Just noticed when poking around in dashmodecode that it didn't actually get stopped from running when you were playing in CTF!
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@ -9153,7 +9153,7 @@ void P_PlayerThink(player_t *player)
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#define dashmode player->dashmode
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#define dashmode player->dashmode
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// Dash mode ability for Metal Sonic
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// Dash mode ability for Metal Sonic
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if ((player->charability == CA_DASHMODE) && !(maptol & TOL_NIGHTS)) // woo, dashmode! no nights tho.
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if ((player->charability == CA_DASHMODE) && !(player->gotflag) && !(maptol & TOL_NIGHTS)) // woo, dashmode! no nights tho.
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{
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{
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if (player->speed >= FixedMul(player->runspeed, player->mo->scale) || (player->pflags & PF_STARTDASH))
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if (player->speed >= FixedMul(player->runspeed, player->mo->scale) || (player->pflags & PF_STARTDASH))
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{
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{
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