From bbbe76d2ca4a12745bb54e35be48fd1b3714cfe0 Mon Sep 17 00:00:00 2001 From: James R Date: Thu, 16 Jan 2020 03:09:02 -0800 Subject: [PATCH] Expose viewmobj as r_viewmobj --- src/r_main.c | 55 +++++++++++++++++++++++++-------------------------- src/r_state.h | 1 + 2 files changed, 28 insertions(+), 28 deletions(-) diff --git a/src/r_main.c b/src/r_main.c index 4cbf101b7..f25ea96fd 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -71,6 +71,7 @@ angle_t viewangle, aimingangle; fixed_t viewcos, viewsin; sector_t *viewsector; player_t *viewplayer; +mobj_t *r_viewmobj; // // precalculated math tables @@ -741,8 +742,6 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y) // R_SetupFrame // -static mobj_t *viewmobj; - // WARNING: a should be unsigned but to add with 2048, it isn't! #define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS, fovtan) @@ -799,16 +798,16 @@ void R_SetupFrame(player_t *player) if (player->awayviewtics) { // cut-away view stuff - viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN - I_Assert(viewmobj != NULL); - viewz = viewmobj->z + 20*FRACUNIT; + r_viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN + I_Assert(r_viewmobj != NULL); + viewz = r_viewmobj->z + 20*FRACUNIT; aimingangle = player->awayviewaiming; - viewangle = viewmobj->angle; + viewangle = r_viewmobj->angle; } else if (!player->spectator && chasecam) // use outside cam view { - viewmobj = NULL; + r_viewmobj = NULL; viewz = thiscam->z + (thiscam->height>>1); aimingangle = thiscam->aiming; viewangle = thiscam->angle; @@ -818,11 +817,11 @@ void R_SetupFrame(player_t *player) { viewz = player->viewz; - viewmobj = player->mo; - I_Assert(viewmobj != NULL); + r_viewmobj = player->mo; + I_Assert(r_viewmobj != NULL); aimingangle = player->aiming; - viewangle = viewmobj->angle; + viewangle = r_viewmobj->angle; if (!demoplayback && player->playerstate != PST_DEAD) { @@ -856,13 +855,13 @@ void R_SetupFrame(player_t *player) } else { - viewx = viewmobj->x; - viewy = viewmobj->y; + viewx = r_viewmobj->x; + viewy = r_viewmobj->y; viewx += quake.x; viewy += quake.y; - if (viewmobj->subsector) - viewsector = viewmobj->subsector->sector; + if (r_viewmobj->subsector) + viewsector = r_viewmobj->subsector->sector; else viewsector = R_PointInSubsector(viewx, viewy)->sector; } @@ -884,12 +883,12 @@ void R_SkyboxFrame(player_t *player) thiscam = &camera; // cut-away view stuff - viewmobj = skyboxmo[0]; + r_viewmobj = skyboxmo[0]; #ifdef PARANOIA - if (!viewmobj) + if (!r_viewmobj) { const size_t playeri = (size_t)(player - players); - I_Error("R_SkyboxFrame: viewmobj null (player %s)", sizeu1(playeri)); + I_Error("R_SkyboxFrame: r_viewmobj null (player %s)", sizeu1(playeri)); } #endif if (player->awayviewtics) @@ -920,13 +919,13 @@ void R_SkyboxFrame(player_t *player) } } } - viewangle += viewmobj->angle; + viewangle += r_viewmobj->angle; viewplayer = player; - viewx = viewmobj->x; - viewy = viewmobj->y; - viewz = viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle! + viewx = r_viewmobj->x; + viewy = r_viewmobj->y; + viewz = r_viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle! if (mapheaderinfo[gamemap-1]) { @@ -966,29 +965,29 @@ void R_SkyboxFrame(player_t *player) else if (mh->skybox_scaley < 0) y = (campos.y - skyboxmo[1]->y) * -mh->skybox_scaley; - if (viewmobj->angle == 0) + if (r_viewmobj->angle == 0) { viewx += x; viewy += y; } - else if (viewmobj->angle == ANGLE_90) + else if (r_viewmobj->angle == ANGLE_90) { viewx -= y; viewy += x; } - else if (viewmobj->angle == ANGLE_180) + else if (r_viewmobj->angle == ANGLE_180) { viewx -= x; viewy -= y; } - else if (viewmobj->angle == ANGLE_270) + else if (r_viewmobj->angle == ANGLE_270) { viewx += y; viewy -= x; } else { - angle_t ang = viewmobj->angle>>ANGLETOFINESHIFT; + angle_t ang = r_viewmobj->angle>>ANGLETOFINESHIFT; viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y, FINESINE(ang)); viewy += FixedMul(x, FINESINE(ang)) + FixedMul(y,FINECOSINE(ang)); } @@ -999,8 +998,8 @@ void R_SkyboxFrame(player_t *player) viewz += campos.z * -mh->skybox_scalez; } - if (viewmobj->subsector) - viewsector = viewmobj->subsector->sector; + if (r_viewmobj->subsector) + viewsector = r_viewmobj->subsector->sector; else viewsector = R_PointInSubsector(viewx, viewy)->sector; diff --git a/src/r_state.h b/src/r_state.h index 75566923b..e7838e9fb 100644 --- a/src/r_state.h +++ b/src/r_state.h @@ -83,6 +83,7 @@ extern fixed_t viewx, viewy, viewz; extern angle_t viewangle, aimingangle; extern sector_t *viewsector; extern player_t *viewplayer; +extern mobj_t *r_viewmobj; extern consvar_t cv_allowmlook; extern consvar_t cv_maxportals;