Update SPR2_XTRA references for adjusted player.dta content.
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@ -1584,15 +1584,15 @@ void F_StartEnding(void)
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UINT8 skinnum = players[consoleplayer].skin;
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UINT8 skinnum = players[consoleplayer].skin;
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spritedef_t *sprdef;
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spritedef_t *sprdef;
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spriteframe_t *sprframe;
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spriteframe_t *sprframe;
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if (skins[skinnum].sprites[SPR2_XTRA].numframes >= 5)
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if (skins[skinnum].sprites[SPR2_XTRA].numframes >= 7)
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{
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{
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sprdef = &skins[skinnum].sprites[SPR2_XTRA];
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sprdef = &skins[skinnum].sprites[SPR2_XTRA];
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// character head, skin specific
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// character head, skin specific
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sprframe = &sprdef->spriteframes[2];
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endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
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sprframe = &sprdef->spriteframes[3];
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endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
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sprframe = &sprdef->spriteframes[4];
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sprframe = &sprdef->spriteframes[4];
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endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
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sprframe = &sprdef->spriteframes[5];
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endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
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sprframe = &sprdef->spriteframes[6];
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endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
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endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
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}
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}
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else // Show a star if your character doesn't have an ending firework display. (Basically the MISSINGs for this)
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else // Show a star if your character doesn't have an ending firework display. (Basically the MISSINGs for this)
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