Update SPR2_XTRA references for adjusted player.dta content.

This commit is contained in:
toaster 2019-09-08 21:28:02 +01:00
parent fbec4af086
commit ba50a03d9c

View file

@ -1584,15 +1584,15 @@ void F_StartEnding(void)
UINT8 skinnum = players[consoleplayer].skin; UINT8 skinnum = players[consoleplayer].skin;
spritedef_t *sprdef; spritedef_t *sprdef;
spriteframe_t *sprframe; spriteframe_t *sprframe;
if (skins[skinnum].sprites[SPR2_XTRA].numframes >= 5) if (skins[skinnum].sprites[SPR2_XTRA].numframes >= 7)
{ {
sprdef = &skins[skinnum].sprites[SPR2_XTRA]; sprdef = &skins[skinnum].sprites[SPR2_XTRA];
// character head, skin specific // character head, skin specific
sprframe = &sprdef->spriteframes[2];
endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
sprframe = &sprdef->spriteframes[3];
endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
sprframe = &sprdef->spriteframes[4]; sprframe = &sprdef->spriteframes[4];
endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
sprframe = &sprdef->spriteframes[5];
endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
sprframe = &sprdef->spriteframes[6];
endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL); endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
} }
else // Show a star if your character doesn't have an ending firework display. (Basically the MISSINGs for this) else // Show a star if your character doesn't have an ending firework display. (Basically the MISSINGs for this)