Created GameQuit hook, but I need to decide where to execute it

This commit is contained in:
Zachary McAlpin 2020-03-12 12:22:04 -05:00
parent ddc0762ecc
commit bb08b55b43
2 changed files with 26 additions and 0 deletions

View File

@ -58,6 +58,7 @@ enum hook {
hook_ViewpointSwitch,
hook_SeenPlayer,
hook_PlayerThink,
hook_GameQuit,
hook_MAX // last hook
};
@ -110,5 +111,6 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean
boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_NAMECHECK
#endif
#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink
void LUAh_GameQuit(void); // Hook for game quitting
#endif

View File

@ -69,6 +69,7 @@ const char *const hookNames[hook_MAX+1] = {
"ViewpointSwitch",
"SeenPlayer",
"PlayerThink",
"GameQuit",
NULL
};
@ -1660,4 +1661,27 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend)
}
#endif // SEENAMES
// Hook for game quitting
void LUAh_GameQuit(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_GameQuit/8] & (1<<(hook_GameQuit%8))))
return;
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_GameQuit)
continue;
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
if (lua_pcall(gL, 0, 0, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
}
}
}
#endif