Add gametyperules to LUA_CheckGlobals.

This commit is contained in:
Jaime Passos 2019-12-23 19:16:10 -03:00
parent e9f69b9c6a
commit bb1f43d374

View file

@ -299,7 +299,9 @@ int LUA_PushGlobals(lua_State *L, const char *word)
// See the above. // See the above.
int LUA_CheckGlobals(lua_State *L, const char *word) int LUA_CheckGlobals(lua_State *L, const char *word)
{ {
if (fastcmp(word, "redscore")) if (fastcmp(word, "gametyperules"))
gametyperules = (UINT32)luaL_checkinteger(L, 2);
else if (fastcmp(word, "redscore"))
redscore = (UINT32)luaL_checkinteger(L, 2); redscore = (UINT32)luaL_checkinteger(L, 2);
else if (fastcmp(word, "bluescore")) else if (fastcmp(word, "bluescore"))
bluescore = (UINT32)luaL_checkinteger(L, 2); bluescore = (UINT32)luaL_checkinteger(L, 2);