diff --git a/src/r_things.c b/src/r_things.c index 5fd4e27ad..266fc28ef 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -761,28 +761,6 @@ UINT8 *R_GetSpriteTranslation(vissprite_t *vis) else return R_GetTranslationColormap(TC_BOSS, 0, GTC_CACHE); } - else if (vis->mobj->color && vis->transmap) // Color mapping - { - if (!(vis->cut & SC_PRECIP) && vis->mobj->colorized) - return R_GetTranslationColormap(TC_RAINBOW, vis->mobj->color, GTC_CACHE); - else if (!(vis->cut & SC_PRECIP) - && vis->mobj->player && vis->mobj->player->dashmode >= DASHMODE_THRESHOLD - && (vis->mobj->player->charflags & SF_DASHMODE) - && ((leveltime/2) & 1)) - { - if (vis->mobj->player->charflags & SF_MACHINE) - return R_GetTranslationColormap(TC_DASHMODE, 0, GTC_CACHE); - else - return R_GetTranslationColormap(TC_RAINBOW, vis->mobj->color, GTC_CACHE); - } - else if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // MT_GHOST LOOKS LIKE A PLAYER SO USE THE PLAYER TRANSLATION TABLES. >_> - { - size_t skinnum = (skin_t*)vis->mobj->skin-skins; - return R_GetTranslationColormap((INT32)skinnum, vis->mobj->color, GTC_CACHE); - } - else // Use the defaults - return R_GetTranslationColormap(TC_DEFAULT, vis->mobj->color, GTC_CACHE); - } else if (vis->mobj->color) { // New colormap stuff for skins Tails 06-07-2002