This commit is contained in:
toasterbabe 2016-06-06 21:03:24 +01:00
parent 7f3f46860b
commit ba2fe378fb
1 changed files with 1 additions and 1 deletions

View File

@ -2192,7 +2192,7 @@ static void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motyp
if (topheight > mo->floorz && abs(delta1) < abs(delta2)
&& !(rover->flags & FF_REVERSEPLATFORM)
&& (rover->flags & FF_SOLID) // Non-FF_SOLID Mario blocks are only solid from bottom
&& ((P_MobjFlip(mo)*mo->momz < 0) || (!(rover->flags & FF_PLATFORM)))) // In reverse gravity, only clip for FOFs that are intangible from their bottom (the "top" you're falling through) if you're coming from above ("below" in your frame of reference)
&& ((P_MobjFlip(mo)*mo->momz > 0) || (!(rover->flags & FF_PLATFORM)))) // In reverse gravity, only clip for FOFs that are intangible from their bottom (the "top" you're falling through) if you're coming from above ("below" in your frame of reference)
{
mo->floorz = topheight;
}