diff --git a/src/p_mobj.c b/src/p_mobj.c index 2bb2cc028..faee245d3 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -8001,8 +8001,9 @@ static void P_MobjSceneryThink(mobj_t *mobj) } if (mobj->fuse < 0) return; - if ((--mobj->fuse) < 6) + if (mobj->fuse < 6) mobj->frame = (mobj->frame & ~FF_TRANSMASK) | ((10 - (mobj->fuse*2)) << (FF_TRANSSHIFT)); + mobj->fuse--; } break; case MT_FINISHFLAG: @@ -11594,7 +11595,7 @@ void P_AfterPlayerSpawn(INT32 playernum) if (CheckForReverseGravity) P_CheckGravity(mobj, false); - + if (p->pflags & PF_FINISHED) P_GiveFinishFlags(p); }