diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 203685cc0..f47f6637c 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -912,7 +912,7 @@ static inline void resynch_read_others(resynchend_pak *p) for (i = 0; i < MAXPLAYERS; ++i) { // We don't care if they're in the game or not, just write all the data. - players[i].spectator = !(loc_ingame & (i<ctfteam[i]); // no, 0 does not mean spectator, at least not in Match players[i].score = (UINT32)LONG(p->score[i]); players[i].numboxes = SHORT(p->numboxes[i]);