diff --git a/src/g_game.c b/src/g_game.c index 9578cbf8f..1f6834ac5 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2331,8 +2331,8 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost) } } P_MovePlayerToSpawn(playernum, spawnpoint); - -#ifdef HAVE_BLUA + +#ifdef HAVE_BLUA LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :) #endif diff --git a/src/lua_hook.h b/src/lua_hook.h index 4eb083780..df0ea43fa 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -76,6 +76,6 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_B boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source); // Hook for hurt messages -#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for G_SpawnPlayer +#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for G_SpawnPlayer #endif