CACTI4", + "S_CACTI5", + "S_CACTI6", + "S_CACTI7", + "S_CACTI8", + "S_CACTI9", + "S_CACTI10", + "S_CACTI11", + "S_CACTITINYSEG", + "S_CACTISMALLSEG", + + // Warning signs + "S_ARIDSIGN_CAUTION", + "S_ARIDSIGN_CACTI", + "S_ARIDSIGN_SHARPTURN", + + // Oil lamp + "S_OILLAMP", + "S_OILLAMPFLARE", + + // TNT barrel + "S_TNTBARREL_STND1", + "S_TNTBARREL_EXPL1", + "S_TNTBARREL_EXPL2", + "S_TNTBARREL_EXPL3", + "S_TNTBARREL_EXPL4", + "S_TNTBARREL_EXPL5", + "S_TNTBARREL_EXPL6", + "S_TNTBARREL_EXPL7", + "S_TNTBARREL_FLYING", + + // TNT proximity shell + "S_PROXIMITY_TNT", + "S_PROXIMITY_TNT_TRIGGER1", + "S_PROXIMITY_TNT_TRIGGER2", + "S_PROXIMITY_TNT_TRIGGER3", + "S_PROXIMITY_TNT_TRIGGER4", + "S_PROXIMITY_TNT_TRIGGER5", + "S_PROXIMITY_TNT_TRIGGER6", + "S_PROXIMITY_TNT_TRIGGER7", + "S_PROXIMITY_TNT_TRIGGER8", + "S_PROXIMITY_TNT_TRIGGER9", + "S_PROXIMITY_TNT_TRIGGER10", + "S_PROXIMITY_TNT_TRIGGER11", + "S_PROXIMITY_TNT_TRIGGER12", + "S_PROXIMITY_TNT_TRIGGER13", + "S_PROXIMITY_TNT_TRIGGER14", + "S_PROXIMITY_TNT_TRIGGER15", + "S_PROXIMITY_TNT_TRIGGER16", + "S_PROXIMITY_TNT_TRIGGER17", + "S_PROXIMITY_TNT_TRIGGER18", + "S_PROXIMITY_TNT_TRIGGER19", + "S_PROXIMITY_TNT_TRIGGER20", + "S_PROXIMITY_TNT_TRIGGER21", + "S_PROXIMITY_TNT_TRIGGER22", + "S_PROXIMITY_TNT_TRIGGER23", + + // Dust devil + "S_DUSTDEVIL", + "S_DUSTLAYER1", + "S_DUSTLAYER2", + "S_DUSTLAYER3", + "S_DUSTLAYER4", + "S_DUSTLAYER5", + "S_ARIDDUST1", + "S_ARIDDUST2", + "S_ARIDDUST3", + + // Minecart + "S_MINECART_IDLE", + "S_MINECART_DTH1", + "S_MINECARTEND", + "S_MINECARTSEG_FRONT", + "S_MINECARTSEG_BACK", + "S_MINECARTSEG_LEFT", + "S_MINECARTSEG_RIGHT", + "S_MINECARTSIDEMARK1", + "S_MINECARTSIDEMARK2", + "S_MINECARTSPARK", + + // Saloon door + "S_SALOONDOOR", + "S_SALOONDOORCENTER", + + // Train cameo + "S_TRAINCAMEOSPAWNER_1", + "S_TRAINCAMEOSPAWNER_2", + "S_TRAINCAMEOSPAWNER_3", + "S_TRAINCAMEOSPAWNER_4", + "S_TRAINCAMEOSPAWNER_5", + "S_TRAINPUFFMAKER", + + // Train + "S_TRAINDUST", + "S_TRAINSTEAM", + + // Flame jet + "S_FLAMEJETSTND", + "S_FLAMEJETSTART", + "S_FLAMEJETSTOP", + "S_FLAMEJETFLAME1", + "S_FLAMEJETFLAME2", + "S_FLAMEJETFLAME3", + "S_FLAMEJETFLAME4", + "S_FLAMEJETFLAME5", + "S_FLAMEJETFLAME6", + "S_FLAMEJETFLAME7", + "S_FLAMEJETFLAME8", + "S_FLAMEJETFLAME9", + + // Spinning flame jets + "S_FJSPINAXISA1", // Counter-clockwise + "S_FJSPINAXISA2", + "S_FJSPINAXISB1", // Clockwise + "S_FJSPINAXISB2", + + // Blade's flame + "S_FLAMEJETFLAMEB1", + "S_FLAMEJETFLAMEB2", + "S_FLAMEJETFLAMEB3", + + // Lavafall + "S_LAVAFALL_DORMANT", + "S_LAVAFALL_TELL", + "S_LAVAFALL_SHOOT", + "S_LAVAFALL_LAVA1", + "S_LAVAFALL_LAVA2", + "S_LAVAFALL_LAVA3", + "S_LAVAFALLROCK", + + // Rollout Rock + "S_ROLLOUTSPAWN", + "S_ROLLOUTROCK", + + // RVZ scenery + "S_BIGFERNLEAF", + "S_BIGFERN1", + "S_BIGFERN2", + "S_JUNGLEPALM", + "S_TORCHFLOWER", + "S_WALLVINE_LONG", + "S_WALLVINE_SHORT", + + // Glaregoyles + "S_GLAREGOYLE", + "S_GLAREGOYLE_CHARGE", + "S_GLAREGOYLE_BLINK", + "S_GLAREGOYLE_HOLD", + "S_GLAREGOYLE_FIRE", + "S_GLAREGOYLE_LOOP", + "S_GLAREGOYLE_COOLDOWN", + "S_GLAREGOYLEUP", + "S_GLAREGOYLEUP_CHARGE", + "S_GLAREGOYLEUP_BLINK", + "S_GLAREGOYLEUP_HOLD", + "S_GLAREGOYLEUP_FIRE", + "S_GLAREGOYLEUP_LOOP", + "S_GLAREGOYLEUP_COOLDOWN", + "S_GLAREGOYLEDOWN", + "S_GLAREGOYLEDOWN_CHARGE", + "S_GLAREGOYLEDOWN_BLINK", + "S_GLAREGOYLEDOWN_HOLD", + "S_GLAREGOYLEDOWN_FIRE", + "S_GLAREGOYLEDOWN_LOOP", + "S_GLAREGOYLEDOWN_COOLDOWN", + "S_GLAREGOYLELONG", + "S_GLAREGOYLELONG_CHARGE", + "S_GLAREGOYLELONG_BLINK", + "S_GLAREGOYLELONG_HOLD", + "S_GLAREGOYLELONG_FIRE", + "S_GLAREGOYLELONG_LOOP", + "S_GLAREGOYLELONG_COOLDOWN", + + // ATZ's Red Crystal/Target + "S_TARGET_IDLE", + "S_TARGET_HIT1", + "S_TARGET_HIT2", + "S_TARGET_RESPAWN", + "S_TARGET_ALLDONE", + + // ATZ's green flame + "S_GREENFLAME", + + // ATZ Blue Gargoyle + "S_BLUEGARGOYLE", + + // Stalagmites + "S_STG0", + "S_STG1", + "S_STG2", + "S_STG3", + "S_STG4", + "S_STG5", + "S_STG6", + "S_STG7", + "S_STG8", + "S_STG9", + + // Xmas-specific stuff + "S_XMASPOLE", + "S_CANDYCANE", + "S_SNOWMAN", // normal + "S_SNOWMANHAT", // with hat + scarf + "S_LAMPPOST1", // normal + "S_LAMPPOST2", // with snow + "S_HANGSTAR", + "S_MISTLETOE", + // Xmas GFZ bushes + "S_XMASBLUEBERRYBUSH", + "S_XMASBERRYBUSH", + "S_XMASBUSH", + // FHZ + "S_FHZICE1", + "S_FHZICE2", + "S_ROSY_IDLE1", + "S_ROSY_IDLE2", + "S_ROSY_IDLE3", + "S_ROSY_IDLE4", + "S_ROSY_JUMP", + "S_ROSY_WALK", + "S_ROSY_HUG", + "S_ROSY_PAIN", + "S_ROSY_STND", + "S_ROSY_UNHAPPY", + + // Halloween Scenery + // Pumpkins + "S_JACKO1", + "S_JACKO1OVERLAY_1", + "S_JACKO1OVERLAY_2", + "S_JACKO1OVERLAY_3", + "S_JACKO1OVERLAY_4", + "S_JACKO2", + "S_JACKO2OVERLAY_1", + "S_JACKO2OVERLAY_2", + "S_JACKO2OVERLAY_3", + "S_JACKO2OVERLAY_4", + "S_JACKO3", + "S_JACKO3OVERLAY_1", + "S_JACKO3OVERLAY_2", + "S_JACKO3OVERLAY_3", + "S_JACKO3OVERLAY_4", + // Dr Seuss Trees + "S_HHZTREE_TOP", + "S_HHZTREE_TRUNK", + "S_HHZTREE_LEAF", + // Mushroom + "S_HHZSHROOM_1", + "S_HHZSHROOM_2", + "S_HHZSHROOM_3", + "S_HHZSHROOM_4", + "S_HHZSHROOM_5", + "S_HHZSHROOM_6", + "S_HHZSHROOM_7", + "S_HHZSHROOM_8", + "S_HHZSHROOM_9", + "S_HHZSHROOM_10", + "S_HHZSHROOM_11", + "S_HHZSHROOM_12", + "S_HHZSHROOM_13", + "S_HHZSHROOM_14", + "S_HHZSHROOM_15", + "S_HHZSHROOM_16", + // Misc + "S_HHZGRASS", + "S_HHZTENT1", + "S_HHZTENT2", + "S_HHZSTALAGMITE_TALL", + "S_HHZSTALAGMITE_SHORT", + + // Botanic Serenity's loads of scenery states + "S_BSZTALLFLOWER_RED", + "S_BSZTALLFLOWER_PURPLE", + "S_BSZTALLFLOWER_BLUE", + "S_BSZTALLFLOWER_CYAN", + "S_BSZTALLFLOWER_YELLOW", + "S_BSZTALLFLOWER_ORANGE", + "S_BSZFLOWER_RED", + "S_BSZFLOWER_PURPLE", + "S_BSZFLOWER_BLUE", + "S_BSZFLOWER_CYAN", + "S_BSZFLOWER_YELLOW", + "S_BSZFLOWER_ORANGE", + "S_BSZSHORTFLOWER_RED", + "S_BSZSHORTFLOWER_PURPLE", + "S_BSZSHORTFLOWER_BLUE", + "S_BSZSHORTFLOWER_CYAN", + "S_BSZSHORTFLOWER_YELLOW", + "S_BSZSHORTFLOWER_ORANGE", + "S_BSZTULIP_RED", + "S_BSZTULIP_PURPLE", + "S_BSZTULIP_BLUE", + "S_BSZTULIP_CYAN", + "S_BSZTULIP_YELLOW", + "S_BSZTULIP_ORANGE", + "S_BSZCLUSTER_RED", + "S_BSZCLUSTER_PURPLE", + "S_BSZCLUSTER_BLUE", + "S_BSZCLUSTER_CYAN", + "S_BSZCLUSTER_YELLOW", + "S_BSZCLUSTER_ORANGE", + "S_BSZBUSH_RED", + "S_BSZBUSH_PURPLE", + "S_BSZBUSH_BLUE", + "S_BSZBUSH_CYAN", + "S_BSZBUSH_YELLOW", + "S_BSZBUSH_ORANGE", + "S_BSZVINE_RED", + "S_BSZVINE_PURPLE", + "S_BSZVINE_BLUE", + "S_BSZVINE_CYAN", + "S_BSZVINE_YELLOW", + "S_BSZVINE_ORANGE", + "S_BSZSHRUB", + "S_BSZCLOVER", + "S_BIG_PALMTREE_TRUNK", + "S_BIG_PALMTREE_TOP", + "S_PALMTREE_TRUNK", + "S_PALMTREE_TOP", + + "S_DBALL1", + "S_DBALL2", + "S_DBALL3", + "S_DBALL4", + "S_DBALL5", + "S_DBALL6", + "S_EGGSTATUE2", + + // Shield Orb + "S_ARMA1", + "S_ARMA2", + "S_ARMA3", + "S_ARMA4", + "S_ARMA5", + "S_ARMA6", + "S_ARMA7", + "S_ARMA8", + "S_ARMA9", + "S_ARMA10", + "S_ARMA11", + "S_ARMA12", + "S_ARMA13", + "S_ARMA14", + "S_ARMA15", + "S_ARMA16", + + "S_ARMF1", + "S_ARMF2", + "S_ARMF3", + "S_ARMF4", + "S_ARMF5", + "S_ARMF6", + "S_ARMF7", + "S_ARMF8", + "S_ARMF9", + "S_ARMF10", + "S_ARMF11", + "S_ARMF12", + "S_ARMF13", + "S_ARMF14", + "S_ARMF15", + "S_ARMF16", + "S_ARMF17", + "S_ARMF18", + "S_ARMF19", + "S_ARMF20", + "S_ARMF21", + "S_ARMF22", + "S_ARMF23", + "S_ARMF24", + "S_ARMF25", + "S_ARMF26", + "S_ARMF27", + "S_ARMF28", + "S_ARMF29", + "S_ARMF30", + "S_ARMF31", + "S_ARMF32", + + "S_ARMB1", + "S_ARMB2", + "S_ARMB3", + "S_ARMB4", + "S_ARMB5", + "S_ARMB6", + "S_ARMB7", + "S_ARMB8", + "S_ARMB9", + "S_ARMB10", + "S_ARMB11", + "S_ARMB12", + "S_ARMB13", + "S_ARMB14", + "S_ARMB15", + "S_ARMB16", + "S_ARMB17", + "S_ARMB18", + "S_ARMB19", + "S_ARMB20", + "S_ARMB21", + "S_ARMB22", + "S_ARMB23", + "S_ARMB24", + "S_ARMB25", + "S_ARMB26", + "S_ARMB27", + "S_ARMB28", + "S_ARMB29", + "S_ARMB30", + "S_ARMB31", + "S_ARMB32", + + "S_WIND1", + "S_WIND2", + "S_WIND3", + "S_WIND4", + "S_WIND5", + "S_WIND6", + "S_WIND7", + "S_WIND8", + + "S_MAGN1", + "S_MAGN2", + "S_MAGN3", + "S_MAGN4", + "S_MAGN5", + "S_MAGN6", + "S_MAGN7", + "S_MAGN8", + "S_MAGN9", + "S_MAGN10", + "S_MAGN11", + "S_MAGN12", + "S_MAGN13", + + "S_FORC1", + "S_FORC2", + "S_FORC3", + "S_FORC4", + "S_FORC5", + "S_FORC6", + "S_FORC7", + "S_FORC8", + "S_FORC9", + "S_FORC10", + + "S_FORC11", + "S_FORC12", + "S_FORC13", + "S_FORC14", + "S_FORC15", + "S_FORC16", + "S_FORC17", + "S_FORC18", + "S_FORC19", + "S_FORC20", + + "S_FORC21", + + "S_ELEM1", + "S_ELEM2", + "S_ELEM3", + "S_ELEM4", + "S_ELEM5", + "S_ELEM6", + "S_ELEM7", + "S_ELEM8", + "S_ELEM9", + "S_ELEM10", + "S_ELEM11", + "S_ELEM12", + + "S_ELEM13", + "S_ELEM14", + + "S_ELEMF1", + "S_ELEMF2", + "S_ELEMF3", + "S_ELEMF4", + "S_ELEMF5", + "S_ELEMF6", + "S_ELEMF7", + "S_ELEMF8", + "S_ELEMF9", + "S_ELEMF10", + + "S_PITY1", + "S_PITY2", + "S_PITY3", + "S_PITY4", + "S_PITY5", + "S_PITY6", + "S_PITY7", + "S_PITY8", + "S_PITY9", + "S_PITY10", + "S_PITY11", + "S_PITY12", + + "S_FIRS1", + "S_FIRS2", + "S_FIRS3", + "S_FIRS4", + "S_FIRS5", + "S_FIRS6", + "S_FIRS7", + "S_FIRS8", + "S_FIRS9", + + "S_FIRS10", + "S_FIRS11", + + "S_FIRSB1", + "S_FIRSB2", + "S_FIRSB3", + "S_FIRSB4", + "S_FIRSB5", + "S_FIRSB6", + "S_FIRSB7", + "S_FIRSB8", + "S_FIRSB9", + + "S_FIRSB10", + + "S_BUBS1", + "S_BUBS2", + "S_BUBS3", + "S_BUBS4", + "S_BUBS5", + "S_BUBS6", + "S_BUBS7", + "S_BUBS8", + "S_BUBS9", + + "S_BUBS10", + "S_BUBS11", + + "S_BUBSB1", + "S_BUBSB2", + "S_BUBSB3", + "S_BUBSB4", + + "S_BUBSB5", + "S_BUBSB6", + + "S_ZAPS1", + "S_ZAPS2", + "S_ZAPS3", + "S_ZAPS4", + "S_ZAPS5", + "S_ZAPS6", + "S_ZAPS7", + "S_ZAPS8", + "S_ZAPS9", + "S_ZAPS10", + "S_ZAPS11", + "S_ZAPS12", + "S_ZAPS13", // blank frame + "S_ZAPS14", + "S_ZAPS15", + "S_ZAPS16", + + "S_ZAPSB1", // blank frame + "S_ZAPSB2", + "S_ZAPSB3", + "S_ZAPSB4", + "S_ZAPSB5", + "S_ZAPSB6", + "S_ZAPSB7", + "S_ZAPSB8", + "S_ZAPSB9", + "S_ZAPSB10", + "S_ZAPSB11", // blank frame + + //Thunder spark + "S_THUNDERCOIN_SPARK", + + // Invincibility Sparkles + "S_IVSP", + + // Super Sonic Spark + "S_SSPK1", + "S_SSPK2", + "S_SSPK3", + "S_SSPK4", + "S_SSPK5", + + // Flicky-sized bubble + "S_FLICKY_BUBBLE", + + // Bluebird + "S_FLICKY_01_OUT", + "S_FLICKY_01_FLAP1", + "S_FLICKY_01_FLAP2", + "S_FLICKY_01_FLAP3", + "S_FLICKY_01_STAND", + "S_FLICKY_01_CENTER", + + // Rabbit + "S_FLICKY_02_OUT", + "S_FLICKY_02_AIM", + "S_FLICKY_02_HOP", + "S_FLICKY_02_UP", + "S_FLICKY_02_DOWN", + "S_FLICKY_02_STAND", + "S_FLICKY_02_CENTER", + + // Chicken + "S_FLICKY_03_OUT", + "S_FLICKY_03_AIM", + "S_FLICKY_03_HOP", + "S_FLICKY_03_UP", + "S_FLICKY_03_FLAP1", + "S_FLICKY_03_FLAP2", + "S_FLICKY_03_STAND", + "S_FLICKY_03_CENTER", + + // Seal + "S_FLICKY_04_OUT", + "S_FLICKY_04_AIM", + "S_FLICKY_04_HOP", + "S_FLICKY_04_UP", + "S_FLICKY_04_DOWN", + "S_FLICKY_04_SWIM1", + "S_FLICKY_04_SWIM2", + "S_FLICKY_04_SWIM3", + "S_FLICKY_04_SWIM4", + "S_FLICKY_04_STAND", + "S_FLICKY_04_CENTER", + + // Pig + "S_FLICKY_05_OUT", + "S_FLICKY_05_AIM", + "S_FLICKY_05_HOP", + "S_FLICKY_05_UP", + "S_FLICKY_05_DOWN", + "S_FLICKY_05_STAND", + "S_FLICKY_05_CENTER", + + // Chipmunk + "S_FLICKY_06_OUT", + "S_FLICKY_06_AIM", + "S_FLICKY_06_HOP", + "S_FLICKY_06_UP", + "S_FLICKY_06_DOWN", + "S_FLICKY_06_STAND", + "S_FLICKY_06_CENTER", + + // Penguin + "S_FLICKY_07_OUT", + "S_FLICKY_07_AIML", + "S_FLICKY_07_HOPL", + "S_FLICKY_07_UPL", + "S_FLICKY_07_DOWNL", + "S_FLICKY_07_AIMR", + "S_FLICKY_07_HOPR", + "S_FLICKY_07_UPR", + "S_FLICKY_07_DOWNR", + "S_FLICKY_07_SWIM1", + "S_FLICKY_07_SWIM2", + "S_FLICKY_07_SWIM3", + "S_FLICKY_07_STAND", + "S_FLICKY_07_CENTER", + + // Fish + "S_FLICKY_08_OUT", + "S_FLICKY_08_AIM", + "S_FLICKY_08_HOP", + "S_FLICKY_08_FLAP1", + "S_FLICKY_08_FLAP2", + "S_FLICKY_08_FLAP3", + "S_FLICKY_08_FLAP4", + "S_FLICKY_08_SWIM1", + "S_FLICKY_08_SWIM2", + "S_FLICKY_08_SWIM3", + "S_FLICKY_08_SWIM4", + "S_FLICKY_08_STAND", + "S_FLICKY_08_CENTER", + + // Ram + "S_FLICKY_09_OUT", + "S_FLICKY_09_AIM", + "S_FLICKY_09_HOP", + "S_FLICKY_09_UP", + "S_FLICKY_09_DOWN", + "S_FLICKY_09_STAND", + "S_FLICKY_09_CENTER", + + // Puffin + "S_FLICKY_10_OUT", + "S_FLICKY_10_FLAP1", + "S_FLICKY_10_FLAP2", + "S_FLICKY_10_STAND", + "S_FLICKY_10_CENTER", + + // Cow + "S_FLICKY_11_OUT", + "S_FLICKY_11_AIM", + "S_FLICKY_11_RUN1", + "S_FLICKY_11_RUN2", + "S_FLICKY_11_RUN3", + "S_FLICKY_11_STAND", + "S_FLICKY_11_CENTER", + + // Rat + "S_FLICKY_12_OUT", + "S_FLICKY_12_AIM", + "S_FLICKY_12_RUN1", + "S_FLICKY_12_RUN2", + "S_FLICKY_12_RUN3", + "S_FLICKY_12_STAND", + "S_FLICKY_12_CENTER", + + // Bear + "S_FLICKY_13_OUT", + "S_FLICKY_13_AIM", + "S_FLICKY_13_HOP", + "S_FLICKY_13_UP", + "S_FLICKY_13_DOWN", + "S_FLICKY_13_STAND", + "S_FLICKY_13_CENTER", + + // Dove + "S_FLICKY_14_OUT", + "S_FLICKY_14_FLAP1", + "S_FLICKY_14_FLAP2", + "S_FLICKY_14_FLAP3", + "S_FLICKY_14_STAND", + "S_FLICKY_14_CENTER", + + // Cat + "S_FLICKY_15_OUT", + "S_FLICKY_15_AIM", + "S_FLICKY_15_HOP", + "S_FLICKY_15_UP", + "S_FLICKY_15_DOWN", + "S_FLICKY_15_STAND", + "S_FLICKY_15_CENTER", + + // Canary + "S_FLICKY_16_OUT", + "S_FLICKY_16_FLAP1", + "S_FLICKY_16_FLAP2", + "S_FLICKY_16_FLAP3", + "S_FLICKY_16_STAND", + "S_FLICKY_16_CENTER", + + // Spider + "S_SECRETFLICKY_01_OUT", + "S_SECRETFLICKY_01_AIM", + "S_SECRETFLICKY_01_HOP", + "S_SECRETFLICKY_01_UP", + "S_SECRETFLICKY_01_DOWN", + "S_SECRETFLICKY_01_STAND", + "S_SECRETFLICKY_01_CENTER", + + // Bat + "S_SECRETFLICKY_02_OUT", + "S_SECRETFLICKY_02_FLAP1", + "S_SECRETFLICKY_02_FLAP2", + "S_SECRETFLICKY_02_FLAP3", + "S_SECRETFLICKY_02_STAND", + "S_SECRETFLICKY_02_CENTER", + + // Fan + "S_FAN", + "S_FAN2", + "S_FAN3", + "S_FAN4", + "S_FAN5", + + // Steam Riser + "S_STEAM1", + "S_STEAM2", + "S_STEAM3", + "S_STEAM4", + "S_STEAM5", + "S_STEAM6", + "S_STEAM7", + "S_STEAM8", + + // Bumpers + "S_BUMPER", + "S_BUMPERHIT", + + // Balloons + "S_BALLOON", + "S_BALLOONPOP1", + "S_BALLOONPOP2", + "S_BALLOONPOP3", + "S_BALLOONPOP4", + "S_BALLOONPOP5", + "S_BALLOONPOP6", + + // Yellow Spring + "S_YELLOWSPRING", + "S_YELLOWSPRING2", + "S_YELLOWSPRING3", + "S_YELLOWSPRING4", + "S_YELLOWSPRING5", + + // Red Spring + "S_REDSPRING", + "S_REDSPRING2", + "S_REDSPRING3", + "S_REDSPRING4", + "S_REDSPRING5", + + // Blue Spring + "S_BLUESPRING", + "S_BLUESPRING2", + "S_BLUESPRING3", + "S_BLUESPRING4", + "S_BLUESPRING5", + + // Yellow Diagonal Spring + "S_YDIAG1", + "S_YDIAG2", + "S_YDIAG3", + "S_YDIAG4", + "S_YDIAG5", + "S_YDIAG6", + "S_YDIAG7", + "S_YDIAG8", + + // Red Diagonal Spring + "S_RDIAG1", + "S_RDIAG2", + "S_RDIAG3", + "S_RDIAG4", + "S_RDIAG5", + "S_RDIAG6", + "S_RDIAG7", + "S_RDIAG8", + + // Blue Diagonal Spring + "S_BDIAG1", + "S_BDIAG2", + "S_BDIAG3", + "S_BDIAG4", + "S_BDIAG5", + "S_BDIAG6", + "S_BDIAG7", + "S_BDIAG8", + + // Yellow Side Spring + "S_YHORIZ1", + "S_YHORIZ2", + "S_YHORIZ3", + "S_YHORIZ4", + "S_YHORIZ5", + "S_YHORIZ6", + "S_YHORIZ7", + "S_YHORIZ8", + + // Red Side Spring + "S_RHORIZ1", + "S_RHORIZ2", + "S_RHORIZ3", + "S_RHORIZ4", + "S_RHORIZ5", + "S_RHORIZ6", + "S_RHORIZ7", + "S_RHORIZ8", + + // Blue Side Spring + "S_BHORIZ1", + "S_BHORIZ2", + "S_BHORIZ3", + "S_BHORIZ4", + "S_BHORIZ5", + "S_BHORIZ6", + "S_BHORIZ7", + "S_BHORIZ8", + + // Booster + "S_BOOSTERSOUND", + "S_YELLOWBOOSTERROLLER", + "S_YELLOWBOOSTERSEG_LEFT", + "S_YELLOWBOOSTERSEG_RIGHT", + "S_YELLOWBOOSTERSEG_FACE", + "S_REDBOOSTERROLLER", + "S_REDBOOSTERSEG_LEFT", + "S_REDBOOSTERSEG_RIGHT", + "S_REDBOOSTERSEG_FACE", + + // Rain + "S_RAIN1", + "S_RAINRETURN", + + // Snowflake + "S_SNOW1", + "S_SNOW2", + "S_SNOW3", + + // Water Splish + "S_SPLISH1", + "S_SPLISH2", + "S_SPLISH3", + "S_SPLISH4", + "S_SPLISH5", + "S_SPLISH6", + "S_SPLISH7", + "S_SPLISH8", + "S_SPLISH9", + + // Lava Splish + "S_LAVASPLISH", + + // added water splash + "S_SPLASH1", + "S_SPLASH2", + "S_SPLASH3", + + // lava/slime damage burn smoke + "S_SMOKE1", + "S_SMOKE2", + "S_SMOKE3", + "S_SMOKE4", + "S_SMOKE5", + + // Bubbles + "S_SMALLBUBBLE", + "S_MEDIUMBUBBLE", + "S_LARGEBUBBLE1", + "S_LARGEBUBBLE2", + "S_EXTRALARGEBUBBLE", // breathable + + "S_POP1", // Extra Large bubble goes POP! + + "S_WATERZAP", + + // Spindash dust + "S_SPINDUST1", + "S_SPINDUST2", + "S_SPINDUST3", + "S_SPINDUST4", + "S_SPINDUST_BUBBLE1", + "S_SPINDUST_BUBBLE2", + "S_SPINDUST_BUBBLE3", + "S_SPINDUST_BUBBLE4", + "S_SPINDUST_FIRE1", + "S_SPINDUST_FIRE2", + "S_SPINDUST_FIRE3", + "S_SPINDUST_FIRE4", + + "S_FOG1", + "S_FOG2", + "S_FOG3", + "S_FOG4", + "S_FOG5", + "S_FOG6", + "S_FOG7", + "S_FOG8", + "S_FOG9", + "S_FOG10", + "S_FOG11", + "S_FOG12", + "S_FOG13", + "S_FOG14", + + "S_SEED", + + "S_PARTICLE", + + // Score Logos + "S_SCRA", // 100 + "S_SCRB", // 200 + "S_SCRC", // 500 + "S_SCRD", // 1000 + "S_SCRE", // 10000 + "S_SCRF", // 400 (mario) + "S_SCRG", // 800 (mario) + "S_SCRH", // 2000 (mario) + "S_SCRI", // 4000 (mario) + "S_SCRJ", // 8000 (mario) + "S_SCRK", // 1UP (mario) + "S_SCRL", // 10 + + // Drowning Timer Numbers + "S_ZERO1", + "S_ONE1", + "S_TWO1", + "S_THREE1", + "S_FOUR1", + "S_FIVE1", + + "S_ZERO2", + "S_ONE2", + "S_TWO2", + "S_THREE2", + "S_FOUR2", + "S_FIVE2", + + "S_FLIGHTINDICATOR", + + "S_LOCKON1", + "S_LOCKON2", + "S_LOCKON3", + "S_LOCKON4", + "S_LOCKONINF1", + "S_LOCKONINF2", + "S_LOCKONINF3", + "S_LOCKONINF4", + + // Tag Sign + "S_TTAG", + + // Got Flag Sign + "S_GOTFLAG", + + // Finish flag + "S_FINISHFLAG", + + "S_CORK", + "S_LHRT", + + // Red Ring + "S_RRNG1", + "S_RRNG2", + "S_RRNG3", + "S_RRNG4", + "S_RRNG5", + "S_RRNG6", + "S_RRNG7", + + // Weapon Ring Ammo + "S_BOUNCERINGAMMO", + "S_RAILRINGAMMO", + "S_INFINITYRINGAMMO", + "S_AUTOMATICRINGAMMO", + "S_EXPLOSIONRINGAMMO", + "S_SCATTERRINGAMMO", + "S_GRENADERINGAMMO", + + // Weapon pickup + "S_BOUNCEPICKUP", + "S_BOUNCEPICKUPFADE1", + "S_BOUNCEPICKUPFADE2", + "S_BOUNCEPICKUPFADE3", + "S_BOUNCEPICKUPFADE4", + "S_BOUNCEPICKUPFADE5", + "S_BOUNCEPICKUPFADE6", + "S_BOUNCEPICKUPFADE7", + "S_BOUNCEPICKUPFADE8", + + "S_RAILPICKUP", + "S_RAILPICKUPFADE1", + "S_RAILPICKUPFADE2", + "S_RAILPICKUPFADE3", + "S_RAILPICKUPFADE4", + "S_RAILPICKUPFADE5", + "S_RAILPICKUPFADE6", + "S_RAILPICKUPFADE7", + "S_RAILPICKUPFADE8", + + "S_AUTOPICKUP", + "S_AUTOPICKUPFADE1", + "S_AUTOPICKUPFADE2", + "S_AUTOPICKUPFADE3", + "S_AUTOPICKUPFADE4", + "S_AUTOPICKUPFADE5", + "S_AUTOPICKUPFADE6", + "S_AUTOPICKUPFADE7", + "S_AUTOPICKUPFADE8", + + "S_EXPLODEPICKUP", + "S_EXPLODEPICKUPFADE1", + "S_EXPLODEPICKUPFADE2", + "S_EXPLODEPICKUPFADE3", + "S_EXPLODEPICKUPFADE4", + "S_EXPLODEPICKUPFADE5", + "S_EXPLODEPICKUPFADE6", + "S_EXPLODEPICKUPFADE7", + "S_EXPLODEPICKUPFADE8", + + "S_SCATTERPICKUP", + "S_SCATTERPICKUPFADE1", + "S_SCATTERPICKUPFADE2", + "S_SCATTERPICKUPFADE3", + "S_SCATTERPICKUPFADE4", + "S_SCATTERPICKUPFADE5", + "S_SCATTERPICKUPFADE6", + "S_SCATTERPICKUPFADE7", + "S_SCATTERPICKUPFADE8", + + "S_GRENADEPICKUP", + "S_GRENADEPICKUPFADE1", + "S_GRENADEPICKUPFADE2", + "S_GRENADEPICKUPFADE3", + "S_GRENADEPICKUPFADE4", + "S_GRENADEPICKUPFADE5", + "S_GRENADEPICKUPFADE6", + "S_GRENADEPICKUPFADE7", + "S_GRENADEPICKUPFADE8", + + // Thrown Weapon Rings + "S_THROWNBOUNCE1", + "S_THROWNBOUNCE2", + "S_THROWNBOUNCE3", + "S_THROWNBOUNCE4", + "S_THROWNBOUNCE5", + "S_THROWNBOUNCE6", + "S_THROWNBOUNCE7", + "S_THROWNINFINITY1", + "S_THROWNINFINITY2", + "S_THROWNINFINITY3", + "S_THROWNINFINITY4", + "S_THROWNINFINITY5", + "S_THROWNINFINITY6", + "S_THROWNINFINITY7", + "S_THROWNAUTOMATIC1", + "S_THROWNAUTOMATIC2", + "S_THROWNAUTOMATIC3", + "S_THROWNAUTOMATIC4", + "S_THROWNAUTOMATIC5", + "S_THROWNAUTOMATIC6", + "S_THROWNAUTOMATIC7", + "S_THROWNEXPLOSION1", + "S_THROWNEXPLOSION2", + "S_THROWNEXPLOSION3", + "S_THROWNEXPLOSION4", + "S_THROWNEXPLOSION5", + "S_THROWNEXPLOSION6", + "S_THROWNEXPLOSION7", + "S_THROWNGRENADE1", + "S_THROWNGRENADE2", + "S_THROWNGRENADE3", + "S_THROWNGRENADE4", + "S_THROWNGRENADE5", + "S_THROWNGRENADE6", + "S_THROWNGRENADE7", + "S_THROWNGRENADE8", + "S_THROWNGRENADE9", + "S_THROWNGRENADE10", + "S_THROWNGRENADE11", + "S_THROWNGRENADE12", + "S_THROWNGRENADE13", + "S_THROWNGRENADE14", + "S_THROWNGRENADE15", + "S_THROWNGRENADE16", + "S_THROWNGRENADE17", + "S_THROWNGRENADE18", + "S_THROWNSCATTER", + + "S_RINGEXPLODE", + + "S_COIN1", + "S_COIN2", + "S_COIN3", + "S_COINSPARKLE1", + "S_COINSPARKLE2", + "S_COINSPARKLE3", + "S_COINSPARKLE4", + "S_GOOMBA1", + "S_GOOMBA1B", + "S_GOOMBA2", + "S_GOOMBA3", + "S_GOOMBA4", + "S_GOOMBA5", + "S_GOOMBA6", + "S_GOOMBA7", + "S_GOOMBA8", + "S_GOOMBA9", + "S_GOOMBA_DEAD", + "S_BLUEGOOMBA1", + "S_BLUEGOOMBA1B", + "S_BLUEGOOMBA2", + "S_BLUEGOOMBA3", + "S_BLUEGOOMBA4", + "S_BLUEGOOMBA5", + "S_BLUEGOOMBA6", + "S_BLUEGOOMBA7", + "S_BLUEGOOMBA8", + "S_BLUEGOOMBA9", + "S_BLUEGOOMBA_DEAD", + + // Mario-specific stuff + "S_FIREFLOWER1", + "S_FIREFLOWER2", + "S_FIREFLOWER3", + "S_FIREFLOWER4", + "S_FIREBALL", + "S_FIREBALLTRAIL1", + "S_FIREBALLTRAIL2", + "S_SHELL", + "S_PUMA_START1", + "S_PUMA_START2", + "S_PUMA_UP1", + "S_PUMA_UP2", + "S_PUMA_UP3", + "S_PUMA_DOWN1", + "S_PUMA_DOWN2", + "S_PUMA_DOWN3", + "S_PUMATRAIL1", + "S_PUMATRAIL2", + "S_PUMATRAIL3", + "S_PUMATRAIL4", + "S_HAMMER", + "S_KOOPA1", + "S_KOOPA2", + "S_KOOPAFLAME1", + "S_KOOPAFLAME2", + "S_KOOPAFLAME3", + "S_AXE1", + "S_AXE2", + "S_AXE3", + "S_MARIOBUSH1", + "S_MARIOBUSH2", + "S_TOAD", + + // Nights-specific stuff + "S_NIGHTSDRONE_MAN1", + "S_NIGHTSDRONE_MAN2", + "S_NIGHTSDRONE_SPARKLING1", + "S_NIGHTSDRONE_SPARKLING2", + "S_NIGHTSDRONE_SPARKLING3", + "S_NIGHTSDRONE_SPARKLING4", + "S_NIGHTSDRONE_SPARKLING5", + "S_NIGHTSDRONE_SPARKLING6", + "S_NIGHTSDRONE_SPARKLING7", + "S_NIGHTSDRONE_SPARKLING8", + "S_NIGHTSDRONE_SPARKLING9", + "S_NIGHTSDRONE_SPARKLING10", + "S_NIGHTSDRONE_SPARKLING11", + "S_NIGHTSDRONE_SPARKLING12", + "S_NIGHTSDRONE_SPARKLING13", + "S_NIGHTSDRONE_SPARKLING14", + "S_NIGHTSDRONE_SPARKLING15", + "S_NIGHTSDRONE_SPARKLING16", + "S_NIGHTSDRONE_GOAL1", + "S_NIGHTSDRONE_GOAL2", + "S_NIGHTSDRONE_GOAL3", + "S_NIGHTSDRONE_GOAL4", + + "S_NIGHTSPARKLE1", + "S_NIGHTSPARKLE2", + "S_NIGHTSPARKLE3", + "S_NIGHTSPARKLE4", + "S_NIGHTSPARKLESUPER1", + "S_NIGHTSPARKLESUPER2", + "S_NIGHTSPARKLESUPER3", + "S_NIGHTSPARKLESUPER4", + "S_NIGHTSLOOPHELPER", + + // NiGHTS bumper + "S_NIGHTSBUMPER1", + "S_NIGHTSBUMPER2", + "S_NIGHTSBUMPER3", + "S_NIGHTSBUMPER4", + "S_NIGHTSBUMPER5", + "S_NIGHTSBUMPER6", + "S_NIGHTSBUMPER7", + "S_NIGHTSBUMPER8", + "S_NIGHTSBUMPER9", + "S_NIGHTSBUMPER10", + "S_NIGHTSBUMPER11", + "S_NIGHTSBUMPER12", + + "S_HOOP", + "S_HOOP_XMASA", + "S_HOOP_XMASB", + + "S_NIGHTSCORE10", + "S_NIGHTSCORE20", + "S_NIGHTSCORE30", + "S_NIGHTSCORE40", + "S_NIGHTSCORE50", + "S_NIGHTSCORE60", + "S_NIGHTSCORE70", + "S_NIGHTSCORE80", + "S_NIGHTSCORE90", + "S_NIGHTSCORE100", + "S_NIGHTSCORE10_2", + "S_NIGHTSCORE20_2", + "S_NIGHTSCORE30_2", + "S_NIGHTSCORE40_2", + "S_NIGHTSCORE50_2", + "S_NIGHTSCORE60_2", + "S_NIGHTSCORE70_2", + "S_NIGHTSCORE80_2", + "S_NIGHTSCORE90_2", + "S_NIGHTSCORE100_2", + + // NiGHTS Paraloop Powerups + "S_NIGHTSSUPERLOOP", + "S_NIGHTSDRILLREFILL", + "S_NIGHTSHELPER", + "S_NIGHTSEXTRATIME", + "S_NIGHTSLINKFREEZE", + "S_EGGCAPSULE", + + // Orbiting Chaos Emeralds + "S_ORBITEM1", + "S_ORBITEM2", + "S_ORBITEM3", + "S_ORBITEM4", + "S_ORBITEM5", + "S_ORBITEM6", + "S_ORBITEM7", + "S_ORBITEM8", + "S_ORBIDYA1", + "S_ORBIDYA2", + "S_ORBIDYA3", + "S_ORBIDYA4", + "S_ORBIDYA5", + + // "Flicky" helper + "S_NIGHTOPIANHELPER1", + "S_NIGHTOPIANHELPER2", + "S_NIGHTOPIANHELPER3", + "S_NIGHTOPIANHELPER4", + "S_NIGHTOPIANHELPER5", + "S_NIGHTOPIANHELPER6", + "S_NIGHTOPIANHELPER7", + "S_NIGHTOPIANHELPER8", + "S_NIGHTOPIANHELPER9", + + // Nightopian + "S_PIAN0", + "S_PIAN1", + "S_PIAN2", + "S_PIAN3", + "S_PIAN4", + "S_PIAN5", + "S_PIAN6", + "S_PIANSING", + + // Shleep + "S_SHLEEP1", + "S_SHLEEP2", + "S_SHLEEP3", + "S_SHLEEP4", + "S_SHLEEPBOUNCE1", + "S_SHLEEPBOUNCE2", + "S_SHLEEPBOUNCE3", + + // Secret badniks and hazards, shhhh + "S_PENGUINATOR_LOOK", + "S_PENGUINATOR_WADDLE1", + "S_PENGUINATOR_WADDLE2", + "S_PENGUINATOR_WADDLE3", + "S_PENGUINATOR_WADDLE4", + "S_PENGUINATOR_SLIDE1", + "S_PENGUINATOR_SLIDE2", + "S_PENGUINATOR_SLIDE3", + "S_PENGUINATOR_SLIDE4", + "S_PENGUINATOR_SLIDE5", + + "S_POPHAT_LOOK", + "S_POPHAT_SHOOT1", + "S_POPHAT_SHOOT2", + "S_POPHAT_SHOOT3", + "S_POPHAT_SHOOT4", + "S_POPSHOT", + "S_POPSHOT_TRAIL", + + "S_HIVEELEMENTAL_LOOK", + "S_HIVEELEMENTAL_PREPARE1", + "S_HIVEELEMENTAL_PREPARE2", + "S_HIVEELEMENTAL_SHOOT1", + "S_HIVEELEMENTAL_SHOOT2", + "S_HIVEELEMENTAL_DORMANT", + "S_HIVEELEMENTAL_PAIN", + "S_HIVEELEMENTAL_DIE1", + "S_HIVEELEMENTAL_DIE2", + "S_HIVEELEMENTAL_DIE3", + + "S_BUMBLEBORE_SPAWN", + "S_BUMBLEBORE_LOOK1", + "S_BUMBLEBORE_LOOK2", + "S_BUMBLEBORE_FLY1", + "S_BUMBLEBORE_FLY2", + "S_BUMBLEBORE_RAISE", + "S_BUMBLEBORE_FALL1", + "S_BUMBLEBORE_FALL2", + "S_BUMBLEBORE_STUCK1", + "S_BUMBLEBORE_STUCK2", + "S_BUMBLEBORE_DIE", + + "S_BUGGLEIDLE", + "S_BUGGLEFLY", + + "S_SMASHSPIKE_FLOAT", + "S_SMASHSPIKE_EASE1", + "S_SMASHSPIKE_EASE2", + "S_SMASHSPIKE_FALL", + "S_SMASHSPIKE_STOMP1", + "S_SMASHSPIKE_STOMP2", + "S_SMASHSPIKE_RISE1", + "S_SMASHSPIKE_RISE2", + + "S_CACO_LOOK", + "S_CACO_WAKE1", + "S_CACO_WAKE2", + "S_CACO_WAKE3", + "S_CACO_WAKE4", + "S_CACO_ROAR", + "S_CACO_CHASE", + "S_CACO_CHASE_REPEAT", + "S_CACO_RANDOM", + "S_CACO_PREPARE_SOUND", + "S_CACO_PREPARE1", + "S_CACO_PREPARE2", + "S_CACO_PREPARE3", + "S_CACO_SHOOT_SOUND", + "S_CACO_SHOOT1", + "S_CACO_SHOOT2", + "S_CACO_CLOSE", + "S_CACO_DIE_FLAGS", + "S_CACO_DIE_GIB1", + "S_CACO_DIE_GIB2", + "S_CACO_DIE_SCREAM", + "S_CACO_DIE_SHATTER", + "S_CACO_DIE_FALL", + "S_CACOSHARD_RANDOMIZE", + "S_CACOSHARD1_1", + "S_CACOSHARD1_2", + "S_CACOSHARD2_1", + "S_CACOSHARD2_2", + "S_CACOFIRE1", + "S_CACOFIRE2", + "S_CACOFIRE3", + "S_CACOFIRE_EXPLODE1", + "S_CACOFIRE_EXPLODE2", + "S_CACOFIRE_EXPLODE3", + "S_CACOFIRE_EXPLODE4", + + "S_SPINBOBERT_MOVE_FLIPUP", + "S_SPINBOBERT_MOVE_UP", + "S_SPINBOBERT_MOVE_FLIPDOWN", + "S_SPINBOBERT_MOVE_DOWN", + "S_SPINBOBERT_FIRE_MOVE", + "S_SPINBOBERT_FIRE_GHOST", + "S_SPINBOBERT_FIRE_TRAIL1", + "S_SPINBOBERT_FIRE_TRAIL2", + "S_SPINBOBERT_FIRE_TRAIL3", + + "S_HANGSTER_LOOK", + "S_HANGSTER_SWOOP1", + "S_HANGSTER_SWOOP2", + "S_HANGSTER_ARC1", + "S_HANGSTER_ARC2", + "S_HANGSTER_ARC3", + "S_HANGSTER_FLY1", + "S_HANGSTER_FLY2", + "S_HANGSTER_FLY3", + "S_HANGSTER_FLY4", + "S_HANGSTER_FLYREPEAT", + "S_HANGSTER_ARCUP1", + "S_HANGSTER_ARCUP2", + "S_HANGSTER_ARCUP3", + "S_HANGSTER_RETURN1", + "S_HANGSTER_RETURN2", + "S_HANGSTER_RETURN3", + + "S_CRUMBLE1", + "S_CRUMBLE2", + + // Spark + "S_SPRK1", + "S_SPRK2", + "S_SPRK3", + + // Robot Explosion + "S_XPLD_FLICKY", + "S_XPLD1", + "S_XPLD2", + "S_XPLD3", + "S_XPLD4", + "S_XPLD5", + "S_XPLD6", + "S_XPLD_EGGTRAP", + + // Underwater Explosion + "S_WPLD1", + "S_WPLD2", + "S_WPLD3", + "S_WPLD4", + "S_WPLD5", + "S_WPLD6", + + "S_DUST1", + "S_DUST2", + "S_DUST3", + "S_DUST4", + + "S_ROCKSPAWN", + + "S_ROCKCRUMBLEA", + "S_ROCKCRUMBLEB", + "S_ROCKCRUMBLEC", + "S_ROCKCRUMBLED", + "S_ROCKCRUMBLEE", + "S_ROCKCRUMBLEF", + "S_ROCKCRUMBLEG", + "S_ROCKCRUMBLEH", + "S_ROCKCRUMBLEI", + "S_ROCKCRUMBLEJ", + "S_ROCKCRUMBLEK", + "S_ROCKCRUMBLEL", + "S_ROCKCRUMBLEM", + "S_ROCKCRUMBLEN", + "S_ROCKCRUMBLEO", + "S_ROCKCRUMBLEP", + + // Level debris + "S_GFZDEBRIS", + "S_BRICKDEBRIS", + "S_WOODDEBRIS", + "S_REDBRICKDEBRIS", + "S_BLUEBRICKDEBRIS", + "S_YELLOWBRICKDEBRIS", + +#ifdef SEENAMES + "S_NAMECHECK", +#endif +}; + +// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1", +// I am leaving the prefixes solely for clarity to programmers, +// because sadly no one remembers this place while searching for full state names. +const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity testing later. + "MT_NULL", + "MT_UNKNOWN", + + "MT_THOK", // Thok! mobj + "MT_PLAYER", + "MT_TAILSOVERLAY", // c: + "MT_METALJETFUME", + + // Enemies + "MT_BLUECRAWLA", // Crawla (Blue) + "MT_REDCRAWLA", // Crawla (Red) + "MT_GFZFISH", // SDURF + "MT_GOLDBUZZ", // Buzz (Gold) + "MT_REDBUZZ", // Buzz (Red) + "MT_JETTBOMBER", // Jetty-Syn Bomber + "MT_JETTGUNNER", // Jetty-Syn Gunner + "MT_CRAWLACOMMANDER", // Crawla Commander + "MT_DETON", // Deton + "MT_SKIM", // Skim mine dropper + "MT_TURRET", // Industrial Turret + "MT_POPUPTURRET", // Pop-Up Turret + "MT_SPINCUSHION", // Spincushion + "MT_CRUSHSTACEAN", // Crushstacean + "MT_CRUSHCLAW", // Big meaty claw + "MT_CRUSHCHAIN", // Chain + "MT_BANPYURA", // Banpyura + "MT_BANPSPRING", // Banpyura spring + "MT_JETJAW", // Jet Jaw + "MT_SNAILER", // Snailer + "MT_VULTURE", // BASH + "MT_POINTY", // Pointy + "MT_POINTYBALL", // Pointy Ball + "MT_ROBOHOOD", // Robo-Hood + "MT_FACESTABBER", // Castlebot Facestabber + "MT_FACESTABBERSPEAR", // Castlebot Facestabber spear aura + "MT_EGGGUARD", // Egg Guard + "MT_EGGSHIELD", // Egg Guard's shield + "MT_GSNAPPER", // Green Snapper + "MT_SNAPPER_LEG", // Green Snapper leg + "MT_SNAPPER_HEAD", // Green Snapper head + "MT_MINUS", // Minus + "MT_MINUSDIRT", // Minus dirt + "MT_SPRINGSHELL", // Spring Shell + "MT_YELLOWSHELL", // Spring Shell (yellow) + "MT_UNIDUS", // Unidus + "MT_UNIBALL", // Unidus Ball + "MT_CANARIVORE", // Canarivore + "MT_CANARIVORE_GAS", // Canarivore gas + "MT_PYREFLY", // Pyre Fly + "MT_PYREFLY_FIRE", // Pyre Fly fire + "MT_PTERABYTESPAWNER", // Pterabyte spawner + "MT_PTERABYTEWAYPOINT", // Pterabyte waypoint + "MT_PTERABYTE", // Pterabyte + "MT_DRAGONBOMBER", // Dragonbomber + "MT_DRAGONWING", // Dragonbomber wing + "MT_DRAGONTAIL", // Dragonbomber tail segment + "MT_DRAGONMINE", // Dragonbomber mine + + // Generic Boss Items + "MT_BOSSEXPLODE", + "MT_SONIC3KBOSSEXPLODE", + "MT_BOSSFLYPOINT", + "MT_EGGTRAP", + "MT_BOSS3WAYPOINT", + "MT_BOSS9GATHERPOINT", + "MT_BOSSJUNK", + + // Boss 1 + "MT_EGGMOBILE", + "MT_JETFUME1", + "MT_EGGMOBILE_BALL", + "MT_EGGMOBILE_TARGET", + "MT_EGGMOBILE_FIRE", + + // Boss 2 + "MT_EGGMOBILE2", + "MT_EGGMOBILE2_POGO", + "MT_GOOP", + "MT_GOOPTRAIL", + + // Boss 3 + "MT_EGGMOBILE3", + "MT_FAKEMOBILE", + "MT_SHOCKWAVE", + + // Boss 4 + "MT_EGGMOBILE4", + "MT_EGGMOBILE4_MACE", + "MT_JETFLAME", + "MT_EGGROBO1", + "MT_EGGROBO1JET", + + // Boss 5 + "MT_FANG", + "MT_BROKENROBOT", + "MT_VWREF", + "MT_VWREB", + "MT_PROJECTORLIGHT", + "MT_FBOMB", + "MT_TNTDUST", // also used by barrel + "MT_FSGNA", + "MT_FSGNB", + "MT_FANGWAYPOINT", + + // Black Eggman (Boss 7) + "MT_BLACKEGGMAN", + "MT_BLACKEGGMAN_HELPER", + "MT_BLACKEGGMAN_GOOPFIRE", + "MT_BLACKEGGMAN_MISSILE", + + // New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon) + "MT_CYBRAKDEMON", + "MT_CYBRAKDEMON_ELECTRIC_BARRIER", + "MT_CYBRAKDEMON_MISSILE", + "MT_CYBRAKDEMON_FLAMESHOT", + "MT_CYBRAKDEMON_FLAMEREST", + "MT_CYBRAKDEMON_TARGET_RETICULE", + "MT_CYBRAKDEMON_TARGET_DOT", + "MT_CYBRAKDEMON_NAPALM_BOMB_LARGE", + "MT_CYBRAKDEMON_NAPALM_BOMB_SMALL", + "MT_CYBRAKDEMON_NAPALM_FLAMES", + "MT_CYBRAKDEMON_VILE_EXPLOSION", + + // Metal Sonic (Boss 9) + "MT_METALSONIC_RACE", + "MT_METALSONIC_BATTLE", + "MT_MSSHIELD_FRONT", + "MT_MSGATHER", + + // Collectible Items + "MT_RING", + "MT_FLINGRING", // Lost ring + "MT_BLUESPHERE", // Blue sphere for special stages + "MT_FLINGBLUESPHERE", // Lost blue sphere + "MT_BOMBSPHERE", + "MT_REDTEAMRING", //Rings collectable by red team. + "MT_BLUETEAMRING", //Rings collectable by blue team. + "MT_TOKEN", // Special Stage token for special stage + "MT_REDFLAG", // Red CTF Flag + "MT_BLUEFLAG", // Blue CTF Flag + "MT_EMBLEM", + "MT_EMERALD1", + "MT_EMERALD2", + "MT_EMERALD3", + "MT_EMERALD4", + "MT_EMERALD5", + "MT_EMERALD6", + "MT_EMERALD7", + "MT_EMERHUNT", // Emerald Hunt + "MT_EMERALDSPAWN", // Emerald spawner w/ delay + "MT_FLINGEMERALD", // Lost emerald + + // Springs and others + "MT_FAN", + "MT_STEAM", + "MT_BUMPER", + "MT_BALLOON", + + "MT_YELLOWSPRING", + "MT_REDSPRING", + "MT_BLUESPRING", + "MT_YELLOWDIAG", + "MT_REDDIAG", + "MT_BLUEDIAG", + "MT_YELLOWHORIZ", + "MT_REDHORIZ", + "MT_BLUEHORIZ", + + "MT_BOOSTERSEG", + "MT_BOOSTERROLLER", + "MT_YELLOWBOOSTER", + "MT_REDBOOSTER", + + // Interactive Objects + "MT_BUBBLES", // Bubble source + "MT_SIGN", // Level end sign + "MT_SPIKEBALL", // Spike Ball + "MT_SPINFIRE", + "MT_SPIKE", + "MT_WALLSPIKE", + "MT_WALLSPIKEBASE", + "MT_STARPOST", + "MT_BIGMINE", + "MT_BLASTEXECUTOR", + "MT_CANNONLAUNCHER", + + // Monitor miscellany + "MT_BOXSPARKLE", + + // Monitor boxes -- regular + "MT_RING_BOX", + "MT_PITY_BOX", + "MT_ATTRACT_BOX", + "MT_FORCE_BOX", + "MT_ARMAGEDDON_BOX", + "MT_WHIRLWIND_BOX", + "MT_ELEMENTAL_BOX", + "MT_SNEAKERS_BOX", + "MT_INVULN_BOX", + "MT_1UP_BOX", + "MT_EGGMAN_BOX", + "MT_MIXUP_BOX", + "MT_MYSTERY_BOX", + "MT_GRAVITY_BOX", + "MT_RECYCLER_BOX", + "MT_SCORE1K_BOX", + "MT_SCORE10K_BOX", + "MT_FLAMEAURA_BOX", + "MT_BUBBLEWRAP_BOX", + "MT_THUNDERCOIN_BOX", + + // Monitor boxes -- repeating (big) boxes + "MT_PITY_GOLDBOX", + "MT_ATTRACT_GOLDBOX", + "MT_FORCE_GOLDBOX", + "MT_ARMAGEDDON_GOLDBOX", + "MT_WHIRLWIND_GOLDBOX", + "MT_ELEMENTAL_GOLDBOX", + "MT_SNEAKERS_GOLDBOX", + "MT_INVULN_GOLDBOX", + "MT_EGGMAN_GOLDBOX", + "MT_GRAVITY_GOLDBOX", + "MT_FLAMEAURA_GOLDBOX", + "MT_BUBBLEWRAP_GOLDBOX", + "MT_THUNDERCOIN_GOLDBOX", + + // Monitor boxes -- special + "MT_RING_REDBOX", + "MT_RING_BLUEBOX", + + // Monitor icons + "MT_RING_ICON", + "MT_PITY_ICON", + "MT_ATTRACT_ICON", + "MT_FORCE_ICON", + "MT_ARMAGEDDON_ICON", + "MT_WHIRLWIND_ICON", + "MT_ELEMENTAL_ICON", + "MT_SNEAKERS_ICON", + "MT_INVULN_ICON", + "MT_1UP_ICON", + "MT_EGGMAN_ICON", + "MT_MIXUP_ICON", + "MT_GRAVITY_ICON", + "MT_RECYCLER_ICON", + "MT_SCORE1K_ICON", + "MT_SCORE10K_ICON", + "MT_FLAMEAURA_ICON", + "MT_BUBBLEWRAP_ICON", + "MT_THUNDERCOIN_ICON", + + // Projectiles + "MT_ROCKET", + "MT_LASER", + "MT_TORPEDO", + "MT_TORPEDO2", // silent + "MT_ENERGYBALL", + "MT_MINE", // Skim/Jetty-Syn mine + "MT_JETTBULLET", // Jetty-Syn Bullet + "MT_TURRETLASER", + "MT_CANNONBALL", // Cannonball + "MT_CANNONBALLDECOR", // Decorative/still cannonball + "MT_ARROW", // Arrow + "MT_DEMONFIRE", // Glaregoyle fire + + // The letter + "MT_LETTER", + + // Greenflower Scenery + "MT_GFZFLOWER1", + "MT_GFZFLOWER2", + "MT_GFZFLOWER3", + + "MT_BLUEBERRYBUSH", + "MT_BERRYBUSH", + "MT_BUSH", + + // Trees (both GFZ and misc) + "MT_GFZTREE", + "MT_GFZBERRYTREE", + "MT_GFZCHERRYTREE", + "MT_CHECKERTREE", + "MT_CHECKERSUNSETTREE", + "MT_FHZTREE", // Frozen Hillside + "MT_FHZPINKTREE", + "MT_POLYGONTREE", + "MT_BUSHTREE", + "MT_BUSHREDTREE", + "MT_SPRINGTREE", + + // Techno Hill Scenery + "MT_THZFLOWER1", + "MT_THZFLOWER2", + "MT_THZFLOWER3", + "MT_THZTREE", // Steam whistle tree/bush + "MT_THZTREEBRANCH", // branch of said tree + "MT_ALARM", + + // Deep Sea Scenery + "MT_GARGOYLE", // Deep Sea Gargoyle + "MT_BIGGARGOYLE", // Deep Sea Gargoyle (Big) + "MT_SEAWEED", // DSZ Seaweed + "MT_WATERDRIP", // Dripping Water source + "MT_WATERDROP", // Water drop from dripping water + "MT_CORAL1", // Coral + "MT_CORAL2", + "MT_CORAL3", + "MT_CORAL4", + "MT_CORAL5", + "MT_BLUECRYSTAL", // Blue Crystal + "MT_KELP", // Kelp + "MT_ANIMALGAETOP", // Animated algae top + "MT_ANIMALGAESEG", // Animated algae segment + "MT_DSZSTALAGMITE", // Deep Sea 1 Stalagmite + "MT_DSZ2STALAGMITE", // Deep Sea 2 Stalagmite + "MT_LIGHTBEAM", // DSZ Light beam + + // Castle Eggman Scenery + "MT_CHAIN", // CEZ Chain + "MT_FLAME", // Flame (has corona) + "MT_FLAMEPARTICLE", + "MT_EGGSTATUE", // Eggman Statue + "MT_MACEPOINT", // Mace rotation point + "MT_CHAINMACEPOINT", // Combination of chains and maces point + "MT_SPRINGBALLPOINT", // Spring ball point + "MT_CHAINPOINT", // Mace chain + "MT_HIDDEN_SLING", // Spin mace chain (activatable) + "MT_FIREBARPOINT", // Firebar + "MT_CUSTOMMACEPOINT", // Custom mace + "MT_SMALLMACECHAIN", // Small Mace Chain + "MT_BIGMACECHAIN", // Big Mace Chain + "MT_SMALLMACE", // Small Mace + "MT_BIGMACE", // Big Mace + "MT_SMALLGRABCHAIN", // Small Grab Chain + "MT_BIGGRABCHAIN", // Big Grab Chain + "MT_YELLOWSPRINGBALL", // Yellow spring on a ball + "MT_REDSPRINGBALL", // Red spring on a ball + "MT_SMALLFIREBAR", // Small Firebar + "MT_BIGFIREBAR", // Big Firebar + "MT_CEZFLOWER", // Flower + "MT_CEZPOLE1", // Pole (with red banner) + "MT_CEZPOLE2", // Pole (with blue banner) + "MT_CEZBANNER1", // Banner (red) + "MT_CEZBANNER2", // Banner (blue) + "MT_PINETREE", // Pine Tree + "MT_CEZBUSH1", // Bush 1 + "MT_CEZBUSH2", // Bush 2 + "MT_CANDLE", // Candle + "MT_CANDLEPRICKET", // Candle pricket + "MT_FLAMEHOLDER", // Flame holder + "MT_FIRETORCH", // Fire torch + "MT_WAVINGFLAG1", // Waving flag (red) + "MT_WAVINGFLAG2", // Waving flag (blue) + "MT_WAVINGFLAGSEG1", // Waving flag segment (red) + "MT_WAVINGFLAGSEG2", // Waving flag segment (blue) + "MT_CRAWLASTATUE", // Crawla statue + "MT_FACESTABBERSTATUE", // Facestabber statue + "MT_SUSPICIOUSFACESTABBERSTATUE", // :eggthinking: + "MT_BRAMBLES", // Brambles + + // Arid Canyon Scenery + "MT_BIGTUMBLEWEED", + "MT_LITTLETUMBLEWEED", + "MT_CACTI1", // Tiny Red Flower Cactus + "MT_CACTI2", // Small Red Flower Cactus + "MT_CACTI3", // Tiny Blue Flower Cactus + "MT_CACTI4", // Small Blue Flower Cactus + "MT_CACTI5", // Prickly Pear + "MT_CACTI6", // Barrel Cactus + "MT_CACTI7", // Tall Barrel Cactus + "MT_CACTI8", // Armed Cactus + "MT_CACTI9", // Ball Cactus + "MT_CACTI10", // Tiny Cactus + "MT_CACTI11", // Small Cactus + "MT_CACTITINYSEG", // Tiny Cactus Segment + "MT_CACTISMALLSEG", // Small Cactus Segment + "MT_ARIDSIGN_CAUTION", // Caution Sign + "MT_ARIDSIGN_CACTI", // Cacti Sign + "MT_ARIDSIGN_SHARPTURN", // Sharp Turn Sign + "MT_OILLAMP", + "MT_TNTBARREL", + "MT_PROXIMITYTNT", + "MT_DUSTDEVIL", + "MT_DUSTLAYER", + "MT_ARIDDUST", + "MT_MINECART", + "MT_MINECARTSEG", + "MT_MINECARTSPAWNER", + "MT_MINECARTEND", + "MT_MINECARTENDSOLID", + "MT_MINECARTSIDEMARK", + "MT_MINECARTSPARK", + "MT_SALOONDOOR", + "MT_SALOONDOORCENTER", + "MT_TRAINCAMEOSPAWNER", + "MT_TRAINSEG", + "MT_TRAINDUSTSPAWNER", + "MT_TRAINSTEAMSPAWNER", + "MT_MINECARTSWITCHPOINT", + + // Red Volcano Scenery + "MT_FLAMEJET", + "MT_VERTICALFLAMEJET", + "MT_FLAMEJETFLAME", + + "MT_FJSPINAXISA", // Counter-clockwise + "MT_FJSPINAXISB", // Clockwise + + "MT_FLAMEJETFLAMEB", // Blade's flame + + "MT_LAVAFALL", + "MT_LAVAFALL_LAVA", + "MT_LAVAFALLROCK", + + "MT_ROLLOUTSPAWN", + "MT_ROLLOUTROCK", + + "MT_BIGFERNLEAF", + "MT_BIGFERN", + "MT_JUNGLEPALM", + "MT_TORCHFLOWER", + "MT_WALLVINE_LONG", + "MT_WALLVINE_SHORT", + + // Dark City Scenery + + // Egg Rock Scenery + + // Azure Temple Scenery + "MT_GLAREGOYLE", + "MT_GLAREGOYLEUP", + "MT_GLAREGOYLEDOWN", + "MT_GLAREGOYLELONG", + "MT_TARGET", // AKA Red Crystal + "MT_GREENFLAME", + "MT_BLUEGARGOYLE", + + // Stalagmites + "MT_STALAGMITE0", + "MT_STALAGMITE1", + "MT_STALAGMITE2", + "MT_STALAGMITE3", + "MT_STALAGMITE4", + "MT_STALAGMITE5", + "MT_STALAGMITE6", + "MT_STALAGMITE7", + "MT_STALAGMITE8", + "MT_STALAGMITE9", + + // Christmas Scenery + "MT_XMASPOLE", + "MT_CANDYCANE", + "MT_SNOWMAN", // normal + "MT_SNOWMANHAT", // with hat + scarf + "MT_LAMPPOST1", // normal + "MT_LAMPPOST2", // with snow + "MT_HANGSTAR", + "MT_MISTLETOE", + // Xmas GFZ bushes + "MT_XMASBLUEBERRYBUSH", + "MT_XMASBERRYBUSH", + "MT_XMASBUSH", + // FHZ + "MT_FHZICE1", + "MT_FHZICE2", + "MT_ROSY", + "MT_CDLHRT", + + // Halloween Scenery + // Pumpkins + "MT_JACKO1", + "MT_JACKO2", + "MT_JACKO3", + // Dr Seuss Trees + "MT_HHZTREE_TOP", + "MT_HHZTREE_PART", + // Misc + "MT_HHZSHROOM", + "MT_HHZGRASS", + "MT_HHZTENTACLE1", + "MT_HHZTENTACLE2", + "MT_HHZSTALAGMITE_TALL", + "MT_HHZSTALAGMITE_SHORT", + + // Botanic Serenity scenery + "MT_BSZTALLFLOWER_RED", + "MT_BSZTALLFLOWER_PURPLE", + "MT_BSZTALLFLOWER_BLUE", + "MT_BSZTALLFLOWER_CYAN", + "MT_BSZTALLFLOWER_YELLOW", + "MT_BSZTALLFLOWER_ORANGE", + "MT_BSZFLOWER_RED", + "MT_BSZFLOWER_PURPLE", + "MT_BSZFLOWER_BLUE", + "MT_BSZFLOWER_CYAN", + "MT_BSZFLOWER_YELLOW", + "MT_BSZFLOWER_ORANGE", + "MT_BSZSHORTFLOWER_RED", + "MT_BSZSHORTFLOWER_PURPLE", + "MT_BSZSHORTFLOWER_BLUE", + "MT_BSZSHORTFLOWER_CYAN", + "MT_BSZSHORTFLOWER_YELLOW", + "MT_BSZSHORTFLOWER_ORANGE", + "MT_BSZTULIP_RED", + "MT_BSZTULIP_PURPLE", + "MT_BSZTULIP_BLUE", + "MT_BSZTULIP_CYAN", + "MT_BSZTULIP_YELLOW", + "MT_BSZTULIP_ORANGE", + "MT_BSZCLUSTER_RED", + "MT_BSZCLUSTER_PURPLE", + "MT_BSZCLUSTER_BLUE", + "MT_BSZCLUSTER_CYAN", + "MT_BSZCLUSTER_YELLOW", + "MT_BSZCLUSTER_ORANGE", + "MT_BSZBUSH_RED", + "MT_BSZBUSH_PURPLE", + "MT_BSZBUSH_BLUE", + "MT_BSZBUSH_CYAN", + "MT_BSZBUSH_YELLOW", + "MT_BSZBUSH_ORANGE", + "MT_BSZVINE_RED", + "MT_BSZVINE_PURPLE", + "MT_BSZVINE_BLUE", + "MT_BSZVINE_CYAN", + "MT_BSZVINE_YELLOW", + "MT_BSZVINE_ORANGE", + "MT_BSZSHRUB", + "MT_BSZCLOVER", + "MT_BIG_PALMTREE_TRUNK", + "MT_BIG_PALMTREE_TOP", + "MT_PALMTREE_TRUNK", + "MT_PALMTREE_TOP", + + // Misc scenery + "MT_DBALL", + "MT_EGGSTATUE2", + + // Powerup Indicators + "MT_ELEMENTAL_ORB", // Elemental shield mobj + "MT_ATTRACT_ORB", // Attract shield mobj + "MT_FORCE_ORB", // Force shield mobj + "MT_ARMAGEDDON_ORB", // Armageddon shield mobj + "MT_WHIRLWIND_ORB", // Whirlwind shield mobj + "MT_PITY_ORB", // Pity shield mobj + "MT_FLAMEAURA_ORB", // Flame shield mobj + "MT_BUBBLEWRAP_ORB", // Bubble shield mobj + "MT_THUNDERCOIN_ORB", // Thunder shield mobj + "MT_THUNDERCOIN_SPARK", // Thunder spark + "MT_IVSP", // Invincibility sparkles + "MT_SUPERSPARK", // Super Sonic Spark + + // Flickies + "MT_FLICKY_01", // Bluebird + "MT_FLICKY_01_CENTER", + "MT_FLICKY_02", // Rabbit + "MT_FLICKY_02_CENTER", + "MT_FLICKY_03", // Chicken + "MT_FLICKY_03_CENTER", + "MT_FLICKY_04", // Seal + "MT_FLICKY_04_CENTER", + "MT_FLICKY_05", // Pig + "MT_FLICKY_05_CENTER", + "MT_FLICKY_06", // Chipmunk + "MT_FLICKY_06_CENTER", + "MT_FLICKY_07", // Penguin + "MT_FLICKY_07_CENTER", + "MT_FLICKY_08", // Fish + "MT_FLICKY_08_CENTER", + "MT_FLICKY_09", // Ram + "MT_FLICKY_09_CENTER", + "MT_FLICKY_10", // Puffin + "MT_FLICKY_10_CENTER", + "MT_FLICKY_11", // Cow + "MT_FLICKY_11_CENTER", + "MT_FLICKY_12", // Rat + "MT_FLICKY_12_CENTER", + "MT_FLICKY_13", // Bear + "MT_FLICKY_13_CENTER", + "MT_FLICKY_14", // Dove + "MT_FLICKY_14_CENTER", + "MT_FLICKY_15", // Cat + "MT_FLICKY_15_CENTER", + "MT_FLICKY_16", // Canary + "MT_FLICKY_16_CENTER", + "MT_SECRETFLICKY_01", // Spider + "MT_SECRETFLICKY_01_CENTER", + "MT_SECRETFLICKY_02", // Bat + "MT_SECRETFLICKY_02_CENTER", + "MT_SEED", + + // Environmental Effects + "MT_RAIN", // Rain + "MT_SNOWFLAKE", // Snowflake + "MT_SPLISH", // Water splish! + "MT_LAVASPLISH", // Lava splish! + "MT_SMOKE", + "MT_SMALLBUBBLE", // small bubble + "MT_MEDIUMBUBBLE", // medium bubble + "MT_EXTRALARGEBUBBLE", // extra large bubble + "MT_WATERZAP", + "MT_SPINDUST", // Spindash dust + "MT_TFOG", + "MT_PARTICLE", + "MT_PARTICLEGEN", // For fans, etc. + + // Game Indicators + "MT_SCORE", // score logo + "MT_DROWNNUMBERS", // Drowning Timer + "MT_GOTEMERALD", // Chaos Emerald (intangible) + "MT_LOCKON", // Target + "MT_LOCKONINF", // In-level Target + "MT_TAG", // Tag Sign + "MT_GOTFLAG", // Got Flag sign + "MT_FINISHFLAG", // Finish flag + + // Ambient Sounds + "MT_AWATERA", // Ambient Water Sound 1 + "MT_AWATERB", // Ambient Water Sound 2 + "MT_AWATERC", // Ambient Water Sound 3 + "MT_AWATERD", // Ambient Water Sound 4 + "MT_AWATERE", // Ambient Water Sound 5 + "MT_AWATERF", // Ambient Water Sound 6 + "MT_AWATERG", // Ambient Water Sound 7 + "MT_AWATERH", // Ambient Water Sound 8 + "MT_RANDOMAMBIENT", + "MT_RANDOMAMBIENT2", + "MT_MACHINEAMBIENCE", + + "MT_CORK", + "MT_LHRT", + + // Ring Weapons + "MT_REDRING", + "MT_BOUNCERING", + "MT_RAILRING", + "MT_INFINITYRING", + "MT_AUTOMATICRING", + "MT_EXPLOSIONRING", + "MT_SCATTERRING", + "MT_GRENADERING", + + "MT_BOUNCEPICKUP", + "MT_RAILPICKUP", + "MT_AUTOPICKUP", + "MT_EXPLODEPICKUP", + "MT_SCATTERPICKUP", + "MT_GRENADEPICKUP", + + "MT_THROWNBOUNCE", + "MT_THROWNINFINITY", + "MT_THROWNAUTOMATIC", + "MT_THROWNSCATTER", + "MT_THROWNEXPLOSION", + "MT_THROWNGRENADE", + + // Mario-specific stuff + "MT_COIN", + "MT_FLINGCOIN", + "MT_GOOMBA", + "MT_BLUEGOOMBA", + "MT_FIREFLOWER", + "MT_FIREBALL", + "MT_FIREBALLTRAIL", + "MT_SHELL", + "MT_PUMA", + "MT_PUMATRAIL", + "MT_HAMMER", + "MT_KOOPA", + "MT_KOOPAFLAME", + "MT_AXE", + "MT_MARIOBUSH1", + "MT_MARIOBUSH2", + "MT_TOAD", + + // NiGHTS Stuff + "MT_AXIS", + "MT_AXISTRANSFER", + "MT_AXISTRANSFERLINE", + "MT_NIGHTSDRONE", + "MT_NIGHTSDRONE_MAN", + "MT_NIGHTSDRONE_SPARKLING", + "MT_NIGHTSDRONE_GOAL", + "MT_NIGHTSPARKLE", + "MT_NIGHTSLOOPHELPER", + "MT_NIGHTSBUMPER", // NiGHTS Bumper + "MT_HOOP", + "MT_HOOPCOLLIDE", // Collision detection for NiGHTS hoops + "MT_HOOPCENTER", // Center of a hoop + "MT_NIGHTSCORE", + "MT_NIGHTSCHIP", // NiGHTS Chip + "MT_FLINGNIGHTSCHIP", // Lost NiGHTS Chip + "MT_NIGHTSSTAR", // NiGHTS Star + "MT_FLINGNIGHTSSTAR", // Lost NiGHTS Star + "MT_NIGHTSSUPERLOOP", + "MT_NIGHTSDRILLREFILL", + "MT_NIGHTSHELPER", + "MT_NIGHTSEXTRATIME", + "MT_NIGHTSLINKFREEZE", + "MT_EGGCAPSULE", + "MT_IDEYAANCHOR", + "MT_NIGHTOPIANHELPER", // the actual helper object that orbits you + "MT_PIAN", // decorative singing friend + "MT_SHLEEP", // almost-decorative sleeping enemy + + // Secret badniks and hazards, shhhh + "MT_PENGUINATOR", + "MT_POPHAT", + "MT_POPSHOT", + "MT_POPSHOT_TRAIL", + + "MT_HIVEELEMENTAL", + "MT_BUMBLEBORE", + + "MT_BUGGLE", + + "MT_SMASHINGSPIKEBALL", + "MT_CACOLANTERN", + "MT_CACOSHARD", + "MT_CACOFIRE", + "MT_SPINBOBERT", + "MT_SPINBOBERT_FIRE1", + "MT_SPINBOBERT_FIRE2", + "MT_HANGSTER", + + // Utility Objects + "MT_TELEPORTMAN", + "MT_ALTVIEWMAN", + "MT_CRUMBLEOBJ", // Sound generator for crumbling platform + "MT_TUBEWAYPOINT", + "MT_PUSH", + "MT_PULL", + "MT_GHOST", + "MT_OVERLAY", + "MT_ANGLEMAN", + "MT_POLYANCHOR", + "MT_POLYSPAWN", + + // Skybox objects + "MT_SKYBOX", + + // Debris + "MT_SPARK", //spark + "MT_EXPLODE", // Robot Explosion + "MT_UWEXPLODE", // Underwater Explosion + "MT_DUST", + "MT_ROCKSPAWNER", + "MT_FALLINGROCK", + "MT_ROCKCRUMBLE1", + "MT_ROCKCRUMBLE2", + "MT_ROCKCRUMBLE3", + "MT_ROCKCRUMBLE4", + "MT_ROCKCRUMBLE5", + "MT_ROCKCRUMBLE6", + "MT_ROCKCRUMBLE7", + "MT_ROCKCRUMBLE8", + "MT_ROCKCRUMBLE9", + "MT_ROCKCRUMBLE10", + "MT_ROCKCRUMBLE11", + "MT_ROCKCRUMBLE12", + "MT_ROCKCRUMBLE13", + "MT_ROCKCRUMBLE14", + "MT_ROCKCRUMBLE15", + "MT_ROCKCRUMBLE16", + + // Level debris + "MT_GFZDEBRIS", + "MT_BRICKDEBRIS", + "MT_WOODDEBRIS", + "MT_REDBRICKDEBRIS", + "MT_BLUEBRICKDEBRIS", + "MT_YELLOWBRICKDEBRIS", + +#ifdef SEENAMES + "MT_NAMECHECK", +#endif +}; + +const char *const MOBJFLAG_LIST[] = { + "SPECIAL", + "SOLID", + "SHOOTABLE", + "NOSECTOR", + "NOBLOCKMAP", + "PAPERCOLLISION", + "PUSHABLE", + "BOSS", + "SPAWNCEILING", + "NOGRAVITY", + "AMBIENT", + "SLIDEME", + "NOCLIP", + "FLOAT", + "BOXICON", + "MISSILE", + "SPRING", + "BOUNCE", + "MONITOR", + "NOTHINK", + "FIRE", + "NOCLIPHEIGHT", + "ENEMY", + "SCENERY", + "PAIN", + "STICKY", + "NIGHTSITEM", + "NOCLIPTHING", + "GRENADEBOUNCE", + "RUNSPAWNFUNC", + NULL +}; + +// \tMF2_(\S+).*// (.+) --> \t"\1", // \2 +const char *const MOBJFLAG2_LIST[] = { + "AXIS", // It's a NiGHTS axis! (For faster checking) + "TWOD", // Moves like it's in a 2D level + "DONTRESPAWN", // Don't respawn this object! + "DONTDRAW", // Don't generate a vissprite + "AUTOMATIC", // Thrown ring has automatic properties + "RAILRING", // Thrown ring has rail properties + "BOUNCERING", // Thrown ring has bounce properties + "EXPLOSION", // Thrown ring has explosive properties + "SCATTER", // Thrown ring has scatter properties + "BEYONDTHEGRAVE", // Source of this missile has died and has since respawned. + "SLIDEPUSH", // MF_PUSHABLE that pushes continuously. + "CLASSICPUSH", // Drops straight down when object has negative momz. + "INVERTAIMABLE", // Flips whether it's targetable by A_LookForEnemies (enemies no, decoys yes) + "INFLOAT", // Floating to a height for a move, don't auto float to target's height. + "DEBRIS", // Splash ring from explosion ring + "NIGHTSPULL", // Attracted from a paraloop + "JUSTATTACKED", // can be pushed by other moving mobjs + "FIRING", // turret fire + "SUPERFIRE", // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it. + "SHADOW", // Fuzzy draw, makes targeting harder. + "STRONGBOX", // Flag used for "strong" random monitors. + "OBJECTFLIP", // Flag for objects that always have flipped gravity. + "SKULLFLY", // Special handling: skull in flight. + "FRET", // Flashing from a previous hit + "BOSSNOTRAP", // No Egg Trap after boss + "BOSSFLEE", // Boss is fleeing! + "BOSSDEAD", // Boss is dead! (Not necessarily fleeing, if a fleeing point doesn't exist.) + "AMBUSH", // Alternate behaviour typically set by MTF_AMBUSH + "LINKDRAW", // Draw vissprite of mobj immediately before/after tracer's vissprite (dependent on dispoffset and position) + "SHIELD", // Thinker calls P_AddShield/P_ShieldLook (must be partnered with MF_SCENERY to use) + NULL +}; + +const char *const MOBJEFLAG_LIST[] = { + "ONGROUND", // The mobj stands on solid floor (not on another mobj or in air) + "JUSTHITFLOOR", // The mobj just hit the floor while falling, this is cleared on next frame + "TOUCHWATER", // The mobj stands in a sector with water, and touches the surface + "UNDERWATER", // The mobj stands in a sector with water, and his waist is BELOW the water surface + "JUSTSTEPPEDDOWN", // used for ramp sectors + "VERTICALFLIP", // Vertically flip sprite/allow upside-down physics + "GOOWATER", // Goo water + "TOUCHLAVA", // The mobj is touching a lava block + "PUSHED", // Mobj was already pushed this tic + "SPRUNG", // Mobj was already sprung this tic + "APPLYPMOMZ", // Platform movement + "TRACERANGLE", // Compute and trigger on mobj angle relative to tracer + NULL +}; + +const char *const MAPTHINGFLAG_LIST[4] = { + "EXTRA", // Extra flag for objects. + "OBJECTFLIP", // Reverse gravity flag for objects. + "OBJECTSPECIAL", // Special flag used with certain objects. + "AMBUSH" // Deaf monsters/do not react to sound. +}; + +const char *const PLAYERFLAG_LIST[] = { + + // Cvars + "FLIPCAM", // Flip camera angle with gravity flip prefrence. + "ANALOGMODE", // Analog mode? + "DIRECTIONCHAR", // Directional character sprites? + "AUTOBRAKE", // Autobrake? + + // Cheats + "GODMODE", + "NOCLIP", + "INVIS", + + // True if button down last tic. + "ATTACKDOWN", + "SPINDOWN", + "JUMPDOWN", + "WPNDOWN", + + // Unmoving states + "STASIS", // Player is not allowed to move + "JUMPSTASIS", // and that includes jumping. + // (we don't include FULLSTASIS here I guess because it's just those two together...?) + + // Applying autobrake? + "APPLYAUTOBRAKE", + + // Character action status + "STARTJUMP", + "JUMPED", + "NOJUMPDAMAGE", + + "SPINNING", + "STARTDASH", + + "THOKKED", + "SHIELDABILITY", + "GLIDING", + "BOUNCING", + + // Sliding (usually in water) like Labyrinth/Oil Ocean + "SLIDING", + + // NiGHTS stuff + "TRANSFERTOCLOSEST", + "DRILLING", + + // Gametype-specific stuff + "GAMETYPEOVER", // Race time over, or H&S out-of-game + "TAGIT", // The player is it! For Tag Mode + + /*** misc ***/ + "FORCESTRAFE", // Translate turn inputs into strafe inputs + "CANCARRY", // Can carry? + "FINISHED", + + NULL // stop loop here. +}; + +const char *const GAMETYPERULE_LIST[] = { + "CAMPAIGN", + "RINGSLINGER", + "SPECTATORS", + "LIVES", + "TEAMS", + "FIRSTPERSON", + "POWERSTONES", + "TEAMFLAGS", + "FRIENDLY", + "SPECIALSTAGES", + "EMERALDTOKENS", + "EMERALDHUNT", + "RACE", + "TAG", + "POINTLIMIT", + "TIMELIMIT", + "OVERTIME", + "HURTMESSAGES", + "FRIENDLYFIRE", + "STARTCOUNTDOWN", + "HIDEFROZEN", + "BLINDFOLDED", + "RESPAWNDELAY", + "PITYSHIELD", + "DEATHPENALTY", + "NOSPECTATORSPAWN", + "DEATHMATCHSTARTS", + "SPAWNINVUL", + "SPAWNENEMIES", + "ALLOWEXIT", + "NOTITLECARD", + "CUTSCENES", + NULL +}; + +// Linedef flags +const char *const ML_LIST[16] = { + "IMPASSIBLE", + "BLOCKMONSTERS", + "TWOSIDED", + "DONTPEGTOP", + "DONTPEGBOTTOM", + "EFFECT1", + "NOCLIMB", + "EFFECT2", + "EFFECT3", + "EFFECT4", + "EFFECT5", + "NOSONIC", + "NOTAILS", + "NOKNUX", + "BOUNCY", + "TFERLINE" +}; + +const char *COLOR_ENUMS[] = { + "NONE", // SKINCOLOR_NONE, + + // Greyscale ranges + "WHITE", // SKINCOLOR_WHITE, + "BONE", // SKINCOLOR_BONE, + "CLOUDY", // SKINCOLOR_CLOUDY, + "GREY", // SKINCOLOR_GREY, + "SILVER", // SKINCOLOR_SILVER, + "CARBON", // SKINCOLOR_CARBON, + "JET", // SKINCOLOR_JET, + "BLACK", // SKINCOLOR_BLACK, + + // Desaturated + "AETHER", // SKINCOLOR_AETHER, + "SLATE", // SKINCOLOR_SLATE, + "BLUEBELL", // SKINCOLOR_BLUEBELL, + "PINK", // SKINCOLOR_PINK, + "YOGURT", // SKINCOLOR_YOGURT, + "BROWN", // SKINCOLOR_BROWN, + "BRONZE", // SKINCOLOR_BRONZE, + "TAN", // SKINCOLOR_TAN, + "BEIGE", // SKINCOLOR_BEIGE, + "MOSS", // SKINCOLOR_MOSS, + "AZURE", // SKINCOLOR_AZURE, + "LAVENDER", // SKINCOLOR_LAVENDER, + + // Viv's vivid colours (toast 21/07/17) + "RUBY", // SKINCOLOR_RUBY, + "SALMON", // SKINCOLOR_SALMON, + "RED", // SKINCOLOR_RED, + "CRIMSON", // SKINCOLOR_CRIMSON, + "FLAME", // SKINCOLOR_FLAME, + "KETCHUP", // SKINCOLOR_KETCHUP, + "PEACHY", // SKINCOLOR_PEACHY, + "QUAIL", // SKINCOLOR_QUAIL, + "SUNSET", // SKINCOLOR_SUNSET, + "COPPER", // SKINCOLOR_COPPER, + "APRICOT", // SKINCOLOR_APRICOT, + "ORANGE", // SKINCOLOR_ORANGE, + "RUST", // SKINCOLOR_RUST, + "GOLD", // SKINCOLOR_GOLD, + "SANDY", // SKINCOLOR_SANDY, + "YELLOW", // SKINCOLOR_YELLOW, + "OLIVE", // SKINCOLOR_OLIVE, + "LIME", // SKINCOLOR_LIME, + "PERIDOT", // SKINCOLOR_PERIDOT, + "APPLE", // SKINCOLOR_APPLE, + "GREEN", // SKINCOLOR_GREEN, + "FOREST", // SKINCOLOR_FOREST, + "EMERALD", // SKINCOLOR_EMERALD, + "MINT", // SKINCOLOR_MINT, + "SEAFOAM", // SKINCOLOR_SEAFOAM, + "AQUA", // SKINCOLOR_AQUA, + "TEAL", // SKINCOLOR_TEAL, + "WAVE", // SKINCOLOR_WAVE, + "CYAN", // SKINCOLOR_CYAN, + "SKY", // SKINCOLOR_SKY, + "CERULEAN", // SKINCOLOR_CERULEAN, + "ICY", // SKINCOLOR_ICY, + "SAPPHIRE", // SKINCOLOR_SAPPHIRE, + "CORNFLOWER", // SKINCOLOR_CORNFLOWER, + "BLUE", // SKINCOLOR_BLUE, + "COBALT", // SKINCOLOR_COBALT, + "VAPOR", // SKINCOLOR_VAPOR, + "DUSK", // SKINCOLOR_DUSK, + "PASTEL", // SKINCOLOR_PASTEL, + "PURPLE", // SKINCOLOR_PURPLE, + "BUBBLEGUM", // SKINCOLOR_BUBBLEGUM, + "MAGENTA", // SKINCOLOR_MAGENTA, + "NEON", // SKINCOLOR_NEON, + "VIOLET", // SKINCOLOR_VIOLET, + "LILAC", // SKINCOLOR_LILAC, + "PLUM", // SKINCOLOR_PLUM, + "RASPBERRY", // SKINCOLOR_RASPBERRY, + "ROSY", // SKINCOLOR_ROSY, + + // Super special awesome Super flashing colors! + "SUPERSILVER1", // SKINCOLOR_SUPERSILVER1 + "SUPERSILVER2", // SKINCOLOR_SUPERSILVER2, + "SUPERSILVER3", // SKINCOLOR_SUPERSILVER3, + "SUPERSILVER4", // SKINCOLOR_SUPERSILVER4, + "SUPERSILVER5", // SKINCOLOR_SUPERSILVER5, + + "SUPERRED1", // SKINCOLOR_SUPERRED1 + "SUPERRED2", // SKINCOLOR_SUPERRED2, + "SUPERRED3", // SKINCOLOR_SUPERRED3, + "SUPERRED4", // SKINCOLOR_SUPERRED4, + "SUPERRED5", // SKINCOLOR_SUPERRED5, + + "SUPERORANGE1", // SKINCOLOR_SUPERORANGE1 + "SUPERORANGE2", // SKINCOLOR_SUPERORANGE2, + "SUPERORANGE3", // SKINCOLOR_SUPERORANGE3, + "SUPERORANGE4", // SKINCOLOR_SUPERORANGE4, + "SUPERORANGE5", // SKINCOLOR_SUPERORANGE5, + + "SUPERGOLD1", // SKINCOLOR_SUPERGOLD1 + "SUPERGOLD2", // SKINCOLOR_SUPERGOLD2, + "SUPERGOLD3", // SKINCOLOR_SUPERGOLD3, + "SUPERGOLD4", // SKINCOLOR_SUPERGOLD4, + "SUPERGOLD5", // SKINCOLOR_SUPERGOLD5, + + "SUPERPERIDOT1", // SKINCOLOR_SUPERPERIDOT1 + "SUPERPERIDOT2", // SKINCOLOR_SUPERPERIDOT2, + "SUPERPERIDOT3", // SKINCOLOR_SUPERPERIDOT3, + "SUPERPERIDOT4", // SKINCOLOR_SUPERPERIDOT4, + "SUPERPERIDOT5", // SKINCOLOR_SUPERPERIDOT5, + + "SUPERSKY1", // SKINCOLOR_SUPERSKY1 + "SUPERSKY2", // SKINCOLOR_SUPERSKY2, + "SUPERSKY3", // SKINCOLOR_SUPERSKY3, + "SUPERSKY4", // SKINCOLOR_SUPERSKY4, + "SUPERSKY5", // SKINCOLOR_SUPERSKY5, + + "SUPERPURPLE1", // SKINCOLOR_SUPERPURPLE1, + "SUPERPURPLE2", // SKINCOLOR_SUPERPURPLE2, + "SUPERPURPLE3", // SKINCOLOR_SUPERPURPLE3, + "SUPERPURPLE4", // SKINCOLOR_SUPERPURPLE4, + "SUPERPURPLE5", // SKINCOLOR_SUPERPURPLE5, + + "SUPERRUST1", // SKINCOLOR_SUPERRUST1 + "SUPERRUST2", // SKINCOLOR_SUPERRUST2, + "SUPERRUST3", // SKINCOLOR_SUPERRUST3, + "SUPERRUST4", // SKINCOLOR_SUPERRUST4, + "SUPERRUST5", // SKINCOLOR_SUPERRUST5, + + "SUPERTAN1", // SKINCOLOR_SUPERTAN1 + "SUPERTAN2", // SKINCOLOR_SUPERTAN2, + "SUPERTAN3", // SKINCOLOR_SUPERTAN3, + "SUPERTAN4", // SKINCOLOR_SUPERTAN4, + "SUPERTAN5" // SKINCOLOR_SUPERTAN5, +}; + +const char *const POWERS_LIST[] = { + "INVULNERABILITY", + "SNEAKERS", + "FLASHING", + "SHIELD", + "CARRY", + "TAILSFLY", // tails flying + "UNDERWATER", // underwater timer + "SPACETIME", // In space, no one can hear you spin! + "EXTRALIFE", // Extra Life timer + "PUSHING", + "JUSTSPRUNG", + "NOAUTOBRAKE", + + "SUPER", // Are you super? + "GRAVITYBOOTS", // gravity boots + + // Weapon ammunition + "INFINITYRING", + "AUTOMATICRING", + "BOUNCERING", + "SCATTERRING", + "GRENADERING", + "EXPLOSIONRING", + "RAILRING", + + // Power Stones + "EMERALDS", // stored like global 'emeralds' variable + + // NiGHTS powerups + "NIGHTS_SUPERLOOP", + "NIGHTS_HELPER", + "NIGHTS_LINKFREEZE", + + //for linedef exec 427 + "NOCONTROL", + + //for dyes + "DYE", + + "JUSTLAUNCHED", + + "IGNORELATCH" +}; + +const char *const HUDITEMS_LIST[] = { + "LIVES", + + "RINGS", + "RINGSNUM", + "RINGSNUMTICS", + + "SCORE", + "SCORENUM", + + "TIME", + "MINUTES", + "TIMECOLON", + "SECONDS", + "TIMETICCOLON", + "TICS", + + "SS_TOTALRINGS", + + "GETRINGS", + "GETRINGSNUM", + "TIMELEFT", + "TIMELEFTNUM", + "TIMEUP", + "HUNTPICS", + "POWERUPS" +}; + +const char *const MENUTYPES_LIST[] = { + "NONE", + + "MAIN", + + // Single Player + "SP_MAIN", + + "SP_LOAD", + "SP_PLAYER", + + "SP_LEVELSELECT", + "SP_LEVELSTATS", + + "SP_TIMEATTACK", + "SP_TIMEATTACK_LEVELSELECT", + "SP_GUESTREPLAY", + "SP_REPLAY", + "SP_GHOST", + + "SP_NIGHTSATTACK", + "SP_NIGHTS_LEVELSELECT", + "SP_NIGHTS_GUESTREPLAY", + "SP_NIGHTS_REPLAY", + "SP_NIGHTS_GHOST", + + // Multiplayer + "MP_MAIN", + "MP_SPLITSCREEN", // SplitServer + "MP_SERVER", + "MP_CONNECT", + "MP_ROOM", + "MP_PLAYERSETUP", // MP_PlayerSetupDef shared with SPLITSCREEN if #defined NONET + "MP_SERVER_OPTIONS", + + // Options + "OP_MAIN", + + "OP_P1CONTROLS", + "OP_CHANGECONTROLS", // OP_ChangeControlsDef shared with P2 + "OP_P1MOUSE", + "OP_P1JOYSTICK", + "OP_JOYSTICKSET", // OP_JoystickSetDef shared with P2 + "OP_P1CAMERA", + + "OP_P2CONTROLS", + "OP_P2MOUSE", + "OP_P2JOYSTICK", + "OP_P2CAMERA", + + "OP_PLAYSTYLE", + + "OP_VIDEO", + "OP_VIDEOMODE", + "OP_COLOR", + "OP_OPENGL", + "OP_OPENGL_LIGHTING", + + "OP_SOUND", + + "OP_SERVER", + "OP_MONITORTOGGLE", + + "OP_DATA", + "OP_ADDONS", + "OP_SCREENSHOTS", + "OP_ERASEDATA", + + // Extras + "SR_MAIN", + "SR_PANDORA", + "SR_LEVELSELECT", + "SR_UNLOCKCHECKLIST", + "SR_EMBLEMHINT", + "SR_PLAYER", + "SR_SOUNDTEST", + + // Addons (Part of MISC, but let's make it our own) + "AD_MAIN", + + // MISC + // "MESSAGE", + // "SPAUSE", + + // "MPAUSE", + // "SCRAMBLETEAM", + // "CHANGETEAM", + // "CHANGELEVEL", + + // "MAPAUSE", + // "HELP", + + "SPECIAL" +}; + +struct int_const_s const INT_CONST[] = { + // If a mod removes some variables here, + // please leave the names in-tact and just set + // the value to 0 or something. + + // integer type limits, from doomtype.h + // INT64 and UINT64 limits not included, they're too big for most purposes anyway + // signed + {"INT8_MIN",INT8_MIN}, + {"INT16_MIN",INT16_MIN}, + {"INT32_MIN",INT32_MIN}, + {"INT8_MAX",INT8_MAX}, + {"INT16_MAX",INT16_MAX}, + {"INT32_MAX",INT32_MAX}, + // unsigned + {"UINT8_MAX",UINT8_MAX}, + {"UINT16_MAX",UINT16_MAX}, + {"UINT32_MAX",UINT32_MAX}, + + // fixed_t constants, from m_fixed.h + {"FRACUNIT",FRACUNIT}, + {"FRACBITS",FRACBITS}, + + // doomdef.h constants + {"TICRATE",TICRATE}, + {"MUSICRATE",MUSICRATE}, + {"RING_DIST",RING_DIST}, + {"PUSHACCEL",PUSHACCEL}, + {"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into. + {"MODVERSION",MODVERSION}, // or what version of the mod this is. + {"CODEBASE",CODEBASE}, // or what release of SRB2 this is. + {"NEWTICRATE",NEWTICRATE}, // TICRATE*NEWTICRATERATIO + {"NEWTICRATERATIO",NEWTICRATERATIO}, + + // Special linedef executor tag numbers! + {"LE_PINCHPHASE",LE_PINCHPHASE}, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!) + {"LE_ALLBOSSESDEAD",LE_ALLBOSSESDEAD}, // All bosses in the map are dead (Egg capsule raise) + {"LE_BOSSDEAD",LE_BOSSDEAD}, // A boss in the map died (Chaos mode boss tally) + {"LE_BOSS4DROP",LE_BOSS4DROP}, // CEZ boss dropped its cage + {"LE_BRAKVILEATACK",LE_BRAKVILEATACK}, // Brak's doing his LOS attack, oh noes + {"LE_TURRET",LE_TURRET}, // THZ turret + {"LE_BRAKPLATFORM",LE_BRAKPLATFORM}, // v2.0 Black Eggman destroys platform + {"LE_CAPSULE2",LE_CAPSULE2}, // Egg Capsule + {"LE_CAPSULE1",LE_CAPSULE1}, // Egg Capsule + {"LE_CAPSULE0",LE_CAPSULE0}, // Egg Capsule + {"LE_KOOPA",LE_KOOPA}, // Distant cousin to Gay Bowser + {"LE_AXE",LE_AXE}, // MKB Axe object + {"LE_PARAMWIDTH",LE_PARAMWIDTH}, // If an object that calls LinedefExecute has a nonzero parameter value, this times the parameter will be subtracted. (Mostly for the purpose of coexisting bosses...) + + /// \todo Get all this stuff into its own sections, maybe. Maybe. + + // Frame settings + {"FF_FRAMEMASK",FF_FRAMEMASK}, + {"FF_SPR2SUPER",FF_SPR2SUPER}, + {"FF_SPR2ENDSTATE",FF_SPR2ENDSTATE}, + {"FF_SPR2MIDSTART",FF_SPR2MIDSTART}, + {"FF_ANIMATE",FF_ANIMATE}, + {"FF_RANDOMANIM",FF_RANDOMANIM}, + {"FF_GLOBALANIM",FF_GLOBALANIM}, + {"FF_FULLBRIGHT",FF_FULLBRIGHT}, + {"FF_VERTICALFLIP",FF_VERTICALFLIP}, + {"FF_HORIZONTALFLIP",FF_HORIZONTALFLIP}, + {"FF_PAPERSPRITE",FF_PAPERSPRITE}, + {"FF_TRANSMASK",FF_TRANSMASK}, + {"FF_TRANSSHIFT",FF_TRANSSHIFT}, + // new preshifted translucency (used in source) + {"FF_TRANS10",FF_TRANS10}, + {"FF_TRANS20",FF_TRANS20}, + {"FF_TRANS30",FF_TRANS30}, + {"FF_TRANS40",FF_TRANS40}, + {"FF_TRANS50",FF_TRANS50}, + {"FF_TRANS60",FF_TRANS60}, + {"FF_TRANS70",FF_TRANS70}, + {"FF_TRANS80",FF_TRANS80}, + {"FF_TRANS90",FF_TRANS90}, + // compatibility + // Transparency for SOCs is pre-shifted + {"TR_TRANS10",tr_trans10<gotflag! + // Used to be MF_ for some stupid reason, now they're GF_ to stop them looking like mobjflags + {"GF_REDFLAG",GF_REDFLAG}, + {"GF_BLUEFLAG",GF_BLUEFLAG}, + + // Customisable sounds for Skins, from sounds.h + {"SKSSPIN",SKSSPIN}, + {"SKSPUTPUT",SKSPUTPUT}, + {"SKSPUDPUD",SKSPUDPUD}, + {"SKSPLPAN1",SKSPLPAN1}, // Ouchies + {"SKSPLPAN2",SKSPLPAN2}, + {"SKSPLPAN3",SKSPLPAN3}, + {"SKSPLPAN4",SKSPLPAN4}, + {"SKSPLDET1",SKSPLDET1}, // Deaths + {"SKSPLDET2",SKSPLDET2}, + {"SKSPLDET3",SKSPLDET3}, + {"SKSPLDET4",SKSPLDET4}, + {"SKSPLVCT1",SKSPLVCT1}, // Victories + {"SKSPLVCT2",SKSPLVCT2}, + {"SKSPLVCT3",SKSPLVCT3}, + {"SKSPLVCT4",SKSPLVCT4}, + {"SKSTHOK",SKSTHOK}, + {"SKSSPNDSH",SKSSPNDSH}, + {"SKSZOOM",SKSZOOM}, + {"SKSSKID",SKSSKID}, + {"SKSGASP",SKSGASP}, + {"SKSJUMP",SKSJUMP}, + + // 3D Floor/Fake Floor/FOF/whatever flags + {"FF_EXISTS",FF_EXISTS}, ///< Always set, to check for validity. + {"FF_BLOCKPLAYER",FF_BLOCKPLAYER}, ///< Solid to player, but nothing else + {"FF_BLOCKOTHERS",FF_BLOCKOTHERS}, ///< Solid to everything but player + {"FF_SOLID",FF_SOLID}, ///< Clips things. + {"FF_RENDERSIDES",FF_RENDERSIDES}, ///< Renders the sides. + {"FF_RENDERPLANES",FF_RENDERPLANES}, ///< Renders the floor/ceiling. + {"FF_RENDERALL",FF_RENDERALL}, ///< Renders everything. + {"FF_SWIMMABLE",FF_SWIMMABLE}, ///< Is a water block. + {"FF_NOSHADE",FF_NOSHADE}, ///< Messes with the lighting? + {"FF_CUTSOLIDS",FF_CUTSOLIDS}, ///< Cuts out hidden solid pixels. + {"FF_CUTEXTRA",FF_CUTEXTRA}, ///< Cuts out hidden translucent pixels. + {"FF_CUTLEVEL",FF_CUTLEVEL}, ///< Cuts out all hidden pixels. + {"FF_CUTSPRITES",FF_CUTSPRITES}, ///< Final step in making 3D water. + {"FF_BOTHPLANES",FF_BOTHPLANES}, ///< Render inside and outside planes. + {"FF_EXTRA",FF_EXTRA}, ///< Gets cut by ::FF_CUTEXTRA. + {"FF_TRANSLUCENT",FF_TRANSLUCENT}, ///< See through! + {"FF_FOG",FF_FOG}, ///< Fog "brush." + {"FF_INVERTPLANES",FF_INVERTPLANES}, ///< Only render inside planes. + {"FF_ALLSIDES",FF_ALLSIDES}, ///< Render inside and outside sides. + {"FF_INVERTSIDES",FF_INVERTSIDES}, ///< Only render inside sides. + {"FF_DOUBLESHADOW",FF_DOUBLESHADOW}, ///< Make two lightlist entries to reset light? + {"FF_FLOATBOB",FF_FLOATBOB}, ///< Floats on water and bobs if you step on it. + {"FF_NORETURN",FF_NORETURN}, ///< Used with ::FF_CRUMBLE. Will not return to its original position after falling. + {"FF_CRUMBLE",FF_CRUMBLE}, ///< Falls 2 seconds after being stepped on, and randomly brings all touching crumbling 3dfloors down with it, providing their master sectors share the same tag (allows crumble platforms above or below, to also exist). + {"FF_SHATTERBOTTOM",FF_SHATTERBOTTOM}, ///< Used with ::FF_BUSTUP. Like FF_SHATTER, but only breaks from the bottom. Good for springing up through rubble. + {"FF_MARIO",FF_MARIO}, ///< Acts like a question block when hit from underneath. Goodie spawned at top is determined by master sector. + {"FF_BUSTUP",FF_BUSTUP}, ///< You can spin through/punch this block and it will crumble! + {"FF_QUICKSAND",FF_QUICKSAND}, ///< Quicksand! + {"FF_PLATFORM",FF_PLATFORM}, ///< You can jump up through this to the top. + {"FF_REVERSEPLATFORM",FF_REVERSEPLATFORM}, ///< A fall-through floor in normal gravity, a platform in reverse gravity. + {"FF_INTANGIBLEFLATS",FF_INTANGIBLEFLATS}, ///< Both flats are intangible, but the sides are still solid. + {"FF_INTANGABLEFLATS",FF_INTANGIBLEFLATS}, ///< Both flats are intangable, but the sides are still solid. + {"FF_SHATTER",FF_SHATTER}, ///< Used with ::FF_BUSTUP. Bustable on mere touch. + {"FF_SPINBUST",FF_SPINBUST}, ///< Used with ::FF_BUSTUP. Also bustable if you're in your spinning frames. + {"FF_STRONGBUST",FF_STRONGBUST}, ///< Used with ::FF_BUSTUP. Only bustable by "strong" characters (Knuckles) and abilities (bouncing, twinspin, melee). + {"FF_RIPPLE",FF_RIPPLE}, ///< Ripple the flats + {"FF_COLORMAPONLY",FF_COLORMAPONLY}, ///< Only copy the colormap, not the lightlevel + {"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop. + + // PolyObject flags + {"POF_CLIPLINES",POF_CLIPLINES}, ///< Test against lines for collision + {"POF_CLIPPLANES",POF_CLIPPLANES}, ///< Test against tops and bottoms for collision + {"POF_SOLID",POF_SOLID}, ///< Clips things. + {"POF_TESTHEIGHT",POF_TESTHEIGHT}, ///< Test line collision with heights + {"POF_RENDERSIDES",POF_RENDERSIDES}, ///< Renders the sides. + {"POF_RENDERTOP",POF_RENDERTOP}, ///< Renders the top. + {"POF_RENDERBOTTOM",POF_RENDERBOTTOM}, ///< Renders the bottom. + {"POF_RENDERPLANES",POF_RENDERPLANES}, ///< Renders top and bottom. + {"POF_RENDERALL",POF_RENDERALL}, ///< Renders everything. + {"POF_INVERT",POF_INVERT}, ///< Inverts collision (like a cage). + {"POF_INVERTPLANES",POF_INVERTPLANES}, ///< Render inside planes. + {"POF_INVERTPLANESONLY",POF_INVERTPLANESONLY}, ///< Only render inside planes. + {"POF_PUSHABLESTOP",POF_PUSHABLESTOP}, ///< Pushables will stop movement. + {"POF_LDEXEC",POF_LDEXEC}, ///< This PO triggers a linedef executor. + {"POF_ONESIDE",POF_ONESIDE}, ///< Only use the first side of the linedef. + {"POF_NOSPECIALS",POF_NOSPECIALS}, ///< Don't apply sector specials. + {"POF_SPLAT",POF_SPLAT}, ///< Use splat flat renderer (treat cyan pixels as invisible). + +#ifdef HAVE_LUA_SEGS + // Node flags + {"NF_SUBSECTOR",NF_SUBSECTOR}, // Indicate a leaf. +#endif + + // Slope flags + {"SL_NOPHYSICS",SL_NOPHYSICS}, + {"SL_DYNAMIC",SL_DYNAMIC}, + + // Angles + {"ANG1",ANG1}, + {"ANG2",ANG2}, + {"ANG10",ANG10}, + {"ANG15",ANG15}, + {"ANG20",ANG20}, + {"ANG30",ANG30}, + {"ANG60",ANG60}, + {"ANG64h",ANG64h}, + {"ANG105",ANG105}, + {"ANG210",ANG210}, + {"ANG255",ANG255}, + {"ANG340",ANG340}, + {"ANG350",ANG350}, + {"ANGLE_11hh",ANGLE_11hh}, + {"ANGLE_22h",ANGLE_22h}, + {"ANGLE_45",ANGLE_45}, + {"ANGLE_67h",ANGLE_67h}, + {"ANGLE_90",ANGLE_90}, + {"ANGLE_112h",ANGLE_112h}, + {"ANGLE_135",ANGLE_135}, + {"ANGLE_157h",ANGLE_157h}, + {"ANGLE_180",ANGLE_180}, + {"ANGLE_202h",ANGLE_202h}, + {"ANGLE_225",ANGLE_225}, + {"ANGLE_247h",ANGLE_247h}, + {"ANGLE_270",ANGLE_270}, + {"ANGLE_292h",ANGLE_292h}, + {"ANGLE_315",ANGLE_315}, + {"ANGLE_337h",ANGLE_337h}, + {"ANGLE_MAX",ANGLE_MAX}, + + // P_Chase directions (dirtype_t) + {"DI_NODIR",DI_NODIR}, + {"DI_EAST",DI_EAST}, + {"DI_NORTHEAST",DI_NORTHEAST}, + {"DI_NORTH",DI_NORTH}, + {"DI_NORTHWEST",DI_NORTHWEST}, + {"DI_WEST",DI_WEST}, + {"DI_SOUTHWEST",DI_SOUTHWEST}, + {"DI_SOUTH",DI_SOUTH}, + {"DI_SOUTHEAST",DI_SOUTHEAST}, + {"NUMDIRS",NUMDIRS}, + + // Sprite rotation axis (rotaxis_t) + {"ROTAXIS_X",ROTAXIS_X}, + {"ROTAXIS_Y",ROTAXIS_Y}, + {"ROTAXIS_Z",ROTAXIS_Z}, + + // Buttons (ticcmd_t) + {"BT_WEAPONMASK",BT_WEAPONMASK}, //our first four bits. + {"BT_WEAPONNEXT",BT_WEAPONNEXT}, + {"BT_WEAPONPREV",BT_WEAPONPREV}, + {"BT_ATTACK",BT_ATTACK}, // shoot rings + {"BT_SPIN",BT_SPIN}, + {"BT_CAMLEFT",BT_CAMLEFT}, // turn camera left + {"BT_CAMRIGHT",BT_CAMRIGHT}, // turn camera right + {"BT_TOSSFLAG",BT_TOSSFLAG}, + {"BT_JUMP",BT_JUMP}, + {"BT_FIRENORMAL",BT_FIRENORMAL}, // Fire a normal ring no matter what + {"BT_CUSTOM1",BT_CUSTOM1}, // Lua customizable + {"BT_CUSTOM2",BT_CUSTOM2}, // Lua customizable + {"BT_CUSTOM3",BT_CUSTOM3}, // Lua customizable + + // Lua command registration flags + {"COM_ADMIN",COM_ADMIN}, + {"COM_SPLITSCREEN",COM_SPLITSCREEN}, + {"COM_LOCAL",COM_LOCAL}, + + // cvflags_t + {"CV_SAVE",CV_SAVE}, + {"CV_CALL",CV_CALL}, + {"CV_NETVAR",CV_NETVAR}, + {"CV_NOINIT",CV_NOINIT}, + {"CV_FLOAT",CV_FLOAT}, + {"CV_NOTINNET",CV_NOTINNET}, + {"CV_MODIFIED",CV_MODIFIED}, + {"CV_SHOWMODIF",CV_SHOWMODIF}, + {"CV_SHOWMODIFONETIME",CV_SHOWMODIFONETIME}, + {"CV_NOSHOWHELP",CV_NOSHOWHELP}, + {"CV_HIDEN",CV_HIDEN}, + {"CV_HIDDEN",CV_HIDEN}, + {"CV_CHEAT",CV_CHEAT}, + {"CV_NOLUA",CV_NOLUA}, + + // v_video flags + {"V_NOSCALEPATCH",V_NOSCALEPATCH}, + {"V_SMALLSCALEPATCH",V_SMALLSCALEPATCH}, + {"V_MEDSCALEPATCH",V_MEDSCALEPATCH}, + {"V_6WIDTHSPACE",V_6WIDTHSPACE}, + {"V_OLDSPACING",V_OLDSPACING}, + {"V_MONOSPACE",V_MONOSPACE}, + + {"V_MAGENTAMAP",V_MAGENTAMAP}, + {"V_YELLOWMAP",V_YELLOWMAP}, + {"V_GREENMAP",V_GREENMAP}, + {"V_BLUEMAP",V_BLUEMAP}, + {"V_REDMAP",V_REDMAP}, + {"V_GRAYMAP",V_GRAYMAP}, + {"V_ORANGEMAP",V_ORANGEMAP}, + {"V_SKYMAP",V_SKYMAP}, + {"V_PURPLEMAP",V_PURPLEMAP}, + {"V_AQUAMAP",V_AQUAMAP}, + {"V_PERIDOTMAP",V_PERIDOTMAP}, + {"V_AZUREMAP",V_AZUREMAP}, + {"V_BROWNMAP",V_BROWNMAP}, + {"V_ROSYMAP",V_ROSYMAP}, + {"V_INVERTMAP",V_INVERTMAP}, + + {"V_TRANSLUCENT",V_TRANSLUCENT}, + {"V_10TRANS",V_10TRANS}, + {"V_20TRANS",V_20TRANS}, + {"V_30TRANS",V_30TRANS}, + {"V_40TRANS",V_40TRANS}, + {"V_50TRANS",V_TRANSLUCENT}, // alias + {"V_60TRANS",V_60TRANS}, + {"V_70TRANS",V_70TRANS}, + {"V_80TRANS",V_80TRANS}, + {"V_90TRANS",V_90TRANS}, + {"V_HUDTRANSHALF",V_HUDTRANSHALF}, + {"V_HUDTRANS",V_HUDTRANS}, + {"V_HUDTRANSDOUBLE",V_HUDTRANSDOUBLE}, + {"V_AUTOFADEOUT",V_AUTOFADEOUT}, + {"V_RETURN8",V_RETURN8}, + {"V_OFFSET",V_OFFSET}, + {"V_ALLOWLOWERCASE",V_ALLOWLOWERCASE}, + {"V_FLIP",V_FLIP}, + {"V_CENTERNAMETAG",V_CENTERNAMETAG}, + {"V_SNAPTOTOP",V_SNAPTOTOP}, + {"V_SNAPTOBOTTOM",V_SNAPTOBOTTOM}, + {"V_SNAPTOLEFT",V_SNAPTOLEFT}, + {"V_SNAPTORIGHT",V_SNAPTORIGHT}, + {"V_WRAPX",V_WRAPX}, + {"V_WRAPY",V_WRAPY}, + {"V_NOSCALESTART",V_NOSCALESTART}, + {"V_PERPLAYER",V_PERPLAYER}, + + {"V_PARAMMASK",V_PARAMMASK}, + {"V_SCALEPATCHMASK",V_SCALEPATCHMASK}, + {"V_SPACINGMASK",V_SPACINGMASK}, + {"V_CHARCOLORMASK",V_CHARCOLORMASK}, + {"V_ALPHAMASK",V_ALPHAMASK}, + + {"V_CHARCOLORSHIFT",V_CHARCOLORSHIFT}, + {"V_ALPHASHIFT",V_ALPHASHIFT}, + + //Kick Reasons + {"KR_KICK",KR_KICK}, + {"KR_PINGLIMIT",KR_PINGLIMIT}, + {"KR_SYNCH",KR_SYNCH}, + {"KR_TIMEOUT",KR_TIMEOUT}, + {"KR_BAN",KR_BAN}, + {"KR_LEAVE",KR_LEAVE}, + + // translation colormaps + {"TC_DEFAULT",TC_DEFAULT}, + {"TC_BOSS",TC_BOSS}, + {"TC_METALSONIC",TC_METALSONIC}, + {"TC_ALLWHITE",TC_ALLWHITE}, + {"TC_RAINBOW",TC_RAINBOW}, + {"TC_BLINK",TC_BLINK}, + {"TC_DASHMODE",TC_DASHMODE}, + + // marathonmode flags + {"MA_INIT",MA_INIT}, + {"MA_RUNNING",MA_RUNNING}, + {"MA_NOCUTSCENES",MA_NOCUTSCENES}, + {"MA_INGAME",MA_INGAME}, + + // music types + {"MU_NONE", MU_NONE}, + {"MU_WAV", MU_WAV}, + {"MU_MOD", MU_MOD}, + {"MU_MID", MU_MID}, + {"MU_OGG", MU_OGG}, + {"MU_MP3", MU_MP3}, + {"MU_FLAC", MU_FLAC}, + {"MU_GME", MU_GME}, + {"MU_MOD_EX", MU_MOD_EX}, + {"MU_MID_EX", MU_MID_EX}, + + // gamestates + {"GS_NULL",GS_NULL}, + {"GS_LEVEL",GS_LEVEL}, + {"GS_INTERMISSION",GS_INTERMISSION}, + {"GS_CONTINUING",GS_CONTINUING}, + {"GS_TITLESCREEN",GS_TITLESCREEN}, + {"GS_TIMEATTACK",GS_TIMEATTACK}, + {"GS_CREDITS",GS_CREDITS}, + {"GS_EVALUATION",GS_EVALUATION}, + {"GS_GAMEEND",GS_GAMEEND}, + {"GS_INTRO",GS_INTRO}, + {"GS_ENDING",GS_ENDING}, + {"GS_CUTSCENE",GS_CUTSCENE}, + {"GS_DEDICATEDSERVER",GS_DEDICATEDSERVER}, + {"GS_WAITINGPLAYERS",GS_WAITINGPLAYERS}, + + {NULL,0} +}; diff --git a/src/deh_tables.h b/src/deh_tables.h new file mode 100644 index 000000000..c2be7a12d --- /dev/null +++ b/src/deh_tables.h @@ -0,0 +1,74 @@ +// SONIC ROBO BLAST 2 +//----------------------------------------------------------------------------- +// Copyright (C) 1998-2000 by DooM Legacy Team. +// Copyright (C) 1999-2020 by Sonic Team Junior. +// +// This program is free software distributed under the +// terms of the GNU General Public License, version 2. +// See the 'LICENSE' file for more details. +//----------------------------------------------------------------------------- +/// \file deh_tables.h +/// \brief Define DeHackEd tables. + +#ifndef __DEH_TABLES_H__ +#define __DEH_TABLES_H__ + +#include "doomdef.h" // Constants +#include "d_think.h" // actionf_t +#include "info.h" // Mobj, state, sprite, etc constants + +// Free slot names +// The crazy word-reading stuff uses these. +char *FREE_STATES[NUMSTATEFREESLOTS]; +char *FREE_MOBJS[NUMMOBJFREESLOTS]; +char *FREE_SKINCOLORS[NUMCOLORFREESLOTS]; +UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway. + +#define initfreeslots() {\ + memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\ + memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\ + memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\ + memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\ +} + +struct flickytypes_s { + const char *name; + const mobjtype_t type; +}; + +#define MAXFLICKIES 64 + +/** Action pointer for reading actions from Dehacked lumps. + */ +typedef struct +{ + actionf_t action; ///< Function pointer corresponding to the actual action. + const char *name; ///< Name of the action in ALL CAPS. +} actionpointer_t; + +struct int_const_s { + const char *n; + // has to be able to hold both fixed_t and angle_t, so drastic measure!! + lua_Integer v; +}; + +extern const char NIGHTSGRADE_LIST[]; +extern struct flickytypes_s FLICKYTYPES[]; +extern actionpointer_t actionpointers[]; // Array mapping action names to action functions. +extern const char *const STATE_LIST[]; +extern const char *const MOBJTYPE_LIST[]; +extern const char *const MOBJFLAG_LIST[]; +extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2 +extern const char *const MOBJEFLAG_LIST[]; +extern const char *const MAPTHINGFLAG_LIST[4]; +extern const char *const PLAYERFLAG_LIST[]; +extern const char *const GAMETYPERULE_LIST[]; +extern const char *const ML_LIST[16]; // Linedef flags +extern const char *COLOR_ENUMS[]; +extern const char *const POWERS_LIST[]; +extern const char *const HUDITEMS_LIST[]; +extern const char *const MENUTYPES_LIST[]; + +extern struct int_const_s const INT_CONST[]; + +#endif diff --git a/src/dehacked.c b/src/dehacked.c index eb8951569..e98ff71cf 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -11,80 +11,45 @@ /// \brief Load dehacked file and change tables and text #include "doomdef.h" -#include "d_main.h" // for srb2home -#include "g_game.h" -#include "sounds.h" -#include "info.h" -#include "d_think.h" -#include "m_argv.h" -#include "z_zone.h" -#include "w_wad.h" -#include "m_menu.h" -#include "m_misc.h" -#include "f_finale.h" -#include "y_inter.h" -#include "dehacked.h" -#include "st_stuff.h" -#include "i_system.h" -#include "i_sound.h" // musictype_t (for lua) -#include "p_local.h" // for var1 and var2, and some constants -#include "p_setup.h" -#include "r_data.h" -#include "r_textures.h" -#include "r_draw.h" -#include "r_patch.h" -#include "r_picformats.h" -#include "r_things.h" // R_Char2Frame -#include "r_sky.h" -#include "fastcmp.h" -#include "lua_script.h" -#include "lua_hook.h" -#include "d_clisrv.h" -#include "g_state.h" // gamestate_t (for lua) - #include "m_cond.h" - -#include "v_video.h" // video flags (for lua) - -#ifdef HWRENDER -#include "hardware/hw_light.h" -#endif - -// Free slot names -// The crazy word-reading stuff uses these. -static char *FREE_STATES[NUMSTATEFREESLOTS]; -static char *FREE_MOBJS[NUMMOBJFREESLOTS]; -static char *FREE_SKINCOLORS[NUMCOLORFREESLOTS]; -static UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway. -#define initfreeslots() {\ -memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\ -memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\ -memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\ -memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\ -} - -// Crazy word-reading stuff -/// \todo Put these in a seperate file or something. -static mobjtype_t get_mobjtype(const char *word); -static statenum_t get_state(const char *word); -static spritenum_t get_sprite(const char *word); -static playersprite_t get_sprite2(const char *word); -static sfxenum_t get_sfx(const char *word); -#ifdef MUSICSLOT_COMPATIBILITY -static UINT16 get_mus(const char *word, UINT8 dehacked_mode); -#endif -static hudnum_t get_huditem(const char *word); -static menutype_t get_menutype(const char *word); -//static INT16 get_gametype(const char *word); -//static powertype_t get_power(const char *word); -skincolornum_t get_skincolor(const char *word); +#include "deh_soc.h" +#include "deh_tables.h" boolean deh_loaded = false; -static int dbg_line; -static boolean gamedataadded = false; -static boolean titlechanged = false; -static boolean introchanged = false; +boolean gamedataadded = false; +boolean titlechanged = false; +boolean introchanged = false; + +static int dbg_line; +static INT32 deh_num_warning = 0; + +FUNCPRINTF void deh_warning(const char *first, ...) +{ + va_list argptr; + char *buf = Z_Malloc(1000, PU_STATIC, NULL); + + va_start(argptr, first); + vsnprintf(buf, 1000, first, argptr); // sizeof only returned 4 here. it didn't like that pointer. + va_end(argptr); + + if(dbg_line == -1) // Not in a SOC, line number unknown. + CONS_Alert(CONS_WARNING, "%s\n", buf); + else + CONS_Alert(CONS_WARNING, "Line %u: %s\n", dbg_line, buf); + + deh_num_warning++; + + Z_Free(buf); +} + +void deh_strlcpy(char *dst, const char *src, size_t size, const char *warntext) +{ + size_t len = strlen(src)+1; // Used to determine if truncation has been done + if (len > size) + deh_warning("%s exceeds max length of %s", warntext, sizeu1(size-1)); + strlcpy(dst, src, size); +} ATTRINLINE static FUNCINLINE char myfget_color(MYFILE *f) { @@ -150,7 +115,7 @@ char *myfgets(char *buf, size_t bufsize, MYFILE *f) return buf; } -static char *myhashfgets(char *buf, size_t bufsize, MYFILE *f) +char *myhashfgets(char *buf, size_t bufsize, MYFILE *f) { size_t i = 0; if (myfeof(f)) @@ -182,4375 +147,6 @@ static char *myhashfgets(char *buf, size_t bufsize, MYFILE *f) return buf; } -static INT32 deh_num_warning = 0; - -FUNCPRINTF static void deh_warning(const char *first, ...) -{ - va_list argptr; - char *buf = Z_Malloc(1000, PU_STATIC, NULL); - - va_start(argptr, first); - vsnprintf(buf, 1000, first, argptr); // sizeof only returned 4 here. it didn't like that pointer. - va_end(argptr); - - if(dbg_line == -1) // Not in a SOC, line number unknown. - CONS_Alert(CONS_WARNING, "%s\n", buf); - else - CONS_Alert(CONS_WARNING, "Line %u: %s\n", dbg_line, buf); - - deh_num_warning++; - - Z_Free(buf); -} - -static void deh_strlcpy(char *dst, const char *src, size_t size, const char *warntext) -{ - size_t len = strlen(src)+1; // Used to determine if truncation has been done - if (len > size) - deh_warning("%s exceeds max length of %s", warntext, sizeu1(size-1)); - strlcpy(dst, src, size); -} - -/* ======================================================================== */ -// Load a dehacked file format -/* ======================================================================== */ -/* a sample to see - Thing 1 (Player) { // MT_PLAYER -INT32 doomednum; ID # = 3232 -1, // doomednum -INT32 spawnstate; Initial frame = 32 "PLAY", // spawnstate -INT32 spawnhealth; Hit points = 3232 100, // spawnhealth -INT32 seestate; First moving frame = 32 "PLAY_RUN1", // seestate -INT32 seesound; Alert sound = 32 sfx_None, // seesound -INT32 reactiontime; Reaction time = 3232 0, // reactiontime -INT32 attacksound; Attack sound = 32 sfx_None, // attacksound -INT32 painstate; Injury frame = 32 "PLAY_PAIN", // painstate -INT32 painchance; Pain chance = 3232 255, // painchance -INT32 painsound; Pain sound = 32 sfx_plpain, // painsound -INT32 meleestate; Close attack frame = 32 "NULL", // meleestate -INT32 missilestate; Far attack frame = 32 "PLAY_ATK1", // missilestate -INT32 deathstate; Death frame = 32 "PLAY_DIE1", // deathstate -INT32 xdeathstate; Exploding frame = 32 "PLAY_XDIE1", // xdeathstate -INT32 deathsound; Death sound = 32 sfx_pldeth, // deathsound -INT32 speed; Speed = 3232 0, // speed -INT32 radius; Width = 211812352 16*FRACUNIT, // radius -INT32 height; Height = 211812352 56*FRACUNIT, // height -INT32 dispoffset; DispOffset = 0 0, // dispoffset -INT32 mass; Mass = 3232 100, // mass -INT32 damage; Missile damage = 3232 0, // damage -INT32 activesound; Action sound = 32 sfx_None, // activesound -INT32 flags; Bits = 3232 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, -INT32 raisestate; Respawn frame = 32 S_NULL // raisestate - }, */ - -#ifdef HWRENDER -static INT32 searchvalue(const char *s) -{ - while (s[0] != '=' && s[0]) - s++; - if (s[0] == '=') - return atoi(&s[1]); - else - { - deh_warning("No value found"); - return 0; - } -} - -static float searchfvalue(const char *s) -{ - while (s[0] != '=' && s[0]) - s++; - if (s[0] == '=') - return (float)atof(&s[1]); - else - { - deh_warning("No value found"); - return 0; - } -} -#endif - -// These are for clearing all of various things -static void clear_conditionsets(void) -{ - UINT8 i; - for (i = 0; i < MAXCONDITIONSETS; ++i) - M_ClearConditionSet(i+1); -} - -static void clear_levels(void) -{ - INT16 i; - - // This is potentially dangerous but if we're resetting these headers, - // we may as well try to save some memory, right? - for (i = 0; i < NUMMAPS; ++i) - { - if (!mapheaderinfo[i] || i == (tutorialmap-1)) - continue; - - // Custom map header info - // (no need to set num to 0, we're freeing the entire header shortly) - Z_Free(mapheaderinfo[i]->customopts); - - P_DeleteFlickies(i); - P_DeleteGrades(i); - - Z_Free(mapheaderinfo[i]); - mapheaderinfo[i] = NULL; - } - - // Realloc the one for the current gamemap as a safeguard - P_AllocMapHeader(gamemap-1); -} - -static boolean findFreeSlot(INT32 *num) -{ - // Send the character select entry to a free slot. - while (*num < MAXSKINS && (description[*num].used)) - *num = *num+1; - - // No more free slots. :( - if (*num >= MAXSKINS) - return false; - - // Redesign your logo. (See M_DrawSetupChoosePlayerMenu in m_menu.c...) - description[*num].picname[0] = '\0'; - description[*num].nametag[0] = '\0'; - description[*num].displayname[0] = '\0'; - description[*num].oppositecolor = SKINCOLOR_NONE; - description[*num].tagtextcolor = SKINCOLOR_NONE; - description[*num].tagoutlinecolor = SKINCOLOR_NONE; - - // Found one! ^_^ - return (description[*num].used = true); -} - -// Reads a player. -// For modifying the character select screen -static void readPlayer(MYFILE *f, INT32 num) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word; - char *word2; - char *displayname = ZZ_Alloc(MAXLINELEN+1); - INT32 i; - boolean slotfound = false; - - #define SLOTFOUND \ - if (!slotfound && (slotfound = findFreeSlot(&num)) == false) \ - goto done; - - displayname[MAXLINELEN] = '\0'; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - for (i = 0; i < MAXLINELEN-3; i++) - { - char *tmp; - if (s[i] == '=') - { - tmp = &s[i+2]; - strncpy(displayname, tmp, SKINNAMESIZE); - break; - } - } - - word = strtok(s, " "); - if (word) - strupr(word); - else - break; - - if (fastcmp(word, "PLAYERTEXT")) - { - char *playertext = NULL; - - SLOTFOUND - - for (i = 0; i < MAXLINELEN-3; i++) - { - if (s[i] == '=') - { - playertext = &s[i+2]; - break; - } - } - if (playertext) - { - strcpy(description[num].notes, playertext); - strcat(description[num].notes, myhashfgets(playertext, sizeof (description[num].notes), f)); - } - else - strcpy(description[num].notes, ""); - - // For some reason, cutting the string did not work above. Most likely due to strcpy or strcat... - // It works down here, though. - { - INT32 numline = 0; - for (i = 0; (size_t)i < sizeof(description[num].notes)-1; i++) - { - if (numline < 20 && description[num].notes[i] == '\n') - numline++; - - if (numline >= 20 || description[num].notes[i] == '\0' || description[num].notes[i] == '#') - break; - } - } - description[num].notes[strlen(description[num].notes)-1] = '\0'; - description[num].notes[i] = '\0'; - continue; - } - - word2 = strtok(NULL, " = "); - if (word2) - strupr(word2); - else - break; - - if (word2[strlen(word2)-1] == '\n') - word2[strlen(word2)-1] = '\0'; - i = atoi(word2); - - if (fastcmp(word, "PICNAME")) - { - SLOTFOUND - strncpy(description[num].picname, word2, 8); - } - // new character select - else if (fastcmp(word, "DISPLAYNAME")) - { - SLOTFOUND - // replace '#' with line breaks - // (also remove any '\n') - { - char *cur = NULL; - - // remove '\n' - cur = strchr(displayname, '\n'); - if (cur) - *cur = '\0'; - - // turn '#' into '\n' - cur = strchr(displayname, '#'); - while (cur) - { - *cur = '\n'; - cur = strchr(cur, '#'); - } - } - // copy final string - strncpy(description[num].displayname, displayname, SKINNAMESIZE); - } - else if (fastcmp(word, "OPPOSITECOLOR") || fastcmp(word, "OPPOSITECOLOUR")) - { - SLOTFOUND - description[num].oppositecolor = (UINT16)get_number(word2); - } - else if (fastcmp(word, "NAMETAG") || fastcmp(word, "TAGNAME")) - { - SLOTFOUND - strncpy(description[num].nametag, word2, 8); - } - else if (fastcmp(word, "TAGTEXTCOLOR") || fastcmp(word, "TAGTEXTCOLOUR")) - { - SLOTFOUND - description[num].tagtextcolor = (UINT16)get_number(word2); - } - else if (fastcmp(word, "TAGOUTLINECOLOR") || fastcmp(word, "TAGOUTLINECOLOUR")) - { - SLOTFOUND - description[num].tagoutlinecolor = (UINT16)get_number(word2); - } - else if (fastcmp(word, "STATUS")) - { - /* - You MAY disable previous entries if you so desire... - But try to enable something that's already enabled and you will be sent to a free slot. - - Because of this, you are allowed to edit any previous entries you like, but only if you - signal that you are purposely doing so by disabling and then reenabling the slot. - */ - if (i && !slotfound && (slotfound = findFreeSlot(&num)) == false) - goto done; - - description[num].used = (!!i); - } - else if (fastcmp(word, "SKINNAME")) - { - // Send to free slot. - SLOTFOUND - strlcpy(description[num].skinname, word2, sizeof description[num].skinname); - strlwr(description[num].skinname); - } - else - deh_warning("readPlayer %d: unknown word '%s'", num, word); - } - } while (!myfeof(f)); // finish when the line is empty - #undef SLOTFOUND -done: - Z_Free(displayname); - Z_Free(s); -} - -// TODO: Figure out how to do undolines for this.... -// TODO: Warnings for running out of freeslots -static void readfreeslots(MYFILE *f) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word,*type; - char *tmp; - int i; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - type = strtok(s, "_"); - if (type) - strupr(type); - else - break; - - word = strtok(NULL, "\n"); - if (word) - strupr(word); - else - break; - - // TODO: Check for existing freeslot mobjs/states/etc. and make errors. - // TODO: Out-of-slots warnings/errors. - // TODO: Name too long (truncated) warnings. - if (fastcmp(type, "SFX")) - S_AddSoundFx(word, false, 0, false); - else if (fastcmp(type, "SPR")) - { - for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++) - { - if (used_spr[(i-SPR_FIRSTFREESLOT)/8] & (1<<(i%8))) - { - if (!sprnames[i][4] && memcmp(sprnames[i],word,4)==0) - sprnames[i][4] = (char)f->wad; - continue; // Already allocated, next. - } - // Found a free slot! - strncpy(sprnames[i],word,4); - //sprnames[i][4] = 0; - used_spr[(i-SPR_FIRSTFREESLOT)/8] |= 1<<(i%8); // Okay, this sprite slot has been named now. - break; - } - } - else if (fastcmp(type, "S")) - { - for (i = 0; i < NUMSTATEFREESLOTS; i++) - if (!FREE_STATES[i]) { - FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); - strcpy(FREE_STATES[i],word); - break; - } - } - else if (fastcmp(type, "MT")) - { - for (i = 0; i < NUMMOBJFREESLOTS; i++) - if (!FREE_MOBJS[i]) { - FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); - strcpy(FREE_MOBJS[i],word); - break; - } - } - else if (fastcmp(type, "SKINCOLOR")) - { - for (i = 0; i < NUMCOLORFREESLOTS; i++) - if (!FREE_SKINCOLORS[i]) { - FREE_SKINCOLORS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); - strcpy(FREE_SKINCOLORS[i],word); - M_AddMenuColor(numskincolors++); - break; - } - } - else if (fastcmp(type, "SPR2")) - { - // Search if we already have an SPR2 by that name... - for (i = SPR2_FIRSTFREESLOT; i < (int)free_spr2; i++) - if (memcmp(spr2names[i],word,4) == 0) - break; - // We found it? (Two mods using the same SPR2 name?) Then don't allocate another one. - if (i < (int)free_spr2) - continue; - // Copy in the spr2 name and increment free_spr2. - if (free_spr2 < NUMPLAYERSPRITES) { - strncpy(spr2names[free_spr2],word,4); - spr2defaults[free_spr2] = 0; - spr2names[free_spr2++][4] = 0; - } else - deh_warning("Ran out of free SPR2 slots!\n"); - } - else if (fastcmp(type, "TOL")) - { - // Search if we already have a typeoflevel by that name... - for (i = 0; TYPEOFLEVEL[i].name; i++) - if (fastcmp(word, TYPEOFLEVEL[i].name)) - break; - - // We found it? Then don't allocate another one. - if (TYPEOFLEVEL[i].name) - continue; - - // We don't, so freeslot it. - if (lastcustomtol == (UINT32)MAXTOL) // Unless you have way too many, since they're flags. - deh_warning("Ran out of free typeoflevel slots!\n"); - else - { - G_AddTOL(lastcustomtol, word); - lastcustomtol <<= 1; - } - } - else - deh_warning("Freeslots: unknown enum class '%s' for '%s_%s'", type, type, word); - } - } while (!myfeof(f)); // finish when the line is empty - - Z_Free(s); -} - -static void readthing(MYFILE *f, INT32 num) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word, *word2; - char *tmp; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - word = strtok(s, " "); - if (word) - strupr(word); - else - break; - - word2 = strtok(NULL, " = "); - if (word2) - strupr(word2); - else - break; - if (word2[strlen(word2)-1] == '\n') - word2[strlen(word2)-1] = '\0'; - - if (fastcmp(word, "MAPTHINGNUM") || fastcmp(word, "DOOMEDNUM")) - { - mobjinfo[num].doomednum = (INT32)atoi(word2); - } - else if (fastcmp(word, "SPAWNSTATE")) - { - mobjinfo[num].spawnstate = get_number(word2); - } - else if (fastcmp(word, "SPAWNHEALTH")) - { - mobjinfo[num].spawnhealth = (INT32)get_number(word2); - } - else if (fastcmp(word, "SEESTATE")) - { - mobjinfo[num].seestate = get_number(word2); - } - else if (fastcmp(word, "SEESOUND")) - { - mobjinfo[num].seesound = get_number(word2); - } - else if (fastcmp(word, "REACTIONTIME")) - { - mobjinfo[num].reactiontime = (INT32)get_number(word2); - } - else if (fastcmp(word, "ATTACKSOUND")) - { - mobjinfo[num].attacksound = get_number(word2); - } - else if (fastcmp(word, "PAINSTATE")) - { - mobjinfo[num].painstate = get_number(word2); - } - else if (fastcmp(word, "PAINCHANCE")) - { - mobjinfo[num].painchance = (INT32)get_number(word2); - } - else if (fastcmp(word, "PAINSOUND")) - { - mobjinfo[num].painsound = get_number(word2); - } - else if (fastcmp(word, "MELEESTATE")) - { - mobjinfo[num].meleestate = get_number(word2); - } - else if (fastcmp(word, "MISSILESTATE")) - { - mobjinfo[num].missilestate = get_number(word2); - } - else if (fastcmp(word, "DEATHSTATE")) - { - mobjinfo[num].deathstate = get_number(word2); - } - else if (fastcmp(word, "DEATHSOUND")) - { - mobjinfo[num].deathsound = get_number(word2); - } - else if (fastcmp(word, "XDEATHSTATE")) - { - mobjinfo[num].xdeathstate = get_number(word2); - } - else if (fastcmp(word, "SPEED")) - { - mobjinfo[num].speed = get_number(word2); - } - else if (fastcmp(word, "RADIUS")) - { - mobjinfo[num].radius = get_number(word2); - } - else if (fastcmp(word, "HEIGHT")) - { - mobjinfo[num].height = get_number(word2); - } - else if (fastcmp(word, "DISPOFFSET")) - { - mobjinfo[num].dispoffset = get_number(word2); - } - else if (fastcmp(word, "MASS")) - { - mobjinfo[num].mass = (INT32)get_number(word2); - } - else if (fastcmp(word, "DAMAGE")) - { - mobjinfo[num].damage = (INT32)get_number(word2); - } - else if (fastcmp(word, "ACTIVESOUND")) - { - mobjinfo[num].activesound = get_number(word2); - } - else if (fastcmp(word, "FLAGS")) - { - mobjinfo[num].flags = (INT32)get_number(word2); - } - else if (fastcmp(word, "RAISESTATE")) - { - mobjinfo[num].raisestate = get_number(word2); - } - else - deh_warning("Thing %d: unknown word '%s'", num, word); - } - } while (!myfeof(f)); // finish when the line is empty - - Z_Free(s); -} - -static void readskincolor(MYFILE *f, INT32 num) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word = s; - char *word2; - char *tmp; - - Color_cons_t[num].value = num; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - // First remove trailing newline, if there is one - tmp = strchr(s, '\n'); - if (tmp) - *tmp = '\0'; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - // Get the part before the " = " - tmp = strchr(s, '='); - if (tmp) - *(tmp-1) = '\0'; - else - break; - strupr(word); - - // Now get the part after - word2 = tmp += 2; - - if (fastcmp(word, "NAME")) - { - size_t namesize = sizeof(skincolors[num].name); - char truncword[namesize]; - UINT16 dupecheck; - - deh_strlcpy(truncword, word2, namesize, va("Skincolor %d: name", num)); // truncate here to check for dupes - dupecheck = R_GetColorByName(truncword); - if (truncword[0] != '\0' && (!stricmp(truncword, skincolors[SKINCOLOR_NONE].name) || (dupecheck && dupecheck != num))) - { - size_t lastchar = strlen(truncword); - char oldword[lastchar+1]; - char dupenum = '1'; - - strlcpy(oldword, truncword, lastchar+1); - lastchar--; - if (lastchar == namesize-2) // exactly max length, replace last character with 0 - truncword[lastchar] = '0'; - else // append 0 - { - strcat(truncword, "0"); - lastchar++; - } - - while (R_GetColorByName(truncword)) - { - truncword[lastchar] = dupenum; - if (dupenum == '9') - dupenum = 'A'; - else if (dupenum == 'Z') // give up :? - break; - else - dupenum++; - } - - deh_warning("Skincolor %d: name %s is a duplicate of another skincolor's name - renamed to %s", num, oldword, truncword); - } - - strlcpy(skincolors[num].name, truncword, namesize); // already truncated - } - else if (fastcmp(word, "RAMP")) - { - UINT8 i; - tmp = strtok(word2,","); - for (i = 0; i < COLORRAMPSIZE; i++) { - skincolors[num].ramp[i] = (UINT8)get_number(tmp); - if ((tmp = strtok(NULL,",")) == NULL) - break; - } - skincolor_modified[num] = true; - } - else if (fastcmp(word, "INVCOLOR")) - { - UINT16 v = (UINT16)get_number(word2); - if (v < numskincolors) - skincolors[num].invcolor = v; - else - skincolors[num].invcolor = SKINCOLOR_GREEN; - } - else if (fastcmp(word, "INVSHADE")) - { - skincolors[num].invshade = get_number(word2)%COLORRAMPSIZE; - } - else if (fastcmp(word, "CHATCOLOR")) - { - skincolors[num].chatcolor = get_number(word2); - } - else if (fastcmp(word, "ACCESSIBLE")) - { - if (num > FIRSTSUPERCOLOR) - skincolors[num].accessible = (boolean)(atoi(word2) || word2[0] == 'T' || word2[0] == 'Y'); - } - else - deh_warning("Skincolor %d: unknown word '%s'", num, word); - } - } while (!myfeof(f)); // finish when the line is empty - - Z_Free(s); -} - -#ifdef HWRENDER -static void readlight(MYFILE *f, INT32 num) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word; - char *tmp; - INT32 value; - float fvalue; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - fvalue = searchfvalue(s); - value = searchvalue(s); - - word = strtok(s, " "); - if (word) - strupr(word); - else - break; - - if (fastcmp(word, "TYPE")) - { - lspr[num].type = (UINT16)value; - } - else if (fastcmp(word, "OFFSETX")) - { - lspr[num].light_xoffset = fvalue; - } - else if (fastcmp(word, "OFFSETY")) - { - lspr[num].light_yoffset = fvalue; - } - else if (fastcmp(word, "CORONACOLOR")) - { - lspr[num].corona_color = value; - } - else if (fastcmp(word, "CORONARADIUS")) - { - lspr[num].corona_radius = fvalue; - } - else if (fastcmp(word, "DYNAMICCOLOR")) - { - lspr[num].dynamic_color = value; - } - else if (fastcmp(word, "DYNAMICRADIUS")) - { - lspr[num].dynamic_radius = fvalue; - - /// \note Update the sqrradius! unnecessary? - lspr[num].dynamic_sqrradius = fvalue * fvalue; - } - else - deh_warning("Light %d: unknown word '%s'", num, word); - } - } while (!myfeof(f)); // finish when the line is empty - - Z_Free(s); -} -#endif // HWRENDER - -static void readspriteframe(MYFILE *f, spriteinfo_t *sprinfo, UINT8 frame) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word, *word2; - char *tmp; - INT32 value; - char *lastline; - - do - { - lastline = f->curpos; - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - // First remove trailing newline, if there is one - tmp = strchr(s, '\n'); - if (tmp) - *tmp = '\0'; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - // Set / reset word - word = s; - while ((*word == '\t') || (*word == ' ')) - word++; - - // Get the part before the " = " - tmp = strchr(s, '='); - if (tmp) - { - *(tmp-1) = '\0'; - // Now get the part after - word2 = tmp += 2; - } - else - { - // Get the part before the " " - tmp = strchr(s, ' '); - if (tmp) - { - *tmp = '\0'; - // Now get the part after - tmp++; - word2 = tmp; - } - else - break; - } - strupr(word); - value = atoi(word2); // used for numerical settings - - if (fastcmp(word, "XPIVOT")) - sprinfo->pivot[frame].x = value; - else if (fastcmp(word, "YPIVOT")) - sprinfo->pivot[frame].y = value; - else if (fastcmp(word, "ROTAXIS")) - sprinfo->pivot[frame].rotaxis = value; - else - { - f->curpos = lastline; - break; - } - } - } while (!myfeof(f)); // finish when the line is empty - Z_Free(s); -} - -static void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word, *word2; - char *tmp; -#ifdef HWRENDER - INT32 value; -#endif - char *lastline; - INT32 skinnumbers[MAXSKINS]; - INT32 foundskins = 0; - - // allocate a spriteinfo - spriteinfo_t *info = Z_Calloc(sizeof(spriteinfo_t), PU_STATIC, NULL); - info->available = true; - - do - { - lastline = f->curpos; - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - // First remove trailing newline, if there is one - tmp = strchr(s, '\n'); - if (tmp) - *tmp = '\0'; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - // Set / reset word - word = s; - while ((*word == '\t') || (*word == ' ')) - word++; - - // Get the part before the " = " - tmp = strchr(s, '='); - if (tmp) - { - *(tmp-1) = '\0'; - // Now get the part after - word2 = tmp += 2; - } - else - { - // Get the part before the " " - tmp = strchr(s, ' '); - if (tmp) - { - *tmp = '\0'; - // Now get the part after - tmp++; - word2 = tmp; - } - else - break; - } - strupr(word); -#ifdef HWRENDER - value = atoi(word2); // used for numerical settings - - if (fastcmp(word, "LIGHTTYPE")) - { - if (sprite2) - deh_warning("Sprite2 %s: invalid word '%s'", spr2names[num], word); - else - { - INT32 oldvar; - for (oldvar = 0; t_lspr[num] != &lspr[oldvar]; oldvar++) - ; - t_lspr[num] = &lspr[value]; - } - } - else -#endif - if (fastcmp(word, "SKIN")) - { - INT32 skinnum = -1; - if (!sprite2) - { - deh_warning("Sprite %s: %s keyword found outside of SPRITE2INFO block, ignoring", spr2names[num], word); - continue; - } - - // make lowercase - strlwr(word2); - skinnum = R_SkinAvailable(word2); - if (skinnum == -1) - { - deh_warning("Sprite2 %s: unknown skin %s", spr2names[num], word2); - break; - } - - skinnumbers[foundskins] = skinnum; - foundskins++; - } - else if (fastcmp(word, "DEFAULT")) - { - if (!sprite2) - { - deh_warning("Sprite %s: %s keyword found outside of SPRITE2INFO block, ignoring", spr2names[num], word); - continue; - } - if (num < (INT32)free_spr2 && num >= (INT32)SPR2_FIRSTFREESLOT) - spr2defaults[num] = get_number(word2); - else - { - deh_warning("Sprite2 %s: out of range (%d - %d), ignoring", spr2names[num], SPR2_FIRSTFREESLOT, free_spr2-1); - continue; - } - } - else if (fastcmp(word, "FRAME")) - { - UINT8 frame = R_Char2Frame(word2[0]); - // frame number too high - if (frame >= 64) - { - if (sprite2) - deh_warning("Sprite2 %s: invalid frame %s", spr2names[num], word2); - else - deh_warning("Sprite %s: invalid frame %s", sprnames[num], word2); - break; - } - - // read sprite frame and store it in the spriteinfo_t struct - readspriteframe(f, info, frame); - if (sprite2) - { - INT32 i; - if (!foundskins) - { - deh_warning("Sprite2 %s: no skins specified", spr2names[num]); - break; - } - for (i = 0; i < foundskins; i++) - { - size_t skinnum = skinnumbers[i]; - skin_t *skin = &skins[skinnum]; - spriteinfo_t *sprinfo = skin->sprinfo; - M_Memcpy(&sprinfo[num], info, sizeof(spriteinfo_t)); - } - } - else - M_Memcpy(&spriteinfo[num], info, sizeof(spriteinfo_t)); - } - else - { - //deh_warning("Sprite %s: unknown word '%s'", sprnames[num], word); - f->curpos = lastline; - break; - } - } - } while (!myfeof(f)); // finish when the line is empty - - Z_Free(s); - Z_Free(info); -} - -static void readsprite2(MYFILE *f, INT32 num) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word, *word2; - char *tmp; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - word = strtok(s, " "); - if (word) - strupr(word); - else - break; - - word2 = strtok(NULL, " = "); - if (word2) - strupr(word2); - else - break; - if (word2[strlen(word2)-1] == '\n') - word2[strlen(word2)-1] = '\0'; - - if (fastcmp(word, "DEFAULT")) - spr2defaults[num] = get_number(word2); - else - deh_warning("Sprite2 %s: unknown word '%s'", spr2names[num], word); - } - } while (!myfeof(f)); // finish when the line is empty - - Z_Free(s); -} - -// copypasted from readPlayer :] -static const char *const GAMETYPERULE_LIST[]; -static void readgametype(MYFILE *f, char *gtname) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word; - char *word2, *word2lwr = NULL; - char *tmp; - INT32 i, j; - - INT16 newgtidx = 0; - UINT32 newgtrules = 0; - UINT32 newgttol = 0; - INT32 newgtpointlimit = 0; - INT32 newgttimelimit = 0; - UINT8 newgtleftcolor = 0; - UINT8 newgtrightcolor = 0; - INT16 newgtrankingstype = -1; - int newgtinttype = 0; - char gtdescription[441]; - char gtconst[MAXLINELEN]; - - // Empty strings. - gtdescription[0] = '\0'; - gtconst[0] = '\0'; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - word = strtok(s, " "); - if (word) - strupr(word); - else - break; - - if (fastcmp(word, "DESCRIPTION")) - { - char *descr = NULL; - - for (i = 0; i < MAXLINELEN-3; i++) - { - if (s[i] == '=') - { - descr = &s[i+2]; - break; - } - } - if (descr) - { - strcpy(gtdescription, descr); - strcat(gtdescription, myhashfgets(descr, sizeof (gtdescription), f)); - } - else - strcpy(gtdescription, ""); - - // For some reason, cutting the string did not work above. Most likely due to strcpy or strcat... - // It works down here, though. - { - INT32 numline = 0; - for (i = 0; (size_t)i < sizeof(gtdescription)-1; i++) - { - if (numline < 20 && gtdescription[i] == '\n') - numline++; - - if (numline >= 20 || gtdescription[i] == '\0' || gtdescription[i] == '#') - break; - } - } - gtdescription[strlen(gtdescription)-1] = '\0'; - gtdescription[i] = '\0'; - continue; - } - - word2 = strtok(NULL, " = "); - if (word2) - { - if (!word2lwr) - word2lwr = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - strcpy(word2lwr, word2); - strupr(word2); - } - else - break; - - if (word2[strlen(word2)-1] == '\n') - word2[strlen(word2)-1] = '\0'; - i = atoi(word2); - - // Game type rules - if (fastcmp(word, "RULES")) - { - // GTR_ - newgtrules = (UINT32)get_number(word2); - } - // Identifier - else if (fastcmp(word, "IDENTIFIER")) - { - // GT_ - strncpy(gtconst, word2, MAXLINELEN); - } - // Point and time limits - else if (fastcmp(word, "DEFAULTPOINTLIMIT")) - newgtpointlimit = (INT32)i; - else if (fastcmp(word, "DEFAULTTIMELIMIT")) - newgttimelimit = (INT32)i; - // Level platter - else if (fastcmp(word, "HEADERCOLOR") || fastcmp(word, "HEADERCOLOUR")) - newgtleftcolor = newgtrightcolor = (UINT8)get_number(word2); - else if (fastcmp(word, "HEADERLEFTCOLOR") || fastcmp(word, "HEADERLEFTCOLOUR")) - newgtleftcolor = (UINT8)get_number(word2); - else if (fastcmp(word, "HEADERRIGHTCOLOR") || fastcmp(word, "HEADERRIGHTCOLOUR")) - newgtrightcolor = (UINT8)get_number(word2); - // Rankings type - else if (fastcmp(word, "RANKINGTYPE")) - { - // Case insensitive - newgtrankingstype = (int)get_number(word2); - } - // Intermission type - else if (fastcmp(word, "INTERMISSIONTYPE")) - { - // Case sensitive - newgtinttype = (int)get_number(word2lwr); - } - // Type of level - else if (fastcmp(word, "TYPEOFLEVEL")) - { - if (i) // it's just a number - newgttol = (UINT32)i; - else - { - UINT32 tol = 0; - tmp = strtok(word2,","); - do { - for (i = 0; TYPEOFLEVEL[i].name; i++) - if (fasticmp(tmp, TYPEOFLEVEL[i].name)) - break; - if (!TYPEOFLEVEL[i].name) - deh_warning("readgametype %s: unknown typeoflevel flag %s\n", gtname, tmp); - tol |= TYPEOFLEVEL[i].flag; - } while((tmp = strtok(NULL,",")) != NULL); - newgttol = tol; - } - } - // The SOC probably provided gametype rules as words, - // instead of using the RULES keyword. - // Like for example "NOSPECTATORSPAWN = TRUE". - // This is completely valid, and looks better anyway. - else - { - UINT32 wordgt = 0; - for (j = 0; GAMETYPERULE_LIST[j]; j++) - if (fastcmp(word, GAMETYPERULE_LIST[j])) { - wordgt |= (1<lvlttl, word2, - sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num)); - strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_ so only complains once - continue; - } - // CHEAP HACK: move this over here for lowercase subtitles - if (fastcmp(word, "SUBTITLE")) - { - deh_strlcpy(mapheaderinfo[num-1]->subttl, word2, - sizeof(mapheaderinfo[num-1]->subttl), va("Level header %d: subtitle", num)); - continue; - } - - // Lua custom options also go above, contents may be case sensitive. - if (fastncmp(word, "LUA.", 4)) - { - UINT8 j; - customoption_t *modoption; - - // Note: we actualy strlwr word here, so things are made a little easier for Lua - strlwr(word); - word += 4; // move past "lua." - - // ... and do a simple name sanity check; the name must start with a letter - if (*word < 'a' || *word > 'z') - { - deh_warning("Level header %d: invalid custom option name \"%s\"", num, word); - continue; - } - - // Sanity limit of 128 params - if (mapheaderinfo[num-1]->numCustomOptions == 128) - { - deh_warning("Level header %d: too many custom parameters", num); - continue; - } - j = mapheaderinfo[num-1]->numCustomOptions++; - - mapheaderinfo[num-1]->customopts = - Z_Realloc(mapheaderinfo[num-1]->customopts, - sizeof(customoption_t) * mapheaderinfo[num-1]->numCustomOptions, PU_STATIC, NULL); - - // Newly allocated - modoption = &mapheaderinfo[num-1]->customopts[j]; - - strncpy(modoption->option, word, 31); - modoption->option[31] = '\0'; - strncpy(modoption->value, word2, 255); - modoption->value[255] = '\0'; - continue; - } - - // Now go to uppercase - strupr(word2); - - // List of flickies that are be freed in this map - if (fastcmp(word, "FLICKYLIST") || fastcmp(word, "ANIMALLIST")) - { - if (fastcmp(word2, "NONE")) - P_DeleteFlickies(num-1); - else if (fastcmp(word2, "DEMO")) - P_SetDemoFlickies(num-1); - else if (fastcmp(word2, "ALL")) - { - mobjtype_t tmpflickies[MAXFLICKIES]; - - for (mapheaderinfo[num-1]->numFlickies = 0; - ((mapheaderinfo[num-1]->numFlickies < MAXFLICKIES) && FLICKYTYPES[mapheaderinfo[num-1]->numFlickies].type); - mapheaderinfo[num-1]->numFlickies++) - tmpflickies[mapheaderinfo[num-1]->numFlickies] = FLICKYTYPES[mapheaderinfo[num-1]->numFlickies].type; - - if (mapheaderinfo[num-1]->numFlickies) // just in case... - { - size_t newsize = sizeof(mobjtype_t) * mapheaderinfo[num-1]->numFlickies; - mapheaderinfo[num-1]->flickies = Z_Realloc(mapheaderinfo[num-1]->flickies, newsize, PU_STATIC, NULL); - M_Memcpy(mapheaderinfo[num-1]->flickies, tmpflickies, newsize); - } - } - else - { - mobjtype_t tmpflickies[MAXFLICKIES]; - mapheaderinfo[num-1]->numFlickies = 0; - tmp = strtok(word2,","); - // get up to the first MAXFLICKIES flickies - do { - if (mapheaderinfo[num-1]->numFlickies == MAXFLICKIES) // never going to get above that number - { - deh_warning("Level header %d: too many flickies\n", num); - break; - } - - if (fastncmp(tmp, "MT_", 3)) // support for specified mobjtypes... - { - i = get_mobjtype(tmp); - if (!i) - { - //deh_warning("Level header %d: unknown flicky mobj type %s\n", num, tmp); -- no need for this line as get_mobjtype complains too - continue; - } - tmpflickies[mapheaderinfo[num-1]->numFlickies] = i; - } - else // ...or a quick, limited selection of default flickies! - { - for (i = 0; FLICKYTYPES[i].name; i++) - if (fastcmp(tmp, FLICKYTYPES[i].name)) - break; - - if (!FLICKYTYPES[i].name) - { - deh_warning("Level header %d: unknown flicky selection %s\n", num, tmp); - continue; - } - tmpflickies[mapheaderinfo[num-1]->numFlickies] = FLICKYTYPES[i].type; - } - mapheaderinfo[num-1]->numFlickies++; - } while ((tmp = strtok(NULL,",")) != NULL); - - if (mapheaderinfo[num-1]->numFlickies) - { - size_t newsize = sizeof(mobjtype_t) * mapheaderinfo[num-1]->numFlickies; - mapheaderinfo[num-1]->flickies = Z_Realloc(mapheaderinfo[num-1]->flickies, newsize, PU_STATIC, NULL); - // now we add them to the list! - M_Memcpy(mapheaderinfo[num-1]->flickies, tmpflickies, newsize); - } - else - deh_warning("Level header %d: no valid flicky types found\n", num); - } - } - - // NiGHTS grades - else if (fastncmp(word, "GRADES", 6)) - { - UINT8 mare = (UINT8)atoi(word + 6); - - if (mare <= 0 || mare > 8) - { - deh_warning("Level header %d: unknown word '%s'", num, word); - continue; - } - - P_AddGradesForMare((INT16)(num-1), mare-1, word2); - } - - // Strings that can be truncated - else if (fastcmp(word, "SELECTHEADING")) - { - deh_strlcpy(mapheaderinfo[num-1]->selectheading, word2, - sizeof(mapheaderinfo[num-1]->selectheading), va("Level header %d: selectheading", num)); - } - else if (fastcmp(word, "SCRIPTNAME")) - { - deh_strlcpy(mapheaderinfo[num-1]->scriptname, word2, - sizeof(mapheaderinfo[num-1]->scriptname), va("Level header %d: scriptname", num)); - } - else if (fastcmp(word, "RUNSOC")) - { - deh_strlcpy(mapheaderinfo[num-1]->runsoc, word2, - sizeof(mapheaderinfo[num-1]->runsoc), va("Level header %d: runsoc", num)); - } - else if (fastcmp(word, "ACT")) - { - if (i >= 0 && i <= 99) // 0 for no act number - mapheaderinfo[num-1]->actnum = (UINT8)i; - else - deh_warning("Level header %d: invalid act number %d", num, i); - } - else if (fastcmp(word, "NEXTLEVEL")) - { - if (fastcmp(word2, "TITLE")) i = 1100; - else if (fastcmp(word2, "EVALUATION")) i = 1101; - else if (fastcmp(word2, "CREDITS")) i = 1102; - else if (fastcmp(word2, "ENDING")) i = 1103; - else - // Support using the actual map name, - // i.e., Nextlevel = AB, Nextlevel = FZ, etc. - - // Convert to map number - if (word2[0] >= 'A' && word2[0] <= 'Z' && word2[2] == '\0') - i = M_MapNumber(word2[0], word2[1]); - - mapheaderinfo[num-1]->nextlevel = (INT16)i; - } - else if (fastcmp(word, "MARATHONNEXT")) - { - if (fastcmp(word2, "TITLE")) i = 1100; - else if (fastcmp(word2, "EVALUATION")) i = 1101; - else if (fastcmp(word2, "CREDITS")) i = 1102; - else if (fastcmp(word2, "ENDING")) i = 1103; - else - // Support using the actual map name, - // i.e., MarathonNext = AB, MarathonNext = FZ, etc. - - // Convert to map number - if (word2[0] >= 'A' && word2[0] <= 'Z' && word2[2] == '\0') - i = M_MapNumber(word2[0], word2[1]); - - mapheaderinfo[num-1]->marathonnext = (INT16)i; - } - else if (fastcmp(word, "TYPEOFLEVEL")) - { - if (i) // it's just a number - mapheaderinfo[num-1]->typeoflevel = (UINT32)i; - else - { - UINT32 tol = 0; - tmp = strtok(word2,","); - do { - for (i = 0; TYPEOFLEVEL[i].name; i++) - if (fastcmp(tmp, TYPEOFLEVEL[i].name)) - break; - if (!TYPEOFLEVEL[i].name) - deh_warning("Level header %d: unknown typeoflevel flag %s\n", num, tmp); - tol |= TYPEOFLEVEL[i].flag; - } while((tmp = strtok(NULL,",")) != NULL); - mapheaderinfo[num-1]->typeoflevel = tol; - } - } - else if (fastcmp(word, "KEYWORDS")) - { - deh_strlcpy(mapheaderinfo[num-1]->keywords, word2, - sizeof(mapheaderinfo[num-1]->keywords), va("Level header %d: keywords", num)); - } - else if (fastcmp(word, "MUSIC")) - { - if (fastcmp(word2, "NONE")) - mapheaderinfo[num-1]->musname[0] = 0; // becomes empty string - else - { - deh_strlcpy(mapheaderinfo[num-1]->musname, word2, - sizeof(mapheaderinfo[num-1]->musname), va("Level header %d: music", num)); - } - } -#ifdef MUSICSLOT_COMPATIBILITY - else if (fastcmp(word, "MUSICSLOT")) - { - i = get_mus(word2, true); - if (i && i <= 1035) - snprintf(mapheaderinfo[num-1]->musname, 7, "%sM", G_BuildMapName(i)); - else if (i && i <= 1050) - strncpy(mapheaderinfo[num-1]->musname, compat_special_music_slots[i - 1036], 7); - else - mapheaderinfo[num-1]->musname[0] = 0; // becomes empty string - mapheaderinfo[num-1]->musname[6] = 0; - } -#endif - else if (fastcmp(word, "MUSICTRACK")) - mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1); - else if (fastcmp(word, "MUSICPOS")) - mapheaderinfo[num-1]->muspos = (UINT32)get_number(word2); - else if (fastcmp(word, "MUSICINTERFADEOUT")) - mapheaderinfo[num-1]->musinterfadeout = (UINT32)get_number(word2); - else if (fastcmp(word, "MUSICINTER")) - deh_strlcpy(mapheaderinfo[num-1]->musintername, word2, - sizeof(mapheaderinfo[num-1]->musintername), va("Level header %d: intermission music", num)); - else if (fastcmp(word, "MUSICPOSTBOSS")) - deh_strlcpy(mapheaderinfo[num-1]->muspostbossname, word2, - sizeof(mapheaderinfo[num-1]->muspostbossname), va("Level header %d: post-boss music", num)); - else if (fastcmp(word, "MUSICPOSTBOSSTRACK")) - mapheaderinfo[num-1]->muspostbosstrack = ((UINT16)i - 1); - else if (fastcmp(word, "MUSICPOSTBOSSPOS")) - mapheaderinfo[num-1]->muspostbosspos = (UINT32)get_number(word2); - else if (fastcmp(word, "MUSICPOSTBOSSFADEIN")) - mapheaderinfo[num-1]->muspostbossfadein = (UINT32)get_number(word2); - else if (fastcmp(word, "FORCERESETMUSIC")) - { - // This is a weird one because "FALSE"/"NO" could either apply to "leave to default preference" (cv_resetmusic) - // or "force off". Let's assume it means "force off", and let an unspecified value mean "default preference" - if (fastcmp(word2, "OFF") || word2[0] == 'F' || word2[0] == 'N') i = 0; - else if (fastcmp(word2, "ON") || word2[0] == 'T' || word2[0] == 'Y') i = 1; - else i = -1; // (fastcmp(word2, "DEFAULT")) - - if (i >= -1 && i <= 1) // -1 to force off, 1 to force on, 0 to honor default. - // This behavior can be disabled with cv_resetmusicbyheader - mapheaderinfo[num-1]->musforcereset = (SINT8)i; - else - deh_warning("Level header %d: invalid forceresetmusic option %d", num, i); - } - else if (fastcmp(word, "FORCECHARACTER")) - { - strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1); - strlwr(mapheaderinfo[num-1]->forcecharacter); // skin names are lowercase - } - else if (fastcmp(word, "WEATHER")) - mapheaderinfo[num-1]->weather = (UINT8)get_number(word2); - else if (fastcmp(word, "SKYNUM")) - mapheaderinfo[num-1]->skynum = (INT16)i; - else if (fastcmp(word, "INTERSCREEN")) - strncpy(mapheaderinfo[num-1]->interscreen, word2, 8); - else if (fastcmp(word, "PRECUTSCENENUM")) - mapheaderinfo[num-1]->precutscenenum = (UINT8)i; - else if (fastcmp(word, "CUTSCENENUM")) - mapheaderinfo[num-1]->cutscenenum = (UINT8)i; - else if (fastcmp(word, "COUNTDOWN")) - mapheaderinfo[num-1]->countdown = (INT16)i; - else if (fastcmp(word, "PALETTE")) - mapheaderinfo[num-1]->palette = (UINT16)i; - else if (fastcmp(word, "NUMLAPS")) - mapheaderinfo[num-1]->numlaps = (UINT8)i; - else if (fastcmp(word, "UNLOCKABLE")) - { - if (i >= 0 && i <= MAXUNLOCKABLES) // 0 for no unlock required, anything else requires something - mapheaderinfo[num-1]->unlockrequired = (SINT8)i - 1; - else - deh_warning("Level header %d: invalid unlockable number %d", num, i); - } - else if (fastcmp(word, "LEVELSELECT")) - mapheaderinfo[num-1]->levelselect = (UINT8)i; - else if (fastcmp(word, "SKYBOXSCALE")) - mapheaderinfo[num-1]->skybox_scalex = mapheaderinfo[num-1]->skybox_scaley = mapheaderinfo[num-1]->skybox_scalez = (INT16)i; - else if (fastcmp(word, "SKYBOXSCALEX")) - mapheaderinfo[num-1]->skybox_scalex = (INT16)i; - else if (fastcmp(word, "SKYBOXSCALEY")) - mapheaderinfo[num-1]->skybox_scaley = (INT16)i; - else if (fastcmp(word, "SKYBOXSCALEZ")) - mapheaderinfo[num-1]->skybox_scalez = (INT16)i; - - else if (fastcmp(word, "BONUSTYPE")) - { - if (fastcmp(word2, "NONE")) i = -1; - else if (fastcmp(word2, "NORMAL")) i = 0; - else if (fastcmp(word2, "BOSS")) i = 1; - else if (fastcmp(word2, "ERZ3")) i = 2; - else if (fastcmp(word2, "NIGHTS")) i = 3; - else if (fastcmp(word2, "NIGHTSLINK")) i = 4; - - if (i >= -1 && i <= 4) // -1 for no bonus. Max is 4. - mapheaderinfo[num-1]->bonustype = (SINT8)i; - else - deh_warning("Level header %d: invalid bonus type number %d", num, i); - } - - // Title card - else if (fastcmp(word, "TITLECARDZIGZAG")) - { - deh_strlcpy(mapheaderinfo[num-1]->ltzzpatch, word2, - sizeof(mapheaderinfo[num-1]->ltzzpatch), va("Level header %d: title card zigzag patch name", num)); - } - else if (fastcmp(word, "TITLECARDZIGZAGTEXT")) - { - deh_strlcpy(mapheaderinfo[num-1]->ltzztext, word2, - sizeof(mapheaderinfo[num-1]->ltzztext), va("Level header %d: title card zigzag text patch name", num)); - } - else if (fastcmp(word, "TITLECARDACTDIAMOND")) - { - deh_strlcpy(mapheaderinfo[num-1]->ltactdiamond, word2, - sizeof(mapheaderinfo[num-1]->ltactdiamond), va("Level header %d: title card act diamond patch name", num)); - } - - else if (fastcmp(word, "MAXBONUSLIVES")) - mapheaderinfo[num-1]->maxbonuslives = (SINT8)i; - else if (fastcmp(word, "LEVELFLAGS")) - mapheaderinfo[num-1]->levelflags = (UINT16)i; - else if (fastcmp(word, "MENUFLAGS")) - mapheaderinfo[num-1]->menuflags = (UINT8)i; - - // Individual triggers for level flags, for ease of use (and 2.0 compatibility) - else if (fastcmp(word, "SCRIPTISFILE")) - { - if (i || word2[0] == 'T' || word2[0] == 'Y') - mapheaderinfo[num-1]->levelflags |= LF_SCRIPTISFILE; - else - mapheaderinfo[num-1]->levelflags &= ~LF_SCRIPTISFILE; - } - else if (fastcmp(word, "SPEEDMUSIC")) - { - if (i || word2[0] == 'T' || word2[0] == 'Y') - mapheaderinfo[num-1]->levelflags |= LF_SPEEDMUSIC; - else - mapheaderinfo[num-1]->levelflags &= ~LF_SPEEDMUSIC; - } - else if (fastcmp(word, "NOSSMUSIC")) - { - if (i || word2[0] == 'T' || word2[0] == 'Y') - mapheaderinfo[num-1]->levelflags |= LF_NOSSMUSIC; - else - mapheaderinfo[num-1]->levelflags &= ~LF_NOSSMUSIC; - } - else if (fastcmp(word, "NORELOAD")) - { - if (i || word2[0] == 'T' || word2[0] == 'Y') - mapheaderinfo[num-1]->levelflags |= LF_NORELOAD; - else - mapheaderinfo[num-1]->levelflags &= ~LF_NORELOAD; - } - else if (fastcmp(word, "NOZONE")) - { - if (i || word2[0] == 'T' || word2[0] == 'Y') - mapheaderinfo[num-1]->levelflags |= LF_NOZONE; - else - mapheaderinfo[num-1]->levelflags &= ~LF_NOZONE; - } - else if (fastcmp(word, "SAVEGAME")) - { - if (i || word2[0] == 'T' || word2[0] == 'Y') - mapheaderinfo[num-1]->levelflags |= LF_SAVEGAME; - else - mapheaderinfo[num-1]->levelflags &= ~LF_SAVEGAME; - } - else if (fastcmp(word, "MIXNIGHTSCOUNTDOWN")) - { - if (i || word2[0] == 'T' || word2[0] == 'Y') - mapheaderinfo[num-1]->levelflags |= LF_MIXNIGHTSCOUNTDOWN; - else - mapheaderinfo[num-1]->levelflags &= ~LF_MIXNIGHTSCOUNTDOWN; - } - else if (fastcmp(word, "WARNINGTITLE")) - { - if (i || word2[0] == 'T' || word2[0] == 'Y') - mapheaderinfo[num-1]->levelflags |= LF_WARNINGTITLE; - else - mapheaderinfo[num-1]->levelflags &= ~LF_WARNINGTITLE; - } - else if (fastcmp(word, "NOTITLECARD")) - { - if (i || word2[0] == 'T' || word2[0] == 'Y') - mapheaderinfo[num-1]->levelflags |= LF_NOTITLECARD; - else - mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARD; - } - else if (fastcmp(word, "SHOWTITLECARDFOR")) - { - mapheaderinfo[num-1]->levelflags |= LF_NOTITLECARD; - tmp = strtok(word2,","); - do { - if (fastcmp(tmp, "FIRST")) - mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDFIRST; - else if (fastcmp(tmp, "RESPAWN")) - mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDRESPAWN; - else if (fastcmp(tmp, "RECORDATTACK")) - mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDRECORDATTACK; - else if (fastcmp(tmp, "ALL")) - mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARD; - else if (!fastcmp(tmp, "NONE")) - deh_warning("Level header %d: unknown titlecard show option %s\n", num, tmp); - - } while((tmp = strtok(NULL,",")) != NULL); - } - - // Individual triggers for menu flags - else if (fastcmp(word, "HIDDEN")) - { - if (i || word2[0] == 'T' || word2[0] == 'Y') - mapheaderinfo[num-1]->menuflags |= LF2_HIDEINMENU; - else - mapheaderinfo[num-1]->menuflags &= ~LF2_HIDEINMENU; - } - else if (fastcmp(word, "HIDEINSTATS")) - { - if (i || word2[0] == 'T' || word2[0] == 'Y') - mapheaderinfo[num-1]->menuflags |= LF2_HIDEINSTATS; - else - mapheaderinfo[num-1]->menuflags &= ~LF2_HIDEINSTATS; - } - else if (fastcmp(word, "RECORDATTACK") || fastcmp(word, "TIMEATTACK")) - { // TIMEATTACK is an accepted alias - if (i || word2[0] == 'T' || word2[0] == 'Y') - mapheaderinfo[num-1]->menuflags |= LF2_RECORDATTACK; - else - mapheaderinfo[num-1]->menuflags &= ~LF2_RECORDATTACK; - } - else if (fastcmp(word, "NIGHTSATTACK")) - { - if (i || word2[0] == 'T' || word2[0] == 'Y') - mapheaderinfo[num-1]->menuflags |= LF2_NIGHTSATTACK; - else - mapheaderinfo[num-1]->menuflags &= LF2_NIGHTSATTACK; - } - else if (fastcmp(word, "NOVISITNEEDED")) - { - if (i || word2[0] == 'T' || word2[0] == 'Y') - mapheaderinfo[num-1]->menuflags |= LF2_NOVISITNEEDED; - else - mapheaderinfo[num-1]->menuflags &= ~LF2_NOVISITNEEDED; - } - else if (fastcmp(word, "WIDEICON")) - { - if (i || word2[0] == 'T' || word2[0] == 'Y') - mapheaderinfo[num-1]->menuflags |= LF2_WIDEICON; - else - mapheaderinfo[num-1]->menuflags &= ~LF2_WIDEICON; - } - else if (fastcmp(word, "STARTRINGS")) - mapheaderinfo[num-1]->startrings = (UINT16)i; - else if (fastcmp(word, "SPECIALSTAGETIME")) - mapheaderinfo[num-1]->sstimer = i; - else if (fastcmp(word, "SPECIALSTAGESPHERES")) - mapheaderinfo[num-1]->ssspheres = i; - else if (fastcmp(word, "GRAVITY")) - mapheaderinfo[num-1]->gravity = FLOAT_TO_FIXED(atof(word2)); - else - deh_warning("Level header %d: unknown word '%s'", num, word); - } - } while (!myfeof(f)); // finish when the line is empty - - Z_Free(s); -} - -#undef MAXFLICKIES - -static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum) -{ - char *s = Z_Calloc(MAXLINELEN, PU_STATIC, NULL); - char *word; - char *word2; - INT32 i; - UINT16 usi; - UINT8 picid; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - word = strtok(s, " "); - if (word) - strupr(word); - else - break; - - if (fastcmp(word, "SCENETEXT")) - { - char *scenetext = NULL; - char *buffer; - const int bufferlen = 4096; - - for (i = 0; i < MAXLINELEN; i++) - { - if (s[i] == '=') - { - scenetext = &s[i+2]; - break; - } - } - - if (!scenetext) - { - Z_Free(cutscenes[num]->scene[scenenum].text); - cutscenes[num]->scene[scenenum].text = NULL; - continue; - } - - for (i = 0; i < MAXLINELEN; i++) - { - if (s[i] == '\0') - { - s[i] = '\n'; - s[i+1] = '\0'; - break; - } - } - - buffer = Z_Malloc(4096, PU_STATIC, NULL); - strcpy(buffer, scenetext); - - strcat(buffer, - myhashfgets(scenetext, bufferlen - - strlen(buffer) - 1, f)); - - // A cutscene overwriting another one... - Z_Free(cutscenes[num]->scene[scenenum].text); - - cutscenes[num]->scene[scenenum].text = Z_StrDup(buffer); - - Z_Free(buffer); - - continue; - } - - word2 = strtok(NULL, " = "); - if (word2) - strupr(word2); - else - break; - - if (word2[strlen(word2)-1] == '\n') - word2[strlen(word2)-1] = '\0'; - i = atoi(word2); - usi = (UINT16)i; - - - if (fastcmp(word, "NUMBEROFPICS")) - { - cutscenes[num]->scene[scenenum].numpics = (UINT8)i; - } - else if (fastncmp(word, "PIC", 3)) - { - picid = (UINT8)atoi(word + 3); - if (picid > 8 || picid == 0) - { - deh_warning("CutSceneScene %d: unknown word '%s'", num, word); - continue; - } - --picid; - - if (fastcmp(word+4, "NAME")) - { - strncpy(cutscenes[num]->scene[scenenum].picname[picid], word2, 8); - } - else if (fastcmp(word+4, "HIRES")) - { - cutscenes[num]->scene[scenenum].pichires[picid] = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); - } - else if (fastcmp(word+4, "DURATION")) - { - cutscenes[num]->scene[scenenum].picduration[picid] = usi; - } - else if (fastcmp(word+4, "XCOORD")) - { - cutscenes[num]->scene[scenenum].xcoord[picid] = usi; - } - else if (fastcmp(word+4, "YCOORD")) - { - cutscenes[num]->scene[scenenum].ycoord[picid] = usi; - } - else - deh_warning("CutSceneScene %d: unknown word '%s'", num, word); - } - else if (fastcmp(word, "MUSIC")) - { - strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7); - cutscenes[num]->scene[scenenum].musswitch[6] = 0; - } -#ifdef MUSICSLOT_COMPATIBILITY - else if (fastcmp(word, "MUSICSLOT")) - { - i = get_mus(word2, true); - if (i && i <= 1035) - snprintf(cutscenes[num]->scene[scenenum].musswitch, 7, "%sM", G_BuildMapName(i)); - else if (i && i <= 1050) - strncpy(cutscenes[num]->scene[scenenum].musswitch, compat_special_music_slots[i - 1036], 7); - else - cutscenes[num]->scene[scenenum].musswitch[0] = 0; // becomes empty string - cutscenes[num]->scene[scenenum].musswitch[6] = 0; - } -#endif - else if (fastcmp(word, "MUSICTRACK")) - { - cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK; - } - else if (fastcmp(word, "MUSICPOS")) - { - cutscenes[num]->scene[scenenum].musswitchposition = (UINT32)get_number(word2); - } - else if (fastcmp(word, "MUSICLOOP")) - { - cutscenes[num]->scene[scenenum].musicloop = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); - } - else if (fastcmp(word, "TEXTXPOS")) - { - cutscenes[num]->scene[scenenum].textxpos = usi; - } - else if (fastcmp(word, "TEXTYPOS")) - { - cutscenes[num]->scene[scenenum].textypos = usi; - } - else if (fastcmp(word, "FADEINID")) - { - cutscenes[num]->scene[scenenum].fadeinid = (UINT8)i; - } - else if (fastcmp(word, "FADEOUTID")) - { - cutscenes[num]->scene[scenenum].fadeoutid = (UINT8)i; - } - else if (fastcmp(word, "FADECOLOR")) - { - cutscenes[num]->scene[scenenum].fadecolor = (UINT8)i; - } - else - deh_warning("CutSceneScene %d: unknown word '%s'", num, word); - } - } while (!myfeof(f)); // finish when the line is empty - - Z_Free(s); -} - -static void readcutscene(MYFILE *f, INT32 num) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word; - char *word2; - char *tmp; - INT32 value; - - // Allocate memory for this cutscene if we don't yet have any - if (!cutscenes[num]) - cutscenes[num] = Z_Calloc(sizeof (cutscene_t), PU_STATIC, NULL); - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - word = strtok(s, " "); - if (word) - strupr(word); - else - break; - - word2 = strtok(NULL, " "); - if (word2) - value = atoi(word2); - else - { - deh_warning("No value for token %s", word); - continue; - } - - if (fastcmp(word, "NUMSCENES")) - { - cutscenes[num]->numscenes = value; - } - else if (fastcmp(word, "SCENE")) - { - if (1 <= value && value <= 128) - { - readcutscenescene(f, num, value - 1); - } - else - deh_warning("Scene number %d out of range (1 - 128)", value); - - } - else - deh_warning("Cutscene %d: unknown word '%s', Scene expected.", num, word); - } - } while (!myfeof(f)); // finish when the line is empty - - Z_Free(s); -} - -static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum) -{ - char *s = Z_Calloc(MAXLINELEN, PU_STATIC, NULL); - char *word; - char *word2; - INT32 i; - UINT16 usi; - UINT8 picid; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - word = strtok(s, " "); - if (word) - strupr(word); - else - break; - - if (fastcmp(word, "PAGETEXT")) - { - char *pagetext = NULL; - char *buffer; - const int bufferlen = 4096; - - for (i = 0; i < MAXLINELEN; i++) - { - if (s[i] == '=') - { - pagetext = &s[i+2]; - break; - } - } - - if (!pagetext) - { - Z_Free(textprompts[num]->page[pagenum].text); - textprompts[num]->page[pagenum].text = NULL; - continue; - } - - for (i = 0; i < MAXLINELEN; i++) - { - if (s[i] == '\0') - { - s[i] = '\n'; - s[i+1] = '\0'; - break; - } - } - - buffer = Z_Malloc(4096, PU_STATIC, NULL); - strcpy(buffer, pagetext); - - // \todo trim trailing whitespace before the # - // and also support # at the end of a PAGETEXT with no line break - - strcat(buffer, - myhashfgets(pagetext, bufferlen - - strlen(buffer) - 1, f)); - - // A text prompt overwriting another one... - Z_Free(textprompts[num]->page[pagenum].text); - - textprompts[num]->page[pagenum].text = Z_StrDup(buffer); - - Z_Free(buffer); - - continue; - } - - word2 = strtok(NULL, " = "); - if (word2) - strupr(word2); - else - break; - - if (word2[strlen(word2)-1] == '\n') - word2[strlen(word2)-1] = '\0'; - i = atoi(word2); - usi = (UINT16)i; - - // copypasta from readcutscenescene - if (fastcmp(word, "NUMBEROFPICS")) - { - textprompts[num]->page[pagenum].numpics = (UINT8)i; - } - else if (fastcmp(word, "PICMODE")) - { - UINT8 picmode = 0; // PROMPT_PIC_PERSIST - if (usi == 1 || word2[0] == 'L') picmode = PROMPT_PIC_LOOP; - else if (usi == 2 || word2[0] == 'D' || word2[0] == 'H') picmode = PROMPT_PIC_DESTROY; - textprompts[num]->page[pagenum].picmode = picmode; - } - else if (fastcmp(word, "PICTOLOOP")) - textprompts[num]->page[pagenum].pictoloop = (UINT8)i; - else if (fastcmp(word, "PICTOSTART")) - textprompts[num]->page[pagenum].pictostart = (UINT8)i; - else if (fastcmp(word, "PICSMETAPAGE")) - { - if (usi && usi <= textprompts[num]->numpages) - { - UINT8 metapagenum = usi - 1; - - textprompts[num]->page[pagenum].numpics = textprompts[num]->page[metapagenum].numpics; - textprompts[num]->page[pagenum].picmode = textprompts[num]->page[metapagenum].picmode; - textprompts[num]->page[pagenum].pictoloop = textprompts[num]->page[metapagenum].pictoloop; - textprompts[num]->page[pagenum].pictostart = textprompts[num]->page[metapagenum].pictostart; - - for (picid = 0; picid < MAX_PROMPT_PICS; picid++) - { - strncpy(textprompts[num]->page[pagenum].picname[picid], textprompts[num]->page[metapagenum].picname[picid], 8); - textprompts[num]->page[pagenum].pichires[picid] = textprompts[num]->page[metapagenum].pichires[picid]; - textprompts[num]->page[pagenum].picduration[picid] = textprompts[num]->page[metapagenum].picduration[picid]; - textprompts[num]->page[pagenum].xcoord[picid] = textprompts[num]->page[metapagenum].xcoord[picid]; - textprompts[num]->page[pagenum].ycoord[picid] = textprompts[num]->page[metapagenum].ycoord[picid]; - } - } - } - else if (fastncmp(word, "PIC", 3)) - { - picid = (UINT8)atoi(word + 3); - if (picid > MAX_PROMPT_PICS || picid == 0) - { - deh_warning("textpromptscene %d: unknown word '%s'", num, word); - continue; - } - --picid; - - if (fastcmp(word+4, "NAME")) - { - strncpy(textprompts[num]->page[pagenum].picname[picid], word2, 8); - } - else if (fastcmp(word+4, "HIRES")) - { - textprompts[num]->page[pagenum].pichires[picid] = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); - } - else if (fastcmp(word+4, "DURATION")) - { - textprompts[num]->page[pagenum].picduration[picid] = usi; - } - else if (fastcmp(word+4, "XCOORD")) - { - textprompts[num]->page[pagenum].xcoord[picid] = usi; - } - else if (fastcmp(word+4, "YCOORD")) - { - textprompts[num]->page[pagenum].ycoord[picid] = usi; - } - else - deh_warning("textpromptscene %d: unknown word '%s'", num, word); - } - else if (fastcmp(word, "MUSIC")) - { - strncpy(textprompts[num]->page[pagenum].musswitch, word2, 7); - textprompts[num]->page[pagenum].musswitch[6] = 0; - } -#ifdef MUSICSLOT_COMPATIBILITY - else if (fastcmp(word, "MUSICSLOT")) - { - i = get_mus(word2, true); - if (i && i <= 1035) - snprintf(textprompts[num]->page[pagenum].musswitch, 7, "%sM", G_BuildMapName(i)); - else if (i && i <= 1050) - strncpy(textprompts[num]->page[pagenum].musswitch, compat_special_music_slots[i - 1036], 7); - else - textprompts[num]->page[pagenum].musswitch[0] = 0; // becomes empty string - textprompts[num]->page[pagenum].musswitch[6] = 0; - } -#endif - else if (fastcmp(word, "MUSICTRACK")) - { - textprompts[num]->page[pagenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK; - } - else if (fastcmp(word, "MUSICLOOP")) - { - textprompts[num]->page[pagenum].musicloop = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); - } - // end copypasta from readcutscenescene - else if (fastcmp(word, "NAME")) - { - if (*word2 != '\0') - { - INT32 j; - - // HACK: Add yellow control char now - // so the drawing function doesn't call it repeatedly - char name[34]; - name[0] = '\x82'; // color yellow - name[1] = 0; - strncat(name, word2, 33); - name[33] = 0; - - // Replace _ with ' ' - for (j = 0; j < 32 && name[j]; j++) - { - if (name[j] == '_') - name[j] = ' '; - } - - strncpy(textprompts[num]->page[pagenum].name, name, 32); - } - else - *textprompts[num]->page[pagenum].name = '\0'; - } - else if (fastcmp(word, "ICON")) - strncpy(textprompts[num]->page[pagenum].iconname, word2, 8); - else if (fastcmp(word, "ICONALIGN")) - textprompts[num]->page[pagenum].rightside = (i || word2[0] == 'R'); - else if (fastcmp(word, "ICONFLIP")) - textprompts[num]->page[pagenum].iconflip = (i || word2[0] == 'T' || word2[0] == 'Y'); - else if (fastcmp(word, "LINES")) - textprompts[num]->page[pagenum].lines = usi; - else if (fastcmp(word, "BACKCOLOR")) - { - INT32 backcolor; - if (i == 0 || fastcmp(word2, "WHITE")) backcolor = 0; - else if (i == 1 || fastcmp(word2, "GRAY") || fastcmp(word2, "GREY") || - fastcmp(word2, "BLACK")) backcolor = 1; - else if (i == 2 || fastcmp(word2, "SEPIA")) backcolor = 2; - else if (i == 3 || fastcmp(word2, "BROWN")) backcolor = 3; - else if (i == 4 || fastcmp(word2, "PINK")) backcolor = 4; - else if (i == 5 || fastcmp(word2, "RASPBERRY")) backcolor = 5; - else if (i == 6 || fastcmp(word2, "RED")) backcolor = 6; - else if (i == 7 || fastcmp(word2, "CREAMSICLE")) backcolor = 7; - else if (i == 8 || fastcmp(word2, "ORANGE")) backcolor = 8; - else if (i == 9 || fastcmp(word2, "GOLD")) backcolor = 9; - else if (i == 10 || fastcmp(word2, "YELLOW")) backcolor = 10; - else if (i == 11 || fastcmp(word2, "EMERALD")) backcolor = 11; - else if (i == 12 || fastcmp(word2, "GREEN")) backcolor = 12; - else if (i == 13 || fastcmp(word2, "CYAN") || fastcmp(word2, "AQUA")) backcolor = 13; - else if (i == 14 || fastcmp(word2, "STEEL")) backcolor = 14; - else if (i == 15 || fastcmp(word2, "PERIWINKLE")) backcolor = 15; - else if (i == 16 || fastcmp(word2, "BLUE")) backcolor = 16; - else if (i == 17 || fastcmp(word2, "PURPLE")) backcolor = 17; - else if (i == 18 || fastcmp(word2, "LAVENDER")) backcolor = 18; - else if (i >= 256 && i < 512) backcolor = i; // non-transparent palette index - else if (i < 0) backcolor = INT32_MAX; // CONS_BACKCOLOR user-configured - else backcolor = 1; // default gray - textprompts[num]->page[pagenum].backcolor = backcolor; - } - else if (fastcmp(word, "ALIGN")) - { - UINT8 align = 0; // left - if (usi == 1 || word2[0] == 'R') align = 1; - else if (usi == 2 || word2[0] == 'C' || word2[0] == 'M') align = 2; - textprompts[num]->page[pagenum].align = align; - } - else if (fastcmp(word, "VERTICALALIGN")) - { - UINT8 align = 0; // top - if (usi == 1 || word2[0] == 'B') align = 1; - else if (usi == 2 || word2[0] == 'C' || word2[0] == 'M') align = 2; - textprompts[num]->page[pagenum].verticalalign = align; - } - else if (fastcmp(word, "TEXTSPEED")) - textprompts[num]->page[pagenum].textspeed = get_number(word2); - else if (fastcmp(word, "TEXTSFX")) - textprompts[num]->page[pagenum].textsfx = get_number(word2); - else if (fastcmp(word, "HIDEHUD")) - { - UINT8 hidehud = 0; - if ((word2[0] == 'F' && (word2[1] == 'A' || !word2[1])) || word2[0] == 'N') hidehud = 0; // false - else if (usi == 1 || word2[0] == 'T' || word2[0] == 'Y') hidehud = 1; // true (hide appropriate HUD elements) - else if (usi == 2 || word2[0] == 'A' || (word2[0] == 'F' && word2[1] == 'O')) hidehud = 2; // force (hide all HUD elements) - textprompts[num]->page[pagenum].hidehud = hidehud; - } - else if (fastcmp(word, "METAPAGE")) - { - if (usi && usi <= textprompts[num]->numpages) - { - UINT8 metapagenum = usi - 1; - - strncpy(textprompts[num]->page[pagenum].name, textprompts[num]->page[metapagenum].name, 32); - strncpy(textprompts[num]->page[pagenum].iconname, textprompts[num]->page[metapagenum].iconname, 8); - textprompts[num]->page[pagenum].rightside = textprompts[num]->page[metapagenum].rightside; - textprompts[num]->page[pagenum].iconflip = textprompts[num]->page[metapagenum].iconflip; - textprompts[num]->page[pagenum].lines = textprompts[num]->page[metapagenum].lines; - textprompts[num]->page[pagenum].backcolor = textprompts[num]->page[metapagenum].backcolor; - textprompts[num]->page[pagenum].align = textprompts[num]->page[metapagenum].align; - textprompts[num]->page[pagenum].verticalalign = textprompts[num]->page[metapagenum].verticalalign; - textprompts[num]->page[pagenum].textspeed = textprompts[num]->page[metapagenum].textspeed; - textprompts[num]->page[pagenum].textsfx = textprompts[num]->page[metapagenum].textsfx; - textprompts[num]->page[pagenum].hidehud = textprompts[num]->page[metapagenum].hidehud; - - // music: don't copy, else each page change may reset the music - } - } - else if (fastcmp(word, "TAG")) - strncpy(textprompts[num]->page[pagenum].tag, word2, 33); - else if (fastcmp(word, "NEXTPROMPT")) - textprompts[num]->page[pagenum].nextprompt = usi; - else if (fastcmp(word, "NEXTPAGE")) - textprompts[num]->page[pagenum].nextpage = usi; - else if (fastcmp(word, "NEXTTAG")) - strncpy(textprompts[num]->page[pagenum].nexttag, word2, 33); - else if (fastcmp(word, "TIMETONEXT")) - textprompts[num]->page[pagenum].timetonext = get_number(word2); - else - deh_warning("PromptPage %d: unknown word '%s'", num, word); - } - } while (!myfeof(f)); // finish when the line is empty - - Z_Free(s); -} - -static void readtextprompt(MYFILE *f, INT32 num) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word; - char *word2; - char *tmp; - INT32 value; - - // Allocate memory for this prompt if we don't yet have any - if (!textprompts[num]) - textprompts[num] = Z_Calloc(sizeof (textprompt_t), PU_STATIC, NULL); - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - word = strtok(s, " "); - if (word) - strupr(word); - else - break; - - word2 = strtok(NULL, " "); - if (word2) - value = atoi(word2); - else - { - deh_warning("No value for token %s", word); - continue; - } - - if (fastcmp(word, "NUMPAGES")) - { - textprompts[num]->numpages = min(max(value, 0), MAX_PAGES); - } - else if (fastcmp(word, "PAGE")) - { - if (1 <= value && value <= MAX_PAGES) - { - textprompts[num]->page[value - 1].backcolor = 1; // default to gray - textprompts[num]->page[value - 1].hidehud = 1; // hide appropriate HUD elements - readtextpromptpage(f, num, value - 1); - } - else - deh_warning("Page number %d out of range (1 - %d)", value, MAX_PAGES); - - } - else - deh_warning("Prompt %d: unknown word '%s', Page expected.", num, word); - } - } while (!myfeof(f)); // finish when the line is empty - - Z_Free(s); -} - -static void readmenu(MYFILE *f, INT32 num) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word = s; - char *word2; - char *tmp; - INT32 value; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - // First remove trailing newline, if there is one - tmp = strchr(s, '\n'); - if (tmp) - *tmp = '\0'; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - // Get the part before the " = " - tmp = strchr(s, '='); - if (tmp) - *(tmp-1) = '\0'; - else - break; - strupr(word); - - // Now get the part after - word2 = (tmp += 2); - strupr(word2); - - value = atoi(word2); // used for numerical settings - - if (fastcmp(word, "BACKGROUNDNAME")) - { - strncpy(menupres[num].bgname, word2, 8); - titlechanged = true; - } - else if (fastcmp(word, "HIDEBACKGROUND")) - { - menupres[num].bghide = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y'); - titlechanged = true; - } - else if (fastcmp(word, "BACKGROUNDCOLOR")) - { - menupres[num].bgcolor = get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "HIDETITLEPICS") || fastcmp(word, "HIDEPICS") || fastcmp(word, "TITLEPICSHIDE")) - { - // true by default, except MM_MAIN - menupres[num].hidetitlepics = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y'); - titlechanged = true; - } - else if (fastcmp(word, "TITLEPICSMODE")) - { - if (fastcmp(word2, "USER")) - menupres[num].ttmode = TTMODE_USER; - else if (fastcmp(word2, "ALACROIX")) - menupres[num].ttmode = TTMODE_ALACROIX; - else if (fastcmp(word2, "HIDE") || fastcmp(word2, "HIDDEN") || fastcmp(word2, "NONE")) - { - menupres[num].ttmode = TTMODE_USER; - menupres[num].ttname[0] = 0; - menupres[num].hidetitlepics = true; - } - else // if (fastcmp(word2, "OLD") || fastcmp(word2, "SSNTAILS")) - menupres[num].ttmode = TTMODE_OLD; - titlechanged = true; - } - else if (fastcmp(word, "TITLEPICSSCALE")) - { - // Don't handle Alacroix special case here; see Maincfg section. - menupres[num].ttscale = max(1, min(8, (UINT8)get_number(word2))); - titlechanged = true; - } - else if (fastcmp(word, "TITLEPICSNAME")) - { - strncpy(menupres[num].ttname, word2, 9); - titlechanged = true; - } - else if (fastcmp(word, "TITLEPICSX")) - { - menupres[num].ttx = (INT16)get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "TITLEPICSY")) - { - menupres[num].tty = (INT16)get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "TITLEPICSLOOP")) - { - menupres[num].ttloop = (INT16)get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "TITLEPICSTICS")) - { - menupres[num].tttics = (UINT16)get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "TITLESCROLLSPEED") || fastcmp(word, "TITLESCROLLXSPEED") - || fastcmp(word, "SCROLLSPEED") || fastcmp(word, "SCROLLXSPEED")) - { - menupres[num].titlescrollxspeed = get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "TITLESCROLLYSPEED") || fastcmp(word, "SCROLLYSPEED")) - { - menupres[num].titlescrollyspeed = get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "MUSIC")) - { - strncpy(menupres[num].musname, word2, 7); - menupres[num].musname[6] = 0; - titlechanged = true; - } -#ifdef MUSICSLOT_COMPATIBILITY - else if (fastcmp(word, "MUSICSLOT")) - { - value = get_mus(word2, true); - if (value && value <= 1035) - snprintf(menupres[num].musname, 7, "%sM", G_BuildMapName(value)); - else if (value && value <= 1050) - strncpy(menupres[num].musname, compat_special_music_slots[value - 1036], 7); - else - menupres[num].musname[0] = 0; // becomes empty string - menupres[num].musname[6] = 0; - titlechanged = true; - } -#endif - else if (fastcmp(word, "MUSICTRACK")) - { - menupres[num].mustrack = ((UINT16)value - 1); - titlechanged = true; - } - else if (fastcmp(word, "MUSICLOOP")) - { - // true by default except MM_MAIN - menupres[num].muslooping = (value || word2[0] == 'T' || word2[0] == 'Y'); - titlechanged = true; - } - else if (fastcmp(word, "NOMUSIC")) - { - menupres[num].musstop = (value || word2[0] == 'T' || word2[0] == 'Y'); - titlechanged = true; - } - else if (fastcmp(word, "IGNOREMUSIC")) - { - menupres[num].musignore = (value || word2[0] == 'T' || word2[0] == 'Y'); - titlechanged = true; - } - else if (fastcmp(word, "FADESTRENGTH")) - { - // one-based, <= 0 means use default value. 1-32 - menupres[num].fadestrength = get_number(word2)-1; - titlechanged = true; - } - else if (fastcmp(word, "NOENTERBUBBLE")) - { - menupres[num].enterbubble = !(value || word2[0] == 'T' || word2[0] == 'Y'); - titlechanged = true; - } - else if (fastcmp(word, "NOEXITBUBBLE")) - { - menupres[num].exitbubble = !(value || word2[0] == 'T' || word2[0] == 'Y'); - titlechanged = true; - } - else if (fastcmp(word, "ENTERTAG")) - { - menupres[num].entertag = get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "EXITTAG")) - { - menupres[num].exittag = get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "ENTERWIPE")) - { - menupres[num].enterwipe = get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "EXITWIPE")) - { - menupres[num].exitwipe = get_number(word2); - titlechanged = true; - } - } - } while (!myfeof(f)); // finish when the line is empty - - Z_Free(s); -} - -static void readhuditem(MYFILE *f, INT32 num) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word = s; - char *word2; - char *tmp; - INT32 i; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - // First remove trailing newline, if there is one - tmp = strchr(s, '\n'); - if (tmp) - *tmp = '\0'; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - // Get the part before the " = " - tmp = strchr(s, '='); - if (tmp) - *(tmp-1) = '\0'; - else - break; - strupr(word); - - // Now get the part after - word2 = tmp += 2; - strupr(word2); - - i = atoi(word2); // used for numerical settings - - if (fastcmp(word, "X")) - { - hudinfo[num].x = i; - } - else if (fastcmp(word, "Y")) - { - hudinfo[num].y = i; - } - else if (fastcmp(word, "F")) - { - hudinfo[num].f = i; - } - else - deh_warning("Level header %d: unknown word '%s'", num, word); - } - } while (!myfeof(f)); // finish when the line is empty - - Z_Free(s); -} - -/* -Sprite number = 10 -Sprite subnumber = 32968 -Duration = 200 -Next frame = 200 -*/ - -/** Action pointer for reading actions from Dehacked lumps. - */ -typedef struct -{ - actionf_t action; ///< Function pointer corresponding to the actual action. - const char *name; ///< Name of the action in ALL CAPS. -} actionpointer_t; - -/** Array mapping action names to action functions. - * Names must be in ALL CAPS for case insensitive comparisons. - */ -static actionpointer_t actionpointers[] = -{ - {{A_Explode}, "A_EXPLODE"}, - {{A_Pain}, "A_PAIN"}, - {{A_Fall}, "A_FALL"}, - {{A_MonitorPop}, "A_MONITORPOP"}, - {{A_GoldMonitorPop}, "A_GOLDMONITORPOP"}, - {{A_GoldMonitorRestore}, "A_GOLDMONITORRESTORE"}, - {{A_GoldMonitorSparkle}, "A_GOLDMONITORSPARKLE"}, - {{A_Look}, "A_LOOK"}, - {{A_Chase}, "A_CHASE"}, - {{A_FaceStabChase}, "A_FACESTABCHASE"}, - {{A_FaceStabRev}, "A_FACESTABREV"}, - {{A_FaceStabHurl}, "A_FACESTABHURL"}, - {{A_FaceStabMiss}, "A_FACESTABMISS"}, - {{A_StatueBurst}, "A_STATUEBURST"}, - {{A_FaceTarget}, "A_FACETARGET"}, - {{A_FaceTracer}, "A_FACETRACER"}, - {{A_Scream}, "A_SCREAM"}, - {{A_BossDeath}, "A_BOSSDEATH"}, - {{A_CustomPower}, "A_CUSTOMPOWER"}, - {{A_GiveWeapon}, "A_GIVEWEAPON"}, - {{A_RingBox}, "A_RINGBOX"}, - {{A_Invincibility}, "A_INVINCIBILITY"}, - {{A_SuperSneakers}, "A_SUPERSNEAKERS"}, - {{A_BunnyHop}, "A_BUNNYHOP"}, - {{A_BubbleSpawn}, "A_BUBBLESPAWN"}, - {{A_FanBubbleSpawn}, "A_FANBUBBLESPAWN"}, - {{A_BubbleRise}, "A_BUBBLERISE"}, - {{A_BubbleCheck}, "A_BUBBLECHECK"}, - {{A_AwardScore}, "A_AWARDSCORE"}, - {{A_ExtraLife}, "A_EXTRALIFE"}, - {{A_GiveShield}, "A_GIVESHIELD"}, - {{A_GravityBox}, "A_GRAVITYBOX"}, - {{A_ScoreRise}, "A_SCORERISE"}, - {{A_AttractChase}, "A_ATTRACTCHASE"}, - {{A_DropMine}, "A_DROPMINE"}, - {{A_FishJump}, "A_FISHJUMP"}, - {{A_ThrownRing}, "A_THROWNRING"}, - {{A_SetSolidSteam}, "A_SETSOLIDSTEAM"}, - {{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"}, - {{A_SignSpin}, "A_SIGNSPIN"}, - {{A_SignPlayer}, "A_SIGNPLAYER"}, - {{A_OverlayThink}, "A_OVERLAYTHINK"}, - {{A_JetChase}, "A_JETCHASE"}, - {{A_JetbThink}, "A_JETBTHINK"}, - {{A_JetgThink}, "A_JETGTHINK"}, - {{A_JetgShoot}, "A_JETGSHOOT"}, - {{A_ShootBullet}, "A_SHOOTBULLET"}, - {{A_MinusDigging}, "A_MINUSDIGGING"}, - {{A_MinusPopup}, "A_MINUSPOPUP"}, - {{A_MinusCheck}, "A_MINUSCHECK"}, - {{A_ChickenCheck}, "A_CHICKENCHECK"}, - {{A_MouseThink}, "A_MOUSETHINK"}, - {{A_DetonChase}, "A_DETONCHASE"}, - {{A_CapeChase}, "A_CAPECHASE"}, - {{A_RotateSpikeBall}, "A_ROTATESPIKEBALL"}, - {{A_SlingAppear}, "A_SLINGAPPEAR"}, - {{A_UnidusBall}, "A_UNIDUSBALL"}, - {{A_RockSpawn}, "A_ROCKSPAWN"}, - {{A_SetFuse}, "A_SETFUSE"}, - {{A_CrawlaCommanderThink}, "A_CRAWLACOMMANDERTHINK"}, - {{A_SmokeTrailer}, "A_SMOKETRAILER"}, - {{A_RingExplode}, "A_RINGEXPLODE"}, - {{A_OldRingExplode}, "A_OLDRINGEXPLODE"}, - {{A_MixUp}, "A_MIXUP"}, - {{A_RecyclePowers}, "A_RECYCLEPOWERS"}, - {{A_Boss1Chase}, "A_BOSS1CHASE"}, - {{A_FocusTarget}, "A_FOCUSTARGET"}, - {{A_Boss2Chase}, "A_BOSS2CHASE"}, - {{A_Boss2Pogo}, "A_BOSS2POGO"}, - {{A_BossZoom}, "A_BOSSZOOM"}, - {{A_BossScream}, "A_BOSSSCREAM"}, - {{A_Boss2TakeDamage}, "A_BOSS2TAKEDAMAGE"}, - {{A_Boss7Chase}, "A_BOSS7CHASE"}, - {{A_GoopSplat}, "A_GOOPSPLAT"}, - {{A_Boss2PogoSFX}, "A_BOSS2POGOSFX"}, - {{A_Boss2PogoTarget}, "A_BOSS2POGOTARGET"}, - {{A_BossJetFume}, "A_BOSSJETFUME"}, - {{A_EggmanBox}, "A_EGGMANBOX"}, - {{A_TurretFire}, "A_TURRETFIRE"}, - {{A_SuperTurretFire}, "A_SUPERTURRETFIRE"}, - {{A_TurretStop}, "A_TURRETSTOP"}, - {{A_JetJawRoam}, "A_JETJAWROAM"}, - {{A_JetJawChomp}, "A_JETJAWCHOMP"}, - {{A_PointyThink}, "A_POINTYTHINK"}, - {{A_CheckBuddy}, "A_CHECKBUDDY"}, - {{A_HoodFire}, "A_HOODFIRE"}, - {{A_HoodThink}, "A_HOODTHINK"}, - {{A_HoodFall}, "A_HOODFALL"}, - {{A_ArrowBonks}, "A_ARROWBONKS"}, - {{A_SnailerThink}, "A_SNAILERTHINK"}, - {{A_SharpChase}, "A_SHARPCHASE"}, - {{A_SharpSpin}, "A_SHARPSPIN"}, - {{A_SharpDecel}, "A_SHARPDECEL"}, - {{A_CrushstaceanWalk}, "A_CRUSHSTACEANWALK"}, - {{A_CrushstaceanPunch}, "A_CRUSHSTACEANPUNCH"}, - {{A_CrushclawAim}, "A_CRUSHCLAWAIM"}, - {{A_CrushclawLaunch}, "A_CRUSHCLAWLAUNCH"}, - {{A_VultureVtol}, "A_VULTUREVTOL"}, - {{A_VultureCheck}, "A_VULTURECHECK"}, - {{A_VultureHover}, "A_VULTUREHOVER"}, - {{A_VultureBlast}, "A_VULTUREBLAST"}, - {{A_VultureFly}, "A_VULTUREFLY"}, - {{A_SkimChase}, "A_SKIMCHASE"}, - {{A_1upThinker}, "A_1UPTHINKER"}, - {{A_SkullAttack}, "A_SKULLATTACK"}, - {{A_LobShot}, "A_LOBSHOT"}, - {{A_FireShot}, "A_FIRESHOT"}, - {{A_SuperFireShot}, "A_SUPERFIRESHOT"}, - {{A_BossFireShot}, "A_BOSSFIRESHOT"}, - {{A_Boss7FireMissiles}, "A_BOSS7FIREMISSILES"}, - {{A_Boss1Laser}, "A_BOSS1LASER"}, - {{A_Boss4Reverse}, "A_BOSS4REVERSE"}, - {{A_Boss4SpeedUp}, "A_BOSS4SPEEDUP"}, - {{A_Boss4Raise}, "A_BOSS4RAISE"}, - {{A_SparkFollow}, "A_SPARKFOLLOW"}, - {{A_BuzzFly}, "A_BUZZFLY"}, - {{A_GuardChase}, "A_GUARDCHASE"}, - {{A_EggShield}, "A_EGGSHIELD"}, - {{A_SetReactionTime}, "A_SETREACTIONTIME"}, - {{A_Boss1Spikeballs}, "A_BOSS1SPIKEBALLS"}, - {{A_Boss3TakeDamage}, "A_BOSS3TAKEDAMAGE"}, - {{A_Boss3Path}, "A_BOSS3PATH"}, - {{A_Boss3ShockThink}, "A_BOSS3SHOCKTHINK"}, - {{A_LinedefExecute}, "A_LINEDEFEXECUTE"}, - {{A_PlaySeeSound}, "A_PLAYSEESOUND"}, - {{A_PlayAttackSound}, "A_PLAYATTACKSOUND"}, - {{A_PlayActiveSound}, "A_PLAYACTIVESOUND"}, - {{A_SpawnObjectAbsolute}, "A_SPAWNOBJECTABSOLUTE"}, - {{A_SpawnObjectRelative}, "A_SPAWNOBJECTRELATIVE"}, - {{A_ChangeAngleRelative}, "A_CHANGEANGLERELATIVE"}, - {{A_ChangeAngleAbsolute}, "A_CHANGEANGLEABSOLUTE"}, - {{A_RollAngle}, "A_ROLLANGLE"}, - {{A_ChangeRollAngleRelative},"A_CHANGEROLLANGLERELATIVE"}, - {{A_ChangeRollAngleAbsolute},"A_CHANGEROLLANGLEABSOLUTE"}, - {{A_PlaySound}, "A_PLAYSOUND"}, - {{A_FindTarget}, "A_FINDTARGET"}, - {{A_FindTracer}, "A_FINDTRACER"}, - {{A_SetTics}, "A_SETTICS"}, - {{A_SetRandomTics}, "A_SETRANDOMTICS"}, - {{A_ChangeColorRelative}, "A_CHANGECOLORRELATIVE"}, - {{A_ChangeColorAbsolute}, "A_CHANGECOLORABSOLUTE"}, - {{A_Dye}, "A_DYE"}, - {{A_MoveRelative}, "A_MOVERELATIVE"}, - {{A_MoveAbsolute}, "A_MOVEABSOLUTE"}, - {{A_Thrust}, "A_THRUST"}, - {{A_ZThrust}, "A_ZTHRUST"}, - {{A_SetTargetsTarget}, "A_SETTARGETSTARGET"}, - {{A_SetObjectFlags}, "A_SETOBJECTFLAGS"}, - {{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"}, - {{A_RandomState}, "A_RANDOMSTATE"}, - {{A_RandomStateRange}, "A_RANDOMSTATERANGE"}, - {{A_DualAction}, "A_DUALACTION"}, - {{A_RemoteAction}, "A_REMOTEACTION"}, - {{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"}, - {{A_OrbitNights}, "A_ORBITNIGHTS"}, - {{A_GhostMe}, "A_GHOSTME"}, - {{A_SetObjectState}, "A_SETOBJECTSTATE"}, - {{A_SetObjectTypeState}, "A_SETOBJECTTYPESTATE"}, - {{A_KnockBack}, "A_KNOCKBACK"}, - {{A_PushAway}, "A_PUSHAWAY"}, - {{A_RingDrain}, "A_RINGDRAIN"}, - {{A_SplitShot}, "A_SPLITSHOT"}, - {{A_MissileSplit}, "A_MISSILESPLIT"}, - {{A_MultiShot}, "A_MULTISHOT"}, - {{A_InstaLoop}, "A_INSTALOOP"}, - {{A_Custom3DRotate}, "A_CUSTOM3DROTATE"}, - {{A_SearchForPlayers}, "A_SEARCHFORPLAYERS"}, - {{A_CheckRandom}, "A_CHECKRANDOM"}, - {{A_CheckTargetRings}, "A_CHECKTARGETRINGS"}, - {{A_CheckRings}, "A_CHECKRINGS"}, - {{A_CheckTotalRings}, "A_CHECKTOTALRINGS"}, - {{A_CheckHealth}, "A_CHECKHEALTH"}, - {{A_CheckRange}, "A_CHECKRANGE"}, - {{A_CheckHeight}, "A_CHECKHEIGHT"}, - {{A_CheckTrueRange}, "A_CHECKTRUERANGE"}, - {{A_CheckThingCount}, "A_CHECKTHINGCOUNT"}, - {{A_CheckAmbush}, "A_CHECKAMBUSH"}, - {{A_CheckCustomValue}, "A_CHECKCUSTOMVALUE"}, - {{A_CheckCusValMemo}, "A_CHECKCUSVALMEMO"}, - {{A_SetCustomValue}, "A_SETCUSTOMVALUE"}, - {{A_UseCusValMemo}, "A_USECUSVALMEMO"}, - {{A_RelayCustomValue}, "A_RELAYCUSTOMVALUE"}, - {{A_CusValAction}, "A_CUSVALACTION"}, - {{A_ForceStop}, "A_FORCESTOP"}, - {{A_ForceWin}, "A_FORCEWIN"}, - {{A_SpikeRetract}, "A_SPIKERETRACT"}, - {{A_InfoState}, "A_INFOSTATE"}, - {{A_Repeat}, "A_REPEAT"}, - {{A_SetScale}, "A_SETSCALE"}, - {{A_RemoteDamage}, "A_REMOTEDAMAGE"}, - {{A_HomingChase}, "A_HOMINGCHASE"}, - {{A_TrapShot}, "A_TRAPSHOT"}, - {{A_VileTarget}, "A_VILETARGET"}, - {{A_VileAttack}, "A_VILEATTACK"}, - {{A_VileFire}, "A_VILEFIRE"}, - {{A_BrakChase}, "A_BRAKCHASE"}, - {{A_BrakFireShot}, "A_BRAKFIRESHOT"}, - {{A_BrakLobShot}, "A_BRAKLOBSHOT"}, - {{A_NapalmScatter}, "A_NAPALMSCATTER"}, - {{A_SpawnFreshCopy}, "A_SPAWNFRESHCOPY"}, - {{A_FlickySpawn}, "A_FLICKYSPAWN"}, - {{A_FlickyCenter}, "A_FLICKYCENTER"}, - {{A_FlickyAim}, "A_FLICKYAIM"}, - {{A_FlickyFly}, "A_FLICKYFLY"}, - {{A_FlickySoar}, "A_FLICKYSOAR"}, - {{A_FlickyCoast}, "A_FLICKYCOAST"}, - {{A_FlickyHop}, "A_FLICKYHOP"}, - {{A_FlickyFlounder}, "A_FLICKYFLOUNDER"}, - {{A_FlickyCheck}, "A_FLICKYCHECK"}, - {{A_FlickyHeightCheck}, "A_FLICKYHEIGHTCHECK"}, - {{A_FlickyFlutter}, "A_FLICKYFLUTTER"}, - {{A_FlameParticle}, "A_FLAMEPARTICLE"}, - {{A_FadeOverlay}, "A_FADEOVERLAY"}, - {{A_Boss5Jump}, "A_BOSS5JUMP"}, - {{A_LightBeamReset}, "A_LIGHTBEAMRESET"}, - {{A_MineExplode}, "A_MINEEXPLODE"}, - {{A_MineRange}, "A_MINERANGE"}, - {{A_ConnectToGround}, "A_CONNECTTOGROUND"}, - {{A_SpawnParticleRelative}, "A_SPAWNPARTICLERELATIVE"}, - {{A_MultiShotDist}, "A_MULTISHOTDIST"}, - {{A_WhoCaresIfYourSonIsABee},"A_WHOCARESIFYOURSONISABEE"}, - {{A_ParentTriesToSleep}, "A_PARENTTRIESTOSLEEP"}, - {{A_CryingToMomma}, "A_CRYINGTOMOMMA"}, - {{A_CheckFlags2}, "A_CHECKFLAGS2"}, - {{A_Boss5FindWaypoint}, "A_BOSS5FINDWAYPOINT"}, - {{A_DoNPCSkid}, "A_DONPCSKID"}, - {{A_DoNPCPain}, "A_DONPCPAIN"}, - {{A_PrepareRepeat}, "A_PREPAREREPEAT"}, - {{A_Boss5ExtraRepeat}, "A_BOSS5EXTRAREPEAT"}, - {{A_Boss5Calm}, "A_BOSS5CALM"}, - {{A_Boss5CheckOnGround}, "A_BOSS5CHECKONGROUND"}, - {{A_Boss5CheckFalling}, "A_BOSS5CHECKFALLING"}, - {{A_Boss5PinchShot}, "A_BOSS5PINCHSHOT"}, - {{A_Boss5MakeItRain}, "A_BOSS5MAKEITRAIN"}, - {{A_Boss5MakeJunk}, "A_BOSS5MAKEJUNK"}, - {{A_LookForBetter}, "A_LOOKFORBETTER"}, - {{A_Boss5BombExplode}, "A_BOSS5BOMBEXPLODE"}, - {{A_DustDevilThink}, "A_DUSTDEVILTHINK"}, - {{A_TNTExplode}, "A_TNTEXPLODE"}, - {{A_DebrisRandom}, "A_DEBRISRANDOM"}, - {{A_TrainCameo}, "A_TRAINCAMEO"}, - {{A_TrainCameo2}, "A_TRAINCAMEO2"}, - {{A_CanarivoreGas}, "A_CANARIVOREGAS"}, - {{A_KillSegments}, "A_KILLSEGMENTS"}, - {{A_SnapperSpawn}, "A_SNAPPERSPAWN"}, - {{A_SnapperThinker}, "A_SNAPPERTHINKER"}, - {{A_SaloonDoorSpawn}, "A_SALOONDOORSPAWN"}, - {{A_MinecartSparkThink}, "A_MINECARTSPARKTHINK"}, - {{A_ModuloToState}, "A_MODULOTOSTATE"}, - {{A_LavafallRocks}, "A_LAVAFALLROCKS"}, - {{A_LavafallLava}, "A_LAVAFALLLAVA"}, - {{A_FallingLavaCheck}, "A_FALLINGLAVACHECK"}, - {{A_FireShrink}, "A_FIRESHRINK"}, - {{A_SpawnPterabytes}, "A_SPAWNPTERABYTES"}, - {{A_PterabyteHover}, "A_PTERABYTEHOVER"}, - {{A_RolloutSpawn}, "A_ROLLOUTSPAWN"}, - {{A_RolloutRock}, "A_ROLLOUTROCK"}, - {{A_DragonbomberSpawn}, "A_DRAGONBOMERSPAWN"}, - {{A_DragonWing}, "A_DRAGONWING"}, - {{A_DragonSegment}, "A_DRAGONSEGMENT"}, - {{A_ChangeHeight}, "A_CHANGEHEIGHT"}, - {{NULL}, "NONE"}, - - // This NULL entry must be the last in the list - {{NULL}, NULL}, -}; - -static void readframe(MYFILE *f, INT32 num) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word1; - char *word2 = NULL; - char *tmp; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - word1 = strtok(s, " "); - if (word1) - strupr(word1); - else - break; - - word2 = strtok(NULL, " = "); - if (word2) - strupr(word2); - else - break; - if (word2[strlen(word2)-1] == '\n') - word2[strlen(word2)-1] = '\0'; - - if (fastcmp(word1, "SPRITENUMBER") || fastcmp(word1, "SPRITENAME")) - { - states[num].sprite = get_sprite(word2); - } - else if (fastcmp(word1, "SPRITESUBNUMBER") || fastcmp(word1, "SPRITEFRAME")) - { - states[num].frame = (INT32)get_number(word2); // So the FF_ flags get calculated - } - else if (fastcmp(word1, "DURATION")) - { - states[num].tics = (INT32)get_number(word2); // So TICRATE can be used - } - else if (fastcmp(word1, "NEXT")) - { - states[num].nextstate = get_state(word2); - } - else if (fastcmp(word1, "VAR1")) - { - states[num].var1 = (INT32)get_number(word2); - } - else if (fastcmp(word1, "VAR2")) - { - states[num].var2 = (INT32)get_number(word2); - } - else if (fastcmp(word1, "ACTION")) - { - size_t z; - boolean found = false; - char actiontocompare[32]; - - memset(actiontocompare, 0x00, sizeof(actiontocompare)); - strlcpy(actiontocompare, word2, sizeof (actiontocompare)); - strupr(actiontocompare); - - for (z = 0; z < 32; z++) - { - if (actiontocompare[z] == '\n' || actiontocompare[z] == '\r') - { - actiontocompare[z] = '\0'; - break; - } - } - - for (z = 0; actionpointers[z].name; z++) - { - if (actionpointers[z].action.acv == states[num].action.acv) - break; - } - - z = 0; - found = LUA_SetLuaAction(&states[num], actiontocompare); - if (!found) - while (actionpointers[z].name) - { - if (fastcmp(actiontocompare, actionpointers[z].name)) - { - states[num].action = actionpointers[z].action; - states[num].action.acv = actionpointers[z].action.acv; // assign - states[num].action.acp1 = actionpointers[z].action.acp1; - found = true; - break; - } - z++; - } - - if (!found) - deh_warning("Unknown action %s", actiontocompare); - } - else - deh_warning("Frame %d: unknown word '%s'", num, word1); - } - } while (!myfeof(f)); - - Z_Free(s); -} - -static void readsound(MYFILE *f, INT32 num) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word; - char *word2; - char *tmp; - INT32 value; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - word = strtok(s, " "); - if (word) - strupr(word); - else - break; - - word2 = strtok(NULL, " "); - if (word2) - value = atoi(word2); - else - { - deh_warning("No value for token %s", word); - continue; - } - - if (fastcmp(word, "SINGULAR")) - { - S_sfx[num].singularity = value; - } - else if (fastcmp(word, "PRIORITY")) - { - S_sfx[num].priority = value; - } - else if (fastcmp(word, "FLAGS")) - { - S_sfx[num].pitch = value; - } - else if (fastcmp(word, "CAPTION") || fastcmp(word, "DESCRIPTION")) - { - deh_strlcpy(S_sfx[num].caption, word2, - sizeof(S_sfx[num].caption), va("Sound effect %d: caption", num)); - } - else - deh_warning("Sound %d : unknown word '%s'",num,word); - } - } while (!myfeof(f)); - - Z_Free(s); -} - -/** Checks if a game data file name for a mod is good. - * "Good" means that it contains only alphanumerics, _, and -; - * ends in ".dat"; has at least one character before the ".dat"; - * and is not "gamedata.dat" (tested case-insensitively). - * - * Assumption: that gamedata.dat is the only .dat file that will - * ever be treated specially by the game. - * - * Note: Check for the tail ".dat" case-insensitively since at - * present, we get passed the filename in all uppercase. - * - * \param s Filename string to check. - * \return True if the filename is good. - * \sa readmaincfg() - * \author Graue - */ -static boolean GoodDataFileName(const char *s) -{ - const char *p; - const char *tail = ".dat"; - - for (p = s; *p != '\0'; p++) - if (!isalnum(*p) && *p != '_' && *p != '-' && *p != '.') - return false; - - p = s + strlen(s) - strlen(tail); - if (p <= s) return false; // too short - if (!fasticmp(p, tail)) return false; // doesn't end in .dat - if (fasticmp(s, "gamedata.dat")) return false; - - return true; -} - -static void reademblemdata(MYFILE *f, INT32 num) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word = s; - char *word2; - char *tmp; - INT32 value; - - memset(&emblemlocations[num-1], 0, sizeof(emblem_t)); - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - // First remove trailing newline, if there is one - tmp = strchr(s, '\n'); - if (tmp) - *tmp = '\0'; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - // Get the part before the " = " - tmp = strchr(s, '='); - if (tmp) - *(tmp-1) = '\0'; - else - break; - strupr(word); - - // Now get the part after - word2 = tmp += 2; - value = atoi(word2); // used for numerical settings - - // Up here to allow lowercase in hints - if (fastcmp(word, "HINT")) - { - while ((tmp = strchr(word2, '\\'))) - *tmp = '\n'; - deh_strlcpy(emblemlocations[num-1].hint, word2, sizeof (emblemlocations[num-1].hint), va("Emblem %d: hint", num)); - continue; - } - strupr(word2); - - if (fastcmp(word, "TYPE")) - { - if (fastcmp(word2, "GLOBAL")) - emblemlocations[num-1].type = ET_GLOBAL; - else if (fastcmp(word2, "SKIN")) - emblemlocations[num-1].type = ET_SKIN; - else if (fastcmp(word2, "SCORE")) - emblemlocations[num-1].type = ET_SCORE; - else if (fastcmp(word2, "TIME")) - emblemlocations[num-1].type = ET_TIME; - else if (fastcmp(word2, "RINGS")) - emblemlocations[num-1].type = ET_RINGS; - else if (fastcmp(word2, "MAP")) - emblemlocations[num-1].type = ET_MAP; - else if (fastcmp(word2, "NGRADE")) - emblemlocations[num-1].type = ET_NGRADE; - else if (fastcmp(word2, "NTIME")) - emblemlocations[num-1].type = ET_NTIME; - else - emblemlocations[num-1].type = (UINT8)value; - } - else if (fastcmp(word, "TAG")) - emblemlocations[num-1].tag = (INT16)value; - else if (fastcmp(word, "MAPNUM")) - { - // Support using the actual map name, - // i.e., Level AB, Level FZ, etc. - - // Convert to map number - if (word2[0] >= 'A' && word2[0] <= 'Z') - value = M_MapNumber(word2[0], word2[1]); - - emblemlocations[num-1].level = (INT16)value; - } - else if (fastcmp(word, "SPRITE")) - { - if (word2[0] >= 'A' && word2[0] <= 'Z') - value = word2[0]; - else - value += 'A'-1; - - if (value < 'A' || value > 'Z') - deh_warning("Emblem %d: sprite must be from A - Z (1 - 26)", num); - else - emblemlocations[num-1].sprite = (UINT8)value; - } - else if (fastcmp(word, "COLOR")) - emblemlocations[num-1].color = get_number(word2); - else if (fastcmp(word, "VAR")) - emblemlocations[num-1].var = get_number(word2); - else - deh_warning("Emblem %d: unknown word '%s'", num, word); - } - } while (!myfeof(f)); - - // Default sprite and color definitions for lazy people like me - if (!emblemlocations[num-1].sprite) switch (emblemlocations[num-1].type) - { - case ET_RINGS: - emblemlocations[num-1].sprite = 'R'; break; - case ET_SCORE: case ET_NGRADE: - emblemlocations[num-1].sprite = 'S'; break; - case ET_TIME: case ET_NTIME: - emblemlocations[num-1].sprite = 'T'; break; - default: - emblemlocations[num-1].sprite = 'A'; break; - } - if (!emblemlocations[num-1].color) switch (emblemlocations[num-1].type) - { - case ET_RINGS: - emblemlocations[num-1].color = SKINCOLOR_GOLD; break; - case ET_SCORE: - emblemlocations[num-1].color = SKINCOLOR_BROWN; break; - case ET_NGRADE: - emblemlocations[num-1].color = SKINCOLOR_TEAL; break; - case ET_TIME: case ET_NTIME: - emblemlocations[num-1].color = SKINCOLOR_GREY; break; - default: - emblemlocations[num-1].color = SKINCOLOR_BLUE; break; - } - - Z_Free(s); -} - -static void readextraemblemdata(MYFILE *f, INT32 num) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word = s; - char *word2; - char *tmp; - INT32 value; - - memset(&extraemblems[num-1], 0, sizeof(extraemblem_t)); - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - // First remove trailing newline, if there is one - tmp = strchr(s, '\n'); - if (tmp) - *tmp = '\0'; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - // Get the part before the " = " - tmp = strchr(s, '='); - if (tmp) - *(tmp-1) = '\0'; - else - break; - strupr(word); - - // Now get the part after - word2 = tmp += 2; - - value = atoi(word2); // used for numerical settings - - if (fastcmp(word, "NAME")) - deh_strlcpy(extraemblems[num-1].name, word2, - sizeof (extraemblems[num-1].name), va("Extra emblem %d: name", num)); - else if (fastcmp(word, "OBJECTIVE")) - deh_strlcpy(extraemblems[num-1].description, word2, - sizeof (extraemblems[num-1].description), va("Extra emblem %d: objective", num)); - else if (fastcmp(word, "CONDITIONSET")) - extraemblems[num-1].conditionset = (UINT8)value; - else if (fastcmp(word, "SHOWCONDITIONSET")) - extraemblems[num-1].showconditionset = (UINT8)value; - else - { - strupr(word2); - if (fastcmp(word, "SPRITE")) - { - if (word2[0] >= 'A' && word2[0] <= 'Z') - value = word2[0]; - else - value += 'A'-1; - - if (value < 'A' || value > 'Z') - deh_warning("Emblem %d: sprite must be from A - Z (1 - 26)", num); - else - extraemblems[num-1].sprite = (UINT8)value; - } - else if (fastcmp(word, "COLOR")) - extraemblems[num-1].color = get_number(word2); - else - deh_warning("Extra emblem %d: unknown word '%s'", num, word); - } - } - } while (!myfeof(f)); - - if (!extraemblems[num-1].sprite) - extraemblems[num-1].sprite = 'X'; - if (!extraemblems[num-1].color) - extraemblems[num-1].color = SKINCOLOR_BLUE; - - Z_Free(s); -} - -static void readunlockable(MYFILE *f, INT32 num) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word = s; - char *word2; - char *tmp; - INT32 i; - - memset(&unlockables[num], 0, sizeof(unlockable_t)); - unlockables[num].objective[0] = '/'; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - // First remove trailing newline, if there is one - tmp = strchr(s, '\n'); - if (tmp) - *tmp = '\0'; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - // Get the part before the " = " - tmp = strchr(s, '='); - if (tmp) - *(tmp-1) = '\0'; - else - break; - strupr(word); - - // Now get the part after - word2 = tmp += 2; - - i = atoi(word2); // used for numerical settings - - if (fastcmp(word, "NAME")) - deh_strlcpy(unlockables[num].name, word2, - sizeof (unlockables[num].name), va("Unlockable %d: name", num)); - else if (fastcmp(word, "OBJECTIVE")) - deh_strlcpy(unlockables[num].objective, word2, - sizeof (unlockables[num].objective), va("Unlockable %d: objective", num)); - else - { - strupr(word2); - if (fastcmp(word, "HEIGHT")) - unlockables[num].height = (UINT16)i; - else if (fastcmp(word, "CONDITIONSET")) - unlockables[num].conditionset = (UINT8)i; - else if (fastcmp(word, "SHOWCONDITIONSET")) - unlockables[num].showconditionset = (UINT8)i; - else if (fastcmp(word, "NOCECHO")) - unlockables[num].nocecho = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); - else if (fastcmp(word, "NOCHECKLIST")) - unlockables[num].nochecklist = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); - else if (fastcmp(word, "TYPE")) - { - if (fastcmp(word2, "NONE")) - unlockables[num].type = SECRET_NONE; - else if (fastcmp(word2, "ITEMFINDER")) - unlockables[num].type = SECRET_ITEMFINDER; - else if (fastcmp(word2, "EMBLEMHINTS")) - unlockables[num].type = SECRET_EMBLEMHINTS; - else if (fastcmp(word2, "PANDORA")) - unlockables[num].type = SECRET_PANDORA; - else if (fastcmp(word2, "CREDITS")) - unlockables[num].type = SECRET_CREDITS; - else if (fastcmp(word2, "RECORDATTACK")) - unlockables[num].type = SECRET_RECORDATTACK; - else if (fastcmp(word2, "NIGHTSMODE")) - unlockables[num].type = SECRET_NIGHTSMODE; - else if (fastcmp(word2, "HEADER")) - unlockables[num].type = SECRET_HEADER; - else if (fastcmp(word2, "LEVELSELECT")) - unlockables[num].type = SECRET_LEVELSELECT; - else if (fastcmp(word2, "WARP")) - unlockables[num].type = SECRET_WARP; - else if (fastcmp(word2, "SOUNDTEST")) - unlockables[num].type = SECRET_SOUNDTEST; - else - unlockables[num].type = (INT16)i; - } - else if (fastcmp(word, "VAR")) - { - // Support using the actual map name, - // i.e., Level AB, Level FZ, etc. - - // Convert to map number - if (word2[0] >= 'A' && word2[0] <= 'Z') - i = M_MapNumber(word2[0], word2[1]); - - unlockables[num].variable = (INT16)i; - } - else - deh_warning("Unlockable %d: unknown word '%s'", num+1, word); - } - } - } while (!myfeof(f)); // finish when the line is empty - - Z_Free(s); -} - -static const char NIGHTSGRADE_LIST[] = { - 'F', // GRADE_F - 'E', // GRADE_E - 'D', // GRADE_D - 'C', // GRADE_C - 'B', // GRADE_B - 'A', // GRADE_A - 'S', // GRADE_S - '\0' -}; - -#define PARAMCHECK(n) do { if (!params[n]) { deh_warning("Too few parameters, need %d", n); return; }} while (0) -static void readcondition(UINT8 set, UINT32 id, char *word2) -{ - INT32 i; - char *params[4]; // condition, requirement, extra info, extra info - char *spos; - - conditiontype_t ty; - INT32 re; - INT16 x1 = 0, x2 = 0; - - INT32 offset = 0; - - spos = strtok(word2, " "); - - for (i = 0; i < 4; ++i) - { - if (spos != NULL) - { - params[i] = spos; - spos = strtok(NULL, " "); - } - else - params[i] = NULL; - } - - if (!params[0]) - { - deh_warning("condition line is empty"); - return; - } - - if (fastcmp(params[0], "PLAYTIME")) - { - PARAMCHECK(1); - ty = UC_PLAYTIME; - re = atoi(params[1]); - } - else if (fastcmp(params[0], "GAMECLEAR") - || (++offset && fastcmp(params[0], "ALLEMERALDS")) - || (++offset && fastcmp(params[0], "ULTIMATECLEAR"))) - { - ty = UC_GAMECLEAR + offset; - re = (params[1]) ? atoi(params[1]) : 1; - } - else if ((offset=0) || fastcmp(params[0], "OVERALLSCORE") - || (++offset && fastcmp(params[0], "OVERALLTIME")) - || (++offset && fastcmp(params[0], "OVERALLRINGS"))) - { - PARAMCHECK(1); - ty = UC_OVERALLSCORE + offset; - re = atoi(params[1]); - } - else if ((offset=0) || fastcmp(params[0], "MAPVISITED") - || (++offset && fastcmp(params[0], "MAPBEATEN")) - || (++offset && fastcmp(params[0], "MAPALLEMERALDS")) - || (++offset && fastcmp(params[0], "MAPULTIMATE")) - || (++offset && fastcmp(params[0], "MAPPERFECT"))) - { - PARAMCHECK(1); - ty = UC_MAPVISITED + offset; - - // Convert to map number if it appears to be one - if (params[1][0] >= 'A' && params[1][0] <= 'Z') - re = M_MapNumber(params[1][0], params[1][1]); - else - re = atoi(params[1]); - - if (re < 0 || re >= NUMMAPS) - { - deh_warning("Level number %d out of range (1 - %d)", re, NUMMAPS); - return; - } - } - else if ((offset=0) || fastcmp(params[0], "MAPSCORE") - || (++offset && fastcmp(params[0], "MAPTIME")) - || (++offset && fastcmp(params[0], "MAPRINGS"))) - { - PARAMCHECK(2); - ty = UC_MAPSCORE + offset; - re = atoi(params[2]); - - // Convert to map number if it appears to be one - if (params[1][0] >= 'A' && params[1][0] <= 'Z') - x1 = (INT16)M_MapNumber(params[1][0], params[1][1]); - else - x1 = (INT16)atoi(params[1]); - - if (x1 < 0 || x1 >= NUMMAPS) - { - deh_warning("Level number %d out of range (1 - %d)", re, NUMMAPS); - return; - } - } - else if ((offset=0) || fastcmp(params[0], "NIGHTSSCORE") - || (++offset && fastcmp(params[0], "NIGHTSTIME")) - || (++offset && fastcmp(params[0], "NIGHTSGRADE"))) - { - PARAMCHECK(2); // one optional one - - ty = UC_NIGHTSSCORE + offset; - i = (params[3] ? 3 : 2); - if (fastncmp("GRADE_",params[i],6)) - { - char *p = params[i]+6; - for (re = 0; NIGHTSGRADE_LIST[re]; re++) - if (*p == NIGHTSGRADE_LIST[re]) - break; - if (!NIGHTSGRADE_LIST[re]) - { - deh_warning("Invalid NiGHTS grade %s\n", params[i]); - return; - } - } - else - re = atoi(params[i]); - - // Convert to map number if it appears to be one - if (params[1][0] >= 'A' && params[1][0] <= 'Z') - x1 = (INT16)M_MapNumber(params[1][0], params[1][1]); - else - x1 = (INT16)atoi(params[1]); - - if (x1 < 0 || x1 >= NUMMAPS) - { - deh_warning("Level number %d out of range (1 - %d)", re, NUMMAPS); - return; - } - - // Mare number (0 for overall) - if (params[3]) // Only if we actually got 3 params (so the second one == mare and not requirement) - x2 = (INT16)atoi(params[2]); - else - x2 = 0; - - } - else if (fastcmp(params[0], "TRIGGER")) - { - PARAMCHECK(1); - ty = UC_TRIGGER; - re = atoi(params[1]); - - // constrained by 32 bits - if (re < 0 || re > 31) - { - deh_warning("Trigger ID %d out of range (0 - 31)", re); - return; - } - } - else if (fastcmp(params[0], "TOTALEMBLEMS")) - { - PARAMCHECK(1); - ty = UC_TOTALEMBLEMS; - re = atoi(params[1]); - } - else if (fastcmp(params[0], "EMBLEM")) - { - PARAMCHECK(1); - ty = UC_EMBLEM; - re = atoi(params[1]); - - if (re <= 0 || re > MAXEMBLEMS) - { - deh_warning("Emblem %d out of range (1 - %d)", re, MAXEMBLEMS); - return; - } - } - else if (fastcmp(params[0], "EXTRAEMBLEM")) - { - PARAMCHECK(1); - ty = UC_EXTRAEMBLEM; - re = atoi(params[1]); - - if (re <= 0 || re > MAXEXTRAEMBLEMS) - { - deh_warning("Extra emblem %d out of range (1 - %d)", re, MAXEXTRAEMBLEMS); - return; - } - } - else if (fastcmp(params[0], "CONDITIONSET")) - { - PARAMCHECK(1); - ty = UC_CONDITIONSET; - re = atoi(params[1]); - - if (re <= 0 || re > MAXCONDITIONSETS) - { - deh_warning("Condition set %d out of range (1 - %d)", re, MAXCONDITIONSETS); - return; - } - } - else - { - deh_warning("Invalid condition name %s", params[0]); - return; - } - - M_AddRawCondition(set, (UINT8)id, ty, re, x1, x2); -} -#undef PARAMCHECK - -static void readconditionset(MYFILE *f, UINT8 setnum) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word = s; - char *word2; - char *tmp; - UINT8 id; - UINT8 previd = 0; - - M_ClearConditionSet(setnum); - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - // First remove trailing newline, if there is one - tmp = strchr(s, '\n'); - if (tmp) - *tmp = '\0'; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - // Get the part before the " = " - tmp = strchr(s, '='); - if (tmp) - *(tmp-1) = '\0'; - else - break; - strupr(word); - - // Now get the part after - word2 = tmp += 2; - strupr(word2); - - if (fastncmp(word, "CONDITION", 9)) - { - id = (UINT8)atoi(word + 9); - if (id == 0) - { - deh_warning("Condition set %d: unknown word '%s'", setnum, word); - continue; - } - else if (previd > id) - { - // out of order conditions can cause problems, so enforce proper order - deh_warning("Condition set %d: conditions are out of order, ignoring this line", setnum); - continue; - } - previd = id; - - readcondition(setnum, id, word2); - } - else - deh_warning("Condition set %d: unknown word '%s'", setnum, word); - } - } while (!myfeof(f)); // finish when the line is empty - - Z_Free(s); -} - -static void readmaincfg(MYFILE *f) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word = s; - char *word2; - char *tmp; - INT32 value; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - // First remove trailing newline, if there is one - tmp = strchr(s, '\n'); - if (tmp) - *tmp = '\0'; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - // Get the part before the " = " - tmp = strchr(s, '='); - if (tmp) - *(tmp-1) = '\0'; - else - break; - strupr(word); - - // Now get the part after - word2 = tmp += 2; - strupr(word2); - - value = atoi(word2); // used for numerical settings - - if (fastcmp(word, "EXECCFG")) - { - if (strchr(word2, '.')) - COM_BufAddText(va("exec %s\n", word2)); - else - { - lumpnum_t lumpnum; - char newname[9]; - - strncpy(newname, word2, 8); - - newname[8] = '\0'; - - lumpnum = W_CheckNumForName(newname); - - if (lumpnum == LUMPERROR || W_LumpLength(lumpnum) == 0) - CONS_Debug(DBG_SETUP, "SOC Error: script lump %s not found/not valid.\n", newname); - else - COM_BufInsertText(W_CacheLumpNum(lumpnum, PU_CACHE)); - } - } - - else if (fastcmp(word, "SPSTAGE_START")) - { - // Support using the actual map name, - // i.e., Level AB, Level FZ, etc. - - // Convert to map number - if (word2[0] >= 'A' && word2[0] <= 'Z') - value = M_MapNumber(word2[0], word2[1]); - else - value = get_number(word2); - - spstage_start = spmarathon_start = (INT16)value; - } - else if (fastcmp(word, "SPMARATHON_START")) - { - // Support using the actual map name, - // i.e., Level AB, Level FZ, etc. - - // Convert to map number - if (word2[0] >= 'A' && word2[0] <= 'Z') - value = M_MapNumber(word2[0], word2[1]); - else - value = get_number(word2); - - spmarathon_start = (INT16)value; - } - else if (fastcmp(word, "SSTAGE_START")) - { - // Support using the actual map name, - // i.e., Level AB, Level FZ, etc. - - // Convert to map number - if (word2[0] >= 'A' && word2[0] <= 'Z') - value = M_MapNumber(word2[0], word2[1]); - else - value = get_number(word2); - - sstage_start = (INT16)value; - sstage_end = (INT16)(sstage_start+7); // 7 special stages total plus one weirdo - } - else if (fastcmp(word, "SMPSTAGE_START")) - { - // Support using the actual map name, - // i.e., Level AB, Level FZ, etc. - - // Convert to map number - if (word2[0] >= 'A' && word2[0] <= 'Z') - value = M_MapNumber(word2[0], word2[1]); - else - value = get_number(word2); - - smpstage_start = (INT16)value; - smpstage_end = (INT16)(smpstage_start+6); // 7 special stages total - } - else if (fastcmp(word, "REDTEAM")) - { - skincolor_redteam = (UINT16)get_number(word2); - } - else if (fastcmp(word, "BLUETEAM")) - { - skincolor_blueteam = (UINT16)get_number(word2); - } - else if (fastcmp(word, "REDRING")) - { - skincolor_redring = (UINT16)get_number(word2); - } - else if (fastcmp(word, "BLUERING")) - { - skincolor_bluering = (UINT16)get_number(word2); - } - else if (fastcmp(word, "INVULNTICS")) - { - invulntics = (UINT16)get_number(word2); - } - else if (fastcmp(word, "SNEAKERTICS")) - { - sneakertics = (UINT16)get_number(word2); - } - else if (fastcmp(word, "FLASHINGTICS")) - { - flashingtics = (UINT16)get_number(word2); - } - else if (fastcmp(word, "TAILSFLYTICS")) - { - tailsflytics = (UINT16)get_number(word2); - } - else if (fastcmp(word, "UNDERWATERTICS")) - { - underwatertics = (UINT16)get_number(word2); - } - else if (fastcmp(word, "SPACETIMETICS")) - { - spacetimetics = (UINT16)get_number(word2); - } - else if (fastcmp(word, "EXTRALIFETICS")) - { - extralifetics = (UINT16)get_number(word2); - } - else if (fastcmp(word, "NIGHTSLINKTICS")) - { - nightslinktics = (UINT16)get_number(word2); - } - else if (fastcmp(word, "GAMEOVERTICS")) - { - gameovertics = get_number(word2); - } - else if (fastcmp(word, "AMMOREMOVALTICS")) - { - ammoremovaltics = get_number(word2); - } - else if (fastcmp(word, "INTROTOPLAY")) - { - introtoplay = (UINT8)get_number(word2); - // range check, you morons. - if (introtoplay > 128) - introtoplay = 128; - introchanged = true; - } - else if (fastcmp(word, "CREDITSCUTSCENE")) - { - creditscutscene = (UINT8)get_number(word2); - // range check, you morons. - if (creditscutscene > 128) - creditscutscene = 128; - } - else if (fastcmp(word, "USEBLACKROCK")) - { - useBlackRock = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y'); - } - else if (fastcmp(word, "LOOPTITLE")) - { - looptitle = (value || word2[0] == 'T' || word2[0] == 'Y'); - titlechanged = true; - } - else if (fastcmp(word, "TITLEMAP")) - { - // Support using the actual map name, - // i.e., Level AB, Level FZ, etc. - - // Convert to map number - if (word2[0] >= 'A' && word2[0] <= 'Z') - value = M_MapNumber(word2[0], word2[1]); - else - value = get_number(word2); - - titlemap = (INT16)value; - titlechanged = true; - } - else if (fastcmp(word, "HIDETITLEPICS") || fastcmp(word, "TITLEPICSHIDE")) - { - hidetitlepics = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y'); - titlechanged = true; - } - else if (fastcmp(word, "TITLEPICSMODE")) - { - if (fastcmp(word2, "USER")) - ttmode = TTMODE_USER; - else if (fastcmp(word2, "ALACROIX")) - ttmode = TTMODE_ALACROIX; - else if (fastcmp(word2, "HIDE") || fastcmp(word2, "HIDDEN") || fastcmp(word2, "NONE")) - { - ttmode = TTMODE_USER; - ttname[0] = 0; - hidetitlepics = true; - } - else // if (fastcmp(word2, "OLD") || fastcmp(word2, "SSNTAILS")) - ttmode = TTMODE_OLD; - titlechanged = true; - } - else if (fastcmp(word, "TITLEPICSSCALE")) - { - ttscale = max(1, min(8, (UINT8)get_number(word2))); - titlechanged = true; - } - else if (fastcmp(word, "TITLEPICSSCALESAVAILABLE")) - { - // SPECIAL CASE for Alacroix: Comma-separated list of resolutions that are available - // for gfx loading. - ttavailable[0] = ttavailable[1] = ttavailable[2] = ttavailable[3] =\ - ttavailable[4] = ttavailable[5] = false; - - if (strstr(word2, "1") != NULL) - ttavailable[0] = true; - if (strstr(word2, "2") != NULL) - ttavailable[1] = true; - if (strstr(word2, "3") != NULL) - ttavailable[2] = true; - if (strstr(word2, "4") != NULL) - ttavailable[3] = true; - if (strstr(word2, "5") != NULL) - ttavailable[4] = true; - if (strstr(word2, "6") != NULL) - ttavailable[5] = true; - titlechanged = true; - } - else if (fastcmp(word, "TITLEPICSNAME")) - { - strncpy(ttname, word2, 9); - titlechanged = true; - } - else if (fastcmp(word, "TITLEPICSX")) - { - ttx = (INT16)get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "TITLEPICSY")) - { - tty = (INT16)get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "TITLEPICSLOOP")) - { - ttloop = (INT16)get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "TITLEPICSTICS")) - { - tttics = (UINT16)get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "TITLESCROLLSPEED") || fastcmp(word, "TITLESCROLLXSPEED")) - { - titlescrollxspeed = get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "TITLESCROLLYSPEED")) - { - titlescrollyspeed = get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "DISABLESPEEDADJUST")) - { - disableSpeedAdjust = (value || word2[0] == 'T' || word2[0] == 'Y'); - } - else if (fastcmp(word, "NUMDEMOS")) - { - numDemos = (UINT8)get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "DEMODELAYTIME")) - { - demoDelayTime = get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "DEMOIDLETIME")) - { - demoIdleTime = get_number(word2); - titlechanged = true; - } - else if (fastcmp(word, "USE1UPSOUND")) - { - use1upSound = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y'); - } - else if (fastcmp(word, "MAXXTRALIFE")) - { - maxXtraLife = (UINT8)get_number(word2); - } - else if (fastcmp(word, "USECONTINUES")) - { - useContinues = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y'); - } - - else if (fastcmp(word, "GAMEDATA")) - { - size_t filenamelen; - - // Check the data filename so that mods - // can't write arbitrary files. - if (!GoodDataFileName(word2)) - I_Error("Maincfg: bad data file name '%s'\n", word2); - - G_SaveGameData(); - strlcpy(gamedatafilename, word2, sizeof (gamedatafilename)); - strlwr(gamedatafilename); - savemoddata = true; - - // Also save a time attack folder - filenamelen = strlen(gamedatafilename)-4; // Strip off the extension - strncpy(timeattackfolder, gamedatafilename, min(filenamelen, sizeof (timeattackfolder))); - timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0'; - - strcpy(savegamename, timeattackfolder); - strlcat(savegamename, "%u.ssg", sizeof(savegamename)); - // can't use sprintf since there is %u in savegamename - strcatbf(savegamename, srb2home, PATHSEP); - - strcpy(liveeventbackup, va("live%s.bkp", timeattackfolder)); - strcatbf(liveeventbackup, srb2home, PATHSEP); - - gamedataadded = true; - titlechanged = true; - } - else if (fastcmp(word, "RESETDATA")) - { - P_ResetData(value); - titlechanged = true; - } - else if (fastcmp(word, "CUSTOMVERSION")) - { - strlcpy(customversionstring, word2, sizeof (customversionstring)); - //titlechanged = true; - } - else if (fastcmp(word, "BOOTMAP")) - { - // Support using the actual map name, - // i.e., Level AB, Level FZ, etc. - - // Convert to map number - if (word2[0] >= 'A' && word2[0] <= 'Z') - value = M_MapNumber(word2[0], word2[1]); - else - value = get_number(word2); - - bootmap = (INT16)value; - //titlechanged = true; - } - else if (fastcmp(word, "STARTCHAR")) - { - startchar = (INT16)value; - char_on = -1; - } - else if (fastcmp(word, "TUTORIALMAP")) - { - // Support using the actual map name, - // i.e., Level AB, Level FZ, etc. - - // Convert to map number - if (word2[0] >= 'A' && word2[0] <= 'Z') - value = M_MapNumber(word2[0], word2[1]); - else - value = get_number(word2); - - tutorialmap = (INT16)value; - } - else - deh_warning("Maincfg: unknown word '%s'", word); - } - } while (!myfeof(f)); - - Z_Free(s); -} - -static void readwipes(MYFILE *f) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word = s; - char *pword = word; - char *word2; - char *tmp; - INT32 value; - INT32 wipeoffset; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - // First remove trailing newline, if there is one - tmp = strchr(s, '\n'); - if (tmp) - *tmp = '\0'; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - if (s == tmp) - continue; // Skip comment lines, but don't break. - - // Get the part before the " = " - tmp = strchr(s, '='); - if (tmp) - *(tmp-1) = '\0'; - else - break; - strupr(word); - - // Now get the part after - word2 = tmp += 2; - value = atoi(word2); // used for numerical settings - - if (value < -1 || value > 99) - { - deh_warning("Wipes: bad value '%s'", word2); - continue; - } - else if (value == -1) - value = UINT8_MAX; - - // error catching - wipeoffset = -1; - - if (fastncmp(word, "LEVEL_", 6)) - { - pword = word + 6; - if (fastcmp(pword, "TOBLACK")) - wipeoffset = wipe_level_toblack; - else if (fastcmp(pword, "FINAL")) - wipeoffset = wipe_level_final; - } - else if (fastncmp(word, "INTERMISSION_", 13)) - { - pword = word + 13; - if (fastcmp(pword, "TOBLACK")) - wipeoffset = wipe_intermission_toblack; - else if (fastcmp(pword, "FINAL")) - wipeoffset = wipe_intermission_final; - } - else if (fastncmp(word, "SPECINTER_", 10)) - { - pword = word + 10; - if (fastcmp(pword, "TOBLACK")) - wipeoffset = wipe_specinter_toblack; - else if (fastcmp(pword, "FINAL")) - wipeoffset = wipe_specinter_final; - } - else if (fastncmp(word, "MULTINTER_", 10)) - { - pword = word + 10; - if (fastcmp(pword, "TOBLACK")) - wipeoffset = wipe_multinter_toblack; - else if (fastcmp(pword, "FINAL")) - wipeoffset = wipe_multinter_final; - } - else if (fastncmp(word, "CONTINUING_", 11)) - { - pword = word + 11; - if (fastcmp(pword, "TOBLACK")) - wipeoffset = wipe_continuing_toblack; - else if (fastcmp(pword, "FINAL")) - wipeoffset = wipe_continuing_final; - } - else if (fastncmp(word, "TITLESCREEN_", 12)) - { - pword = word + 12; - if (fastcmp(pword, "TOBLACK")) - wipeoffset = wipe_titlescreen_toblack; - else if (fastcmp(pword, "FINAL")) - wipeoffset = wipe_titlescreen_final; - } - else if (fastncmp(word, "TIMEATTACK_", 11)) - { - pword = word + 11; - if (fastcmp(pword, "TOBLACK")) - wipeoffset = wipe_timeattack_toblack; - else if (fastcmp(pword, "FINAL")) - wipeoffset = wipe_timeattack_final; - } - else if (fastncmp(word, "CREDITS_", 8)) - { - pword = word + 8; - if (fastcmp(pword, "TOBLACK")) - wipeoffset = wipe_credits_toblack; - else if (fastcmp(pword, "FINAL")) - wipeoffset = wipe_credits_final; - else if (fastcmp(pword, "INTERMEDIATE")) - wipeoffset = wipe_credits_intermediate; - } - else if (fastncmp(word, "EVALUATION_", 11)) - { - pword = word + 11; - if (fastcmp(pword, "TOBLACK")) - wipeoffset = wipe_evaluation_toblack; - else if (fastcmp(pword, "FINAL")) - wipeoffset = wipe_evaluation_final; - } - else if (fastncmp(word, "GAMEEND_", 8)) - { - pword = word + 8; - if (fastcmp(pword, "TOBLACK")) - wipeoffset = wipe_gameend_toblack; - else if (fastcmp(pword, "FINAL")) - wipeoffset = wipe_gameend_final; - } - else if (fastncmp(word, "SPECLEVEL_", 10)) - { - pword = word + 10; - if (fastcmp(pword, "TOWHITE")) - wipeoffset = wipe_speclevel_towhite; - } - - if (wipeoffset < 0) - { - deh_warning("Wipes: unknown word '%s'", word); - continue; - } - - if (value == UINT8_MAX - && (wipeoffset <= wipe_level_toblack || wipeoffset >= wipe_speclevel_towhite)) - { - // Cannot disable non-toblack wipes - // (or the level toblack wipe, or the special towhite wipe) - deh_warning("Wipes: can't disable wipe of type '%s'", word); - continue; - } - - wipedefs[wipeoffset] = (UINT8)value; - } - } while (!myfeof(f)); - - Z_Free(s); -} - // Used when you do something invalid like read a bad item number // to prevent extra unnecessary errors static void ignorelines(MYFILE *f) @@ -5044,5596 +640,6 @@ void DEH_LoadDehackedLump(lumpnum_t lumpnum) DEH_LoadDehackedLumpPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum), false); } -//////////////////////////////////////////////////////////////////////////////// -// CRAZY LIST OF STATE NAMES AND ALL FROM HERE DOWN -// TODO: Make this all a seperate file or something, like part of info.c?? -// TODO: Read the list from a text lump in a WAD as necessary instead -// or something, don't just keep it all in memory like this. -// TODO: Make the lists public so we can start using actual mobj -// and state names in warning and error messages! :D - -// RegEx to generate this from info.h: ^\tS_([^,]+), --> \t"S_\1", -// I am leaving the prefixes solely for clarity to programmers, -// because sadly no one remembers this place while searching for full state names. -static const char *const STATE_LIST[] = { // array length left dynamic for sanity testing later. - "S_NULL", - "S_UNKNOWN", - "S_INVISIBLE", // state for invisible sprite - - "S_SPAWNSTATE", - "S_SEESTATE", - "S_MELEESTATE", - "S_MISSILESTATE", - "S_DEATHSTATE", - "S_XDEATHSTATE", - "S_RAISESTATE", - - // Thok - "S_THOK", - - // Player - "S_PLAY_STND", - "S_PLAY_WAIT", - "S_PLAY_WALK", - "S_PLAY_SKID", - "S_PLAY_RUN", - "S_PLAY_DASH", - "S_PLAY_PAIN", - "S_PLAY_STUN", - "S_PLAY_DEAD", - "S_PLAY_DRWN", - "S_PLAY_ROLL", - "S_PLAY_GASP", - "S_PLAY_JUMP", - "S_PLAY_SPRING", - "S_PLAY_FALL", - "S_PLAY_EDGE", - "S_PLAY_RIDE", - - // CA2_SPINDASH - "S_PLAY_SPINDASH", - - // CA_FLY/SWIM - "S_PLAY_FLY", - "S_PLAY_SWIM", - "S_PLAY_FLY_TIRED", - - // CA_GLIDEANDCLIMB - "S_PLAY_GLIDE", - "S_PLAY_GLIDE_LANDING", - "S_PLAY_CLING", - "S_PLAY_CLIMB", - - // CA_FLOAT/CA_SLOWFALL - "S_PLAY_FLOAT", - "S_PLAY_FLOAT_RUN", - - // CA_BOUNCE - "S_PLAY_BOUNCE", - "S_PLAY_BOUNCE_LANDING", - - // CA2_GUNSLINGER - "S_PLAY_FIRE", - "S_PLAY_FIRE_FINISH", - - // CA_TWINSPIN - "S_PLAY_TWINSPIN", - - // CA2_MELEE - "S_PLAY_MELEE", - "S_PLAY_MELEE_FINISH", - "S_PLAY_MELEE_LANDING", - - // SF_SUPER - "S_PLAY_SUPER_TRANS1", - "S_PLAY_SUPER_TRANS2", - "S_PLAY_SUPER_TRANS3", - "S_PLAY_SUPER_TRANS4", - "S_PLAY_SUPER_TRANS5", - "S_PLAY_SUPER_TRANS6", - - // technically the player goes here but it's an infinite tic state - "S_OBJPLACE_DUMMY", - - // 1-Up Box Sprites overlay (uses player sprite) - "S_PLAY_BOX1", - "S_PLAY_BOX2", - "S_PLAY_ICON1", - "S_PLAY_ICON2", - "S_PLAY_ICON3", - - // Level end sign overlay (uses player sprite) - "S_PLAY_SIGN", - - // NiGHTS character (uses player sprite) - "S_PLAY_NIGHTS_TRANS1", - "S_PLAY_NIGHTS_TRANS2", - "S_PLAY_NIGHTS_TRANS3", - "S_PLAY_NIGHTS_TRANS4", - "S_PLAY_NIGHTS_TRANS5", - "S_PLAY_NIGHTS_TRANS6", - "S_PLAY_NIGHTS_STAND", - "S_PLAY_NIGHTS_FLOAT", - "S_PLAY_NIGHTS_FLY", - "S_PLAY_NIGHTS_DRILL", - "S_PLAY_NIGHTS_STUN", - "S_PLAY_NIGHTS_PULL", - "S_PLAY_NIGHTS_ATTACK", - - // c: - "S_TAILSOVERLAY_STAND", - "S_TAILSOVERLAY_0DEGREES", - "S_TAILSOVERLAY_PLUS30DEGREES", - "S_TAILSOVERLAY_PLUS60DEGREES", - "S_TAILSOVERLAY_MINUS30DEGREES", - "S_TAILSOVERLAY_MINUS60DEGREES", - "S_TAILSOVERLAY_RUN", - "S_TAILSOVERLAY_FLY", - "S_TAILSOVERLAY_TIRE", - "S_TAILSOVERLAY_PAIN", - "S_TAILSOVERLAY_GASP", - "S_TAILSOVERLAY_EDGE", - "S_TAILSOVERLAY_DASH", - - // [: - "S_JETFUMEFLASH", - - // Blue Crawla - "S_POSS_STND", - "S_POSS_RUN1", - "S_POSS_RUN2", - "S_POSS_RUN3", - "S_POSS_RUN4", - "S_POSS_RUN5", - "S_POSS_RUN6", - - // Red Crawla - "S_SPOS_STND", - "S_SPOS_RUN1", - "S_SPOS_RUN2", - "S_SPOS_RUN3", - "S_SPOS_RUN4", - "S_SPOS_RUN5", - "S_SPOS_RUN6", - - // Greenflower Fish - "S_FISH1", - "S_FISH2", - "S_FISH3", - "S_FISH4", - - // Buzz (Gold) - "S_BUZZLOOK1", - "S_BUZZLOOK2", - "S_BUZZFLY1", - "S_BUZZFLY2", - - // Buzz (Red) - "S_RBUZZLOOK1", - "S_RBUZZLOOK2", - "S_RBUZZFLY1", - "S_RBUZZFLY2", - - // Jetty-Syn Bomber - "S_JETBLOOK1", - "S_JETBLOOK2", - "S_JETBZOOM1", - "S_JETBZOOM2", - - // Jetty-Syn Gunner - "S_JETGLOOK1", - "S_JETGLOOK2", - "S_JETGZOOM1", - "S_JETGZOOM2", - "S_JETGSHOOT1", - "S_JETGSHOOT2", - - // Crawla Commander - "S_CCOMMAND1", - "S_CCOMMAND2", - "S_CCOMMAND3", - "S_CCOMMAND4", - - // Deton - "S_DETON1", - "S_DETON2", - "S_DETON3", - "S_DETON4", - "S_DETON5", - "S_DETON6", - "S_DETON7", - "S_DETON8", - "S_DETON9", - "S_DETON10", - "S_DETON11", - "S_DETON12", - "S_DETON13", - "S_DETON14", - "S_DETON15", - - // Skim Mine Dropper - "S_SKIM1", - "S_SKIM2", - "S_SKIM3", - "S_SKIM4", - - // THZ Turret - "S_TURRET", - "S_TURRETFIRE", - "S_TURRETSHOCK1", - "S_TURRETSHOCK2", - "S_TURRETSHOCK3", - "S_TURRETSHOCK4", - "S_TURRETSHOCK5", - "S_TURRETSHOCK6", - "S_TURRETSHOCK7", - "S_TURRETSHOCK8", - "S_TURRETSHOCK9", - - // Popup Turret - "S_TURRETLOOK", - "S_TURRETSEE", - "S_TURRETPOPUP1", - "S_TURRETPOPUP2", - "S_TURRETPOPUP3", - "S_TURRETPOPUP4", - "S_TURRETPOPUP5", - "S_TURRETPOPUP6", - "S_TURRETPOPUP7", - "S_TURRETPOPUP8", - "S_TURRETSHOOT", - "S_TURRETPOPDOWN1", - "S_TURRETPOPDOWN2", - "S_TURRETPOPDOWN3", - "S_TURRETPOPDOWN4", - "S_TURRETPOPDOWN5", - "S_TURRETPOPDOWN6", - "S_TURRETPOPDOWN7", - "S_TURRETPOPDOWN8", - - // Spincushion - "S_SPINCUSHION_LOOK", - "S_SPINCUSHION_CHASE1", - "S_SPINCUSHION_CHASE2", - "S_SPINCUSHION_CHASE3", - "S_SPINCUSHION_CHASE4", - "S_SPINCUSHION_AIM1", - "S_SPINCUSHION_AIM2", - "S_SPINCUSHION_AIM3", - "S_SPINCUSHION_AIM4", - "S_SPINCUSHION_AIM5", - "S_SPINCUSHION_SPIN1", - "S_SPINCUSHION_SPIN2", - "S_SPINCUSHION_SPIN3", - "S_SPINCUSHION_SPIN4", - "S_SPINCUSHION_STOP1", - "S_SPINCUSHION_STOP2", - "S_SPINCUSHION_STOP3", - "S_SPINCUSHION_STOP4", - - // Crushstacean - "S_CRUSHSTACEAN_ROAM1", - "S_CRUSHSTACEAN_ROAM2", - "S_CRUSHSTACEAN_ROAM3", - "S_CRUSHSTACEAN_ROAM4", - "S_CRUSHSTACEAN_ROAMPAUSE", - "S_CRUSHSTACEAN_PUNCH1", - "S_CRUSHSTACEAN_PUNCH2", - "S_CRUSHCLAW_AIM", - "S_CRUSHCLAW_OUT", - "S_CRUSHCLAW_STAY", - "S_CRUSHCLAW_IN", - "S_CRUSHCLAW_WAIT", - "S_CRUSHCHAIN", - - // Banpyura - "S_BANPYURA_ROAM1", - "S_BANPYURA_ROAM2", - "S_BANPYURA_ROAM3", - "S_BANPYURA_ROAM4", - "S_BANPYURA_ROAMPAUSE", - "S_CDIAG1", - "S_CDIAG2", - "S_CDIAG3", - "S_CDIAG4", - "S_CDIAG5", - "S_CDIAG6", - "S_CDIAG7", - "S_CDIAG8", - - // Jet Jaw - "S_JETJAW_ROAM1", - "S_JETJAW_ROAM2", - "S_JETJAW_ROAM3", - "S_JETJAW_ROAM4", - "S_JETJAW_ROAM5", - "S_JETJAW_ROAM6", - "S_JETJAW_ROAM7", - "S_JETJAW_ROAM8", - "S_JETJAW_CHOMP1", - "S_JETJAW_CHOMP2", - "S_JETJAW_CHOMP3", - "S_JETJAW_CHOMP4", - "S_JETJAW_CHOMP5", - "S_JETJAW_CHOMP6", - "S_JETJAW_CHOMP7", - "S_JETJAW_CHOMP8", - "S_JETJAW_CHOMP9", - "S_JETJAW_CHOMP10", - "S_JETJAW_CHOMP11", - "S_JETJAW_CHOMP12", - "S_JETJAW_CHOMP13", - "S_JETJAW_CHOMP14", - "S_JETJAW_CHOMP15", - "S_JETJAW_CHOMP16", - "S_JETJAW_SOUND", - - // Snailer - "S_SNAILER1", - "S_SNAILER_FLICKY", - - // Vulture - "S_VULTURE_STND", - "S_VULTURE_DRIFT", - "S_VULTURE_ZOOM1", - "S_VULTURE_ZOOM2", - "S_VULTURE_STUNNED", - - // Pointy - "S_POINTY1", - "S_POINTYBALL1", - - // Robo-Hood - "S_ROBOHOOD_LOOK", - "S_ROBOHOOD_STAND", - "S_ROBOHOOD_FIRE1", - "S_ROBOHOOD_FIRE2", - "S_ROBOHOOD_JUMP1", - "S_ROBOHOOD_JUMP2", - "S_ROBOHOOD_JUMP3", - - // Castlebot Facestabber - "S_FACESTABBER_STND1", - "S_FACESTABBER_STND2", - "S_FACESTABBER_STND3", - "S_FACESTABBER_STND4", - "S_FACESTABBER_STND5", - "S_FACESTABBER_STND6", - "S_FACESTABBER_CHARGE1", - "S_FACESTABBER_CHARGE2", - "S_FACESTABBER_CHARGE3", - "S_FACESTABBER_CHARGE4", - "S_FACESTABBER_PAIN", - "S_FACESTABBER_DIE1", - "S_FACESTABBER_DIE2", - "S_FACESTABBER_DIE3", - "S_FACESTABBERSPEAR", - - // Egg Guard - "S_EGGGUARD_STND", - "S_EGGGUARD_WALK1", - "S_EGGGUARD_WALK2", - "S_EGGGUARD_WALK3", - "S_EGGGUARD_WALK4", - "S_EGGGUARD_MAD1", - "S_EGGGUARD_MAD2", - "S_EGGGUARD_MAD3", - "S_EGGGUARD_RUN1", - "S_EGGGUARD_RUN2", - "S_EGGGUARD_RUN3", - "S_EGGGUARD_RUN4", - - // Egg Shield for Egg Guard - "S_EGGSHIELD", - "S_EGGSHIELDBREAK", - - // Green Snapper - "S_SNAPPER_SPAWN", - "S_SNAPPER_SPAWN2", - "S_GSNAPPER_STND", - "S_GSNAPPER1", - "S_GSNAPPER2", - "S_GSNAPPER3", - "S_GSNAPPER4", - "S_SNAPPER_XPLD", - "S_SNAPPER_LEG", - "S_SNAPPER_LEGRAISE", - "S_SNAPPER_HEAD", - - // Minus - "S_MINUS_INIT", - "S_MINUS_STND", - "S_MINUS_DIGGING1", - "S_MINUS_DIGGING2", - "S_MINUS_DIGGING3", - "S_MINUS_DIGGING4", - "S_MINUS_BURST0", - "S_MINUS_BURST1", - "S_MINUS_BURST2", - "S_MINUS_BURST3", - "S_MINUS_BURST4", - "S_MINUS_BURST5", - "S_MINUS_POPUP", - "S_MINUS_AERIAL1", - "S_MINUS_AERIAL2", - "S_MINUS_AERIAL3", - "S_MINUS_AERIAL4", - - // Minus dirt - "S_MINUSDIRT1", - "S_MINUSDIRT2", - "S_MINUSDIRT3", - "S_MINUSDIRT4", - "S_MINUSDIRT5", - "S_MINUSDIRT6", - "S_MINUSDIRT7", - - // Spring Shell - "S_SSHELL_STND", - "S_SSHELL_RUN1", - "S_SSHELL_RUN2", - "S_SSHELL_RUN3", - "S_SSHELL_RUN4", - "S_SSHELL_SPRING1", - "S_SSHELL_SPRING2", - "S_SSHELL_SPRING3", - "S_SSHELL_SPRING4", - - // Spring Shell (yellow) - "S_YSHELL_STND", - "S_YSHELL_RUN1", - "S_YSHELL_RUN2", - "S_YSHELL_RUN3", - "S_YSHELL_RUN4", - "S_YSHELL_SPRING1", - "S_YSHELL_SPRING2", - "S_YSHELL_SPRING3", - "S_YSHELL_SPRING4", - - // Unidus - "S_UNIDUS_STND", - "S_UNIDUS_RUN", - "S_UNIDUS_BALL", - - // Canarivore - "S_CANARIVORE_LOOK", - "S_CANARIVORE_AWAKEN1", - "S_CANARIVORE_AWAKEN2", - "S_CANARIVORE_AWAKEN3", - "S_CANARIVORE_GAS1", - "S_CANARIVORE_GAS2", - "S_CANARIVORE_GAS3", - "S_CANARIVORE_GAS4", - "S_CANARIVORE_GAS5", - "S_CANARIVORE_GASREPEAT", - "S_CANARIVORE_CLOSE1", - "S_CANARIVORE_CLOSE2", - "S_CANARIVOREGAS_1", - "S_CANARIVOREGAS_2", - "S_CANARIVOREGAS_3", - "S_CANARIVOREGAS_4", - "S_CANARIVOREGAS_5", - "S_CANARIVOREGAS_6", - "S_CANARIVOREGAS_7", - "S_CANARIVOREGAS_8", - - // Pyre Fly - "S_PYREFLY_FLY", - "S_PYREFLY_BURN", - "S_PYREFIRE1", - "S_PYREFIRE2", - - // Pterabyte - "S_PTERABYTESPAWNER", - "S_PTERABYTEWAYPOINT", - "S_PTERABYTE_FLY1", - "S_PTERABYTE_FLY2", - "S_PTERABYTE_FLY3", - "S_PTERABYTE_FLY4", - "S_PTERABYTE_SWOOPDOWN", - "S_PTERABYTE_SWOOPUP", - - // Dragonbomber - "S_DRAGONBOMBER", - "S_DRAGONWING1", - "S_DRAGONWING2", - "S_DRAGONWING3", - "S_DRAGONWING4", - "S_DRAGONTAIL_LOADED", - "S_DRAGONTAIL_EMPTY", - "S_DRAGONTAIL_EMPTYLOOP", - "S_DRAGONTAIL_RELOAD", - "S_DRAGONMINE", - "S_DRAGONMINE_LAND1", - "S_DRAGONMINE_LAND2", - "S_DRAGONMINE_SLOWFLASH1", - "S_DRAGONMINE_SLOWFLASH2", - "S_DRAGONMINE_SLOWLOOP", - "S_DRAGONMINE_FASTFLASH1", - "S_DRAGONMINE_FASTFLASH2", - "S_DRAGONMINE_FASTLOOP", - - // Boss Explosion - "S_BOSSEXPLODE", - - // S3&K Boss Explosion - "S_SONIC3KBOSSEXPLOSION1", - "S_SONIC3KBOSSEXPLOSION2", - "S_SONIC3KBOSSEXPLOSION3", - "S_SONIC3KBOSSEXPLOSION4", - "S_SONIC3KBOSSEXPLOSION5", - "S_SONIC3KBOSSEXPLOSION6", - - "S_JETFUME1", - - // Boss 1 - "S_EGGMOBILE_STND", - "S_EGGMOBILE_ROFL", - "S_EGGMOBILE_LATK1", - "S_EGGMOBILE_LATK2", - "S_EGGMOBILE_LATK3", - "S_EGGMOBILE_LATK4", - "S_EGGMOBILE_LATK5", - "S_EGGMOBILE_LATK6", - "S_EGGMOBILE_LATK7", - "S_EGGMOBILE_LATK8", - "S_EGGMOBILE_LATK9", - "S_EGGMOBILE_RATK1", - "S_EGGMOBILE_RATK2", - "S_EGGMOBILE_RATK3", - "S_EGGMOBILE_RATK4", - "S_EGGMOBILE_RATK5", - "S_EGGMOBILE_RATK6", - "S_EGGMOBILE_RATK7", - "S_EGGMOBILE_RATK8", - "S_EGGMOBILE_RATK9", - "S_EGGMOBILE_PANIC1", - "S_EGGMOBILE_PANIC2", - "S_EGGMOBILE_PANIC3", - "S_EGGMOBILE_PANIC4", - "S_EGGMOBILE_PANIC5", - "S_EGGMOBILE_PANIC6", - "S_EGGMOBILE_PANIC7", - "S_EGGMOBILE_PANIC8", - "S_EGGMOBILE_PANIC9", - "S_EGGMOBILE_PANIC10", - "S_EGGMOBILE_PANIC11", - "S_EGGMOBILE_PANIC12", - "S_EGGMOBILE_PANIC13", - "S_EGGMOBILE_PANIC14", - "S_EGGMOBILE_PANIC15", - "S_EGGMOBILE_PAIN", - "S_EGGMOBILE_PAIN2", - "S_EGGMOBILE_DIE1", - "S_EGGMOBILE_DIE2", - "S_EGGMOBILE_DIE3", - "S_EGGMOBILE_DIE4", - "S_EGGMOBILE_FLEE1", - "S_EGGMOBILE_FLEE2", - "S_EGGMOBILE_BALL", - "S_EGGMOBILE_TARGET", - - "S_BOSSEGLZ1", - "S_BOSSEGLZ2", - - // Boss 2 - "S_EGGMOBILE2_STND", - "S_EGGMOBILE2_POGO1", - "S_EGGMOBILE2_POGO2", - "S_EGGMOBILE2_POGO3", - "S_EGGMOBILE2_POGO4", - "S_EGGMOBILE2_POGO5", - "S_EGGMOBILE2_POGO6", - "S_EGGMOBILE2_POGO7", - "S_EGGMOBILE2_PAIN", - "S_EGGMOBILE2_PAIN2", - "S_EGGMOBILE2_DIE1", - "S_EGGMOBILE2_DIE2", - "S_EGGMOBILE2_DIE3", - "S_EGGMOBILE2_DIE4", - "S_EGGMOBILE2_FLEE1", - "S_EGGMOBILE2_FLEE2", - - "S_BOSSTANK1", - "S_BOSSTANK2", - "S_BOSSSPIGOT", - - // Boss 2 Goop - "S_GOOP1", - "S_GOOP2", - "S_GOOP3", - "S_GOOPTRAIL", - - // Boss 3 - "S_EGGMOBILE3_STND", - "S_EGGMOBILE3_SHOCK", - "S_EGGMOBILE3_ATK1", - "S_EGGMOBILE3_ATK2", - "S_EGGMOBILE3_ATK3A", - "S_EGGMOBILE3_ATK3B", - "S_EGGMOBILE3_ATK3C", - "S_EGGMOBILE3_ATK3D", - "S_EGGMOBILE3_ATK4", - "S_EGGMOBILE3_ATK5", - "S_EGGMOBILE3_ROFL", - "S_EGGMOBILE3_PAIN", - "S_EGGMOBILE3_PAIN2", - "S_EGGMOBILE3_DIE1", - "S_EGGMOBILE3_DIE2", - "S_EGGMOBILE3_DIE3", - "S_EGGMOBILE3_DIE4", - "S_EGGMOBILE3_FLEE1", - "S_EGGMOBILE3_FLEE2", - - // Boss 3 Pinch - "S_FAKEMOBILE_INIT", - "S_FAKEMOBILE", - "S_FAKEMOBILE_ATK1", - "S_FAKEMOBILE_ATK2", - "S_FAKEMOBILE_ATK3A", - "S_FAKEMOBILE_ATK3B", - "S_FAKEMOBILE_ATK3C", - "S_FAKEMOBILE_ATK3D", - "S_FAKEMOBILE_DIE1", - "S_FAKEMOBILE_DIE2", - - "S_BOSSSEBH1", - "S_BOSSSEBH2", - - // Boss 3 Shockwave - "S_SHOCKWAVE1", - "S_SHOCKWAVE2", - - // Boss 4 - "S_EGGMOBILE4_STND", - "S_EGGMOBILE4_LATK1", - "S_EGGMOBILE4_LATK2", - "S_EGGMOBILE4_LATK3", - "S_EGGMOBILE4_LATK4", - "S_EGGMOBILE4_LATK5", - "S_EGGMOBILE4_LATK6", - "S_EGGMOBILE4_RATK1", - "S_EGGMOBILE4_RATK2", - "S_EGGMOBILE4_RATK3", - "S_EGGMOBILE4_RATK4", - "S_EGGMOBILE4_RATK5", - "S_EGGMOBILE4_RATK6", - "S_EGGMOBILE4_RAISE1", - "S_EGGMOBILE4_RAISE2", - "S_EGGMOBILE4_PAIN1", - "S_EGGMOBILE4_PAIN2", - "S_EGGMOBILE4_DIE1", - "S_EGGMOBILE4_DIE2", - "S_EGGMOBILE4_DIE3", - "S_EGGMOBILE4_DIE4", - "S_EGGMOBILE4_FLEE1", - "S_EGGMOBILE4_FLEE2", - "S_EGGMOBILE4_MACE", - "S_EGGMOBILE4_MACE_DIE1", - "S_EGGMOBILE4_MACE_DIE2", - "S_EGGMOBILE4_MACE_DIE3", - - // Boss 4 jet flame - "S_JETFLAME", - - // Boss 4 Spectator Eggrobo - "S_EGGROBO1_STND", - "S_EGGROBO1_BSLAP1", - "S_EGGROBO1_BSLAP2", - "S_EGGROBO1_PISSED", - - // Boss 4 Spectator Eggrobo jet flame - "S_EGGROBOJET", - - // Boss 5 - "S_FANG_SETUP", - "S_FANG_INTRO0", - "S_FANG_INTRO1", - "S_FANG_INTRO2", - "S_FANG_INTRO3", - "S_FANG_INTRO4", - "S_FANG_INTRO5", - "S_FANG_INTRO6", - "S_FANG_INTRO7", - "S_FANG_INTRO8", - "S_FANG_INTRO9", - "S_FANG_INTRO10", - "S_FANG_INTRO11", - "S_FANG_INTRO12", - "S_FANG_CLONE1", - "S_FANG_CLONE2", - "S_FANG_CLONE3", - "S_FANG_CLONE4", - "S_FANG_IDLE0", - "S_FANG_IDLE1", - "S_FANG_IDLE2", - "S_FANG_IDLE3", - "S_FANG_IDLE4", - "S_FANG_IDLE5", - "S_FANG_IDLE6", - "S_FANG_IDLE7", - "S_FANG_IDLE8", - "S_FANG_PAIN1", - "S_FANG_PAIN2", - "S_FANG_PATHINGSTART1", - "S_FANG_PATHINGSTART2", - "S_FANG_PATHING", - "S_FANG_BOUNCE1", - "S_FANG_BOUNCE2", - "S_FANG_BOUNCE3", - "S_FANG_BOUNCE4", - "S_FANG_FALL1", - "S_FANG_FALL2", - "S_FANG_CHECKPATH1", - "S_FANG_CHECKPATH2", - "S_FANG_PATHINGCONT1", - "S_FANG_PATHINGCONT2", - "S_FANG_PATHINGCONT3", - "S_FANG_SKID1", - "S_FANG_SKID2", - "S_FANG_SKID3", - "S_FANG_CHOOSEATTACK", - "S_FANG_FIRESTART1", - "S_FANG_FIRESTART2", - "S_FANG_FIRE1", - "S_FANG_FIRE2", - "S_FANG_FIRE3", - "S_FANG_FIRE4", - "S_FANG_FIREREPEAT", - "S_FANG_LOBSHOT0", - "S_FANG_LOBSHOT1", - "S_FANG_LOBSHOT2", - "S_FANG_WAIT1", - "S_FANG_WAIT2", - "S_FANG_WALLHIT", - "S_FANG_PINCHPATHINGSTART1", - "S_FANG_PINCHPATHINGSTART2", - "S_FANG_PINCHPATHING", - "S_FANG_PINCHBOUNCE0", - "S_FANG_PINCHBOUNCE1", - "S_FANG_PINCHBOUNCE2", - "S_FANG_PINCHBOUNCE3", - "S_FANG_PINCHBOUNCE4", - "S_FANG_PINCHFALL0", - "S_FANG_PINCHFALL1", - "S_FANG_PINCHFALL2", - "S_FANG_PINCHSKID1", - "S_FANG_PINCHSKID2", - "S_FANG_PINCHLOBSHOT0", - "S_FANG_PINCHLOBSHOT1", - "S_FANG_PINCHLOBSHOT2", - "S_FANG_PINCHLOBSHOT3", - "S_FANG_PINCHLOBSHOT4", - "S_FANG_DIE1", - "S_FANG_DIE2", - "S_FANG_DIE3", - "S_FANG_DIE4", - "S_FANG_DIE5", - "S_FANG_DIE6", - "S_FANG_DIE7", - "S_FANG_DIE8", - "S_FANG_FLEEPATHING1", - "S_FANG_FLEEPATHING2", - "S_FANG_FLEEBOUNCE1", - "S_FANG_FLEEBOUNCE2", - "S_FANG_KO", - - "S_BROKENROBOTRANDOM", - "S_BROKENROBOTA", - "S_BROKENROBOTB", - "S_BROKENROBOTC", - "S_BROKENROBOTD", - "S_BROKENROBOTE", - "S_BROKENROBOTF", - - "S_ALART1", - "S_ALART2", - - "S_VWREF", - "S_VWREB", - - "S_PROJECTORLIGHT1", - "S_PROJECTORLIGHT2", - "S_PROJECTORLIGHT3", - "S_PROJECTORLIGHT4", - "S_PROJECTORLIGHT5", - - "S_FBOMB1", - "S_FBOMB2", - "S_FBOMB_EXPL1", - "S_FBOMB_EXPL2", - "S_FBOMB_EXPL3", - "S_FBOMB_EXPL4", - "S_FBOMB_EXPL5", - "S_FBOMB_EXPL6", - "S_TNTDUST_1", - "S_TNTDUST_2", - "S_TNTDUST_3", - "S_TNTDUST_4", - "S_TNTDUST_5", - "S_TNTDUST_6", - "S_TNTDUST_7", - "S_TNTDUST_8", - "S_FSGNA", - "S_FSGNB", - "S_FSGNC", - "S_FSGND", - - // Black Eggman (Boss 7) - "S_BLACKEGG_STND", - "S_BLACKEGG_STND2", - "S_BLACKEGG_WALK1", - "S_BLACKEGG_WALK2", - "S_BLACKEGG_WALK3", - "S_BLACKEGG_WALK4", - "S_BLACKEGG_WALK5", - "S_BLACKEGG_WALK6", - "S_BLACKEGG_SHOOT1", - "S_BLACKEGG_SHOOT2", - "S_BLACKEGG_PAIN1", - "S_BLACKEGG_PAIN2", - "S_BLACKEGG_PAIN3", - "S_BLACKEGG_PAIN4", - "S_BLACKEGG_PAIN5", - "S_BLACKEGG_PAIN6", - "S_BLACKEGG_PAIN7", - "S_BLACKEGG_PAIN8", - "S_BLACKEGG_PAIN9", - "S_BLACKEGG_PAIN10", - "S_BLACKEGG_PAIN11", - "S_BLACKEGG_PAIN12", - "S_BLACKEGG_PAIN13", - "S_BLACKEGG_PAIN14", - "S_BLACKEGG_PAIN15", - "S_BLACKEGG_PAIN16", - "S_BLACKEGG_PAIN17", - "S_BLACKEGG_PAIN18", - "S_BLACKEGG_PAIN19", - "S_BLACKEGG_PAIN20", - "S_BLACKEGG_PAIN21", - "S_BLACKEGG_PAIN22", - "S_BLACKEGG_PAIN23", - "S_BLACKEGG_PAIN24", - "S_BLACKEGG_PAIN25", - "S_BLACKEGG_PAIN26", - "S_BLACKEGG_PAIN27", - "S_BLACKEGG_PAIN28", - "S_BLACKEGG_PAIN29", - "S_BLACKEGG_PAIN30", - "S_BLACKEGG_PAIN31", - "S_BLACKEGG_PAIN32", - "S_BLACKEGG_PAIN33", - "S_BLACKEGG_PAIN34", - "S_BLACKEGG_PAIN35", - "S_BLACKEGG_HITFACE1", - "S_BLACKEGG_HITFACE2", - "S_BLACKEGG_HITFACE3", - "S_BLACKEGG_HITFACE4", - "S_BLACKEGG_DIE1", - "S_BLACKEGG_DIE2", - "S_BLACKEGG_DIE3", - "S_BLACKEGG_DIE4", - "S_BLACKEGG_DIE5", - "S_BLACKEGG_MISSILE1", - "S_BLACKEGG_MISSILE2", - "S_BLACKEGG_MISSILE3", - "S_BLACKEGG_GOOP", - "S_BLACKEGG_JUMP1", - "S_BLACKEGG_JUMP2", - "S_BLACKEGG_DESTROYPLAT1", - "S_BLACKEGG_DESTROYPLAT2", - "S_BLACKEGG_DESTROYPLAT3", - - "S_BLACKEGG_HELPER", // Collision helper - - "S_BLACKEGG_GOOP1", - "S_BLACKEGG_GOOP2", - "S_BLACKEGG_GOOP3", - "S_BLACKEGG_GOOP4", - "S_BLACKEGG_GOOP5", - "S_BLACKEGG_GOOP6", - "S_BLACKEGG_GOOP7", - - "S_BLACKEGG_MISSILE", - - // New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon) - "S_CYBRAKDEMON_IDLE", - "S_CYBRAKDEMON_WALK1", - "S_CYBRAKDEMON_WALK2", - "S_CYBRAKDEMON_WALK3", - "S_CYBRAKDEMON_WALK4", - "S_CYBRAKDEMON_WALK5", - "S_CYBRAKDEMON_WALK6", - "S_CYBRAKDEMON_CHOOSE_ATTACK1", - "S_CYBRAKDEMON_MISSILE_ATTACK1", // Aim - "S_CYBRAKDEMON_MISSILE_ATTACK2", // Fire - "S_CYBRAKDEMON_MISSILE_ATTACK3", // Aim - "S_CYBRAKDEMON_MISSILE_ATTACK4", // Fire - "S_CYBRAKDEMON_MISSILE_ATTACK5", // Aim - "S_CYBRAKDEMON_MISSILE_ATTACK6", // Fire - "S_CYBRAKDEMON_FLAME_ATTACK1", // Reset - "S_CYBRAKDEMON_FLAME_ATTACK2", // Aim - "S_CYBRAKDEMON_FLAME_ATTACK3", // Fire - "S_CYBRAKDEMON_FLAME_ATTACK4", // Loop - "S_CYBRAKDEMON_CHOOSE_ATTACK2", - "S_CYBRAKDEMON_VILE_ATTACK1", - "S_CYBRAKDEMON_VILE_ATTACK2", - "S_CYBRAKDEMON_VILE_ATTACK3", - "S_CYBRAKDEMON_VILE_ATTACK4", - "S_CYBRAKDEMON_VILE_ATTACK5", - "S_CYBRAKDEMON_VILE_ATTACK6", - "S_CYBRAKDEMON_NAPALM_ATTACK1", - "S_CYBRAKDEMON_NAPALM_ATTACK2", - "S_CYBRAKDEMON_NAPALM_ATTACK3", - "S_CYBRAKDEMON_FINISH_ATTACK1", // If just attacked, remove MF2_FRET w/out going back to spawnstate - "S_CYBRAKDEMON_FINISH_ATTACK2", // Force a delay between attacks so you don't get bombarded with them back-to-back - "S_CYBRAKDEMON_PAIN1", - "S_CYBRAKDEMON_PAIN2", - "S_CYBRAKDEMON_PAIN3", - "S_CYBRAKDEMON_DIE1", - "S_CYBRAKDEMON_DIE2", - "S_CYBRAKDEMON_DIE3", - "S_CYBRAKDEMON_DIE4", - "S_CYBRAKDEMON_DIE5", - "S_CYBRAKDEMON_DIE6", - "S_CYBRAKDEMON_DIE7", - "S_CYBRAKDEMON_DIE8", - "S_CYBRAKDEMON_DEINVINCIBLERIZE", - "S_CYBRAKDEMON_INVINCIBLERIZE", - - "S_CYBRAKDEMONMISSILE", - "S_CYBRAKDEMONMISSILE_EXPLODE1", - "S_CYBRAKDEMONMISSILE_EXPLODE2", - "S_CYBRAKDEMONMISSILE_EXPLODE3", - - "S_CYBRAKDEMONFLAMESHOT_FLY1", - "S_CYBRAKDEMONFLAMESHOT_FLY2", - "S_CYBRAKDEMONFLAMESHOT_FLY3", - "S_CYBRAKDEMONFLAMESHOT_DIE", - - "S_CYBRAKDEMONFLAMEREST", - - "S_CYBRAKDEMONELECTRICBARRIER_INIT1", - "S_CYBRAKDEMONELECTRICBARRIER_INIT2", - "S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND", - "S_CYBRAKDEMONELECTRICBARRIER1", - "S_CYBRAKDEMONELECTRICBARRIER2", - "S_CYBRAKDEMONELECTRICBARRIER3", - "S_CYBRAKDEMONELECTRICBARRIER4", - "S_CYBRAKDEMONELECTRICBARRIER5", - "S_CYBRAKDEMONELECTRICBARRIER6", - "S_CYBRAKDEMONELECTRICBARRIER7", - "S_CYBRAKDEMONELECTRICBARRIER8", - "S_CYBRAKDEMONELECTRICBARRIER9", - "S_CYBRAKDEMONELECTRICBARRIER10", - "S_CYBRAKDEMONELECTRICBARRIER11", - "S_CYBRAKDEMONELECTRICBARRIER12", - "S_CYBRAKDEMONELECTRICBARRIER13", - "S_CYBRAKDEMONELECTRICBARRIER14", - "S_CYBRAKDEMONELECTRICBARRIER15", - "S_CYBRAKDEMONELECTRICBARRIER16", - "S_CYBRAKDEMONELECTRICBARRIER17", - "S_CYBRAKDEMONELECTRICBARRIER18", - "S_CYBRAKDEMONELECTRICBARRIER19", - "S_CYBRAKDEMONELECTRICBARRIER20", - "S_CYBRAKDEMONELECTRICBARRIER21", - "S_CYBRAKDEMONELECTRICBARRIER22", - "S_CYBRAKDEMONELECTRICBARRIER23", - "S_CYBRAKDEMONELECTRICBARRIER24", - "S_CYBRAKDEMONELECTRICBARRIER_DIE1", - "S_CYBRAKDEMONELECTRICBARRIER_DIE2", - "S_CYBRAKDEMONELECTRICBARRIER_DIE3", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM2", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM3", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM4", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM5", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM6", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM7", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM8", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM9", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM10", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM11", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL", - "S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP", - "S_CYBRAKDEMONELECTRICBARRIER_REVIVE1", - "S_CYBRAKDEMONELECTRICBARRIER_REVIVE2", - "S_CYBRAKDEMONELECTRICBARRIER_REVIVE3", - - "S_CYBRAKDEMONTARGETRETICULE1", - "S_CYBRAKDEMONTARGETRETICULE2", - "S_CYBRAKDEMONTARGETRETICULE3", - "S_CYBRAKDEMONTARGETRETICULE4", - "S_CYBRAKDEMONTARGETRETICULE5", - "S_CYBRAKDEMONTARGETRETICULE6", - "S_CYBRAKDEMONTARGETRETICULE7", - "S_CYBRAKDEMONTARGETRETICULE8", - "S_CYBRAKDEMONTARGETRETICULE9", - "S_CYBRAKDEMONTARGETRETICULE10", - "S_CYBRAKDEMONTARGETRETICULE11", - "S_CYBRAKDEMONTARGETRETICULE12", - "S_CYBRAKDEMONTARGETRETICULE13", - "S_CYBRAKDEMONTARGETRETICULE14", - - "S_CYBRAKDEMONTARGETDOT", - - "S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1", - "S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2", - "S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3", - "S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4", - "S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1", // Explode - "S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2", // Outer ring - "S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3", // Center - "S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4", // Sound - - "S_CYBRAKDEMONNAPALMBOMBSMALL", - "S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1", // Explode - "S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2", // Outer ring - "S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3", // Inner ring - "S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4", // Center - "S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5", // Sound - - "S_CYBRAKDEMONNAPALMFLAME_FLY1", - "S_CYBRAKDEMONNAPALMFLAME_FLY2", - "S_CYBRAKDEMONNAPALMFLAME_FLY3", - "S_CYBRAKDEMONNAPALMFLAME_FLY4", - "S_CYBRAKDEMONNAPALMFLAME_FLY5", - "S_CYBRAKDEMONNAPALMFLAME_FLY6", - "S_CYBRAKDEMONNAPALMFLAME_DIE", - - "S_CYBRAKDEMONVILEEXPLOSION1", - "S_CYBRAKDEMONVILEEXPLOSION2", - "S_CYBRAKDEMONVILEEXPLOSION3", - - // Metal Sonic (Race) - "S_METALSONIC_RACE", - // Metal Sonic (Battle) - "S_METALSONIC_FLOAT", - "S_METALSONIC_VECTOR", - "S_METALSONIC_STUN", - "S_METALSONIC_RAISE", - "S_METALSONIC_GATHER", - "S_METALSONIC_DASH", - "S_METALSONIC_BOUNCE", - "S_METALSONIC_BADBOUNCE", - "S_METALSONIC_SHOOT", - "S_METALSONIC_PAIN", - "S_METALSONIC_DEATH1", - "S_METALSONIC_DEATH2", - "S_METALSONIC_DEATH3", - "S_METALSONIC_DEATH4", - "S_METALSONIC_FLEE1", - "S_METALSONIC_FLEE2", - - "S_MSSHIELD_F1", - "S_MSSHIELD_F2", - - // Ring - "S_RING", - - // Blue Sphere for special stages - "S_BLUESPHERE", - "S_BLUESPHEREBONUS", - "S_BLUESPHERESPARK", - - // Bomb Sphere - "S_BOMBSPHERE1", - "S_BOMBSPHERE2", - "S_BOMBSPHERE3", - "S_BOMBSPHERE4", - - // NiGHTS Chip - "S_NIGHTSCHIP", - "S_NIGHTSCHIPBONUS", - - // NiGHTS Star - "S_NIGHTSSTAR", - "S_NIGHTSSTARXMAS", - - // Gravity Wells for special stages - "S_GRAVWELLGREEN", - "S_GRAVWELLRED", - - // Individual Team Rings - "S_TEAMRING", - - // Special Stage Token - "S_TOKEN", - - // CTF Flags - "S_REDFLAG", - "S_BLUEFLAG", - - // Emblem - "S_EMBLEM1", - "S_EMBLEM2", - "S_EMBLEM3", - "S_EMBLEM4", - "S_EMBLEM5", - "S_EMBLEM6", - "S_EMBLEM7", - "S_EMBLEM8", - "S_EMBLEM9", - "S_EMBLEM10", - "S_EMBLEM11", - "S_EMBLEM12", - "S_EMBLEM13", - "S_EMBLEM14", - "S_EMBLEM15", - "S_EMBLEM16", - "S_EMBLEM17", - "S_EMBLEM18", - "S_EMBLEM19", - "S_EMBLEM20", - "S_EMBLEM21", - "S_EMBLEM22", - "S_EMBLEM23", - "S_EMBLEM24", - "S_EMBLEM25", - "S_EMBLEM26", - - // Chaos Emeralds - "S_CEMG1", - "S_CEMG2", - "S_CEMG3", - "S_CEMG4", - "S_CEMG5", - "S_CEMG6", - "S_CEMG7", - - // Emerald hunt shards - "S_SHRD1", - "S_SHRD2", - "S_SHRD3", - - // Bubble Source - "S_BUBBLES1", - "S_BUBBLES2", - "S_BUBBLES3", - "S_BUBBLES4", - - // Level End Sign - "S_SIGN", - "S_SIGNSPIN1", - "S_SIGNSPIN2", - "S_SIGNSPIN3", - "S_SIGNSPIN4", - "S_SIGNSPIN5", - "S_SIGNSPIN6", - "S_SIGNPLAYER", - "S_SIGNSLOW", - "S_SIGNSTOP", - "S_SIGNBOARD", - "S_EGGMANSIGN", - "S_CLEARSIGN", - - // Spike Ball - "S_SPIKEBALL1", - "S_SPIKEBALL2", - "S_SPIKEBALL3", - "S_SPIKEBALL4", - "S_SPIKEBALL5", - "S_SPIKEBALL6", - "S_SPIKEBALL7", - "S_SPIKEBALL8", - - // Elemental Shield's Spawn - "S_SPINFIRE1", - "S_SPINFIRE2", - "S_SPINFIRE3", - "S_SPINFIRE4", - "S_SPINFIRE5", - "S_SPINFIRE6", - - // Spikes - "S_SPIKE1", - "S_SPIKE2", - "S_SPIKE3", - "S_SPIKE4", - "S_SPIKE5", - "S_SPIKE6", - "S_SPIKED1", - "S_SPIKED2", - - // Wall spikes - "S_WALLSPIKE1", - "S_WALLSPIKE2", - "S_WALLSPIKE3", - "S_WALLSPIKE4", - "S_WALLSPIKE5", - "S_WALLSPIKE6", - "S_WALLSPIKEBASE", - "S_WALLSPIKED1", - "S_WALLSPIKED2", - - // Starpost - "S_STARPOST_IDLE", - "S_STARPOST_FLASH", - "S_STARPOST_STARTSPIN", - "S_STARPOST_SPIN", - "S_STARPOST_ENDSPIN", - - // Big floating mine - "S_BIGMINE_IDLE", - "S_BIGMINE_ALERT1", - "S_BIGMINE_ALERT2", - "S_BIGMINE_ALERT3", - "S_BIGMINE_SET1", - "S_BIGMINE_SET2", - "S_BIGMINE_SET3", - "S_BIGMINE_BLAST1", - "S_BIGMINE_BLAST2", - "S_BIGMINE_BLAST3", - "S_BIGMINE_BLAST4", - "S_BIGMINE_BLAST5", - - // Cannon Launcher - "S_CANNONLAUNCHER1", - "S_CANNONLAUNCHER2", - "S_CANNONLAUNCHER3", - - // Monitor Miscellany - "S_BOXSPARKLE1", - "S_BOXSPARKLE2", - "S_BOXSPARKLE3", - "S_BOXSPARKLE4", - - "S_BOX_FLICKER", - "S_BOX_POP1", - "S_BOX_POP2", - - "S_GOLDBOX_FLICKER", - "S_GOLDBOX_OFF1", - "S_GOLDBOX_OFF2", - "S_GOLDBOX_OFF3", - "S_GOLDBOX_OFF4", - "S_GOLDBOX_OFF5", - "S_GOLDBOX_OFF6", - "S_GOLDBOX_OFF7", - - // Monitor States (one per box) - "S_MYSTERY_BOX", - "S_RING_BOX", - "S_PITY_BOX", - "S_ATTRACT_BOX", - "S_FORCE_BOX", - "S_ARMAGEDDON_BOX", - "S_WHIRLWIND_BOX", - "S_ELEMENTAL_BOX", - "S_SNEAKERS_BOX", - "S_INVULN_BOX", - "S_1UP_BOX", - "S_EGGMAN_BOX", - "S_MIXUP_BOX", - "S_GRAVITY_BOX", - "S_RECYCLER_BOX", - "S_SCORE1K_BOX", - "S_SCORE10K_BOX", - "S_FLAMEAURA_BOX", - "S_BUBBLEWRAP_BOX", - "S_THUNDERCOIN_BOX", - - // Gold Repeat Monitor States (one per box) - "S_PITY_GOLDBOX", - "S_ATTRACT_GOLDBOX", - "S_FORCE_GOLDBOX", - "S_ARMAGEDDON_GOLDBOX", - "S_WHIRLWIND_GOLDBOX", - "S_ELEMENTAL_GOLDBOX", - "S_SNEAKERS_GOLDBOX", - "S_INVULN_GOLDBOX", - "S_EGGMAN_GOLDBOX", - "S_GRAVITY_GOLDBOX", - "S_FLAMEAURA_GOLDBOX", - "S_BUBBLEWRAP_GOLDBOX", - "S_THUNDERCOIN_GOLDBOX", - - // Team Ring Boxes (these are special) - "S_RING_REDBOX1", - "S_RING_REDBOX2", - "S_REDBOX_POP1", - "S_REDBOX_POP2", - - "S_RING_BLUEBOX1", - "S_RING_BLUEBOX2", - "S_BLUEBOX_POP1", - "S_BLUEBOX_POP2", - - // Box Icons -- 2 states each, animation and action - "S_RING_ICON1", - "S_RING_ICON2", - - "S_PITY_ICON1", - "S_PITY_ICON2", - - "S_ATTRACT_ICON1", - "S_ATTRACT_ICON2", - - "S_FORCE_ICON1", - "S_FORCE_ICON2", - - "S_ARMAGEDDON_ICON1", - "S_ARMAGEDDON_ICON2", - - "S_WHIRLWIND_ICON1", - "S_WHIRLWIND_ICON2", - - "S_ELEMENTAL_ICON1", - "S_ELEMENTAL_ICON2", - - "S_SNEAKERS_ICON1", - "S_SNEAKERS_ICON2", - - "S_INVULN_ICON1", - "S_INVULN_ICON2", - - "S_1UP_ICON1", - "S_1UP_ICON2", - - "S_EGGMAN_ICON1", - "S_EGGMAN_ICON2", - - "S_MIXUP_ICON1", - "S_MIXUP_ICON2", - - "S_GRAVITY_ICON1", - "S_GRAVITY_ICON2", - - "S_RECYCLER_ICON1", - "S_RECYCLER_ICON2", - - "S_SCORE1K_ICON1", - "S_SCORE1K_ICON2", - - "S_SCORE10K_ICON1", - "S_SCORE10K_ICON2", - - "S_FLAMEAURA_ICON1", - "S_FLAMEAURA_ICON2", - - "S_BUBBLEWRAP_ICON1", - "S_BUBBLEWRAP_ICON2", - - "S_THUNDERCOIN_ICON1", - "S_THUNDERCOIN_ICON2", - - // --- - - "S_ROCKET", - - "S_LASER", - "S_LASER2", - "S_LASERFLASH", - - "S_LASERFLAME1", - "S_LASERFLAME2", - "S_LASERFLAME3", - "S_LASERFLAME4", - "S_LASERFLAME5", - - "S_TORPEDO", - - "S_ENERGYBALL1", - "S_ENERGYBALL2", - - // Skim Mine, also used by Jetty-Syn bomber - "S_MINE1", - "S_MINE_BOOM1", - "S_MINE_BOOM2", - "S_MINE_BOOM3", - "S_MINE_BOOM4", - - // Jetty-Syn Bullet - "S_JETBULLET1", - "S_JETBULLET2", - - "S_TURRETLASER", - "S_TURRETLASEREXPLODE1", - "S_TURRETLASEREXPLODE2", - - // Cannonball - "S_CANNONBALL1", - - // Arrow - "S_ARROW", - "S_ARROWBONK", - - // Glaregoyle Demon fire - "S_DEMONFIRE", - - // The letter - "S_LETTER", - - // GFZ flowers - "S_GFZFLOWERA", - "S_GFZFLOWERB", - "S_GFZFLOWERC", - - "S_BLUEBERRYBUSH", - "S_BERRYBUSH", - "S_BUSH", - - // Trees (both GFZ and misc) - "S_GFZTREE", - "S_GFZBERRYTREE", - "S_GFZCHERRYTREE", - "S_CHECKERTREE", - "S_CHECKERSUNSETTREE", - "S_FHZTREE", // Frozen Hillside - "S_FHZPINKTREE", - "S_POLYGONTREE", - "S_BUSHTREE", - "S_BUSHREDTREE", - "S_SPRINGTREE", - - // THZ flowers - "S_THZFLOWERA", // THZ1 Steam flower - "S_THZFLOWERB", // THZ1 Spin flower (red) - "S_THZFLOWERC", // THZ1 Spin flower (yellow) - - // THZ Steam Whistle tree/bush - "S_THZTREE", - "S_THZTREEBRANCH1", - "S_THZTREEBRANCH2", - "S_THZTREEBRANCH3", - "S_THZTREEBRANCH4", - "S_THZTREEBRANCH5", - "S_THZTREEBRANCH6", - "S_THZTREEBRANCH7", - "S_THZTREEBRANCH8", - "S_THZTREEBRANCH9", - "S_THZTREEBRANCH10", - "S_THZTREEBRANCH11", - "S_THZTREEBRANCH12", - "S_THZTREEBRANCH13", - - // THZ Alarm - "S_ALARM1", - - // Deep Sea Gargoyle - "S_GARGOYLE", - "S_BIGGARGOYLE", - - // DSZ Seaweed - "S_SEAWEED1", - "S_SEAWEED2", - "S_SEAWEED3", - "S_SEAWEED4", - "S_SEAWEED5", - "S_SEAWEED6", - - // Dripping Water - "S_DRIPA1", - "S_DRIPA2", - "S_DRIPA3", - "S_DRIPA4", - "S_DRIPB1", - "S_DRIPC1", - "S_DRIPC2", - - // Coral - "S_CORAL1", - "S_CORAL2", - "S_CORAL3", - "S_CORAL4", - "S_CORAL5", - - // Blue Crystal - "S_BLUECRYSTAL1", - - // Kelp, - "S_KELP", - - // Animated algae - "S_ANIMALGAETOP1", - "S_ANIMALGAETOP2", - "S_ANIMALGAESEG", - - // DSZ Stalagmites - "S_DSZSTALAGMITE", - "S_DSZ2STALAGMITE", - - // DSZ Light beam - "S_LIGHTBEAM1", - "S_LIGHTBEAM2", - "S_LIGHTBEAM3", - "S_LIGHTBEAM4", - "S_LIGHTBEAM5", - "S_LIGHTBEAM6", - "S_LIGHTBEAM7", - "S_LIGHTBEAM8", - "S_LIGHTBEAM9", - "S_LIGHTBEAM10", - "S_LIGHTBEAM11", - "S_LIGHTBEAM12", - - // CEZ Chain - "S_CEZCHAIN", - - // Flame - "S_FLAME", - "S_FLAMEPARTICLE", - "S_FLAMEREST", - - // Eggman Statue - "S_EGGSTATUE1", - - // CEZ hidden sling - "S_SLING1", - "S_SLING2", - - // CEZ maces and chains - "S_SMALLMACECHAIN", - "S_BIGMACECHAIN", - "S_SMALLMACE", - "S_BIGMACE", - "S_SMALLGRABCHAIN", - "S_BIGGRABCHAIN", - - // Yellow spring on a ball - "S_YELLOWSPRINGBALL", - "S_YELLOWSPRINGBALL2", - "S_YELLOWSPRINGBALL3", - "S_YELLOWSPRINGBALL4", - "S_YELLOWSPRINGBALL5", - - // Red spring on a ball - "S_REDSPRINGBALL", - "S_REDSPRINGBALL2", - "S_REDSPRINGBALL3", - "S_REDSPRINGBALL4", - "S_REDSPRINGBALL5", - - // Small Firebar - "S_SMALLFIREBAR1", - "S_SMALLFIREBAR2", - "S_SMALLFIREBAR3", - "S_SMALLFIREBAR4", - "S_SMALLFIREBAR5", - "S_SMALLFIREBAR6", - "S_SMALLFIREBAR7", - "S_SMALLFIREBAR8", - "S_SMALLFIREBAR9", - "S_SMALLFIREBAR10", - "S_SMALLFIREBAR11", - "S_SMALLFIREBAR12", - "S_SMALLFIREBAR13", - "S_SMALLFIREBAR14", - "S_SMALLFIREBAR15", - "S_SMALLFIREBAR16", - - // Big Firebar - "S_BIGFIREBAR1", - "S_BIGFIREBAR2", - "S_BIGFIREBAR3", - "S_BIGFIREBAR4", - "S_BIGFIREBAR5", - "S_BIGFIREBAR6", - "S_BIGFIREBAR7", - "S_BIGFIREBAR8", - "S_BIGFIREBAR9", - "S_BIGFIREBAR10", - "S_BIGFIREBAR11", - "S_BIGFIREBAR12", - "S_BIGFIREBAR13", - "S_BIGFIREBAR14", - "S_BIGFIREBAR15", - "S_BIGFIREBAR16", - - "S_CEZFLOWER", - "S_CEZPOLE", - "S_CEZBANNER1", - "S_CEZBANNER2", - "S_PINETREE", - "S_CEZBUSH1", - "S_CEZBUSH2", - "S_CANDLE", - "S_CANDLEPRICKET", - "S_FLAMEHOLDER", - "S_FIRETORCH", - "S_WAVINGFLAG", - "S_WAVINGFLAGSEG1", - "S_WAVINGFLAGSEG2", - "S_CRAWLASTATUE", - "S_FACESTABBERSTATUE", - "S_SUSPICIOUSFACESTABBERSTATUE_WAIT", - "S_SUSPICIOUSFACESTABBERSTATUE_BURST1", - "S_SUSPICIOUSFACESTABBERSTATUE_BURST2", - "S_BRAMBLES", - - // Big Tumbleweed - "S_BIGTUMBLEWEED", - "S_BIGTUMBLEWEED_ROLL1", - "S_BIGTUMBLEWEED_ROLL2", - "S_BIGTUMBLEWEED_ROLL3", - "S_BIGTUMBLEWEED_ROLL4", - "S_BIGTUMBLEWEED_ROLL5", - "S_BIGTUMBLEWEED_ROLL6", - "S_BIGTUMBLEWEED_ROLL7", - "S_BIGTUMBLEWEED_ROLL8", - - // Little Tumbleweed - "S_LITTLETUMBLEWEED", - "S_LITTLETUMBLEWEED_ROLL1", - "S_LITTLETUMBLEWEED_ROLL2", - "S_LITTLETUMBLEWEED_ROLL3", - "S_LITTLETUMBLEWEED_ROLL4", - "S_LITTLETUMBLEWEED_ROLL5", - "S_LITTLETUMBLEWEED_ROLL6", - "S_LITTLETUMBLEWEED_ROLL7", - "S_LITTLETUMBLEWEED_ROLL8", - - // Cacti - "S_CACTI1", - "S_CACTI2", - "S_CACTI3", - "S_CACTI4", - "S_CACTI5", - "S_CACTI6", - "S_CACTI7", - "S_CACTI8", - "S_CACTI9", - "S_CACTI10", - "S_CACTI11", - "S_CACTITINYSEG", - "S_CACTISMALLSEG", - - // Warning signs - "S_ARIDSIGN_CAUTION", - "S_ARIDSIGN_CACTI", - "S_ARIDSIGN_SHARPTURN", - - // Oil lamp - "S_OILLAMP", - "S_OILLAMPFLARE", - - // TNT barrel - "S_TNTBARREL_STND1", - "S_TNTBARREL_EXPL1", - "S_TNTBARREL_EXPL2", - "S_TNTBARREL_EXPL3", - "S_TNTBARREL_EXPL4", - "S_TNTBARREL_EXPL5", - "S_TNTBARREL_EXPL6", - "S_TNTBARREL_EXPL7", - "S_TNTBARREL_FLYING", - - // TNT proximity shell - "S_PROXIMITY_TNT", - "S_PROXIMITY_TNT_TRIGGER1", - "S_PROXIMITY_TNT_TRIGGER2", - "S_PROXIMITY_TNT_TRIGGER3", - "S_PROXIMITY_TNT_TRIGGER4", - "S_PROXIMITY_TNT_TRIGGER5", - "S_PROXIMITY_TNT_TRIGGER6", - "S_PROXIMITY_TNT_TRIGGER7", - "S_PROXIMITY_TNT_TRIGGER8", - "S_PROXIMITY_TNT_TRIGGER9", - "S_PROXIMITY_TNT_TRIGGER10", - "S_PROXIMITY_TNT_TRIGGER11", - "S_PROXIMITY_TNT_TRIGGER12", - "S_PROXIMITY_TNT_TRIGGER13", - "S_PROXIMITY_TNT_TRIGGER14", - "S_PROXIMITY_TNT_TRIGGER15", - "S_PROXIMITY_TNT_TRIGGER16", - "S_PROXIMITY_TNT_TRIGGER17", - "S_PROXIMITY_TNT_TRIGGER18", - "S_PROXIMITY_TNT_TRIGGER19", - "S_PROXIMITY_TNT_TRIGGER20", - "S_PROXIMITY_TNT_TRIGGER21", - "S_PROXIMITY_TNT_TRIGGER22", - "S_PROXIMITY_TNT_TRIGGER23", - - // Dust devil - "S_DUSTDEVIL", - "S_DUSTLAYER1", - "S_DUSTLAYER2", - "S_DUSTLAYER3", - "S_DUSTLAYER4", - "S_DUSTLAYER5", - "S_ARIDDUST1", - "S_ARIDDUST2", - "S_ARIDDUST3", - - // Minecart - "S_MINECART_IDLE", - "S_MINECART_DTH1", - "S_MINECARTEND", - "S_MINECARTSEG_FRONT", - "S_MINECARTSEG_BACK", - "S_MINECARTSEG_LEFT", - "S_MINECARTSEG_RIGHT", - "S_MINECARTSIDEMARK1", - "S_MINECARTSIDEMARK2", - "S_MINECARTSPARK", - - // Saloon door - "S_SALOONDOOR", - "S_SALOONDOORCENTER", - - // Train cameo - "S_TRAINCAMEOSPAWNER_1", - "S_TRAINCAMEOSPAWNER_2", - "S_TRAINCAMEOSPAWNER_3", - "S_TRAINCAMEOSPAWNER_4", - "S_TRAINCAMEOSPAWNER_5", - "S_TRAINPUFFMAKER", - - // Train - "S_TRAINDUST", - "S_TRAINSTEAM", - - // Flame jet - "S_FLAMEJETSTND", - "S_FLAMEJETSTART", - "S_FLAMEJETSTOP", - "S_FLAMEJETFLAME1", - "S_FLAMEJETFLAME2", - "S_FLAMEJETFLAME3", - "S_FLAMEJETFLAME4", - "S_FLAMEJETFLAME5", - "S_FLAMEJETFLAME6", - "S_FLAMEJETFLAME7", - "S_FLAMEJETFLAME8", - "S_FLAMEJETFLAME9", - - // Spinning flame jets - "S_FJSPINAXISA1", // Counter-clockwise - "S_FJSPINAXISA2", - "S_FJSPINAXISB1", // Clockwise - "S_FJSPINAXISB2", - - // Blade's flame - "S_FLAMEJETFLAMEB1", - "S_FLAMEJETFLAMEB2", - "S_FLAMEJETFLAMEB3", - - // Lavafall - "S_LAVAFALL_DORMANT", - "S_LAVAFALL_TELL", - "S_LAVAFALL_SHOOT", - "S_LAVAFALL_LAVA1", - "S_LAVAFALL_LAVA2", - "S_LAVAFALL_LAVA3", - "S_LAVAFALLROCK", - - // Rollout Rock - "S_ROLLOUTSPAWN", - "S_ROLLOUTROCK", - - // RVZ scenery - "S_BIGFERNLEAF", - "S_BIGFERN1", - "S_BIGFERN2", - "S_JUNGLEPALM", - "S_TORCHFLOWER", - "S_WALLVINE_LONG", - "S_WALLVINE_SHORT", - - // Glaregoyles - "S_GLAREGOYLE", - "S_GLAREGOYLE_CHARGE", - "S_GLAREGOYLE_BLINK", - "S_GLAREGOYLE_HOLD", - "S_GLAREGOYLE_FIRE", - "S_GLAREGOYLE_LOOP", - "S_GLAREGOYLE_COOLDOWN", - "S_GLAREGOYLEUP", - "S_GLAREGOYLEUP_CHARGE", - "S_GLAREGOYLEUP_BLINK", - "S_GLAREGOYLEUP_HOLD", - "S_GLAREGOYLEUP_FIRE", - "S_GLAREGOYLEUP_LOOP", - "S_GLAREGOYLEUP_COOLDOWN", - "S_GLAREGOYLEDOWN", - "S_GLAREGOYLEDOWN_CHARGE", - "S_GLAREGOYLEDOWN_BLINK", - "S_GLAREGOYLEDOWN_HOLD", - "S_GLAREGOYLEDOWN_FIRE", - "S_GLAREGOYLEDOWN_LOOP", - "S_GLAREGOYLEDOWN_COOLDOWN", - "S_GLAREGOYLELONG", - "S_GLAREGOYLELONG_CHARGE", - "S_GLAREGOYLELONG_BLINK", - "S_GLAREGOYLELONG_HOLD", - "S_GLAREGOYLELONG_FIRE", - "S_GLAREGOYLELONG_LOOP", - "S_GLAREGOYLELONG_COOLDOWN", - - // ATZ's Red Crystal/Target - "S_TARGET_IDLE", - "S_TARGET_HIT1", - "S_TARGET_HIT2", - "S_TARGET_RESPAWN", - "S_TARGET_ALLDONE", - - // ATZ's green flame - "S_GREENFLAME", - - // ATZ Blue Gargoyle - "S_BLUEGARGOYLE", - - // Stalagmites - "S_STG0", - "S_STG1", - "S_STG2", - "S_STG3", - "S_STG4", - "S_STG5", - "S_STG6", - "S_STG7", - "S_STG8", - "S_STG9", - - // Xmas-specific stuff - "S_XMASPOLE", - "S_CANDYCANE", - "S_SNOWMAN", // normal - "S_SNOWMANHAT", // with hat + scarf - "S_LAMPPOST1", // normal - "S_LAMPPOST2", // with snow - "S_HANGSTAR", - "S_MISTLETOE", - // Xmas GFZ bushes - "S_XMASBLUEBERRYBUSH", - "S_XMASBERRYBUSH", - "S_XMASBUSH", - // FHZ - "S_FHZICE1", - "S_FHZICE2", - "S_ROSY_IDLE1", - "S_ROSY_IDLE2", - "S_ROSY_IDLE3", - "S_ROSY_IDLE4", - "S_ROSY_JUMP", - "S_ROSY_WALK", - "S_ROSY_HUG", - "S_ROSY_PAIN", - "S_ROSY_STND", - "S_ROSY_UNHAPPY", - - // Halloween Scenery - // Pumpkins - "S_JACKO1", - "S_JACKO1OVERLAY_1", - "S_JACKO1OVERLAY_2", - "S_JACKO1OVERLAY_3", - "S_JACKO1OVERLAY_4", - "S_JACKO2", - "S_JACKO2OVERLAY_1", - "S_JACKO2OVERLAY_2", - "S_JACKO2OVERLAY_3", - "S_JACKO2OVERLAY_4", - "S_JACKO3", - "S_JACKO3OVERLAY_1", - "S_JACKO3OVERLAY_2", - "S_JACKO3OVERLAY_3", - "S_JACKO3OVERLAY_4", - // Dr Seuss Trees - "S_HHZTREE_TOP", - "S_HHZTREE_TRUNK", - "S_HHZTREE_LEAF", - // Mushroom - "S_HHZSHROOM_1", - "S_HHZSHROOM_2", - "S_HHZSHROOM_3", - "S_HHZSHROOM_4", - "S_HHZSHROOM_5", - "S_HHZSHROOM_6", - "S_HHZSHROOM_7", - "S_HHZSHROOM_8", - "S_HHZSHROOM_9", - "S_HHZSHROOM_10", - "S_HHZSHROOM_11", - "S_HHZSHROOM_12", - "S_HHZSHROOM_13", - "S_HHZSHROOM_14", - "S_HHZSHROOM_15", - "S_HHZSHROOM_16", - // Misc - "S_HHZGRASS", - "S_HHZTENT1", - "S_HHZTENT2", - "S_HHZSTALAGMITE_TALL", - "S_HHZSTALAGMITE_SHORT", - - // Botanic Serenity's loads of scenery states - "S_BSZTALLFLOWER_RED", - "S_BSZTALLFLOWER_PURPLE", - "S_BSZTALLFLOWER_BLUE", - "S_BSZTALLFLOWER_CYAN", - "S_BSZTALLFLOWER_YELLOW", - "S_BSZTALLFLOWER_ORANGE", - "S_BSZFLOWER_RED", - "S_BSZFLOWER_PURPLE", - "S_BSZFLOWER_BLUE", - "S_BSZFLOWER_CYAN", - "S_BSZFLOWER_YELLOW", - "S_BSZFLOWER_ORANGE", - "S_BSZSHORTFLOWER_RED", - "S_BSZSHORTFLOWER_PURPLE", - "S_BSZSHORTFLOWER_BLUE", - "S_BSZSHORTFLOWER_CYAN", - "S_BSZSHORTFLOWER_YELLOW", - "S_BSZSHORTFLOWER_ORANGE", - "S_BSZTULIP_RED", - "S_BSZTULIP_PURPLE", - "S_BSZTULIP_BLUE", - "S_BSZTULIP_CYAN", - "S_BSZTULIP_YELLOW", - "S_BSZTULIP_ORANGE", - "S_BSZCLUSTER_RED", - "S_BSZCLUSTER_PURPLE", - "S_BSZCLUSTER_BLUE", - "S_BSZCLUSTER_CYAN", - "S_BSZCLUSTER_YELLOW", - "S_BSZCLUSTER_ORANGE", - "S_BSZBUSH_RED", - "S_BSZBUSH_PURPLE", - "S_BSZBUSH_BLUE", - "S_BSZBUSH_CYAN", - "S_BSZBUSH_YELLOW", - "S_BSZBUSH_ORANGE", - "S_BSZVINE_RED", - "S_BSZVINE_PURPLE", - "S_BSZVINE_BLUE", - "S_BSZVINE_CYAN", - "S_BSZVINE_YELLOW", - "S_BSZVINE_ORANGE", - "S_BSZSHRUB", - "S_BSZCLOVER", - "S_BIG_PALMTREE_TRUNK", - "S_BIG_PALMTREE_TOP", - "S_PALMTREE_TRUNK", - "S_PALMTREE_TOP", - - "S_DBALL1", - "S_DBALL2", - "S_DBALL3", - "S_DBALL4", - "S_DBALL5", - "S_DBALL6", - "S_EGGSTATUE2", - - // Shield Orb - "S_ARMA1", - "S_ARMA2", - "S_ARMA3", - "S_ARMA4", - "S_ARMA5", - "S_ARMA6", - "S_ARMA7", - "S_ARMA8", - "S_ARMA9", - "S_ARMA10", - "S_ARMA11", - "S_ARMA12", - "S_ARMA13", - "S_ARMA14", - "S_ARMA15", - "S_ARMA16", - - "S_ARMF1", - "S_ARMF2", - "S_ARMF3", - "S_ARMF4", - "S_ARMF5", - "S_ARMF6", - "S_ARMF7", - "S_ARMF8", - "S_ARMF9", - "S_ARMF10", - "S_ARMF11", - "S_ARMF12", - "S_ARMF13", - "S_ARMF14", - "S_ARMF15", - "S_ARMF16", - "S_ARMF17", - "S_ARMF18", - "S_ARMF19", - "S_ARMF20", - "S_ARMF21", - "S_ARMF22", - "S_ARMF23", - "S_ARMF24", - "S_ARMF25", - "S_ARMF26", - "S_ARMF27", - "S_ARMF28", - "S_ARMF29", - "S_ARMF30", - "S_ARMF31", - "S_ARMF32", - - "S_ARMB1", - "S_ARMB2", - "S_ARMB3", - "S_ARMB4", - "S_ARMB5", - "S_ARMB6", - "S_ARMB7", - "S_ARMB8", - "S_ARMB9", - "S_ARMB10", - "S_ARMB11", - "S_ARMB12", - "S_ARMB13", - "S_ARMB14", - "S_ARMB15", - "S_ARMB16", - "S_ARMB17", - "S_ARMB18", - "S_ARMB19", - "S_ARMB20", - "S_ARMB21", - "S_ARMB22", - "S_ARMB23", - "S_ARMB24", - "S_ARMB25", - "S_ARMB26", - "S_ARMB27", - "S_ARMB28", - "S_ARMB29", - "S_ARMB30", - "S_ARMB31", - "S_ARMB32", - - "S_WIND1", - "S_WIND2", - "S_WIND3", - "S_WIND4", - "S_WIND5", - "S_WIND6", - "S_WIND7", - "S_WIND8", - - "S_MAGN1", - "S_MAGN2", - "S_MAGN3", - "S_MAGN4", - "S_MAGN5", - "S_MAGN6", - "S_MAGN7", - "S_MAGN8", - "S_MAGN9", - "S_MAGN10", - "S_MAGN11", - "S_MAGN12", - "S_MAGN13", - - "S_FORC1", - "S_FORC2", - "S_FORC3", - "S_FORC4", - "S_FORC5", - "S_FORC6", - "S_FORC7", - "S_FORC8", - "S_FORC9", - "S_FORC10", - - "S_FORC11", - "S_FORC12", - "S_FORC13", - "S_FORC14", - "S_FORC15", - "S_FORC16", - "S_FORC17", - "S_FORC18", - "S_FORC19", - "S_FORC20", - - "S_FORC21", - - "S_ELEM1", - "S_ELEM2", - "S_ELEM3", - "S_ELEM4", - "S_ELEM5", - "S_ELEM6", - "S_ELEM7", - "S_ELEM8", - "S_ELEM9", - "S_ELEM10", - "S_ELEM11", - "S_ELEM12", - - "S_ELEM13", - "S_ELEM14", - - "S_ELEMF1", - "S_ELEMF2", - "S_ELEMF3", - "S_ELEMF4", - "S_ELEMF5", - "S_ELEMF6", - "S_ELEMF7", - "S_ELEMF8", - "S_ELEMF9", - "S_ELEMF10", - - "S_PITY1", - "S_PITY2", - "S_PITY3", - "S_PITY4", - "S_PITY5", - "S_PITY6", - "S_PITY7", - "S_PITY8", - "S_PITY9", - "S_PITY10", - "S_PITY11", - "S_PITY12", - - "S_FIRS1", - "S_FIRS2", - "S_FIRS3", - "S_FIRS4", - "S_FIRS5", - "S_FIRS6", - "S_FIRS7", - "S_FIRS8", - "S_FIRS9", - - "S_FIRS10", - "S_FIRS11", - - "S_FIRSB1", - "S_FIRSB2", - "S_FIRSB3", - "S_FIRSB4", - "S_FIRSB5", - "S_FIRSB6", - "S_FIRSB7", - "S_FIRSB8", - "S_FIRSB9", - - "S_FIRSB10", - - "S_BUBS1", - "S_BUBS2", - "S_BUBS3", - "S_BUBS4", - "S_BUBS5", - "S_BUBS6", - "S_BUBS7", - "S_BUBS8", - "S_BUBS9", - - "S_BUBS10", - "S_BUBS11", - - "S_BUBSB1", - "S_BUBSB2", - "S_BUBSB3", - "S_BUBSB4", - - "S_BUBSB5", - "S_BUBSB6", - - "S_ZAPS1", - "S_ZAPS2", - "S_ZAPS3", - "S_ZAPS4", - "S_ZAPS5", - "S_ZAPS6", - "S_ZAPS7", - "S_ZAPS8", - "S_ZAPS9", - "S_ZAPS10", - "S_ZAPS11", - "S_ZAPS12", - "S_ZAPS13", // blank frame - "S_ZAPS14", - "S_ZAPS15", - "S_ZAPS16", - - "S_ZAPSB1", // blank frame - "S_ZAPSB2", - "S_ZAPSB3", - "S_ZAPSB4", - "S_ZAPSB5", - "S_ZAPSB6", - "S_ZAPSB7", - "S_ZAPSB8", - "S_ZAPSB9", - "S_ZAPSB10", - "S_ZAPSB11", // blank frame - - //Thunder spark - "S_THUNDERCOIN_SPARK", - - // Invincibility Sparkles - "S_IVSP", - - // Super Sonic Spark - "S_SSPK1", - "S_SSPK2", - "S_SSPK3", - "S_SSPK4", - "S_SSPK5", - - // Flicky-sized bubble - "S_FLICKY_BUBBLE", - - // Bluebird - "S_FLICKY_01_OUT", - "S_FLICKY_01_FLAP1", - "S_FLICKY_01_FLAP2", - "S_FLICKY_01_FLAP3", - "S_FLICKY_01_STAND", - "S_FLICKY_01_CENTER", - - // Rabbit - "S_FLICKY_02_OUT", - "S_FLICKY_02_AIM", - "S_FLICKY_02_HOP", - "S_FLICKY_02_UP", - "S_FLICKY_02_DOWN", - "S_FLICKY_02_STAND", - "S_FLICKY_02_CENTER", - - // Chicken - "S_FLICKY_03_OUT", - "S_FLICKY_03_AIM", - "S_FLICKY_03_HOP", - "S_FLICKY_03_UP", - "S_FLICKY_03_FLAP1", - "S_FLICKY_03_FLAP2", - "S_FLICKY_03_STAND", - "S_FLICKY_03_CENTER", - - // Seal - "S_FLICKY_04_OUT", - "S_FLICKY_04_AIM", - "S_FLICKY_04_HOP", - "S_FLICKY_04_UP", - "S_FLICKY_04_DOWN", - "S_FLICKY_04_SWIM1", - "S_FLICKY_04_SWIM2", - "S_FLICKY_04_SWIM3", - "S_FLICKY_04_SWIM4", - "S_FLICKY_04_STAND", - "S_FLICKY_04_CENTER", - - // Pig - "S_FLICKY_05_OUT", - "S_FLICKY_05_AIM", - "S_FLICKY_05_HOP", - "S_FLICKY_05_UP", - "S_FLICKY_05_DOWN", - "S_FLICKY_05_STAND", - "S_FLICKY_05_CENTER", - - // Chipmunk - "S_FLICKY_06_OUT", - "S_FLICKY_06_AIM", - "S_FLICKY_06_HOP", - "S_FLICKY_06_UP", - "S_FLICKY_06_DOWN", - "S_FLICKY_06_STAND", - "S_FLICKY_06_CENTER", - - // Penguin - "S_FLICKY_07_OUT", - "S_FLICKY_07_AIML", - "S_FLICKY_07_HOPL", - "S_FLICKY_07_UPL", - "S_FLICKY_07_DOWNL", - "S_FLICKY_07_AIMR", - "S_FLICKY_07_HOPR", - "S_FLICKY_07_UPR", - "S_FLICKY_07_DOWNR", - "S_FLICKY_07_SWIM1", - "S_FLICKY_07_SWIM2", - "S_FLICKY_07_SWIM3", - "S_FLICKY_07_STAND", - "S_FLICKY_07_CENTER", - - // Fish - "S_FLICKY_08_OUT", - "S_FLICKY_08_AIM", - "S_FLICKY_08_HOP", - "S_FLICKY_08_FLAP1", - "S_FLICKY_08_FLAP2", - "S_FLICKY_08_FLAP3", - "S_FLICKY_08_FLAP4", - "S_FLICKY_08_SWIM1", - "S_FLICKY_08_SWIM2", - "S_FLICKY_08_SWIM3", - "S_FLICKY_08_SWIM4", - "S_FLICKY_08_STAND", - "S_FLICKY_08_CENTER", - - // Ram - "S_FLICKY_09_OUT", - "S_FLICKY_09_AIM", - "S_FLICKY_09_HOP", - "S_FLICKY_09_UP", - "S_FLICKY_09_DOWN", - "S_FLICKY_09_STAND", - "S_FLICKY_09_CENTER", - - // Puffin - "S_FLICKY_10_OUT", - "S_FLICKY_10_FLAP1", - "S_FLICKY_10_FLAP2", - "S_FLICKY_10_STAND", - "S_FLICKY_10_CENTER", - - // Cow - "S_FLICKY_11_OUT", - "S_FLICKY_11_AIM", - "S_FLICKY_11_RUN1", - "S_FLICKY_11_RUN2", - "S_FLICKY_11_RUN3", - "S_FLICKY_11_STAND", - "S_FLICKY_11_CENTER", - - // Rat - "S_FLICKY_12_OUT", - "S_FLICKY_12_AIM", - "S_FLICKY_12_RUN1", - "S_FLICKY_12_RUN2", - "S_FLICKY_12_RUN3", - "S_FLICKY_12_STAND", - "S_FLICKY_12_CENTER", - - // Bear - "S_FLICKY_13_OUT", - "S_FLICKY_13_AIM", - "S_FLICKY_13_HOP", - "S_FLICKY_13_UP", - "S_FLICKY_13_DOWN", - "S_FLICKY_13_STAND", - "S_FLICKY_13_CENTER", - - // Dove - "S_FLICKY_14_OUT", - "S_FLICKY_14_FLAP1", - "S_FLICKY_14_FLAP2", - "S_FLICKY_14_FLAP3", - "S_FLICKY_14_STAND", - "S_FLICKY_14_CENTER", - - // Cat - "S_FLICKY_15_OUT", - "S_FLICKY_15_AIM", - "S_FLICKY_15_HOP", - "S_FLICKY_15_UP", - "S_FLICKY_15_DOWN", - "S_FLICKY_15_STAND", - "S_FLICKY_15_CENTER", - - // Canary - "S_FLICKY_16_OUT", - "S_FLICKY_16_FLAP1", - "S_FLICKY_16_FLAP2", - "S_FLICKY_16_FLAP3", - "S_FLICKY_16_STAND", - "S_FLICKY_16_CENTER", - - // Spider - "S_SECRETFLICKY_01_OUT", - "S_SECRETFLICKY_01_AIM", - "S_SECRETFLICKY_01_HOP", - "S_SECRETFLICKY_01_UP", - "S_SECRETFLICKY_01_DOWN", - "S_SECRETFLICKY_01_STAND", - "S_SECRETFLICKY_01_CENTER", - - // Bat - "S_SECRETFLICKY_02_OUT", - "S_SECRETFLICKY_02_FLAP1", - "S_SECRETFLICKY_02_FLAP2", - "S_SECRETFLICKY_02_FLAP3", - "S_SECRETFLICKY_02_STAND", - "S_SECRETFLICKY_02_CENTER", - - // Fan - "S_FAN", - "S_FAN2", - "S_FAN3", - "S_FAN4", - "S_FAN5", - - // Steam Riser - "S_STEAM1", - "S_STEAM2", - "S_STEAM3", - "S_STEAM4", - "S_STEAM5", - "S_STEAM6", - "S_STEAM7", - "S_STEAM8", - - // Bumpers - "S_BUMPER", - "S_BUMPERHIT", - - // Balloons - "S_BALLOON", - "S_BALLOONPOP1", - "S_BALLOONPOP2", - "S_BALLOONPOP3", - "S_BALLOONPOP4", - "S_BALLOONPOP5", - "S_BALLOONPOP6", - - // Yellow Spring - "S_YELLOWSPRING", - "S_YELLOWSPRING2", - "S_YELLOWSPRING3", - "S_YELLOWSPRING4", - "S_YELLOWSPRING5", - - // Red Spring - "S_REDSPRING", - "S_REDSPRING2", - "S_REDSPRING3", - "S_REDSPRING4", - "S_REDSPRING5", - - // Blue Spring - "S_BLUESPRING", - "S_BLUESPRING2", - "S_BLUESPRING3", - "S_BLUESPRING4", - "S_BLUESPRING5", - - // Yellow Diagonal Spring - "S_YDIAG1", - "S_YDIAG2", - "S_YDIAG3", - "S_YDIAG4", - "S_YDIAG5", - "S_YDIAG6", - "S_YDIAG7", - "S_YDIAG8", - - // Red Diagonal Spring - "S_RDIAG1", - "S_RDIAG2", - "S_RDIAG3", - "S_RDIAG4", - "S_RDIAG5", - "S_RDIAG6", - "S_RDIAG7", - "S_RDIAG8", - - // Blue Diagonal Spring - "S_BDIAG1", - "S_BDIAG2", - "S_BDIAG3", - "S_BDIAG4", - "S_BDIAG5", - "S_BDIAG6", - "S_BDIAG7", - "S_BDIAG8", - - // Yellow Side Spring - "S_YHORIZ1", - "S_YHORIZ2", - "S_YHORIZ3", - "S_YHORIZ4", - "S_YHORIZ5", - "S_YHORIZ6", - "S_YHORIZ7", - "S_YHORIZ8", - - // Red Side Spring - "S_RHORIZ1", - "S_RHORIZ2", - "S_RHORIZ3", - "S_RHORIZ4", - "S_RHORIZ5", - "S_RHORIZ6", - "S_RHORIZ7", - "S_RHORIZ8", - - // Blue Side Spring - "S_BHORIZ1", - "S_BHORIZ2", - "S_BHORIZ3", - "S_BHORIZ4", - "S_BHORIZ5", - "S_BHORIZ6", - "S_BHORIZ7", - "S_BHORIZ8", - - // Booster - "S_BOOSTERSOUND", - "S_YELLOWBOOSTERROLLER", - "S_YELLOWBOOSTERSEG_LEFT", - "S_YELLOWBOOSTERSEG_RIGHT", - "S_YELLOWBOOSTERSEG_FACE", - "S_REDBOOSTERROLLER", - "S_REDBOOSTERSEG_LEFT", - "S_REDBOOSTERSEG_RIGHT", - "S_REDBOOSTERSEG_FACE", - - // Rain - "S_RAIN1", - "S_RAINRETURN", - - // Snowflake - "S_SNOW1", - "S_SNOW2", - "S_SNOW3", - - // Water Splish - "S_SPLISH1", - "S_SPLISH2", - "S_SPLISH3", - "S_SPLISH4", - "S_SPLISH5", - "S_SPLISH6", - "S_SPLISH7", - "S_SPLISH8", - "S_SPLISH9", - - // Lava Splish - "S_LAVASPLISH", - - // added water splash - "S_SPLASH1", - "S_SPLASH2", - "S_SPLASH3", - - // lava/slime damage burn smoke - "S_SMOKE1", - "S_SMOKE2", - "S_SMOKE3", - "S_SMOKE4", - "S_SMOKE5", - - // Bubbles - "S_SMALLBUBBLE", - "S_MEDIUMBUBBLE", - "S_LARGEBUBBLE1", - "S_LARGEBUBBLE2", - "S_EXTRALARGEBUBBLE", // breathable - - "S_POP1", // Extra Large bubble goes POP! - - "S_WATERZAP", - - // Spindash dust - "S_SPINDUST1", - "S_SPINDUST2", - "S_SPINDUST3", - "S_SPINDUST4", - "S_SPINDUST_BUBBLE1", - "S_SPINDUST_BUBBLE2", - "S_SPINDUST_BUBBLE3", - "S_SPINDUST_BUBBLE4", - "S_SPINDUST_FIRE1", - "S_SPINDUST_FIRE2", - "S_SPINDUST_FIRE3", - "S_SPINDUST_FIRE4", - - "S_FOG1", - "S_FOG2", - "S_FOG3", - "S_FOG4", - "S_FOG5", - "S_FOG6", - "S_FOG7", - "S_FOG8", - "S_FOG9", - "S_FOG10", - "S_FOG11", - "S_FOG12", - "S_FOG13", - "S_FOG14", - - "S_SEED", - - "S_PARTICLE", - - // Score Logos - "S_SCRA", // 100 - "S_SCRB", // 200 - "S_SCRC", // 500 - "S_SCRD", // 1000 - "S_SCRE", // 10000 - "S_SCRF", // 400 (mario) - "S_SCRG", // 800 (mario) - "S_SCRH", // 2000 (mario) - "S_SCRI", // 4000 (mario) - "S_SCRJ", // 8000 (mario) - "S_SCRK", // 1UP (mario) - "S_SCRL", // 10 - - // Drowning Timer Numbers - "S_ZERO1", - "S_ONE1", - "S_TWO1", - "S_THREE1", - "S_FOUR1", - "S_FIVE1", - - "S_ZERO2", - "S_ONE2", - "S_TWO2", - "S_THREE2", - "S_FOUR2", - "S_FIVE2", - - "S_FLIGHTINDICATOR", - - "S_LOCKON1", - "S_LOCKON2", - "S_LOCKON3", - "S_LOCKON4", - "S_LOCKONINF1", - "S_LOCKONINF2", - "S_LOCKONINF3", - "S_LOCKONINF4", - - // Tag Sign - "S_TTAG", - - // Got Flag Sign - "S_GOTFLAG", - - // Finish flag - "S_FINISHFLAG", - - "S_CORK", - "S_LHRT", - - // Red Ring - "S_RRNG1", - "S_RRNG2", - "S_RRNG3", - "S_RRNG4", - "S_RRNG5", - "S_RRNG6", - "S_RRNG7", - - // Weapon Ring Ammo - "S_BOUNCERINGAMMO", - "S_RAILRINGAMMO", - "S_INFINITYRINGAMMO", - "S_AUTOMATICRINGAMMO", - "S_EXPLOSIONRINGAMMO", - "S_SCATTERRINGAMMO", - "S_GRENADERINGAMMO", - - // Weapon pickup - "S_BOUNCEPICKUP", - "S_BOUNCEPICKUPFADE1", - "S_BOUNCEPICKUPFADE2", - "S_BOUNCEPICKUPFADE3", - "S_BOUNCEPICKUPFADE4", - "S_BOUNCEPICKUPFADE5", - "S_BOUNCEPICKUPFADE6", - "S_BOUNCEPICKUPFADE7", - "S_BOUNCEPICKUPFADE8", - - "S_RAILPICKUP", - "S_RAILPICKUPFADE1", - "S_RAILPICKUPFADE2", - "S_RAILPICKUPFADE3", - "S_RAILPICKUPFADE4", - "S_RAILPICKUPFADE5", - "S_RAILPICKUPFADE6", - "S_RAILPICKUPFADE7", - "S_RAILPICKUPFADE8", - - "S_AUTOPICKUP", - "S_AUTOPICKUPFADE1", - "S_AUTOPICKUPFADE2", - "S_AUTOPICKUPFADE3", - "S_AUTOPICKUPFADE4", - "S_AUTOPICKUPFADE5", - "S_AUTOPICKUPFADE6", - "S_AUTOPICKUPFADE7", - "S_AUTOPICKUPFADE8", - - "S_EXPLODEPICKUP", - "S_EXPLODEPICKUPFADE1", - "S_EXPLODEPICKUPFADE2", - "S_EXPLODEPICKUPFADE3", - "S_EXPLODEPICKUPFADE4", - "S_EXPLODEPICKUPFADE5", - "S_EXPLODEPICKUPFADE6", - "S_EXPLODEPICKUPFADE7", - "S_EXPLODEPICKUPFADE8", - - "S_SCATTERPICKUP", - "S_SCATTERPICKUPFADE1", - "S_SCATTERPICKUPFADE2", - "S_SCATTERPICKUPFADE3", - "S_SCATTERPICKUPFADE4", - "S_SCATTERPICKUPFADE5", - "S_SCATTERPICKUPFADE6", - "S_SCATTERPICKUPFADE7", - "S_SCATTERPICKUPFADE8", - - "S_GRENADEPICKUP", - "S_GRENADEPICKUPFADE1", - "S_GRENADEPICKUPFADE2", - "S_GRENADEPICKUPFADE3", - "S_GRENADEPICKUPFADE4", - "S_GRENADEPICKUPFADE5", - "S_GRENADEPICKUPFADE6", - "S_GRENADEPICKUPFADE7", - "S_GRENADEPICKUPFADE8", - - // Thrown Weapon Rings - "S_THROWNBOUNCE1", - "S_THROWNBOUNCE2", - "S_THROWNBOUNCE3", - "S_THROWNBOUNCE4", - "S_THROWNBOUNCE5", - "S_THROWNBOUNCE6", - "S_THROWNBOUNCE7", - "S_THROWNINFINITY1", - "S_THROWNINFINITY2", - "S_THROWNINFINITY3", - "S_THROWNINFINITY4", - "S_THROWNINFINITY5", - "S_THROWNINFINITY6", - "S_THROWNINFINITY7", - "S_THROWNAUTOMATIC1", - "S_THROWNAUTOMATIC2", - "S_THROWNAUTOMATIC3", - "S_THROWNAUTOMATIC4", - "S_THROWNAUTOMATIC5", - "S_THROWNAUTOMATIC6", - "S_THROWNAUTOMATIC7", - "S_THROWNEXPLOSION1", - "S_THROWNEXPLOSION2", - "S_THROWNEXPLOSION3", - "S_THROWNEXPLOSION4", - "S_THROWNEXPLOSION5", - "S_THROWNEXPLOSION6", - "S_THROWNEXPLOSION7", - "S_THROWNGRENADE1", - "S_THROWNGRENADE2", - "S_THROWNGRENADE3", - "S_THROWNGRENADE4", - "S_THROWNGRENADE5", - "S_THROWNGRENADE6", - "S_THROWNGRENADE7", - "S_THROWNGRENADE8", - "S_THROWNGRENADE9", - "S_THROWNGRENADE10", - "S_THROWNGRENADE11", - "S_THROWNGRENADE12", - "S_THROWNGRENADE13", - "S_THROWNGRENADE14", - "S_THROWNGRENADE15", - "S_THROWNGRENADE16", - "S_THROWNGRENADE17", - "S_THROWNGRENADE18", - "S_THROWNSCATTER", - - "S_RINGEXPLODE", - - "S_COIN1", - "S_COIN2", - "S_COIN3", - "S_COINSPARKLE1", - "S_COINSPARKLE2", - "S_COINSPARKLE3", - "S_COINSPARKLE4", - "S_GOOMBA1", - "S_GOOMBA1B", - "S_GOOMBA2", - "S_GOOMBA3", - "S_GOOMBA4", - "S_GOOMBA5", - "S_GOOMBA6", - "S_GOOMBA7", - "S_GOOMBA8", - "S_GOOMBA9", - "S_GOOMBA_DEAD", - "S_BLUEGOOMBA1", - "S_BLUEGOOMBA1B", - "S_BLUEGOOMBA2", - "S_BLUEGOOMBA3", - "S_BLUEGOOMBA4", - "S_BLUEGOOMBA5", - "S_BLUEGOOMBA6", - "S_BLUEGOOMBA7", - "S_BLUEGOOMBA8", - "S_BLUEGOOMBA9", - "S_BLUEGOOMBA_DEAD", - - // Mario-specific stuff - "S_FIREFLOWER1", - "S_FIREFLOWER2", - "S_FIREFLOWER3", - "S_FIREFLOWER4", - "S_FIREBALL", - "S_FIREBALLTRAIL1", - "S_FIREBALLTRAIL2", - "S_SHELL", - "S_PUMA_START1", - "S_PUMA_START2", - "S_PUMA_UP1", - "S_PUMA_UP2", - "S_PUMA_UP3", - "S_PUMA_DOWN1", - "S_PUMA_DOWN2", - "S_PUMA_DOWN3", - "S_PUMATRAIL1", - "S_PUMATRAIL2", - "S_PUMATRAIL3", - "S_PUMATRAIL4", - "S_HAMMER", - "S_KOOPA1", - "S_KOOPA2", - "S_KOOPAFLAME1", - "S_KOOPAFLAME2", - "S_KOOPAFLAME3", - "S_AXE1", - "S_AXE2", - "S_AXE3", - "S_MARIOBUSH1", - "S_MARIOBUSH2", - "S_TOAD", - - // Nights-specific stuff - "S_NIGHTSDRONE_MAN1", - "S_NIGHTSDRONE_MAN2", - "S_NIGHTSDRONE_SPARKLING1", - "S_NIGHTSDRONE_SPARKLING2", - "S_NIGHTSDRONE_SPARKLING3", - "S_NIGHTSDRONE_SPARKLING4", - "S_NIGHTSDRONE_SPARKLING5", - "S_NIGHTSDRONE_SPARKLING6", - "S_NIGHTSDRONE_SPARKLING7", - "S_NIGHTSDRONE_SPARKLING8", - "S_NIGHTSDRONE_SPARKLING9", - "S_NIGHTSDRONE_SPARKLING10", - "S_NIGHTSDRONE_SPARKLING11", - "S_NIGHTSDRONE_SPARKLING12", - "S_NIGHTSDRONE_SPARKLING13", - "S_NIGHTSDRONE_SPARKLING14", - "S_NIGHTSDRONE_SPARKLING15", - "S_NIGHTSDRONE_SPARKLING16", - "S_NIGHTSDRONE_GOAL1", - "S_NIGHTSDRONE_GOAL2", - "S_NIGHTSDRONE_GOAL3", - "S_NIGHTSDRONE_GOAL4", - - "S_NIGHTSPARKLE1", - "S_NIGHTSPARKLE2", - "S_NIGHTSPARKLE3", - "S_NIGHTSPARKLE4", - "S_NIGHTSPARKLESUPER1", - "S_NIGHTSPARKLESUPER2", - "S_NIGHTSPARKLESUPER3", - "S_NIGHTSPARKLESUPER4", - "S_NIGHTSLOOPHELPER", - - // NiGHTS bumper - "S_NIGHTSBUMPER1", - "S_NIGHTSBUMPER2", - "S_NIGHTSBUMPER3", - "S_NIGHTSBUMPER4", - "S_NIGHTSBUMPER5", - "S_NIGHTSBUMPER6", - "S_NIGHTSBUMPER7", - "S_NIGHTSBUMPER8", - "S_NIGHTSBUMPER9", - "S_NIGHTSBUMPER10", - "S_NIGHTSBUMPER11", - "S_NIGHTSBUMPER12", - - "S_HOOP", - "S_HOOP_XMASA", - "S_HOOP_XMASB", - - "S_NIGHTSCORE10", - "S_NIGHTSCORE20", - "S_NIGHTSCORE30", - "S_NIGHTSCORE40", - "S_NIGHTSCORE50", - "S_NIGHTSCORE60", - "S_NIGHTSCORE70", - "S_NIGHTSCORE80", - "S_NIGHTSCORE90", - "S_NIGHTSCORE100", - "S_NIGHTSCORE10_2", - "S_NIGHTSCORE20_2", - "S_NIGHTSCORE30_2", - "S_NIGHTSCORE40_2", - "S_NIGHTSCORE50_2", - "S_NIGHTSCORE60_2", - "S_NIGHTSCORE70_2", - "S_NIGHTSCORE80_2", - "S_NIGHTSCORE90_2", - "S_NIGHTSCORE100_2", - - // NiGHTS Paraloop Powerups - "S_NIGHTSSUPERLOOP", - "S_NIGHTSDRILLREFILL", - "S_NIGHTSHELPER", - "S_NIGHTSEXTRATIME", - "S_NIGHTSLINKFREEZE", - "S_EGGCAPSULE", - - // Orbiting Chaos Emeralds - "S_ORBITEM1", - "S_ORBITEM2", - "S_ORBITEM3", - "S_ORBITEM4", - "S_ORBITEM5", - "S_ORBITEM6", - "S_ORBITEM7", - "S_ORBITEM8", - "S_ORBIDYA1", - "S_ORBIDYA2", - "S_ORBIDYA3", - "S_ORBIDYA4", - "S_ORBIDYA5", - - // "Flicky" helper - "S_NIGHTOPIANHELPER1", - "S_NIGHTOPIANHELPER2", - "S_NIGHTOPIANHELPER3", - "S_NIGHTOPIANHELPER4", - "S_NIGHTOPIANHELPER5", - "S_NIGHTOPIANHELPER6", - "S_NIGHTOPIANHELPER7", - "S_NIGHTOPIANHELPER8", - "S_NIGHTOPIANHELPER9", - - // Nightopian - "S_PIAN0", - "S_PIAN1", - "S_PIAN2", - "S_PIAN3", - "S_PIAN4", - "S_PIAN5", - "S_PIAN6", - "S_PIANSING", - - // Shleep - "S_SHLEEP1", - "S_SHLEEP2", - "S_SHLEEP3", - "S_SHLEEP4", - "S_SHLEEPBOUNCE1", - "S_SHLEEPBOUNCE2", - "S_SHLEEPBOUNCE3", - - // Secret badniks and hazards, shhhh - "S_PENGUINATOR_LOOK", - "S_PENGUINATOR_WADDLE1", - "S_PENGUINATOR_WADDLE2", - "S_PENGUINATOR_WADDLE3", - "S_PENGUINATOR_WADDLE4", - "S_PENGUINATOR_SLIDE1", - "S_PENGUINATOR_SLIDE2", - "S_PENGUINATOR_SLIDE3", - "S_PENGUINATOR_SLIDE4", - "S_PENGUINATOR_SLIDE5", - - "S_POPHAT_LOOK", - "S_POPHAT_SHOOT1", - "S_POPHAT_SHOOT2", - "S_POPHAT_SHOOT3", - "S_POPHAT_SHOOT4", - "S_POPSHOT", - "S_POPSHOT_TRAIL", - - "S_HIVEELEMENTAL_LOOK", - "S_HIVEELEMENTAL_PREPARE1", - "S_HIVEELEMENTAL_PREPARE2", - "S_HIVEELEMENTAL_SHOOT1", - "S_HIVEELEMENTAL_SHOOT2", - "S_HIVEELEMENTAL_DORMANT", - "S_HIVEELEMENTAL_PAIN", - "S_HIVEELEMENTAL_DIE1", - "S_HIVEELEMENTAL_DIE2", - "S_HIVEELEMENTAL_DIE3", - - "S_BUMBLEBORE_SPAWN", - "S_BUMBLEBORE_LOOK1", - "S_BUMBLEBORE_LOOK2", - "S_BUMBLEBORE_FLY1", - "S_BUMBLEBORE_FLY2", - "S_BUMBLEBORE_RAISE", - "S_BUMBLEBORE_FALL1", - "S_BUMBLEBORE_FALL2", - "S_BUMBLEBORE_STUCK1", - "S_BUMBLEBORE_STUCK2", - "S_BUMBLEBORE_DIE", - - "S_BUGGLEIDLE", - "S_BUGGLEFLY", - - "S_SMASHSPIKE_FLOAT", - "S_SMASHSPIKE_EASE1", - "S_SMASHSPIKE_EASE2", - "S_SMASHSPIKE_FALL", - "S_SMASHSPIKE_STOMP1", - "S_SMASHSPIKE_STOMP2", - "S_SMASHSPIKE_RISE1", - "S_SMASHSPIKE_RISE2", - - "S_CACO_LOOK", - "S_CACO_WAKE1", - "S_CACO_WAKE2", - "S_CACO_WAKE3", - "S_CACO_WAKE4", - "S_CACO_ROAR", - "S_CACO_CHASE", - "S_CACO_CHASE_REPEAT", - "S_CACO_RANDOM", - "S_CACO_PREPARE_SOUND", - "S_CACO_PREPARE1", - "S_CACO_PREPARE2", - "S_CACO_PREPARE3", - "S_CACO_SHOOT_SOUND", - "S_CACO_SHOOT1", - "S_CACO_SHOOT2", - "S_CACO_CLOSE", - "S_CACO_DIE_FLAGS", - "S_CACO_DIE_GIB1", - "S_CACO_DIE_GIB2", - "S_CACO_DIE_SCREAM", - "S_CACO_DIE_SHATTER", - "S_CACO_DIE_FALL", - "S_CACOSHARD_RANDOMIZE", - "S_CACOSHARD1_1", - "S_CACOSHARD1_2", - "S_CACOSHARD2_1", - "S_CACOSHARD2_2", - "S_CACOFIRE1", - "S_CACOFIRE2", - "S_CACOFIRE3", - "S_CACOFIRE_EXPLODE1", - "S_CACOFIRE_EXPLODE2", - "S_CACOFIRE_EXPLODE3", - "S_CACOFIRE_EXPLODE4", - - "S_SPINBOBERT_MOVE_FLIPUP", - "S_SPINBOBERT_MOVE_UP", - "S_SPINBOBERT_MOVE_FLIPDOWN", - "S_SPINBOBERT_MOVE_DOWN", - "S_SPINBOBERT_FIRE_MOVE", - "S_SPINBOBERT_FIRE_GHOST", - "S_SPINBOBERT_FIRE_TRAIL1", - "S_SPINBOBERT_FIRE_TRAIL2", - "S_SPINBOBERT_FIRE_TRAIL3", - - "S_HANGSTER_LOOK", - "S_HANGSTER_SWOOP1", - "S_HANGSTER_SWOOP2", - "S_HANGSTER_ARC1", - "S_HANGSTER_ARC2", - "S_HANGSTER_ARC3", - "S_HANGSTER_FLY1", - "S_HANGSTER_FLY2", - "S_HANGSTER_FLY3", - "S_HANGSTER_FLY4", - "S_HANGSTER_FLYREPEAT", - "S_HANGSTER_ARCUP1", - "S_HANGSTER_ARCUP2", - "S_HANGSTER_ARCUP3", - "S_HANGSTER_RETURN1", - "S_HANGSTER_RETURN2", - "S_HANGSTER_RETURN3", - - "S_CRUMBLE1", - "S_CRUMBLE2", - - // Spark - "S_SPRK1", - "S_SPRK2", - "S_SPRK3", - - // Robot Explosion - "S_XPLD_FLICKY", - "S_XPLD1", - "S_XPLD2", - "S_XPLD3", - "S_XPLD4", - "S_XPLD5", - "S_XPLD6", - "S_XPLD_EGGTRAP", - - // Underwater Explosion - "S_WPLD1", - "S_WPLD2", - "S_WPLD3", - "S_WPLD4", - "S_WPLD5", - "S_WPLD6", - - "S_DUST1", - "S_DUST2", - "S_DUST3", - "S_DUST4", - - "S_ROCKSPAWN", - - "S_ROCKCRUMBLEA", - "S_ROCKCRUMBLEB", - "S_ROCKCRUMBLEC", - "S_ROCKCRUMBLED", - "S_ROCKCRUMBLEE", - "S_ROCKCRUMBLEF", - "S_ROCKCRUMBLEG", - "S_ROCKCRUMBLEH", - "S_ROCKCRUMBLEI", - "S_ROCKCRUMBLEJ", - "S_ROCKCRUMBLEK", - "S_ROCKCRUMBLEL", - "S_ROCKCRUMBLEM", - "S_ROCKCRUMBLEN", - "S_ROCKCRUMBLEO", - "S_ROCKCRUMBLEP", - - // Level debris - "S_GFZDEBRIS", - "S_BRICKDEBRIS", - "S_WOODDEBRIS", - "S_REDBRICKDEBRIS", - "S_BLUEBRICKDEBRIS", - "S_YELLOWBRICKDEBRIS", - -#ifdef SEENAMES - "S_NAMECHECK", -#endif -}; - -// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1", -// I am leaving the prefixes solely for clarity to programmers, -// because sadly no one remembers this place while searching for full state names. -static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity testing later. - "MT_NULL", - "MT_UNKNOWN", - - "MT_THOK", // Thok! mobj - "MT_PLAYER", - "MT_TAILSOVERLAY", // c: - "MT_METALJETFUME", - - // Enemies - "MT_BLUECRAWLA", // Crawla (Blue) - "MT_REDCRAWLA", // Crawla (Red) - "MT_GFZFISH", // SDURF - "MT_GOLDBUZZ", // Buzz (Gold) - "MT_REDBUZZ", // Buzz (Red) - "MT_JETTBOMBER", // Jetty-Syn Bomber - "MT_JETTGUNNER", // Jetty-Syn Gunner - "MT_CRAWLACOMMANDER", // Crawla Commander - "MT_DETON", // Deton - "MT_SKIM", // Skim mine dropper - "MT_TURRET", // Industrial Turret - "MT_POPUPTURRET", // Pop-Up Turret - "MT_SPINCUSHION", // Spincushion - "MT_CRUSHSTACEAN", // Crushstacean - "MT_CRUSHCLAW", // Big meaty claw - "MT_CRUSHCHAIN", // Chain - "MT_BANPYURA", // Banpyura - "MT_BANPSPRING", // Banpyura spring - "MT_JETJAW", // Jet Jaw - "MT_SNAILER", // Snailer - "MT_VULTURE", // BASH - "MT_POINTY", // Pointy - "MT_POINTYBALL", // Pointy Ball - "MT_ROBOHOOD", // Robo-Hood - "MT_FACESTABBER", // Castlebot Facestabber - "MT_FACESTABBERSPEAR", // Castlebot Facestabber spear aura - "MT_EGGGUARD", // Egg Guard - "MT_EGGSHIELD", // Egg Guard's shield - "MT_GSNAPPER", // Green Snapper - "MT_SNAPPER_LEG", // Green Snapper leg - "MT_SNAPPER_HEAD", // Green Snapper head - "MT_MINUS", // Minus - "MT_MINUSDIRT", // Minus dirt - "MT_SPRINGSHELL", // Spring Shell - "MT_YELLOWSHELL", // Spring Shell (yellow) - "MT_UNIDUS", // Unidus - "MT_UNIBALL", // Unidus Ball - "MT_CANARIVORE", // Canarivore - "MT_CANARIVORE_GAS", // Canarivore gas - "MT_PYREFLY", // Pyre Fly - "MT_PYREFLY_FIRE", // Pyre Fly fire - "MT_PTERABYTESPAWNER", // Pterabyte spawner - "MT_PTERABYTEWAYPOINT", // Pterabyte waypoint - "MT_PTERABYTE", // Pterabyte - "MT_DRAGONBOMBER", // Dragonbomber - "MT_DRAGONWING", // Dragonbomber wing - "MT_DRAGONTAIL", // Dragonbomber tail segment - "MT_DRAGONMINE", // Dragonbomber mine - - // Generic Boss Items - "MT_BOSSEXPLODE", - "MT_SONIC3KBOSSEXPLODE", - "MT_BOSSFLYPOINT", - "MT_EGGTRAP", - "MT_BOSS3WAYPOINT", - "MT_BOSS9GATHERPOINT", - "MT_BOSSJUNK", - - // Boss 1 - "MT_EGGMOBILE", - "MT_JETFUME1", - "MT_EGGMOBILE_BALL", - "MT_EGGMOBILE_TARGET", - "MT_EGGMOBILE_FIRE", - - // Boss 2 - "MT_EGGMOBILE2", - "MT_EGGMOBILE2_POGO", - "MT_GOOP", - "MT_GOOPTRAIL", - - // Boss 3 - "MT_EGGMOBILE3", - "MT_FAKEMOBILE", - "MT_SHOCKWAVE", - - // Boss 4 - "MT_EGGMOBILE4", - "MT_EGGMOBILE4_MACE", - "MT_JETFLAME", - "MT_EGGROBO1", - "MT_EGGROBO1JET", - - // Boss 5 - "MT_FANG", - "MT_BROKENROBOT", - "MT_VWREF", - "MT_VWREB", - "MT_PROJECTORLIGHT", - "MT_FBOMB", - "MT_TNTDUST", // also used by barrel - "MT_FSGNA", - "MT_FSGNB", - "MT_FANGWAYPOINT", - - // Black Eggman (Boss 7) - "MT_BLACKEGGMAN", - "MT_BLACKEGGMAN_HELPER", - "MT_BLACKEGGMAN_GOOPFIRE", - "MT_BLACKEGGMAN_MISSILE", - - // New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon) - "MT_CYBRAKDEMON", - "MT_CYBRAKDEMON_ELECTRIC_BARRIER", - "MT_CYBRAKDEMON_MISSILE", - "MT_CYBRAKDEMON_FLAMESHOT", - "MT_CYBRAKDEMON_FLAMEREST", - "MT_CYBRAKDEMON_TARGET_RETICULE", - "MT_CYBRAKDEMON_TARGET_DOT", - "MT_CYBRAKDEMON_NAPALM_BOMB_LARGE", - "MT_CYBRAKDEMON_NAPALM_BOMB_SMALL", - "MT_CYBRAKDEMON_NAPALM_FLAMES", - "MT_CYBRAKDEMON_VILE_EXPLOSION", - - // Metal Sonic (Boss 9) - "MT_METALSONIC_RACE", - "MT_METALSONIC_BATTLE", - "MT_MSSHIELD_FRONT", - "MT_MSGATHER", - - // Collectible Items - "MT_RING", - "MT_FLINGRING", // Lost ring - "MT_BLUESPHERE", // Blue sphere for special stages - "MT_FLINGBLUESPHERE", // Lost blue sphere - "MT_BOMBSPHERE", - "MT_REDTEAMRING", //Rings collectable by red team. - "MT_BLUETEAMRING", //Rings collectable by blue team. - "MT_TOKEN", // Special Stage token for special stage - "MT_REDFLAG", // Red CTF Flag - "MT_BLUEFLAG", // Blue CTF Flag - "MT_EMBLEM", - "MT_EMERALD1", - "MT_EMERALD2", - "MT_EMERALD3", - "MT_EMERALD4", - "MT_EMERALD5", - "MT_EMERALD6", - "MT_EMERALD7", - "MT_EMERHUNT", // Emerald Hunt - "MT_EMERALDSPAWN", // Emerald spawner w/ delay - "MT_FLINGEMERALD", // Lost emerald - - // Springs and others - "MT_FAN", - "MT_STEAM", - "MT_BUMPER", - "MT_BALLOON", - - "MT_YELLOWSPRING", - "MT_REDSPRING", - "MT_BLUESPRING", - "MT_YELLOWDIAG", - "MT_REDDIAG", - "MT_BLUEDIAG", - "MT_YELLOWHORIZ", - "MT_REDHORIZ", - "MT_BLUEHORIZ", - - "MT_BOOSTERSEG", - "MT_BOOSTERROLLER", - "MT_YELLOWBOOSTER", - "MT_REDBOOSTER", - - // Interactive Objects - "MT_BUBBLES", // Bubble source - "MT_SIGN", // Level end sign - "MT_SPIKEBALL", // Spike Ball - "MT_SPINFIRE", - "MT_SPIKE", - "MT_WALLSPIKE", - "MT_WALLSPIKEBASE", - "MT_STARPOST", - "MT_BIGMINE", - "MT_BLASTEXECUTOR", - "MT_CANNONLAUNCHER", - - // Monitor miscellany - "MT_BOXSPARKLE", - - // Monitor boxes -- regular - "MT_RING_BOX", - "MT_PITY_BOX", - "MT_ATTRACT_BOX", - "MT_FORCE_BOX", - "MT_ARMAGEDDON_BOX", - "MT_WHIRLWIND_BOX", - "MT_ELEMENTAL_BOX", - "MT_SNEAKERS_BOX", - "MT_INVULN_BOX", - "MT_1UP_BOX", - "MT_EGGMAN_BOX", - "MT_MIXUP_BOX", - "MT_MYSTERY_BOX", - "MT_GRAVITY_BOX", - "MT_RECYCLER_BOX", - "MT_SCORE1K_BOX", - "MT_SCORE10K_BOX", - "MT_FLAMEAURA_BOX", - "MT_BUBBLEWRAP_BOX", - "MT_THUNDERCOIN_BOX", - - // Monitor boxes -- repeating (big) boxes - "MT_PITY_GOLDBOX", - "MT_ATTRACT_GOLDBOX", - "MT_FORCE_GOLDBOX", - "MT_ARMAGEDDON_GOLDBOX", - "MT_WHIRLWIND_GOLDBOX", - "MT_ELEMENTAL_GOLDBOX", - "MT_SNEAKERS_GOLDBOX", - "MT_INVULN_GOLDBOX", - "MT_EGGMAN_GOLDBOX", - "MT_GRAVITY_GOLDBOX", - "MT_FLAMEAURA_GOLDBOX", - "MT_BUBBLEWRAP_GOLDBOX", - "MT_THUNDERCOIN_GOLDBOX", - - // Monitor boxes -- special - "MT_RING_REDBOX", - "MT_RING_BLUEBOX", - - // Monitor icons - "MT_RING_ICON", - "MT_PITY_ICON", - "MT_ATTRACT_ICON", - "MT_FORCE_ICON", - "MT_ARMAGEDDON_ICON", - "MT_WHIRLWIND_ICON", - "MT_ELEMENTAL_ICON", - "MT_SNEAKERS_ICON", - "MT_INVULN_ICON", - "MT_1UP_ICON", - "MT_EGGMAN_ICON", - "MT_MIXUP_ICON", - "MT_GRAVITY_ICON", - "MT_RECYCLER_ICON", - "MT_SCORE1K_ICON", - "MT_SCORE10K_ICON", - "MT_FLAMEAURA_ICON", - "MT_BUBBLEWRAP_ICON", - "MT_THUNDERCOIN_ICON", - - // Projectiles - "MT_ROCKET", - "MT_LASER", - "MT_TORPEDO", - "MT_TORPEDO2", // silent - "MT_ENERGYBALL", - "MT_MINE", // Skim/Jetty-Syn mine - "MT_JETTBULLET", // Jetty-Syn Bullet - "MT_TURRETLASER", - "MT_CANNONBALL", // Cannonball - "MT_CANNONBALLDECOR", // Decorative/still cannonball - "MT_ARROW", // Arrow - "MT_DEMONFIRE", // Glaregoyle fire - - // The letter - "MT_LETTER", - - // Greenflower Scenery - "MT_GFZFLOWER1", - "MT_GFZFLOWER2", - "MT_GFZFLOWER3", - - "MT_BLUEBERRYBUSH", - "MT_BERRYBUSH", - "MT_BUSH", - - // Trees (both GFZ and misc) - "MT_GFZTREE", - "MT_GFZBERRYTREE", - "MT_GFZCHERRYTREE", - "MT_CHECKERTREE", - "MT_CHECKERSUNSETTREE", - "MT_FHZTREE", // Frozen Hillside - "MT_FHZPINKTREE", - "MT_POLYGONTREE", - "MT_BUSHTREE", - "MT_BUSHREDTREE", - "MT_SPRINGTREE", - - // Techno Hill Scenery - "MT_THZFLOWER1", - "MT_THZFLOWER2", - "MT_THZFLOWER3", - "MT_THZTREE", // Steam whistle tree/bush - "MT_THZTREEBRANCH", // branch of said tree - "MT_ALARM", - - // Deep Sea Scenery - "MT_GARGOYLE", // Deep Sea Gargoyle - "MT_BIGGARGOYLE", // Deep Sea Gargoyle (Big) - "MT_SEAWEED", // DSZ Seaweed - "MT_WATERDRIP", // Dripping Water source - "MT_WATERDROP", // Water drop from dripping water - "MT_CORAL1", // Coral - "MT_CORAL2", - "MT_CORAL3", - "MT_CORAL4", - "MT_CORAL5", - "MT_BLUECRYSTAL", // Blue Crystal - "MT_KELP", // Kelp - "MT_ANIMALGAETOP", // Animated algae top - "MT_ANIMALGAESEG", // Animated algae segment - "MT_DSZSTALAGMITE", // Deep Sea 1 Stalagmite - "MT_DSZ2STALAGMITE", // Deep Sea 2 Stalagmite - "MT_LIGHTBEAM", // DSZ Light beam - - // Castle Eggman Scenery - "MT_CHAIN", // CEZ Chain - "MT_FLAME", // Flame (has corona) - "MT_FLAMEPARTICLE", - "MT_EGGSTATUE", // Eggman Statue - "MT_MACEPOINT", // Mace rotation point - "MT_CHAINMACEPOINT", // Combination of chains and maces point - "MT_SPRINGBALLPOINT", // Spring ball point - "MT_CHAINPOINT", // Mace chain - "MT_HIDDEN_SLING", // Spin mace chain (activatable) - "MT_FIREBARPOINT", // Firebar - "MT_CUSTOMMACEPOINT", // Custom mace - "MT_SMALLMACECHAIN", // Small Mace Chain - "MT_BIGMACECHAIN", // Big Mace Chain - "MT_SMALLMACE", // Small Mace - "MT_BIGMACE", // Big Mace - "MT_SMALLGRABCHAIN", // Small Grab Chain - "MT_BIGGRABCHAIN", // Big Grab Chain - "MT_YELLOWSPRINGBALL", // Yellow spring on a ball - "MT_REDSPRINGBALL", // Red spring on a ball - "MT_SMALLFIREBAR", // Small Firebar - "MT_BIGFIREBAR", // Big Firebar - "MT_CEZFLOWER", // Flower - "MT_CEZPOLE1", // Pole (with red banner) - "MT_CEZPOLE2", // Pole (with blue banner) - "MT_CEZBANNER1", // Banner (red) - "MT_CEZBANNER2", // Banner (blue) - "MT_PINETREE", // Pine Tree - "MT_CEZBUSH1", // Bush 1 - "MT_CEZBUSH2", // Bush 2 - "MT_CANDLE", // Candle - "MT_CANDLEPRICKET", // Candle pricket - "MT_FLAMEHOLDER", // Flame holder - "MT_FIRETORCH", // Fire torch - "MT_WAVINGFLAG1", // Waving flag (red) - "MT_WAVINGFLAG2", // Waving flag (blue) - "MT_WAVINGFLAGSEG1", // Waving flag segment (red) - "MT_WAVINGFLAGSEG2", // Waving flag segment (blue) - "MT_CRAWLASTATUE", // Crawla statue - "MT_FACESTABBERSTATUE", // Facestabber statue - "MT_SUSPICIOUSFACESTABBERSTATUE", // :eggthinking: - "MT_BRAMBLES", // Brambles - - // Arid Canyon Scenery - "MT_BIGTUMBLEWEED", - "MT_LITTLETUMBLEWEED", - "MT_CACTI1", // Tiny Red Flower Cactus - "MT_CACTI2", // Small Red Flower Cactus - "MT_CACTI3", // Tiny Blue Flower Cactus - "MT_CACTI4", // Small Blue Flower Cactus - "MT_CACTI5", // Prickly Pear - "MT_CACTI6", // Barrel Cactus - "MT_CACTI7", // Tall Barrel Cactus - "MT_CACTI8", // Armed Cactus - "MT_CACTI9", // Ball Cactus - "MT_CACTI10", // Tiny Cactus - "MT_CACTI11", // Small Cactus - "MT_CACTITINYSEG", // Tiny Cactus Segment - "MT_CACTISMALLSEG", // Small Cactus Segment - "MT_ARIDSIGN_CAUTION", // Caution Sign - "MT_ARIDSIGN_CACTI", // Cacti Sign - "MT_ARIDSIGN_SHARPTURN", // Sharp Turn Sign - "MT_OILLAMP", - "MT_TNTBARREL", - "MT_PROXIMITYTNT", - "MT_DUSTDEVIL", - "MT_DUSTLAYER", - "MT_ARIDDUST", - "MT_MINECART", - "MT_MINECARTSEG", - "MT_MINECARTSPAWNER", - "MT_MINECARTEND", - "MT_MINECARTENDSOLID", - "MT_MINECARTSIDEMARK", - "MT_MINECARTSPARK", - "MT_SALOONDOOR", - "MT_SALOONDOORCENTER", - "MT_TRAINCAMEOSPAWNER", - "MT_TRAINSEG", - "MT_TRAINDUSTSPAWNER", - "MT_TRAINSTEAMSPAWNER", - "MT_MINECARTSWITCHPOINT", - - // Red Volcano Scenery - "MT_FLAMEJET", - "MT_VERTICALFLAMEJET", - "MT_FLAMEJETFLAME", - - "MT_FJSPINAXISA", // Counter-clockwise - "MT_FJSPINAXISB", // Clockwise - - "MT_FLAMEJETFLAMEB", // Blade's flame - - "MT_LAVAFALL", - "MT_LAVAFALL_LAVA", - "MT_LAVAFALLROCK", - - "MT_ROLLOUTSPAWN", - "MT_ROLLOUTROCK", - - "MT_BIGFERNLEAF", - "MT_BIGFERN", - "MT_JUNGLEPALM", - "MT_TORCHFLOWER", - "MT_WALLVINE_LONG", - "MT_WALLVINE_SHORT", - - // Dark City Scenery - - // Egg Rock Scenery - - // Azure Temple Scenery - "MT_GLAREGOYLE", - "MT_GLAREGOYLEUP", - "MT_GLAREGOYLEDOWN", - "MT_GLAREGOYLELONG", - "MT_TARGET", // AKA Red Crystal - "MT_GREENFLAME", - "MT_BLUEGARGOYLE", - - // Stalagmites - "MT_STALAGMITE0", - "MT_STALAGMITE1", - "MT_STALAGMITE2", - "MT_STALAGMITE3", - "MT_STALAGMITE4", - "MT_STALAGMITE5", - "MT_STALAGMITE6", - "MT_STALAGMITE7", - "MT_STALAGMITE8", - "MT_STALAGMITE9", - - // Christmas Scenery - "MT_XMASPOLE", - "MT_CANDYCANE", - "MT_SNOWMAN", // normal - "MT_SNOWMANHAT", // with hat + scarf - "MT_LAMPPOST1", // normal - "MT_LAMPPOST2", // with snow - "MT_HANGSTAR", - "MT_MISTLETOE", - // Xmas GFZ bushes - "MT_XMASBLUEBERRYBUSH", - "MT_XMASBERRYBUSH", - "MT_XMASBUSH", - // FHZ - "MT_FHZICE1", - "MT_FHZICE2", - "MT_ROSY", - "MT_CDLHRT", - - // Halloween Scenery - // Pumpkins - "MT_JACKO1", - "MT_JACKO2", - "MT_JACKO3", - // Dr Seuss Trees - "MT_HHZTREE_TOP", - "MT_HHZTREE_PART", - // Misc - "MT_HHZSHROOM", - "MT_HHZGRASS", - "MT_HHZTENTACLE1", - "MT_HHZTENTACLE2", - "MT_HHZSTALAGMITE_TALL", - "MT_HHZSTALAGMITE_SHORT", - - // Botanic Serenity scenery - "MT_BSZTALLFLOWER_RED", - "MT_BSZTALLFLOWER_PURPLE", - "MT_BSZTALLFLOWER_BLUE", - "MT_BSZTALLFLOWER_CYAN", - "MT_BSZTALLFLOWER_YELLOW", - "MT_BSZTALLFLOWER_ORANGE", - "MT_BSZFLOWER_RED", - "MT_BSZFLOWER_PURPLE", - "MT_BSZFLOWER_BLUE", - "MT_BSZFLOWER_CYAN", - "MT_BSZFLOWER_YELLOW", - "MT_BSZFLOWER_ORANGE", - "MT_BSZSHORTFLOWER_RED", - "MT_BSZSHORTFLOWER_PURPLE", - "MT_BSZSHORTFLOWER_BLUE", - "MT_BSZSHORTFLOWER_CYAN", - "MT_BSZSHORTFLOWER_YELLOW", - "MT_BSZSHORTFLOWER_ORANGE", - "MT_BSZTULIP_RED", - "MT_BSZTULIP_PURPLE", - "MT_BSZTULIP_BLUE", - "MT_BSZTULIP_CYAN", - "MT_BSZTULIP_YELLOW", - "MT_BSZTULIP_ORANGE", - "MT_BSZCLUSTER_RED", - "MT_BSZCLUSTER_PURPLE", - "MT_BSZCLUSTER_BLUE", - "MT_BSZCLUSTER_CYAN", - "MT_BSZCLUSTER_YELLOW", - "MT_BSZCLUSTER_ORANGE", - "MT_BSZBUSH_RED", - "MT_BSZBUSH_PURPLE", - "MT_BSZBUSH_BLUE", - "MT_BSZBUSH_CYAN", - "MT_BSZBUSH_YELLOW", - "MT_BSZBUSH_ORANGE", - "MT_BSZVINE_RED", - "MT_BSZVINE_PURPLE", - "MT_BSZVINE_BLUE", - "MT_BSZVINE_CYAN", - "MT_BSZVINE_YELLOW", - "MT_BSZVINE_ORANGE", - "MT_BSZSHRUB", - "MT_BSZCLOVER", - "MT_BIG_PALMTREE_TRUNK", - "MT_BIG_PALMTREE_TOP", - "MT_PALMTREE_TRUNK", - "MT_PALMTREE_TOP", - - // Misc scenery - "MT_DBALL", - "MT_EGGSTATUE2", - - // Powerup Indicators - "MT_ELEMENTAL_ORB", // Elemental shield mobj - "MT_ATTRACT_ORB", // Attract shield mobj - "MT_FORCE_ORB", // Force shield mobj - "MT_ARMAGEDDON_ORB", // Armageddon shield mobj - "MT_WHIRLWIND_ORB", // Whirlwind shield mobj - "MT_PITY_ORB", // Pity shield mobj - "MT_FLAMEAURA_ORB", // Flame shield mobj - "MT_BUBBLEWRAP_ORB", // Bubble shield mobj - "MT_THUNDERCOIN_ORB", // Thunder shield mobj - "MT_THUNDERCOIN_SPARK", // Thunder spark - "MT_IVSP", // Invincibility sparkles - "MT_SUPERSPARK", // Super Sonic Spark - - // Flickies - "MT_FLICKY_01", // Bluebird - "MT_FLICKY_01_CENTER", - "MT_FLICKY_02", // Rabbit - "MT_FLICKY_02_CENTER", - "MT_FLICKY_03", // Chicken - "MT_FLICKY_03_CENTER", - "MT_FLICKY_04", // Seal - "MT_FLICKY_04_CENTER", - "MT_FLICKY_05", // Pig - "MT_FLICKY_05_CENTER", - "MT_FLICKY_06", // Chipmunk - "MT_FLICKY_06_CENTER", - "MT_FLICKY_07", // Penguin - "MT_FLICKY_07_CENTER", - "MT_FLICKY_08", // Fish - "MT_FLICKY_08_CENTER", - "MT_FLICKY_09", // Ram - "MT_FLICKY_09_CENTER", - "MT_FLICKY_10", // Puffin - "MT_FLICKY_10_CENTER", - "MT_FLICKY_11", // Cow - "MT_FLICKY_11_CENTER", - "MT_FLICKY_12", // Rat - "MT_FLICKY_12_CENTER", - "MT_FLICKY_13", // Bear - "MT_FLICKY_13_CENTER", - "MT_FLICKY_14", // Dove - "MT_FLICKY_14_CENTER", - "MT_FLICKY_15", // Cat - "MT_FLICKY_15_CENTER", - "MT_FLICKY_16", // Canary - "MT_FLICKY_16_CENTER", - "MT_SECRETFLICKY_01", // Spider - "MT_SECRETFLICKY_01_CENTER", - "MT_SECRETFLICKY_02", // Bat - "MT_SECRETFLICKY_02_CENTER", - "MT_SEED", - - // Environmental Effects - "MT_RAIN", // Rain - "MT_SNOWFLAKE", // Snowflake - "MT_SPLISH", // Water splish! - "MT_LAVASPLISH", // Lava splish! - "MT_SMOKE", - "MT_SMALLBUBBLE", // small bubble - "MT_MEDIUMBUBBLE", // medium bubble - "MT_EXTRALARGEBUBBLE", // extra large bubble - "MT_WATERZAP", - "MT_SPINDUST", // Spindash dust - "MT_TFOG", - "MT_PARTICLE", - "MT_PARTICLEGEN", // For fans, etc. - - // Game Indicators - "MT_SCORE", // score logo - "MT_DROWNNUMBERS", // Drowning Timer - "MT_GOTEMERALD", // Chaos Emerald (intangible) - "MT_LOCKON", // Target - "MT_LOCKONINF", // In-level Target - "MT_TAG", // Tag Sign - "MT_GOTFLAG", // Got Flag sign - "MT_FINISHFLAG", // Finish flag - - // Ambient Sounds - "MT_AWATERA", // Ambient Water Sound 1 - "MT_AWATERB", // Ambient Water Sound 2 - "MT_AWATERC", // Ambient Water Sound 3 - "MT_AWATERD", // Ambient Water Sound 4 - "MT_AWATERE", // Ambient Water Sound 5 - "MT_AWATERF", // Ambient Water Sound 6 - "MT_AWATERG", // Ambient Water Sound 7 - "MT_AWATERH", // Ambient Water Sound 8 - "MT_RANDOMAMBIENT", - "MT_RANDOMAMBIENT2", - "MT_MACHINEAMBIENCE", - - "MT_CORK", - "MT_LHRT", - - // Ring Weapons - "MT_REDRING", - "MT_BOUNCERING", - "MT_RAILRING", - "MT_INFINITYRING", - "MT_AUTOMATICRING", - "MT_EXPLOSIONRING", - "MT_SCATTERRING", - "MT_GRENADERING", - - "MT_BOUNCEPICKUP", - "MT_RAILPICKUP", - "MT_AUTOPICKUP", - "MT_EXPLODEPICKUP", - "MT_SCATTERPICKUP", - "MT_GRENADEPICKUP", - - "MT_THROWNBOUNCE", - "MT_THROWNINFINITY", - "MT_THROWNAUTOMATIC", - "MT_THROWNSCATTER", - "MT_THROWNEXPLOSION", - "MT_THROWNGRENADE", - - // Mario-specific stuff - "MT_COIN", - "MT_FLINGCOIN", - "MT_GOOMBA", - "MT_BLUEGOOMBA", - "MT_FIREFLOWER", - "MT_FIREBALL", - "MT_FIREBALLTRAIL", - "MT_SHELL", - "MT_PUMA", - "MT_PUMATRAIL", - "MT_HAMMER", - "MT_KOOPA", - "MT_KOOPAFLAME", - "MT_AXE", - "MT_MARIOBUSH1", - "MT_MARIOBUSH2", - "MT_TOAD", - - // NiGHTS Stuff - "MT_AXIS", - "MT_AXISTRANSFER", - "MT_AXISTRANSFERLINE", - "MT_NIGHTSDRONE", - "MT_NIGHTSDRONE_MAN", - "MT_NIGHTSDRONE_SPARKLING", - "MT_NIGHTSDRONE_GOAL", - "MT_NIGHTSPARKLE", - "MT_NIGHTSLOOPHELPER", - "MT_NIGHTSBUMPER", // NiGHTS Bumper - "MT_HOOP", - "MT_HOOPCOLLIDE", // Collision detection for NiGHTS hoops - "MT_HOOPCENTER", // Center of a hoop - "MT_NIGHTSCORE", - "MT_NIGHTSCHIP", // NiGHTS Chip - "MT_FLINGNIGHTSCHIP", // Lost NiGHTS Chip - "MT_NIGHTSSTAR", // NiGHTS Star - "MT_FLINGNIGHTSSTAR", // Lost NiGHTS Star - "MT_NIGHTSSUPERLOOP", - "MT_NIGHTSDRILLREFILL", - "MT_NIGHTSHELPER", - "MT_NIGHTSEXTRATIME", - "MT_NIGHTSLINKFREEZE", - "MT_EGGCAPSULE", - "MT_IDEYAANCHOR", - "MT_NIGHTOPIANHELPER", // the actual helper object that orbits you - "MT_PIAN", // decorative singing friend - "MT_SHLEEP", // almost-decorative sleeping enemy - - // Secret badniks and hazards, shhhh - "MT_PENGUINATOR", - "MT_POPHAT", - "MT_POPSHOT", - "MT_POPSHOT_TRAIL", - - "MT_HIVEELEMENTAL", - "MT_BUMBLEBORE", - - "MT_BUGGLE", - - "MT_SMASHINGSPIKEBALL", - "MT_CACOLANTERN", - "MT_CACOSHARD", - "MT_CACOFIRE", - "MT_SPINBOBERT", - "MT_SPINBOBERT_FIRE1", - "MT_SPINBOBERT_FIRE2", - "MT_HANGSTER", - - // Utility Objects - "MT_TELEPORTMAN", - "MT_ALTVIEWMAN", - "MT_CRUMBLEOBJ", // Sound generator for crumbling platform - "MT_TUBEWAYPOINT", - "MT_PUSH", - "MT_PULL", - "MT_GHOST", - "MT_OVERLAY", - "MT_ANGLEMAN", - "MT_POLYANCHOR", - "MT_POLYSPAWN", - - // Skybox objects - "MT_SKYBOX", - - // Debris - "MT_SPARK", //spark - "MT_EXPLODE", // Robot Explosion - "MT_UWEXPLODE", // Underwater Explosion - "MT_DUST", - "MT_ROCKSPAWNER", - "MT_FALLINGROCK", - "MT_ROCKCRUMBLE1", - "MT_ROCKCRUMBLE2", - "MT_ROCKCRUMBLE3", - "MT_ROCKCRUMBLE4", - "MT_ROCKCRUMBLE5", - "MT_ROCKCRUMBLE6", - "MT_ROCKCRUMBLE7", - "MT_ROCKCRUMBLE8", - "MT_ROCKCRUMBLE9", - "MT_ROCKCRUMBLE10", - "MT_ROCKCRUMBLE11", - "MT_ROCKCRUMBLE12", - "MT_ROCKCRUMBLE13", - "MT_ROCKCRUMBLE14", - "MT_ROCKCRUMBLE15", - "MT_ROCKCRUMBLE16", - - // Level debris - "MT_GFZDEBRIS", - "MT_BRICKDEBRIS", - "MT_WOODDEBRIS", - "MT_REDBRICKDEBRIS", - "MT_BLUEBRICKDEBRIS", - "MT_YELLOWBRICKDEBRIS", - -#ifdef SEENAMES - "MT_NAMECHECK", -#endif -}; - -static const char *const MOBJFLAG_LIST[] = { - "SPECIAL", - "SOLID", - "SHOOTABLE", - "NOSECTOR", - "NOBLOCKMAP", - "PAPERCOLLISION", - "PUSHABLE", - "BOSS", - "SPAWNCEILING", - "NOGRAVITY", - "AMBIENT", - "SLIDEME", - "NOCLIP", - "FLOAT", - "BOXICON", - "MISSILE", - "SPRING", - "BOUNCE", - "MONITOR", - "NOTHINK", - "FIRE", - "NOCLIPHEIGHT", - "ENEMY", - "SCENERY", - "PAIN", - "STICKY", - "NIGHTSITEM", - "NOCLIPTHING", - "GRENADEBOUNCE", - "RUNSPAWNFUNC", - NULL -}; - -// \tMF2_(\S+).*// (.+) --> \t"\1", // \2 -static const char *const MOBJFLAG2_LIST[] = { - "AXIS", // It's a NiGHTS axis! (For faster checking) - "TWOD", // Moves like it's in a 2D level - "DONTRESPAWN", // Don't respawn this object! - "DONTDRAW", // Don't generate a vissprite - "AUTOMATIC", // Thrown ring has automatic properties - "RAILRING", // Thrown ring has rail properties - "BOUNCERING", // Thrown ring has bounce properties - "EXPLOSION", // Thrown ring has explosive properties - "SCATTER", // Thrown ring has scatter properties - "BEYONDTHEGRAVE", // Source of this missile has died and has since respawned. - "SLIDEPUSH", // MF_PUSHABLE that pushes continuously. - "CLASSICPUSH", // Drops straight down when object has negative momz. - "INVERTAIMABLE", // Flips whether it's targetable by A_LookForEnemies (enemies no, decoys yes) - "INFLOAT", // Floating to a height for a move, don't auto float to target's height. - "DEBRIS", // Splash ring from explosion ring - "NIGHTSPULL", // Attracted from a paraloop - "JUSTATTACKED", // can be pushed by other moving mobjs - "FIRING", // turret fire - "SUPERFIRE", // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it. - "SHADOW", // Fuzzy draw, makes targeting harder. - "STRONGBOX", // Flag used for "strong" random monitors. - "OBJECTFLIP", // Flag for objects that always have flipped gravity. - "SKULLFLY", // Special handling: skull in flight. - "FRET", // Flashing from a previous hit - "BOSSNOTRAP", // No Egg Trap after boss - "BOSSFLEE", // Boss is fleeing! - "BOSSDEAD", // Boss is dead! (Not necessarily fleeing, if a fleeing point doesn't exist.) - "AMBUSH", // Alternate behaviour typically set by MTF_AMBUSH - "LINKDRAW", // Draw vissprite of mobj immediately before/after tracer's vissprite (dependent on dispoffset and position) - "SHIELD", // Thinker calls P_AddShield/P_ShieldLook (must be partnered with MF_SCENERY to use) - "SPLAT", // Object is a splat - NULL -}; - -static const char *const MOBJEFLAG_LIST[] = { - "ONGROUND", // The mobj stands on solid floor (not on another mobj or in air) - "JUSTHITFLOOR", // The mobj just hit the floor while falling, this is cleared on next frame - "TOUCHWATER", // The mobj stands in a sector with water, and touches the surface - "UNDERWATER", // The mobj stands in a sector with water, and his waist is BELOW the water surface - "JUSTSTEPPEDDOWN", // used for ramp sectors - "VERTICALFLIP", // Vertically flip sprite/allow upside-down physics - "GOOWATER", // Goo water - "TOUCHLAVA", // The mobj is touching a lava block - "PUSHED", // Mobj was already pushed this tic - "SPRUNG", // Mobj was already sprung this tic - "APPLYPMOMZ", // Platform movement - "TRACERANGLE", // Compute and trigger on mobj angle relative to tracer - NULL -}; - -static const char *const MAPTHINGFLAG_LIST[4] = { - "EXTRA", // Extra flag for objects. - "OBJECTFLIP", // Reverse gravity flag for objects. - "OBJECTSPECIAL", // Special flag used with certain objects. - "AMBUSH" // Deaf monsters/do not react to sound. -}; - -static const char *const PLAYERFLAG_LIST[] = { - - // Cvars - "FLIPCAM", // Flip camera angle with gravity flip prefrence. - "ANALOGMODE", // Analog mode? - "DIRECTIONCHAR", // Directional character sprites? - "AUTOBRAKE", // Autobrake? - - // Cheats - "GODMODE", - "NOCLIP", - "INVIS", - - // True if button down last tic. - "ATTACKDOWN", - "SPINDOWN", - "JUMPDOWN", - "WPNDOWN", - - // Unmoving states - "STASIS", // Player is not allowed to move - "JUMPSTASIS", // and that includes jumping. - // (we don't include FULLSTASIS here I guess because it's just those two together...?) - - // Applying autobrake? - "APPLYAUTOBRAKE", - - // Character action status - "STARTJUMP", - "JUMPED", - "NOJUMPDAMAGE", - - "SPINNING", - "STARTDASH", - - "THOKKED", - "SHIELDABILITY", - "GLIDING", - "BOUNCING", - - // Sliding (usually in water) like Labyrinth/Oil Ocean - "SLIDING", - - // NiGHTS stuff - "TRANSFERTOCLOSEST", - "DRILLING", - - // Gametype-specific stuff - "GAMETYPEOVER", // Race time over, or H&S out-of-game - "TAGIT", // The player is it! For Tag Mode - - /*** misc ***/ - "FORCESTRAFE", // Translate turn inputs into strafe inputs - "CANCARRY", // Can carry? - "FINISHED", - - NULL // stop loop here. -}; - -static const char *const GAMETYPERULE_LIST[] = { - "CAMPAIGN", - "RINGSLINGER", - "SPECTATORS", - "LIVES", - "TEAMS", - "FIRSTPERSON", - "POWERSTONES", - "TEAMFLAGS", - "FRIENDLY", - "SPECIALSTAGES", - "EMERALDTOKENS", - "EMERALDHUNT", - "RACE", - "TAG", - "POINTLIMIT", - "TIMELIMIT", - "OVERTIME", - "HURTMESSAGES", - "FRIENDLYFIRE", - "STARTCOUNTDOWN", - "HIDEFROZEN", - "BLINDFOLDED", - "RESPAWNDELAY", - "PITYSHIELD", - "DEATHPENALTY", - "NOSPECTATORSPAWN", - "DEATHMATCHSTARTS", - "SPAWNINVUL", - "SPAWNENEMIES", - "ALLOWEXIT", - "NOTITLECARD", - "CUTSCENES", - NULL -}; - -// Linedef flags -static const char *const ML_LIST[16] = { - "IMPASSIBLE", - "BLOCKMONSTERS", - "TWOSIDED", - "DONTPEGTOP", - "DONTPEGBOTTOM", - "EFFECT1", - "NOCLIMB", - "EFFECT2", - "EFFECT3", - "EFFECT4", - "EFFECT5", - "NOSONIC", - "NOTAILS", - "NOKNUX", - "BOUNCY", - "TFERLINE" -}; - -static const char *COLOR_ENUMS[] = { - "NONE", // SKINCOLOR_NONE, - - // Greyscale ranges - "WHITE", // SKINCOLOR_WHITE, - "BONE", // SKINCOLOR_BONE, - "CLOUDY", // SKINCOLOR_CLOUDY, - "GREY", // SKINCOLOR_GREY, - "SILVER", // SKINCOLOR_SILVER, - "CARBON", // SKINCOLOR_CARBON, - "JET", // SKINCOLOR_JET, - "BLACK", // SKINCOLOR_BLACK, - - // Desaturated - "AETHER", // SKINCOLOR_AETHER, - "SLATE", // SKINCOLOR_SLATE, - "BLUEBELL", // SKINCOLOR_BLUEBELL, - "PINK", // SKINCOLOR_PINK, - "YOGURT", // SKINCOLOR_YOGURT, - "BROWN", // SKINCOLOR_BROWN, - "BRONZE", // SKINCOLOR_BRONZE, - "TAN", // SKINCOLOR_TAN, - "BEIGE", // SKINCOLOR_BEIGE, - "MOSS", // SKINCOLOR_MOSS, - "AZURE", // SKINCOLOR_AZURE, - "LAVENDER", // SKINCOLOR_LAVENDER, - - // Viv's vivid colours (toast 21/07/17) - "RUBY", // SKINCOLOR_RUBY, - "SALMON", // SKINCOLOR_SALMON, - "RED", // SKINCOLOR_RED, - "CRIMSON", // SKINCOLOR_CRIMSON, - "FLAME", // SKINCOLOR_FLAME, - "KETCHUP", // SKINCOLOR_KETCHUP, - "PEACHY", // SKINCOLOR_PEACHY, - "QUAIL", // SKINCOLOR_QUAIL, - "SUNSET", // SKINCOLOR_SUNSET, - "COPPER", // SKINCOLOR_COPPER, - "APRICOT", // SKINCOLOR_APRICOT, - "ORANGE", // SKINCOLOR_ORANGE, - "RUST", // SKINCOLOR_RUST, - "GOLD", // SKINCOLOR_GOLD, - "SANDY", // SKINCOLOR_SANDY, - "YELLOW", // SKINCOLOR_YELLOW, - "OLIVE", // SKINCOLOR_OLIVE, - "LIME", // SKINCOLOR_LIME, - "PERIDOT", // SKINCOLOR_PERIDOT, - "APPLE", // SKINCOLOR_APPLE, - "GREEN", // SKINCOLOR_GREEN, - "FOREST", // SKINCOLOR_FOREST, - "EMERALD", // SKINCOLOR_EMERALD, - "MINT", // SKINCOLOR_MINT, - "SEAFOAM", // SKINCOLOR_SEAFOAM, - "AQUA", // SKINCOLOR_AQUA, - "TEAL", // SKINCOLOR_TEAL, - "WAVE", // SKINCOLOR_WAVE, - "CYAN", // SKINCOLOR_CYAN, - "SKY", // SKINCOLOR_SKY, - "CERULEAN", // SKINCOLOR_CERULEAN, - "ICY", // SKINCOLOR_ICY, - "SAPPHIRE", // SKINCOLOR_SAPPHIRE, - "CORNFLOWER", // SKINCOLOR_CORNFLOWER, - "BLUE", // SKINCOLOR_BLUE, - "COBALT", // SKINCOLOR_COBALT, - "VAPOR", // SKINCOLOR_VAPOR, - "DUSK", // SKINCOLOR_DUSK, - "PASTEL", // SKINCOLOR_PASTEL, - "PURPLE", // SKINCOLOR_PURPLE, - "BUBBLEGUM", // SKINCOLOR_BUBBLEGUM, - "MAGENTA", // SKINCOLOR_MAGENTA, - "NEON", // SKINCOLOR_NEON, - "VIOLET", // SKINCOLOR_VIOLET, - "LILAC", // SKINCOLOR_LILAC, - "PLUM", // SKINCOLOR_PLUM, - "RASPBERRY", // SKINCOLOR_RASPBERRY, - "ROSY", // SKINCOLOR_ROSY, - - // Super special awesome Super flashing colors! - "SUPERSILVER1", // SKINCOLOR_SUPERSILVER1 - "SUPERSILVER2", // SKINCOLOR_SUPERSILVER2, - "SUPERSILVER3", // SKINCOLOR_SUPERSILVER3, - "SUPERSILVER4", // SKINCOLOR_SUPERSILVER4, - "SUPERSILVER5", // SKINCOLOR_SUPERSILVER5, - - "SUPERRED1", // SKINCOLOR_SUPERRED1 - "SUPERRED2", // SKINCOLOR_SUPERRED2, - "SUPERRED3", // SKINCOLOR_SUPERRED3, - "SUPERRED4", // SKINCOLOR_SUPERRED4, - "SUPERRED5", // SKINCOLOR_SUPERRED5, - - "SUPERORANGE1", // SKINCOLOR_SUPERORANGE1 - "SUPERORANGE2", // SKINCOLOR_SUPERORANGE2, - "SUPERORANGE3", // SKINCOLOR_SUPERORANGE3, - "SUPERORANGE4", // SKINCOLOR_SUPERORANGE4, - "SUPERORANGE5", // SKINCOLOR_SUPERORANGE5, - - "SUPERGOLD1", // SKINCOLOR_SUPERGOLD1 - "SUPERGOLD2", // SKINCOLOR_SUPERGOLD2, - "SUPERGOLD3", // SKINCOLOR_SUPERGOLD3, - "SUPERGOLD4", // SKINCOLOR_SUPERGOLD4, - "SUPERGOLD5", // SKINCOLOR_SUPERGOLD5, - - "SUPERPERIDOT1", // SKINCOLOR_SUPERPERIDOT1 - "SUPERPERIDOT2", // SKINCOLOR_SUPERPERIDOT2, - "SUPERPERIDOT3", // SKINCOLOR_SUPERPERIDOT3, - "SUPERPERIDOT4", // SKINCOLOR_SUPERPERIDOT4, - "SUPERPERIDOT5", // SKINCOLOR_SUPERPERIDOT5, - - "SUPERSKY1", // SKINCOLOR_SUPERSKY1 - "SUPERSKY2", // SKINCOLOR_SUPERSKY2, - "SUPERSKY3", // SKINCOLOR_SUPERSKY3, - "SUPERSKY4", // SKINCOLOR_SUPERSKY4, - "SUPERSKY5", // SKINCOLOR_SUPERSKY5, - - "SUPERPURPLE1", // SKINCOLOR_SUPERPURPLE1, - "SUPERPURPLE2", // SKINCOLOR_SUPERPURPLE2, - "SUPERPURPLE3", // SKINCOLOR_SUPERPURPLE3, - "SUPERPURPLE4", // SKINCOLOR_SUPERPURPLE4, - "SUPERPURPLE5", // SKINCOLOR_SUPERPURPLE5, - - "SUPERRUST1", // SKINCOLOR_SUPERRUST1 - "SUPERRUST2", // SKINCOLOR_SUPERRUST2, - "SUPERRUST3", // SKINCOLOR_SUPERRUST3, - "SUPERRUST4", // SKINCOLOR_SUPERRUST4, - "SUPERRUST5", // SKINCOLOR_SUPERRUST5, - - "SUPERTAN1", // SKINCOLOR_SUPERTAN1 - "SUPERTAN2", // SKINCOLOR_SUPERTAN2, - "SUPERTAN3", // SKINCOLOR_SUPERTAN3, - "SUPERTAN4", // SKINCOLOR_SUPERTAN4, - "SUPERTAN5" // SKINCOLOR_SUPERTAN5, -}; - -static const char *const POWERS_LIST[] = { - "INVULNERABILITY", - "SNEAKERS", - "FLASHING", - "SHIELD", - "CARRY", - "TAILSFLY", // tails flying - "UNDERWATER", // underwater timer - "SPACETIME", // In space, no one can hear you spin! - "EXTRALIFE", // Extra Life timer - "PUSHING", - "JUSTSPRUNG", - "NOAUTOBRAKE", - - "SUPER", // Are you super? - "GRAVITYBOOTS", // gravity boots - - // Weapon ammunition - "INFINITYRING", - "AUTOMATICRING", - "BOUNCERING", - "SCATTERRING", - "GRENADERING", - "EXPLOSIONRING", - "RAILRING", - - // Power Stones - "EMERALDS", // stored like global 'emeralds' variable - - // NiGHTS powerups - "NIGHTS_SUPERLOOP", - "NIGHTS_HELPER", - "NIGHTS_LINKFREEZE", - - //for linedef exec 427 - "NOCONTROL", - - //for dyes - "DYE", - - "JUSTLAUNCHED", - - "IGNORELATCH" -}; - -static const char *const HUDITEMS_LIST[] = { - "LIVES", - - "RINGS", - "RINGSNUM", - "RINGSNUMTICS", - - "SCORE", - "SCORENUM", - - "TIME", - "MINUTES", - "TIMECOLON", - "SECONDS", - "TIMETICCOLON", - "TICS", - - "SS_TOTALRINGS", - - "GETRINGS", - "GETRINGSNUM", - "TIMELEFT", - "TIMELEFTNUM", - "TIMEUP", - "HUNTPICS", - "POWERUPS" -}; - -static const char *const MENUTYPES_LIST[] = { - "NONE", - - "MAIN", - - // Single Player - "SP_MAIN", - - "SP_LOAD", - "SP_PLAYER", - - "SP_LEVELSELECT", - "SP_LEVELSTATS", - - "SP_TIMEATTACK", - "SP_TIMEATTACK_LEVELSELECT", - "SP_GUESTREPLAY", - "SP_REPLAY", - "SP_GHOST", - - "SP_NIGHTSATTACK", - "SP_NIGHTS_LEVELSELECT", - "SP_NIGHTS_GUESTREPLAY", - "SP_NIGHTS_REPLAY", - "SP_NIGHTS_GHOST", - - // Multiplayer - "MP_MAIN", - "MP_SPLITSCREEN", // SplitServer - "MP_SERVER", - "MP_CONNECT", - "MP_ROOM", - "MP_PLAYERSETUP", // MP_PlayerSetupDef shared with SPLITSCREEN if #defined NONET - "MP_SERVER_OPTIONS", - - // Options - "OP_MAIN", - - "OP_P1CONTROLS", - "OP_CHANGECONTROLS", // OP_ChangeControlsDef shared with P2 - "OP_P1MOUSE", - "OP_P1JOYSTICK", - "OP_JOYSTICKSET", // OP_JoystickSetDef shared with P2 - "OP_P1CAMERA", - - "OP_P2CONTROLS", - "OP_P2MOUSE", - "OP_P2JOYSTICK", - "OP_P2CAMERA", - - "OP_PLAYSTYLE", - - "OP_VIDEO", - "OP_VIDEOMODE", - "OP_COLOR", - "OP_OPENGL", - "OP_OPENGL_LIGHTING", - - "OP_SOUND", - - "OP_SERVER", - "OP_MONITORTOGGLE", - - "OP_DATA", - "OP_ADDONS", - "OP_SCREENSHOTS", - "OP_ERASEDATA", - - // Extras - "SR_MAIN", - "SR_PANDORA", - "SR_LEVELSELECT", - "SR_UNLOCKCHECKLIST", - "SR_EMBLEMHINT", - "SR_PLAYER", - "SR_SOUNDTEST", - - // Addons (Part of MISC, but let's make it our own) - "AD_MAIN", - - // MISC - // "MESSAGE", - // "SPAUSE", - - // "MPAUSE", - // "SCRAMBLETEAM", - // "CHANGETEAM", - // "CHANGELEVEL", - - // "MAPAUSE", - // "HELP", - - "SPECIAL" -}; - -struct { - const char *n; - // has to be able to hold both fixed_t and angle_t, so drastic measure!! - lua_Integer v; -} const INT_CONST[] = { - // If a mod removes some variables here, - // please leave the names in-tact and just set - // the value to 0 or something. - - // integer type limits, from doomtype.h - // INT64 and UINT64 limits not included, they're too big for most purposes anyway - // signed - {"INT8_MIN",INT8_MIN}, - {"INT16_MIN",INT16_MIN}, - {"INT32_MIN",INT32_MIN}, - {"INT8_MAX",INT8_MAX}, - {"INT16_MAX",INT16_MAX}, - {"INT32_MAX",INT32_MAX}, - // unsigned - {"UINT8_MAX",UINT8_MAX}, - {"UINT16_MAX",UINT16_MAX}, - {"UINT32_MAX",UINT32_MAX}, - - // fixed_t constants, from m_fixed.h - {"FRACUNIT",FRACUNIT}, - {"FRACBITS",FRACBITS}, - - // doomdef.h constants - {"TICRATE",TICRATE}, - {"MUSICRATE",MUSICRATE}, - {"RING_DIST",RING_DIST}, - {"PUSHACCEL",PUSHACCEL}, - {"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into. - {"MODVERSION",MODVERSION}, // or what version of the mod this is. - {"CODEBASE",CODEBASE}, // or what release of SRB2 this is. - {"NEWTICRATE",NEWTICRATE}, // TICRATE*NEWTICRATERATIO - {"NEWTICRATERATIO",NEWTICRATERATIO}, - - // Special linedef executor tag numbers! - {"LE_PINCHPHASE",LE_PINCHPHASE}, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!) - {"LE_ALLBOSSESDEAD",LE_ALLBOSSESDEAD}, // All bosses in the map are dead (Egg capsule raise) - {"LE_BOSSDEAD",LE_BOSSDEAD}, // A boss in the map died (Chaos mode boss tally) - {"LE_BOSS4DROP",LE_BOSS4DROP}, // CEZ boss dropped its cage - {"LE_BRAKVILEATACK",LE_BRAKVILEATACK}, // Brak's doing his LOS attack, oh noes - {"LE_TURRET",LE_TURRET}, // THZ turret - {"LE_BRAKPLATFORM",LE_BRAKPLATFORM}, // v2.0 Black Eggman destroys platform - {"LE_CAPSULE2",LE_CAPSULE2}, // Egg Capsule - {"LE_CAPSULE1",LE_CAPSULE1}, // Egg Capsule - {"LE_CAPSULE0",LE_CAPSULE0}, // Egg Capsule - {"LE_KOOPA",LE_KOOPA}, // Distant cousin to Gay Bowser - {"LE_AXE",LE_AXE}, // MKB Axe object - {"LE_PARAMWIDTH",LE_PARAMWIDTH}, // If an object that calls LinedefExecute has a nonzero parameter value, this times the parameter will be subtracted. (Mostly for the purpose of coexisting bosses...) - - /// \todo Get all this stuff into its own sections, maybe. Maybe. - - // Frame settings - {"FF_FRAMEMASK",FF_FRAMEMASK}, - {"FF_SPR2SUPER",FF_SPR2SUPER}, - {"FF_SPR2ENDSTATE",FF_SPR2ENDSTATE}, - {"FF_SPR2MIDSTART",FF_SPR2MIDSTART}, - {"FF_ANIMATE",FF_ANIMATE}, - {"FF_RANDOMANIM",FF_RANDOMANIM}, - {"FF_GLOBALANIM",FF_GLOBALANIM}, - {"FF_FULLBRIGHT",FF_FULLBRIGHT}, - {"FF_VERTICALFLIP",FF_VERTICALFLIP}, - {"FF_HORIZONTALFLIP",FF_HORIZONTALFLIP}, - {"FF_PAPERSPRITE",FF_PAPERSPRITE}, - {"FF_TRANSMASK",FF_TRANSMASK}, - {"FF_TRANSSHIFT",FF_TRANSSHIFT}, - // new preshifted translucency (used in source) - {"FF_TRANS10",FF_TRANS10}, - {"FF_TRANS20",FF_TRANS20}, - {"FF_TRANS30",FF_TRANS30}, - {"FF_TRANS40",FF_TRANS40}, - {"FF_TRANS50",FF_TRANS50}, - {"FF_TRANS60",FF_TRANS60}, - {"FF_TRANS70",FF_TRANS70}, - {"FF_TRANS80",FF_TRANS80}, - {"FF_TRANS90",FF_TRANS90}, - // compatibility - // Transparency for SOCs is pre-shifted - {"TR_TRANS10",tr_trans10<gotflag! - // Used to be MF_ for some stupid reason, now they're GF_ to stop them looking like mobjflags - {"GF_REDFLAG",GF_REDFLAG}, - {"GF_BLUEFLAG",GF_BLUEFLAG}, - - // Customisable sounds for Skins, from sounds.h - {"SKSSPIN",SKSSPIN}, - {"SKSPUTPUT",SKSPUTPUT}, - {"SKSPUDPUD",SKSPUDPUD}, - {"SKSPLPAN1",SKSPLPAN1}, // Ouchies - {"SKSPLPAN2",SKSPLPAN2}, - {"SKSPLPAN3",SKSPLPAN3}, - {"SKSPLPAN4",SKSPLPAN4}, - {"SKSPLDET1",SKSPLDET1}, // Deaths - {"SKSPLDET2",SKSPLDET2}, - {"SKSPLDET3",SKSPLDET3}, - {"SKSPLDET4",SKSPLDET4}, - {"SKSPLVCT1",SKSPLVCT1}, // Victories - {"SKSPLVCT2",SKSPLVCT2}, - {"SKSPLVCT3",SKSPLVCT3}, - {"SKSPLVCT4",SKSPLVCT4}, - {"SKSTHOK",SKSTHOK}, - {"SKSSPNDSH",SKSSPNDSH}, - {"SKSZOOM",SKSZOOM}, - {"SKSSKID",SKSSKID}, - {"SKSGASP",SKSGASP}, - {"SKSJUMP",SKSJUMP}, - - // 3D Floor/Fake Floor/FOF/whatever flags - {"FF_EXISTS",FF_EXISTS}, ///< Always set, to check for validity. - {"FF_BLOCKPLAYER",FF_BLOCKPLAYER}, ///< Solid to player, but nothing else - {"FF_BLOCKOTHERS",FF_BLOCKOTHERS}, ///< Solid to everything but player - {"FF_SOLID",FF_SOLID}, ///< Clips things. - {"FF_RENDERSIDES",FF_RENDERSIDES}, ///< Renders the sides. - {"FF_RENDERPLANES",FF_RENDERPLANES}, ///< Renders the floor/ceiling. - {"FF_RENDERALL",FF_RENDERALL}, ///< Renders everything. - {"FF_SWIMMABLE",FF_SWIMMABLE}, ///< Is a water block. - {"FF_NOSHADE",FF_NOSHADE}, ///< Messes with the lighting? - {"FF_CUTSOLIDS",FF_CUTSOLIDS}, ///< Cuts out hidden solid pixels. - {"FF_CUTEXTRA",FF_CUTEXTRA}, ///< Cuts out hidden translucent pixels. - {"FF_CUTLEVEL",FF_CUTLEVEL}, ///< Cuts out all hidden pixels. - {"FF_CUTSPRITES",FF_CUTSPRITES}, ///< Final step in making 3D water. - {"FF_BOTHPLANES",FF_BOTHPLANES}, ///< Render inside and outside planes. - {"FF_EXTRA",FF_EXTRA}, ///< Gets cut by ::FF_CUTEXTRA. - {"FF_TRANSLUCENT",FF_TRANSLUCENT}, ///< See through! - {"FF_FOG",FF_FOG}, ///< Fog "brush." - {"FF_INVERTPLANES",FF_INVERTPLANES}, ///< Only render inside planes. - {"FF_ALLSIDES",FF_ALLSIDES}, ///< Render inside and outside sides. - {"FF_INVERTSIDES",FF_INVERTSIDES}, ///< Only render inside sides. - {"FF_DOUBLESHADOW",FF_DOUBLESHADOW}, ///< Make two lightlist entries to reset light? - {"FF_FLOATBOB",FF_FLOATBOB}, ///< Floats on water and bobs if you step on it. - {"FF_NORETURN",FF_NORETURN}, ///< Used with ::FF_CRUMBLE. Will not return to its original position after falling. - {"FF_CRUMBLE",FF_CRUMBLE}, ///< Falls 2 seconds after being stepped on, and randomly brings all touching crumbling 3dfloors down with it, providing their master sectors share the same tag (allows crumble platforms above or below, to also exist). - {"FF_SHATTERBOTTOM",FF_SHATTERBOTTOM}, ///< Used with ::FF_BUSTUP. Like FF_SHATTER, but only breaks from the bottom. Good for springing up through rubble. - {"FF_MARIO",FF_MARIO}, ///< Acts like a question block when hit from underneath. Goodie spawned at top is determined by master sector. - {"FF_BUSTUP",FF_BUSTUP}, ///< You can spin through/punch this block and it will crumble! - {"FF_QUICKSAND",FF_QUICKSAND}, ///< Quicksand! - {"FF_PLATFORM",FF_PLATFORM}, ///< You can jump up through this to the top. - {"FF_REVERSEPLATFORM",FF_REVERSEPLATFORM}, ///< A fall-through floor in normal gravity, a platform in reverse gravity. - {"FF_INTANGIBLEFLATS",FF_INTANGIBLEFLATS}, ///< Both flats are intangible, but the sides are still solid. - {"FF_INTANGABLEFLATS",FF_INTANGIBLEFLATS}, ///< Both flats are intangable, but the sides are still solid. - {"FF_SHATTER",FF_SHATTER}, ///< Used with ::FF_BUSTUP. Bustable on mere touch. - {"FF_SPINBUST",FF_SPINBUST}, ///< Used with ::FF_BUSTUP. Also bustable if you're in your spinning frames. - {"FF_STRONGBUST",FF_STRONGBUST}, ///< Used with ::FF_BUSTUP. Only bustable by "strong" characters (Knuckles) and abilities (bouncing, twinspin, melee). - {"FF_RIPPLE",FF_RIPPLE}, ///< Ripple the flats - {"FF_COLORMAPONLY",FF_COLORMAPONLY}, ///< Only copy the colormap, not the lightlevel - {"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop. - - // PolyObject flags - {"POF_CLIPLINES",POF_CLIPLINES}, ///< Test against lines for collision - {"POF_CLIPPLANES",POF_CLIPPLANES}, ///< Test against tops and bottoms for collision - {"POF_SOLID",POF_SOLID}, ///< Clips things. - {"POF_TESTHEIGHT",POF_TESTHEIGHT}, ///< Test line collision with heights - {"POF_RENDERSIDES",POF_RENDERSIDES}, ///< Renders the sides. - {"POF_RENDERTOP",POF_RENDERTOP}, ///< Renders the top. - {"POF_RENDERBOTTOM",POF_RENDERBOTTOM}, ///< Renders the bottom. - {"POF_RENDERPLANES",POF_RENDERPLANES}, ///< Renders top and bottom. - {"POF_RENDERALL",POF_RENDERALL}, ///< Renders everything. - {"POF_INVERT",POF_INVERT}, ///< Inverts collision (like a cage). - {"POF_INVERTPLANES",POF_INVERTPLANES}, ///< Render inside planes. - {"POF_INVERTPLANESONLY",POF_INVERTPLANESONLY}, ///< Only render inside planes. - {"POF_PUSHABLESTOP",POF_PUSHABLESTOP}, ///< Pushables will stop movement. - {"POF_LDEXEC",POF_LDEXEC}, ///< This PO triggers a linedef executor. - {"POF_ONESIDE",POF_ONESIDE}, ///< Only use the first side of the linedef. - {"POF_NOSPECIALS",POF_NOSPECIALS}, ///< Don't apply sector specials. - {"POF_SPLAT",POF_SPLAT}, ///< Use splat flat renderer (treat cyan pixels as invisible). - -#ifdef HAVE_LUA_SEGS - // Node flags - {"NF_SUBSECTOR",NF_SUBSECTOR}, // Indicate a leaf. -#endif - - // Slope flags - {"SL_NOPHYSICS",SL_NOPHYSICS}, - {"SL_DYNAMIC",SL_DYNAMIC}, - - // Angles - {"ANG1",ANG1}, - {"ANG2",ANG2}, - {"ANG10",ANG10}, - {"ANG15",ANG15}, - {"ANG20",ANG20}, - {"ANG30",ANG30}, - {"ANG60",ANG60}, - {"ANG64h",ANG64h}, - {"ANG105",ANG105}, - {"ANG210",ANG210}, - {"ANG255",ANG255}, - {"ANG340",ANG340}, - {"ANG350",ANG350}, - {"ANGLE_11hh",ANGLE_11hh}, - {"ANGLE_22h",ANGLE_22h}, - {"ANGLE_45",ANGLE_45}, - {"ANGLE_67h",ANGLE_67h}, - {"ANGLE_90",ANGLE_90}, - {"ANGLE_112h",ANGLE_112h}, - {"ANGLE_135",ANGLE_135}, - {"ANGLE_157h",ANGLE_157h}, - {"ANGLE_180",ANGLE_180}, - {"ANGLE_202h",ANGLE_202h}, - {"ANGLE_225",ANGLE_225}, - {"ANGLE_247h",ANGLE_247h}, - {"ANGLE_270",ANGLE_270}, - {"ANGLE_292h",ANGLE_292h}, - {"ANGLE_315",ANGLE_315}, - {"ANGLE_337h",ANGLE_337h}, - {"ANGLE_MAX",ANGLE_MAX}, - - // P_Chase directions (dirtype_t) - {"DI_NODIR",DI_NODIR}, - {"DI_EAST",DI_EAST}, - {"DI_NORTHEAST",DI_NORTHEAST}, - {"DI_NORTH",DI_NORTH}, - {"DI_NORTHWEST",DI_NORTHWEST}, - {"DI_WEST",DI_WEST}, - {"DI_SOUTHWEST",DI_SOUTHWEST}, - {"DI_SOUTH",DI_SOUTH}, - {"DI_SOUTHEAST",DI_SOUTHEAST}, - {"NUMDIRS",NUMDIRS}, - - // Sprite rotation axis (rotaxis_t) - {"ROTAXIS_X",ROTAXIS_X}, - {"ROTAXIS_Y",ROTAXIS_Y}, - {"ROTAXIS_Z",ROTAXIS_Z}, - - // Buttons (ticcmd_t) - {"BT_WEAPONMASK",BT_WEAPONMASK}, //our first four bits. - {"BT_WEAPONNEXT",BT_WEAPONNEXT}, - {"BT_WEAPONPREV",BT_WEAPONPREV}, - {"BT_ATTACK",BT_ATTACK}, // shoot rings - {"BT_SPIN",BT_SPIN}, - {"BT_CAMLEFT",BT_CAMLEFT}, // turn camera left - {"BT_CAMRIGHT",BT_CAMRIGHT}, // turn camera right - {"BT_TOSSFLAG",BT_TOSSFLAG}, - {"BT_JUMP",BT_JUMP}, - {"BT_FIRENORMAL",BT_FIRENORMAL}, // Fire a normal ring no matter what - {"BT_CUSTOM1",BT_CUSTOM1}, // Lua customizable - {"BT_CUSTOM2",BT_CUSTOM2}, // Lua customizable - {"BT_CUSTOM3",BT_CUSTOM3}, // Lua customizable - - // Lua command registration flags - {"COM_ADMIN",COM_ADMIN}, - {"COM_SPLITSCREEN",COM_SPLITSCREEN}, - {"COM_LOCAL",COM_LOCAL}, - - // cvflags_t - {"CV_SAVE",CV_SAVE}, - {"CV_CALL",CV_CALL}, - {"CV_NETVAR",CV_NETVAR}, - {"CV_NOINIT",CV_NOINIT}, - {"CV_FLOAT",CV_FLOAT}, - {"CV_NOTINNET",CV_NOTINNET}, - {"CV_MODIFIED",CV_MODIFIED}, - {"CV_SHOWMODIF",CV_SHOWMODIF}, - {"CV_SHOWMODIFONETIME",CV_SHOWMODIFONETIME}, - {"CV_NOSHOWHELP",CV_NOSHOWHELP}, - {"CV_HIDEN",CV_HIDEN}, - {"CV_HIDDEN",CV_HIDEN}, - {"CV_CHEAT",CV_CHEAT}, - {"CV_NOLUA",CV_NOLUA}, - - // v_video flags - {"V_NOSCALEPATCH",V_NOSCALEPATCH}, - {"V_SMALLSCALEPATCH",V_SMALLSCALEPATCH}, - {"V_MEDSCALEPATCH",V_MEDSCALEPATCH}, - {"V_6WIDTHSPACE",V_6WIDTHSPACE}, - {"V_OLDSPACING",V_OLDSPACING}, - {"V_MONOSPACE",V_MONOSPACE}, - - {"V_MAGENTAMAP",V_MAGENTAMAP}, - {"V_YELLOWMAP",V_YELLOWMAP}, - {"V_GREENMAP",V_GREENMAP}, - {"V_BLUEMAP",V_BLUEMAP}, - {"V_REDMAP",V_REDMAP}, - {"V_GRAYMAP",V_GRAYMAP}, - {"V_ORANGEMAP",V_ORANGEMAP}, - {"V_SKYMAP",V_SKYMAP}, - {"V_PURPLEMAP",V_PURPLEMAP}, - {"V_AQUAMAP",V_AQUAMAP}, - {"V_PERIDOTMAP",V_PERIDOTMAP}, - {"V_AZUREMAP",V_AZUREMAP}, - {"V_BROWNMAP",V_BROWNMAP}, - {"V_ROSYMAP",V_ROSYMAP}, - {"V_INVERTMAP",V_INVERTMAP}, - - {"V_TRANSLUCENT",V_TRANSLUCENT}, - {"V_10TRANS",V_10TRANS}, - {"V_20TRANS",V_20TRANS}, - {"V_30TRANS",V_30TRANS}, - {"V_40TRANS",V_40TRANS}, - {"V_50TRANS",V_TRANSLUCENT}, // alias - {"V_60TRANS",V_60TRANS}, - {"V_70TRANS",V_70TRANS}, - {"V_80TRANS",V_80TRANS}, - {"V_90TRANS",V_90TRANS}, - {"V_HUDTRANSHALF",V_HUDTRANSHALF}, - {"V_HUDTRANS",V_HUDTRANS}, - {"V_HUDTRANSDOUBLE",V_HUDTRANSDOUBLE}, - {"V_AUTOFADEOUT",V_AUTOFADEOUT}, - {"V_RETURN8",V_RETURN8}, - {"V_OFFSET",V_OFFSET}, - {"V_ALLOWLOWERCASE",V_ALLOWLOWERCASE}, - {"V_FLIP",V_FLIP}, - {"V_CENTERNAMETAG",V_CENTERNAMETAG}, - {"V_SNAPTOTOP",V_SNAPTOTOP}, - {"V_SNAPTOBOTTOM",V_SNAPTOBOTTOM}, - {"V_SNAPTOLEFT",V_SNAPTOLEFT}, - {"V_SNAPTORIGHT",V_SNAPTORIGHT}, - {"V_WRAPX",V_WRAPX}, - {"V_WRAPY",V_WRAPY}, - {"V_NOSCALESTART",V_NOSCALESTART}, - {"V_PERPLAYER",V_PERPLAYER}, - - {"V_PARAMMASK",V_PARAMMASK}, - {"V_SCALEPATCHMASK",V_SCALEPATCHMASK}, - {"V_SPACINGMASK",V_SPACINGMASK}, - {"V_CHARCOLORMASK",V_CHARCOLORMASK}, - {"V_ALPHAMASK",V_ALPHAMASK}, - - {"V_CHARCOLORSHIFT",V_CHARCOLORSHIFT}, - {"V_ALPHASHIFT",V_ALPHASHIFT}, - - //Kick Reasons - {"KR_KICK",KR_KICK}, - {"KR_PINGLIMIT",KR_PINGLIMIT}, - {"KR_SYNCH",KR_SYNCH}, - {"KR_TIMEOUT",KR_TIMEOUT}, - {"KR_BAN",KR_BAN}, - {"KR_LEAVE",KR_LEAVE}, - - // translation colormaps - {"TC_DEFAULT",TC_DEFAULT}, - {"TC_BOSS",TC_BOSS}, - {"TC_METALSONIC",TC_METALSONIC}, - {"TC_ALLWHITE",TC_ALLWHITE}, - {"TC_RAINBOW",TC_RAINBOW}, - {"TC_BLINK",TC_BLINK}, - {"TC_DASHMODE",TC_DASHMODE}, - - // marathonmode flags - {"MA_INIT",MA_INIT}, - {"MA_RUNNING",MA_RUNNING}, - {"MA_NOCUTSCENES",MA_NOCUTSCENES}, - {"MA_INGAME",MA_INGAME}, - - // music types - {"MU_NONE", MU_NONE}, - {"MU_WAV", MU_WAV}, - {"MU_MOD", MU_MOD}, - {"MU_MID", MU_MID}, - {"MU_OGG", MU_OGG}, - {"MU_MP3", MU_MP3}, - {"MU_FLAC", MU_FLAC}, - {"MU_GME", MU_GME}, - {"MU_MOD_EX", MU_MOD_EX}, - {"MU_MID_EX", MU_MID_EX}, - - // gamestates - {"GS_NULL",GS_NULL}, - {"GS_LEVEL",GS_LEVEL}, - {"GS_INTERMISSION",GS_INTERMISSION}, - {"GS_CONTINUING",GS_CONTINUING}, - {"GS_TITLESCREEN",GS_TITLESCREEN}, - {"GS_TIMEATTACK",GS_TIMEATTACK}, - {"GS_CREDITS",GS_CREDITS}, - {"GS_EVALUATION",GS_EVALUATION}, - {"GS_GAMEEND",GS_GAMEEND}, - {"GS_INTRO",GS_INTRO}, - {"GS_ENDING",GS_ENDING}, - {"GS_CUTSCENE",GS_CUTSCENE}, - {"GS_DEDICATEDSERVER",GS_DEDICATEDSERVER}, - {"GS_WAITINGPLAYERS",GS_WAITINGPLAYERS}, - - {NULL,0} -}; - -static mobjtype_t get_mobjtype(const char *word) -{ // Returns the value of MT_ enumerations - mobjtype_t i; - if (*word >= '0' && *word <= '9') - return atoi(word); - if (fastncmp("MT_",word,3)) - word += 3; // take off the MT_ - for (i = 0; i < NUMMOBJFREESLOTS; i++) { - if (!FREE_MOBJS[i]) - break; - if (fastcmp(word, FREE_MOBJS[i])) - return MT_FIRSTFREESLOT+i; - } - for (i = 0; i < MT_FIRSTFREESLOT; i++) - if (fastcmp(word, MOBJTYPE_LIST[i]+3)) - return i; - deh_warning("Couldn't find mobjtype named 'MT_%s'",word); - return MT_NULL; -} - -static statenum_t get_state(const char *word) -{ // Returns the value of S_ enumerations - statenum_t i; - if (*word >= '0' && *word <= '9') - return atoi(word); - if (fastncmp("S_",word,2)) - word += 2; // take off the S_ - for (i = 0; i < NUMSTATEFREESLOTS; i++) { - if (!FREE_STATES[i]) - break; - if (fastcmp(word, FREE_STATES[i])) - return S_FIRSTFREESLOT+i; - } - for (i = 0; i < S_FIRSTFREESLOT; i++) - if (fastcmp(word, STATE_LIST[i]+2)) - return i; - deh_warning("Couldn't find state named 'S_%s'",word); - return S_NULL; -} - -skincolornum_t get_skincolor(const char *word) -{ // Returns the value of SKINCOLOR_ enumerations - skincolornum_t i; - if (*word >= '0' && *word <= '9') - return atoi(word); - if (fastncmp("SKINCOLOR_",word,10)) - word += 10; // take off the SKINCOLOR_ - for (i = 0; i < NUMCOLORFREESLOTS; i++) { - if (!FREE_SKINCOLORS[i]) - break; - if (fastcmp(word, FREE_SKINCOLORS[i])) - return SKINCOLOR_FIRSTFREESLOT+i; - } - for (i = 0; i < SKINCOLOR_FIRSTFREESLOT; i++) - if (fastcmp(word, COLOR_ENUMS[i])) - return i; - deh_warning("Couldn't find skincolor named 'SKINCOLOR_%s'",word); - return SKINCOLOR_GREEN; -} - -static spritenum_t get_sprite(const char *word) -{ // Returns the value of SPR_ enumerations - spritenum_t i; - if (*word >= '0' && *word <= '9') - return atoi(word); - if (fastncmp("SPR_",word,4)) - word += 4; // take off the SPR_ - for (i = 0; i < NUMSPRITES; i++) - if (!sprnames[i][4] && memcmp(word,sprnames[i],4)==0) - return i; - deh_warning("Couldn't find sprite named 'SPR_%s'",word); - return SPR_NULL; -} - -static playersprite_t get_sprite2(const char *word) -{ // Returns the value of SPR2_ enumerations - playersprite_t i; - if (*word >= '0' && *word <= '9') - return atoi(word); - if (fastncmp("SPR2_",word,5)) - word += 5; // take off the SPR2_ - for (i = 0; i < NUMPLAYERSPRITES; i++) - if (!spr2names[i][4] && memcmp(word,spr2names[i],4)==0) - return i; - deh_warning("Couldn't find sprite named 'SPR2_%s'",word); - return SPR2_STND; -} - -static sfxenum_t get_sfx(const char *word) -{ // Returns the value of SFX_ enumerations - sfxenum_t i; - if (*word >= '0' && *word <= '9') - return atoi(word); - if (fastncmp("SFX_",word,4)) - word += 4; // take off the SFX_ - else if (fastncmp("DS",word,2)) - word += 2; // take off the DS - for (i = 0; i < NUMSFX; i++) - if (S_sfx[i].name && fasticmp(word, S_sfx[i].name)) - return i; - deh_warning("Couldn't find sfx named 'SFX_%s'",word); - return sfx_None; -} - -#ifdef MUSICSLOT_COMPATIBILITY -static UINT16 get_mus(const char *word, UINT8 dehacked_mode) -{ // Returns the value of MUS_ enumerations - UINT16 i; - char lumptmp[4]; - - if (*word >= '0' && *word <= '9') - return atoi(word); - if (!word[2] && toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z') - return (UINT16)M_MapNumber(word[0], word[1]); - - if (fastncmp("MUS_",word,4)) - word += 4; // take off the MUS_ - else if (fastncmp("O_",word,2) || fastncmp("D_",word,2)) - word += 2; // take off the O_ or D_ - - strncpy(lumptmp, word, 4); - lumptmp[3] = 0; - if (fasticmp("MAP",lumptmp)) - { - word += 3; - if (toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z') - return (UINT16)M_MapNumber(word[0], word[1]); - else if ((i = atoi(word))) - return i; - - word -= 3; - if (dehacked_mode) - deh_warning("Couldn't find music named 'MUS_%s'",word); - return 0; - } - for (i = 0; compat_special_music_slots[i][0]; ++i) - if (fasticmp(word, compat_special_music_slots[i])) - return i + 1036; - if (dehacked_mode) - deh_warning("Couldn't find music named 'MUS_%s'",word); - return 0; -} -#endif - -static hudnum_t get_huditem(const char *word) -{ // Returns the value of HUD_ enumerations - hudnum_t i; - if (*word >= '0' && *word <= '9') - return atoi(word); - if (fastncmp("HUD_",word,4)) - word += 4; // take off the HUD_ - for (i = 0; i < NUMHUDITEMS; i++) - if (fastcmp(word, HUDITEMS_LIST[i])) - return i; - deh_warning("Couldn't find huditem named 'HUD_%s'",word); - return HUD_LIVES; -} - -static menutype_t get_menutype(const char *word) -{ // Returns the value of MN_ enumerations - menutype_t i; - if (*word >= '0' && *word <= '9') - return atoi(word); - if (fastncmp("MN_",word,3)) - word += 3; // take off the MN_ - for (i = 0; i < NUMMENUTYPES; i++) - if (fastcmp(word, MENUTYPES_LIST[i])) - return i; - deh_warning("Couldn't find menutype named 'MN_%s'",word); - return MN_NONE; -} - -/*static INT16 get_gametype(const char *word) -{ // Returns the value of GT_ enumerations - INT16 i; - if (*word >= '0' && *word <= '9') - return atoi(word); - if (fastncmp("GT_",word,3)) - word += 3; // take off the GT_ - for (i = 0; i < NUMGAMETYPES; i++) - if (fastcmp(word, Gametype_ConstantNames[i]+3)) - return i; - deh_warning("Couldn't find gametype named 'GT_%s'",word); - return GT_COOP; -} - -static powertype_t get_power(const char *word) -{ // Returns the value of pw_ enumerations - powertype_t i; - if (*word >= '0' && *word <= '9') - return atoi(word); - if (fastncmp("PW_",word,3)) - word += 3; // take off the pw_ - for (i = 0; i < NUMPOWERS; i++) - if (fastcmp(word, POWERS_LIST[i])) - return i; - deh_warning("Couldn't find power named 'pw_%s'",word); - return pw_invulnerability; -}*/ - -/// \todo Make ANY of this completely over-the-top math craziness obey the order of operations. -static fixed_t op_mul(fixed_t a, fixed_t b) { return a*b; } -static fixed_t op_div(fixed_t a, fixed_t b) { return a/b; } -static fixed_t op_add(fixed_t a, fixed_t b) { return a+b; } -static fixed_t op_sub(fixed_t a, fixed_t b) { return a-b; } -static fixed_t op_or(fixed_t a, fixed_t b) { return a|b; } -static fixed_t op_and(fixed_t a, fixed_t b) { return a&b; } -static fixed_t op_lshift(fixed_t a, fixed_t b) { return a<>b; } - -struct { - const char c; - fixed_t (*v)(fixed_t,fixed_t); -} OPERATIONS[] = { - {'*',op_mul}, - {'/',op_div}, - {'+',op_add}, - {'-',op_sub}, - {'|',op_or}, - {'&',op_and}, - {'<',op_lshift}, - {'>',op_rshift}, - {0,NULL} -}; - -// Returns the full word, cut at the first symbol or whitespace -/*static char *read_word(const char *line) -{ - // Part 1: You got the start of the word, now find the end. - const char *p; - INT32 i; - for (p = line+1; *p; p++) { - if (*p == ' ' || *p == '\t') - break; - for (i = 0; OPERATIONS[i].c; i++) - if (*p == OPERATIONS[i].c) { - i = -1; - break; - } - if (i == -1) - break; - } - - // Part 2: Make a copy of the word and return it. - { - size_t len = (p-line); - char *word = malloc(len+1); - M_Memcpy(word,line,len); - word[len] = '\0'; - return word; - } -} - -static INT32 operation_pad(const char **word) -{ // Brings word the next operation and returns the operation number. - INT32 i; - for (; **word; (*word)++) { - if (**word == ' ' || **word == '\t') - continue; - for (i = 0; OPERATIONS[i].c; i++) - if (**word == OPERATIONS[i].c) - { - if ((**word == '<' && *(*word+1) == '<') || (**word == '>' && *(*word+1) == '>')) (*word)++; // These operations are two characters long. - else if (**word == '<' || **word == '>') continue; // ... do not accept one character long. - (*word)++; - return i; - } - deh_warning("Unknown operation '%c'",**word); - return -1; - } - return -1; -} - -static void const_warning(const char *type, const char *word) -{ - deh_warning("Couldn't find %s named '%s'",type,word); -} - -static fixed_t find_const(const char **rword) -{ // Finds the value of constants and returns it, bringing word to the next operation. - INT32 i; - fixed_t r; - char *word = read_word(*rword); - *rword += strlen(word); - if ((*word >= '0' && *word <= '9') || *word == '-') { // Parse a number - r = atoi(word); - free(word); - return r; - } - if (!*(word+1) && // Turn a single A-z symbol into numbers, like sprite frames. - ((*word >= 'A' && *word <= 'Z') || (*word >= 'a' && *word <= 'z'))) { - r = R_Char2Frame(*word); - free(word); - return r; - } - if (fastncmp("MF_", word, 3)) { - char *p = word+3; - for (i = 0; MOBJFLAG_LIST[i]; i++) - if (fastcmp(p, MOBJFLAG_LIST[i])) { - free(word); - return (1< 0) - { - s = Z_StrDup(luaL_checkstring(L,1)); - type = strtok(s, "_"); - if (type) - strupr(type); - else { - Z_Free(s); - return luaL_error(L, "Unknown enum type in '%s'\n", luaL_checkstring(L, 1)); - } - - word = strtok(NULL, "\n"); - if (word) - strupr(word); - else { - Z_Free(s); - return luaL_error(L, "Missing enum name in '%s'\n", luaL_checkstring(L, 1)); - } - if (fastcmp(type, "SFX")) { - sfxenum_t sfx; - strlwr(word); - CONS_Printf("Sound sfx_%s allocated.\n",word); - sfx = S_AddSoundFx(word, false, 0, false); - if (sfx != sfx_None) { - lua_pushinteger(L, sfx); - r++; - } else - CONS_Alert(CONS_WARNING, "Ran out of free SFX slots!\n"); - } - else if (fastcmp(type, "SPR")) - { - char wad; - spritenum_t j; - lua_getfield(L, LUA_REGISTRYINDEX, "WAD"); - wad = (char)lua_tointeger(L, -1); - lua_pop(L, 1); - for (j = SPR_FIRSTFREESLOT; j <= SPR_LASTFREESLOT; j++) - { - if (used_spr[(j-SPR_FIRSTFREESLOT)/8] & (1<<(j%8))) - { - if (!sprnames[j][4] && memcmp(sprnames[j],word,4)==0) - sprnames[j][4] = wad; - continue; // Already allocated, next. - } - // Found a free slot! - CONS_Printf("Sprite SPR_%s allocated.\n",word); - strncpy(sprnames[j],word,4); - //sprnames[j][4] = 0; - used_spr[(j-SPR_FIRSTFREESLOT)/8] |= 1<<(j%8); // Okay, this sprite slot has been named now. - lua_pushinteger(L, j); - r++; - break; - } - if (j > SPR_LASTFREESLOT) - CONS_Alert(CONS_WARNING, "Ran out of free sprite slots!\n"); - } - else if (fastcmp(type, "S")) - { - statenum_t i; - for (i = 0; i < NUMSTATEFREESLOTS; i++) - if (!FREE_STATES[i]) { - CONS_Printf("State S_%s allocated.\n",word); - FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); - strcpy(FREE_STATES[i],word); - lua_pushinteger(L, S_FIRSTFREESLOT + i); - r++; - break; - } - if (i == NUMSTATEFREESLOTS) - CONS_Alert(CONS_WARNING, "Ran out of free State slots!\n"); - } - else if (fastcmp(type, "MT")) - { - mobjtype_t i; - for (i = 0; i < NUMMOBJFREESLOTS; i++) - if (!FREE_MOBJS[i]) { - CONS_Printf("MobjType MT_%s allocated.\n",word); - FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); - strcpy(FREE_MOBJS[i],word); - lua_pushinteger(L, MT_FIRSTFREESLOT + i); - r++; - break; - } - if (i == NUMMOBJFREESLOTS) - CONS_Alert(CONS_WARNING, "Ran out of free MobjType slots!\n"); - } - else if (fastcmp(type, "SKINCOLOR")) - { - skincolornum_t i; - for (i = 0; i < NUMCOLORFREESLOTS; i++) - if (!FREE_SKINCOLORS[i]) { - CONS_Printf("Skincolor SKINCOLOR_%s allocated.\n",word); - FREE_SKINCOLORS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); - strcpy(FREE_SKINCOLORS[i],word); - M_AddMenuColor(numskincolors++); - lua_pushinteger(L, SKINCOLOR_FIRSTFREESLOT + i); - r++; - break; - } - if (i == NUMCOLORFREESLOTS) - CONS_Alert(CONS_WARNING, "Ran out of free skincolor slots!\n"); - } - else if (fastcmp(type, "SPR2")) - { - // Search if we already have an SPR2 by that name... - playersprite_t i; - for (i = SPR2_FIRSTFREESLOT; i < free_spr2; i++) - if (memcmp(spr2names[i],word,4) == 0) - break; - // We don't, so allocate a new one. - if (i >= free_spr2) { - if (free_spr2 < NUMPLAYERSPRITES) - { - CONS_Printf("Sprite SPR2_%s allocated.\n",word); - strncpy(spr2names[free_spr2],word,4); - spr2defaults[free_spr2] = 0; - lua_pushinteger(L, free_spr2); - r++; - spr2names[free_spr2++][4] = 0; - } else - CONS_Alert(CONS_WARNING, "Ran out of free SPR2 slots!\n"); - } - } - else if (fastcmp(type, "TOL")) - { - // Search if we already have a typeoflevel by that name... - int i; - for (i = 0; TYPEOFLEVEL[i].name; i++) - if (fastcmp(word, TYPEOFLEVEL[i].name)) - break; - - // We don't, so allocate a new one. - if (TYPEOFLEVEL[i].name == NULL) { - if (lastcustomtol == (UINT32)MAXTOL) // Unless you have way too many, since they're flags. - CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n"); - else { - CONS_Printf("TypeOfLevel TOL_%s allocated.\n",word); - G_AddTOL(lastcustomtol, word); - lua_pushinteger(L, lastcustomtol); - lastcustomtol <<= 1; - r++; - } - } - } - Z_Free(s); - lua_remove(L, 1); - continue; - } - return r; -} - -// Wrapper for ALL A_Action functions. -// Arguments: mobj_t actor, int var1, int var2 -static int action_call(lua_State *L) -{ - //actionf_t *action = lua_touserdata(L,lua_upvalueindex(1)); - actionf_t *action = *((actionf_t **)luaL_checkudata(L, 1, META_ACTION)); - mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); - var1 = (INT32)luaL_optinteger(L, 3, 0); - var2 = (INT32)luaL_optinteger(L, 4, 0); - if (!actor) - return LUA_ErrInvalid(L, "mobj_t"); - action->acp1(actor); - return 0; -} - -// Hardcoded A_Action name to call for super() or NULL if super() would be invalid. -// Set in lua_infolib. -const char *superactions[MAXRECURSION]; -UINT8 superstack = 0; - -static int lib_dummysuper(lua_State *L) -{ - return luaL_error(L, "Can't call super() outside of hardcode-replacing A_Action functions being called by state changes!"); // convoluted, I know. @_@;; -} - -static inline int lib_getenum(lua_State *L) -{ - const char *word, *p; - fixed_t i; - boolean mathlib = lua_toboolean(L, lua_upvalueindex(1)); - if (lua_type(L,2) != LUA_TSTRING) - return 0; - word = lua_tostring(L,2); - if (strlen(word) == 1) { // Assume sprite frame if length 1. - if (*word >= 'A' && *word <= '~') - { - lua_pushinteger(L, *word-'A'); - return 1; - } - if (mathlib) return luaL_error(L, "constant '%s' could not be parsed.\n", word); - return 0; - } - else if (fastncmp("MF_", word, 3)) { - p = word+3; - for (i = 0; MOBJFLAG_LIST[i]; i++) - if (fastcmp(p, MOBJFLAG_LIST[i])) { - lua_pushinteger(L, ((lua_Integer)1< return action's string name -static int lib_getActionName(lua_State *L) -{ - if (lua_isuserdata(L, 1)) // arg 1 is built-in action, expect action userdata - { - actionf_t *action = *((actionf_t **)luaL_checkudata(L, 1, META_ACTION)); - const char *name = NULL; - if (!action) - return luaL_error(L, "not a valid action?"); - name = LUA_GetActionName(action); - if (!name) // that can't be right? - return luaL_error(L, "no name string could be found for this action"); - lua_pushstring(L, name); - return 1; - } - else if (lua_isfunction(L, 1)) // arg 1 is a function (either C or Lua) - { - lua_settop(L, 1); // set top of stack to 1 (removing any extra args, which there shouldn't be) - // get the name for this action, if possible. - lua_getfield(L, LUA_REGISTRYINDEX, LREG_ACTIONS); - lua_pushnil(L); - // Lua stack at this point: - // 1 ... -2 -1 - // arg ... LREG_ACTIONS nil - while (lua_next(L, -2)) - { - // Lua stack at this point: - // 1 ... -3 -2 -1 - // arg ... LREG_ACTIONS "A_ACTION" function - if (lua_rawequal(L, -1, 1)) // is this the same as the arg? - { - // make sure the key (i.e. "A_ACTION") is a string first - // (note: we don't use lua_isstring because it also returns true for numbers) - if (lua_type(L, -2) == LUA_TSTRING) - { - lua_pushvalue(L, -2); // push "A_ACTION" string to top of stack - return 1; - } - lua_pop(L, 2); // pop the name and function - break; // probably should have succeeded but we didn't, so end the loop - } - lua_pop(L, 1); - } - lua_pop(L, 1); // pop LREG_ACTIONS - return 0; // return nothing (don't error) - } - - return luaL_typerror(L, 1, "action userdata or Lua function"); -} - - - -int LUA_SOCLib(lua_State *L) -{ - lua_register(L,"freeslot",lib_freeslot); - lua_register(L,"getActionName",lib_getActionName); - - luaL_newmetatable(L, META_ACTION); - lua_pushcfunction(L, action_call); - lua_setfield(L, -2, "__call"); - lua_pop(L, 1); - - return 0; -} - -const char *LUA_GetActionName(void *action) -{ - actionf_t *act = (actionf_t *)action; - size_t z; - for (z = 0; actionpointers[z].name; z++) - { - if (actionpointers[z].action.acv == act->acv) - return actionpointers[z].name; - } - return NULL; -} - -void LUA_SetActionByName(void *state, const char *actiontocompare) -{ - state_t *st = (state_t *)state; - size_t z; - for (z = 0; actionpointers[z].name; z++) - { - if (fasticmp(actiontocompare, actionpointers[z].name)) - { - st->action = actionpointers[z].action; - st->action.acv = actionpointers[z].action.acv; // assign - st->action.acp1 = actionpointers[z].action.acp1; - return; - } - } -} diff --git a/src/dehacked.h b/src/dehacked.h index 54225f36e..d5256be23 100644 --- a/src/dehacked.h +++ b/src/dehacked.h @@ -33,13 +33,15 @@ void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump, boolean mainfile); void DEH_Check(void); fixed_t get_number(const char *word); - -boolean LUA_SetLuaAction(void *state, const char *actiontocompare); -const char *LUA_GetActionName(void *action); -void LUA_SetActionByName(void *state, const char *actiontocompare); +FUNCPRINTF void deh_warning(const char *first, ...); +void deh_strlcpy(char *dst, const char *src, size_t size, const char *warntext); extern boolean deh_loaded; +extern boolean gamedataadded; +extern boolean titlechanged; +extern boolean introchanged; + #define MAXRECURSION 30 extern const char *superactions[MAXRECURSION]; extern UINT8 superstack; @@ -60,4 +62,5 @@ typedef struct } MYFILE; #define myfeof(a) (a->data + a->size <= a->curpos) char *myfgets(char *buf, size_t bufsize, MYFILE *f); +char *myhashfgets(char *buf, size_t bufsize, MYFILE *f); #endif diff --git a/src/doomstat.h b/src/doomstat.h index 3abaf2988..2d28b81af 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -410,7 +410,7 @@ enum GameType GT_LASTFREESLOT = GT_FIRSTFREESLOT + NUMGAMETYPEFREESLOTS - 1, NUMGAMETYPES }; -// If you alter this list, update dehacked.c, MISC_ChangeGameTypeMenu in m_menu.c, and Gametype_Names in g_game.c +// If you alter this list, update deh_tables.c, MISC_ChangeGameTypeMenu in m_menu.c, and Gametype_Names in g_game.c // Gametype rules enum GameTypeRules diff --git a/src/info.h b/src/info.h index d84461617..65c871416 100644 --- a/src/info.h +++ b/src/info.h @@ -19,11 +19,11 @@ #include "sounds.h" #include "m_fixed.h" -// dehacked.c now has lists for the more named enums! PLEASE keep them up to date! +// deh_tables.c now has lists for the more named enums! PLEASE keep them up to date! // For great modding!! // IMPORTANT NOTE: If you add/remove from this list of action -// functions, don't forget to update them in dehacked.c! +// functions, don't forget to update them in deh_tables.c! void A_Explode(); void A_Pain(); void A_Fall(); diff --git a/src/lua_infolib.c b/src/lua_infolib.c index 18e519951..d70fbe5b7 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -14,6 +14,7 @@ #include "fastcmp.h" #include "info.h" #include "dehacked.h" +#include "deh_lua.h" #include "p_mobj.h" #include "p_local.h" #include "z_zone.h" diff --git a/src/lua_script.c b/src/lua_script.c index 14619a220..c530bd710 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -13,6 +13,7 @@ #include "doomdef.h" #include "fastcmp.h" #include "dehacked.h" +#include "deh_lua.h" #include "z_zone.h" #include "w_wad.h" #include "p_setup.h" diff --git a/src/m_menu.c b/src/m_menu.c index b09025fe0..77648f877 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -425,7 +425,7 @@ static CV_PossibleValue_t skins_cons_t[MAXSKINS+1] = {{1, DEFAULTSKIN}}; consvar_t cv_chooseskin = CVAR_INIT ("chooseskin", DEFAULTSKIN, CV_HIDEN|CV_CALL, skins_cons_t, Nextmap_OnChange); // This gametype list is integral for many different reasons. -// When you add gametypes here, don't forget to update them in dehacked.c and doomstat.h! +// When you add gametypes here, don't forget to update them in deh_tables.c and doomstat.h! CV_PossibleValue_t gametype_cons_t[NUMGAMETYPES+1]; consvar_t cv_newgametype = CVAR_INIT ("newgametype", "Co-op", CV_HIDEN|CV_CALL, gametype_cons_t, Newgametype_OnChange); diff --git a/src/sdl/Srb2SDL-vc10.vcxproj b/src/sdl/Srb2SDL-vc10.vcxproj index 22ac9fb8f..d46a4af2b 100644 --- a/src/sdl/Srb2SDL-vc10.vcxproj +++ b/src/sdl/Srb2SDL-vc10.vcxproj @@ -196,6 +196,9 @@ + + + @@ -363,6 +366,9 @@ + + + diff --git a/src/sdl/Srb2SDL-vc9.vcproj b/src/sdl/Srb2SDL-vc9.vcproj index 3c430b2b4..95f035267 100644 --- a/src/sdl/Srb2SDL-vc9.vcproj +++ b/src/sdl/Srb2SDL-vc9.vcproj @@ -1710,6 +1710,138 @@ RelativePath="..\dehacked.h" > + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +